intel: Kill intel_framebuffer_get_hiz_region()
[mesa.git] / src / mesa / drivers / dri / intel / intel_span.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright 2011 Intel Corporation
5 * All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
14 *
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
17 * of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 *
27 * Authors:
28 * Chad Versace <chad@chad-versace.us>
29 *
30 **************************************************************************/
31
32 #include <stdbool.h>
33 #include <stdint.h>
34 #include "main/glheader.h"
35 #include "main/macros.h"
36 #include "main/mtypes.h"
37 #include "main/colormac.h"
38 #include "main/renderbuffer.h"
39
40 #include "intel_buffers.h"
41 #include "intel_fbo.h"
42 #include "intel_screen.h"
43 #include "intel_span.h"
44 #include "intel_regions.h"
45 #include "intel_tex.h"
46
47 #include "swrast/swrast.h"
48
49 static void
50 intel_set_span_functions(struct intel_context *intel,
51 struct gl_renderbuffer *rb);
52
53 #undef DBG
54 #define DBG 0
55
56 #define LOCAL_VARS \
57 struct intel_renderbuffer *irb = intel_renderbuffer(rb); \
58 int minx = 0, miny = 0; \
59 int maxx = rb->Width; \
60 int maxy = rb->Height; \
61 int pitch = rb->RowStride * irb->region->cpp; \
62 void *buf = rb->Data; \
63 GLuint p; \
64 (void) p;
65
66 #define HW_CLIPLOOP()
67 #define HW_ENDCLIPLOOP()
68
69 #define Y_FLIP(_y) (_y)
70
71 #define HW_LOCK()
72
73 #define HW_UNLOCK()
74
75 /* r5g6b5 color span and pixel functions */
76 #define SPANTMP_PIXEL_FMT GL_RGB
77 #define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
78 #define TAG(x) intel_##x##_RGB565
79 #define TAG2(x,y) intel_##x##y_RGB565
80 #include "spantmp2.h"
81
82 /* a4r4g4b4 color span and pixel functions */
83 #define SPANTMP_PIXEL_FMT GL_BGRA
84 #define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_4_4_4_4_REV
85 #define TAG(x) intel_##x##_ARGB4444
86 #define TAG2(x,y) intel_##x##y_ARGB4444
87 #include "spantmp2.h"
88
89 /* a1r5g5b5 color span and pixel functions */
90 #define SPANTMP_PIXEL_FMT GL_BGRA
91 #define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_1_5_5_5_REV
92 #define TAG(x) intel_##x##_ARGB1555
93 #define TAG2(x,y) intel_##x##y##_ARGB1555
94 #include "spantmp2.h"
95
96 /* a8r8g8b8 color span and pixel functions */
97 #define SPANTMP_PIXEL_FMT GL_BGRA
98 #define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
99 #define TAG(x) intel_##x##_ARGB8888
100 #define TAG2(x,y) intel_##x##y##_ARGB8888
101 #include "spantmp2.h"
102
103 /* x8r8g8b8 color span and pixel functions */
104 #define SPANTMP_PIXEL_FMT GL_BGR
105 #define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
106 #define TAG(x) intel_##x##_xRGB8888
107 #define TAG2(x,y) intel_##x##y##_xRGB8888
108 #include "spantmp2.h"
109
110 /* a8 color span and pixel functions */
111 #define SPANTMP_PIXEL_FMT GL_ALPHA
112 #define SPANTMP_PIXEL_TYPE GL_UNSIGNED_BYTE
113 #define TAG(x) intel_##x##_A8
114 #define TAG2(x,y) intel_##x##y##_A8
115 #include "spantmp2.h"
116
117 /**
118 * \brief Get pointer offset into stencil buffer.
119 *
120 * The stencil buffer is W tiled. Since the GTT is incapable of W fencing, we
121 * must decode the tile's layout in software.
122 *
123 * See
124 * - PRM, 2011 Sandy Bridge, Volume 1, Part 2, Section 4.5.2.1 W-Major Tile
125 * Format.
126 * - PRM, 2011 Sandy Bridge, Volume 1, Part 2, Section 4.5.3 Tiling Algorithm
127 *
128 * Even though the returned offset is always positive, the return type is
129 * signed due to
130 * commit e8b1c6d6f55f5be3bef25084fdd8b6127517e137
131 * mesa: Fix return type of _mesa_get_format_bytes() (#37351)
132 */
133 intptr_t
134 intel_offset_S8(uint32_t stride, uint32_t x, uint32_t y)
135 {
136 uint32_t tile_size = 4096;
137 uint32_t tile_width = 64;
138 uint32_t tile_height = 64;
139 uint32_t row_size = 64 * stride;
140
141 uint32_t tile_x = x / tile_width;
142 uint32_t tile_y = y / tile_height;
143
144 /* The byte's address relative to the tile's base addres. */
145 uint32_t byte_x = x % tile_width;
146 uint32_t byte_y = y % tile_height;
147
148 uintptr_t u = tile_y * row_size
149 + tile_x * tile_size
150 + 512 * (byte_x / 8)
151 + 64 * (byte_y / 8)
152 + 32 * ((byte_y / 4) % 2)
153 + 16 * ((byte_x / 4) % 2)
154 + 8 * ((byte_y / 2) % 2)
155 + 4 * ((byte_x / 2) % 2)
156 + 2 * (byte_y % 2)
157 + 1 * (byte_x % 2);
158
159 /*
160 * Errata for Gen5:
161 *
162 * An additional offset is needed which is not documented in the PRM.
