d7eaa41241e672c0a5a332cd46cb558b49e58670
1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * Copyright 2011 Intel Corporation
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 * Chad Versace <chad@chad-versace.us>
30 **************************************************************************/
34 #include "main/glheader.h"
35 #include "main/macros.h"
36 #include "main/mtypes.h"
37 #include "main/colormac.h"
38 #include "main/renderbuffer.h"
40 #include "intel_buffers.h"
41 #include "intel_fbo.h"
42 #include "intel_mipmap_tree.h"
43 #include "intel_screen.h"
44 #include "intel_span.h"
45 #include "intel_regions.h"
46 #include "intel_tex.h"
48 #include "swrast/swrast.h"
49 #include "swrast/s_renderbuffer.h"
52 * \brief Get pointer offset into stencil buffer.
54 * The stencil buffer is W tiled. Since the GTT is incapable of W fencing, we
55 * must decode the tile's layout in software.
58 * - PRM, 2011 Sandy Bridge, Volume 1, Part 2, Section 4.5.2.1 W-Major Tile
60 * - PRM, 2011 Sandy Bridge, Volume 1, Part 2, Section 4.5.3 Tiling Algorithm
62 * Even though the returned offset is always positive, the return type is
64 * commit e8b1c6d6f55f5be3bef25084fdd8b6127517e137
65 * mesa: Fix return type of _mesa_get_format_bytes() (#37351)
68 intel_offset_S8(uint32_t stride
, uint32_t x
, uint32_t y
, bool swizzled
)
70 uint32_t tile_size
= 4096;
71 uint32_t tile_width
= 64;
72 uint32_t tile_height
= 64;
73 uint32_t row_size
= 64 * stride
;
75 uint32_t tile_x
= x
/ tile_width
;
76 uint32_t tile_y
= y
/ tile_height
;
78 /* The byte's address relative to the tile's base addres. */
79 uint32_t byte_x
= x
% tile_width
;
80 uint32_t byte_y
= y
% tile_height
;
82 uintptr_t u
= tile_y
* row_size
86 + 32 * ((byte_y
/ 4) % 2)
87 + 16 * ((byte_x
/ 4) % 2)
88 + 8 * ((byte_y
/ 2) % 2)
89 + 4 * ((byte_x
/ 2) % 2)
94 /* adjust for bit6 swizzling */
95 if (((byte_x
/ 8) % 2) == 1) {
96 if (((byte_y
/ 8) % 2) == 0) {
108 * Map the regions needed by intelSpanRenderStart().
111 intel_span_map_buffers(struct intel_context
*intel
)
113 struct gl_context
*ctx
= &intel
->ctx
;
114 struct intel_texture_object
*tex_obj
;
116 for (int i
= 0; i
< ctx
->Const
.MaxTextureImageUnits
; i
++) {
117 if (!ctx
->Texture
.Unit
[i
]._ReallyEnabled
)
119 tex_obj
= intel_texture_object(ctx
->Texture
.Unit
[i
]._Current
);
120 intel_finalize_mipmap_tree(intel
, i
);
121 intel_tex_map_images(intel
, tex_obj
,
122 GL_MAP_READ_BIT
| GL_MAP_WRITE_BIT
);
125 _swrast_map_renderbuffers(ctx
);
129 * Prepare for software rendering. Map current read/draw framebuffers'
130 * renderbuffes and all currently bound texture objects.
132 * Old note: Moved locking out to get reasonable span performance.
135 intelSpanRenderStart(struct gl_context
* ctx
)
137 struct intel_context
*intel
= intel_context(ctx
);
140 intel_prepare_render(intel
);
142 intel_span_map_buffers(intel
);
146 * Called when done software rendering. Unmap the buffers we mapped in
147 * the above function.
150 intelSpanRenderFinish(struct gl_context
* ctx
)
152 struct intel_context
*intel
= intel_context(ctx
);
157 for (i
= 0; i
< ctx
->Const
.MaxTextureImageUnits
; i
++) {
158 if (ctx
->Texture
.Unit
[i
]._ReallyEnabled
) {
159 struct gl_texture_object
*texObj
= ctx
->Texture
.Unit
[i
]._Current
;
160 intel_tex_unmap_images(intel
, intel_texture_object(texObj
));
164 _swrast_unmap_renderbuffers(ctx
);
169 intelInitSpanFuncs(struct gl_context
* ctx
)
171 struct swrast_device_driver
*swdd
= _swrast_GetDeviceDriverReference(ctx
);
173 swdd
->SpanRenderStart
= intelSpanRenderStart
;
174 swdd
->SpanRenderFinish
= intelSpanRenderFinish
;
179 intel_map_vertex_shader_textures(struct gl_context
*ctx
)
181 struct intel_context
*intel
= intel_context(ctx
);
184 if (ctx
->VertexProgram
._Current
== NULL
)
187 for (i
= 0; i
< ctx
->Const
.MaxTextureImageUnits
; i
++) {
188 if (ctx
->Texture
.Unit
[i
]._ReallyEnabled
&&
189 ctx
->VertexProgram
._Current
->Base
.TexturesUsed
[i
] != 0) {
190 struct gl_texture_object
*texObj
= ctx
->Texture
.Unit
[i
]._Current
;
192 intel_tex_map_images(intel
, intel_texture_object(texObj
),
193 GL_MAP_READ_BIT
| GL_MAP_WRITE_BIT
);
199 intel_unmap_vertex_shader_textures(struct gl_context
*ctx
)
201 struct intel_context
*intel
= intel_context(ctx
);
204 if (ctx
->VertexProgram
._Current
== NULL
)
207 for (i
= 0; i
< ctx
->Const
.MaxTextureImageUnits
; i
++) {
208 if (ctx
->Texture
.Unit
[i
]._ReallyEnabled
&&
209 ctx
->VertexProgram
._Current
->Base
.TexturesUsed
[i
] != 0) {
210 struct gl_texture_object
*texObj
= ctx
->Texture
.Unit
[i
]._Current
;
212 intel_tex_unmap_images(intel
, intel_texture_object(texObj
));