163 *
164 * if ((byte_x / 8) % 2 == 1) {
165 * if ((byte_y / 8) % 2) == 0) {
166 * u += 64;
167 * } else {
168 * u -= 64;
169 * }
170 * }
171 *
172 * The offset is expressed more tersely as
173 * u += ((int) x & 0x8) * (8 - (((int) y & 0x8) << 1));
174 */
175
176 return u;
177 }
178
179 void
180 intel_renderbuffer_map(struct intel_context *intel, struct gl_renderbuffer *rb)
181 {
182 struct gl_context *ctx = &intel->ctx;
183 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
184 GLubyte *map;
185 int stride;
186
187 if (!irb)
188 return;
189
190 if (rb->Data) {
191 /* Renderbuffer is already mapped. This usually happens when a single
192 * buffer is attached to the framebuffer's depth and stencil attachment
193 * points.
194 */
195 return;
196 }
197
198 ctx->Driver.MapRenderbuffer(ctx, rb, 0, 0, rb->Width, rb->Height,
199 GL_MAP_READ_BIT | GL_MAP_WRITE_BIT,
200 &map, &stride);
201 rb->Data = map;
202 rb->RowStride = stride / _mesa_get_format_bytes(rb->Format);
203
204 intel_set_span_functions(intel, rb);
205 }
206
207 void
208 intel_renderbuffer_unmap(struct intel_context *intel,
209 struct gl_renderbuffer *rb)
210 {
211 struct gl_context *ctx = &intel->ctx;
212 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
213
214 if (!irb)
215 return;
216
217 if (!rb->Data) {
218 /* Renderbuffer is already unmapped. This usually happens when a single
219 * buffer is attached to the framebuffer's depth and stencil attachment
220 * points.
221 */
222 return;
223 }
224
225 ctx->Driver.UnmapRenderbuffer(ctx, rb);
226
227 rb->GetRow = NULL;
228 rb->PutRow = NULL;
229 rb->Data = NULL;
230 rb->RowStride = 0;
231 }
232
233 static void
234 intel_framebuffer_map(struct intel_context *intel, struct gl_framebuffer *fb)
235 {
236 int i;
237
238 for (i = 0; i < BUFFER_COUNT; i++) {
239 intel_renderbuffer_map(intel, fb->Attachment[i].Renderbuffer);
240 }
241
242 intel_check_front_buffer_rendering(intel);
243 }
244
245 static void
246 intel_framebuffer_unmap(struct intel_context *intel, struct gl_framebuffer *fb)
247 {
248 int i;
249
250 for (i = 0; i < BUFFER_COUNT; i++) {
251 intel_renderbuffer_unmap(intel, fb->Attachment[i].Renderbuffer);
252 }
253 }
254
255 /**
256 * Prepare for software rendering. Map current read/draw framebuffers'
257 * renderbuffes and all currently bound texture objects.
258 *
259 * Old note: Moved locking out to get reasonable span performance.
260 */
261 void
262 intelSpanRenderStart(struct gl_context * ctx)
263 {
264 struct intel_context *intel = intel_context(ctx);
265 GLuint i;
266
267 intel_flush(&intel->ctx);
268 intel_prepare_render(intel);
269
270 for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
271 if (ctx->Texture.Unit[i]._ReallyEnabled) {
272 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
273
274 intel_finalize_mipmap_tree(intel, i);
275 intel_tex_map_images(intel, intel_texture_object(texObj),
276 GL_MAP_READ_BIT | GL_MAP_WRITE_BIT);
277 }
278 }
279
280 intel_framebuffer_map(intel, ctx->DrawBuffer);
281 if (ctx->ReadBuffer != ctx->DrawBuffer) {
282 intel_framebuffer_map(intel, ctx->ReadBuffer);
283 }
284 }
285
286 /**
287 * Called when done software rendering. Unmap the buffers we mapped in
288 * the above function.
289 */
290 void
291 intelSpanRenderFinish(struct gl_context * ctx)
292 {
293 struct intel_context *intel = intel_context(ctx);
294 GLuint i;
295
296 _swrast_flush(ctx);
297
298 for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
299 if (ctx->Texture.Unit[i]._ReallyEnabled) {
300 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
301 intel_tex_unmap_images(intel, intel_texture_object(texObj));
302 }
303 }
304
305 intel_framebuffer_unmap(intel, ctx->DrawBuffer);
306 if (ctx->ReadBuffer != ctx->DrawBuffer) {
307 intel_framebuffer_unmap(intel, ctx->ReadBuffer);
308 }
309 }
310
311
312 void
313 intelInitSpanFuncs(struct gl_context * ctx)
314 {
315 struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
316 swdd->SpanRenderStart = intelSpanRenderStart;
317 swdd->SpanRenderFinish = intelSpanRenderFinish;
318 }
319
320 void
321 intel_map_vertex_shader_textures(struct gl_context *ctx)
322 {
323 struct intel_context *intel = intel_context(ctx);
324 int i;
325
326 if (ctx->VertexProgram._Current == NULL)
327 return;
328
329 for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
330 if (ctx->Texture.Unit[i]._ReallyEnabled &&
331 ctx->VertexProgram._Current->Base.TexturesUsed[i] != 0) {
332 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
333
334 intel_tex_map_images(intel, intel_texture_object(texObj),
335 GL_MAP_READ_BIT | GL_MAP_WRITE_BIT);
336 }
337 }
338 }
339
340 void
341 intel_unmap_vertex_shader_textures(struct gl_context *ctx)
342 {
343 struct intel_context *intel = intel_context(ctx);
344 int i;
345
346 if (ctx->VertexProgram._Current == NULL)
347 return;
348
349 for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
350 if (ctx->Texture.Unit[i]._ReallyEnabled &&
351 ctx->VertexProgram._Current->Base.TexturesUsed[i] != 0) {
352 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
353
354 intel_tex_unmap_images(intel, intel_texture_object(texObj));
355 }
356 }
357 }
358
359 typedef void (*span_init_func)(struct gl_renderbuffer *rb);
360
361 static span_init_func intel_span_init_funcs[MESA_FORMAT_COUNT] =
362 {
363 [MESA_FORMAT_A8] = intel_InitPointers_A8,
364 [MESA_FORMAT_RGB565] = intel_InitPointers_RGB565,
365 [MESA_FORMAT_ARGB4444] = intel_InitPointers_ARGB4444,
366 [MESA_FORMAT_ARGB1555] = intel_InitPointers_ARGB1555,
367 [MESA_FORMAT_XRGB8888] = intel_InitPointers_xRGB8888,
368 [MESA_FORMAT_ARGB8888] = intel_InitPointers_ARGB8888,
369 [MESA_FORMAT_SARGB8] = intel_InitPointers_ARGB8888,
370 [MESA_FORMAT_Z16] = _mesa_set_renderbuffer_accessors,
371 [MESA_FORMAT_X8_Z24] = _mesa_set_renderbuffer_accessors,
372 [MESA_FORMAT_S8_Z24] = _mesa_set_renderbuffer_accessors,
373 [MESA_FORMAT_S8] = _mesa_set_renderbuffer_accessors,
374 [MESA_FORMAT_R8] = _mesa_set_renderbuffer_accessors,
375 [MESA_FORMAT_RG88] = _mesa_set_renderbuffer_accessors,
376 [MESA_FORMAT_R16] = _mesa_set_renderbuffer_accessors,
377 [MESA_FORMAT_RG1616] = _mesa_set_renderbuffer_accessors,
378 [MESA_FORMAT_RGBA_FLOAT32] = _mesa_set_renderbuffer_accessors,
379 [MESA_FORMAT_RG_FLOAT32] = _mesa_set_renderbuffer_accessors,
380 [MESA_FORMAT_R_FLOAT32] = _mesa_set_renderbuffer_accessors,
381 [MESA_FORMAT_INTENSITY_FLOAT32] = _mesa_set_renderbuffer_accessors,
382 [MESA_FORMAT_LUMINANCE_FLOAT32] = _mesa_set_renderbuffer_accessors,
383 };
384
385 bool
386 intel_span_supports_format(gl_format format)
387 {
388 /* Rendering to/from integer textures will be done using MapRenderbuffer,
389 * rather than coding up new paths through GetRow/PutRow(), so claim support
390 * for those formats in here for now.
391 */
392 return (intel_span_init_funcs[format] != NULL ||
393 _mesa_is_format_integer_color(format));
394 }
395
396 /**
397 * Plug in appropriate span read/write functions for the given renderbuffer.
398 * These are used for the software fallbacks.
399 */
400 static void
401 intel_set_span_functions(struct intel_context *intel,
402 struct gl_renderbuffer *rb)
403 {
404 struct intel_renderbuffer *irb = (struct intel_renderbuffer *) rb;
405
406 assert(intel_span_init_funcs[irb->Base.Format]);
407 intel_span_init_funcs[irb->Base.Format](rb);
408
409 if (rb->DataType == GL_NONE) {
410 _mesa_problem(NULL,
411 "renderbuffer format %s is missing "
412 "intel_mesa_format_to_rb_datatype() support.",
413 _mesa_get_format_name(rb->Format));
414 }
415 }