1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "main/glheader.h"
29 #include "main/macros.h"
30 #include "main/mtypes.h"
31 #include "main/colormac.h"
33 #include "intel_buffers.h"
34 #include "intel_fbo.h"
35 #include "intel_screen.h"
36 #include "intel_span.h"
37 #include "intel_regions.h"
38 #include "intel_tex.h"
40 #include "swrast/swrast.h"
43 intel_set_span_functions(struct intel_context
*intel
,
44 struct gl_renderbuffer
*rb
);
46 #define SPAN_CACHE_SIZE 4096
49 get_span_cache(struct intel_renderbuffer
*irb
, uint32_t offset
)
51 if (irb
->span_cache
== NULL
) {
52 irb
->span_cache
= _mesa_malloc(SPAN_CACHE_SIZE
);
53 irb
->span_cache_offset
= -1;
56 if ((offset
& ~(SPAN_CACHE_SIZE
- 1)) != irb
->span_cache_offset
) {
57 irb
->span_cache_offset
= offset
& ~(SPAN_CACHE_SIZE
- 1);
58 dri_bo_get_subdata(irb
->region
->buffer
, irb
->span_cache_offset
,
59 SPAN_CACHE_SIZE
, irb
->span_cache
);
64 clear_span_cache(struct intel_renderbuffer
*irb
)
66 irb
->span_cache_offset
= -1;
70 pread_32(struct intel_renderbuffer
*irb
, uint32_t offset
)
72 get_span_cache(irb
, offset
);
74 return *(uint32_t *)(irb
->span_cache
+ (offset
& (SPAN_CACHE_SIZE
- 1)));
78 pread_xrgb8888(struct intel_renderbuffer
*irb
, uint32_t offset
)
80 get_span_cache(irb
, offset
);
82 return *(uint32_t *)(irb
->span_cache
+ (offset
& (SPAN_CACHE_SIZE
- 1))) |
87 pread_16(struct intel_renderbuffer
*irb
, uint32_t offset
)
89 get_span_cache(irb
, offset
);
91 return *(uint16_t *)(irb
->span_cache
+ (offset
& (SPAN_CACHE_SIZE
- 1)));
95 pread_8(struct intel_renderbuffer
*irb
, uint32_t offset
)
97 get_span_cache(irb
, offset
);
99 return *(uint8_t *)(irb
->span_cache
+ (offset
& (SPAN_CACHE_SIZE
- 1)));
103 pwrite_32(struct intel_renderbuffer
*irb
, uint32_t offset
, uint32_t val
)
105 clear_span_cache(irb
);
107 dri_bo_subdata(irb
->region
->buffer
, offset
, 4, &val
);
111 pwrite_xrgb8888(struct intel_renderbuffer
*irb
, uint32_t offset
, uint32_t val
)
113 clear_span_cache(irb
);
115 dri_bo_subdata(irb
->region
->buffer
, offset
, 3, &val
);
119 pwrite_16(struct intel_renderbuffer
*irb
, uint32_t offset
, uint16_t val
)
121 clear_span_cache(irb
);
123 dri_bo_subdata(irb
->region
->buffer
, offset
, 2, &val
);
127 pwrite_8(struct intel_renderbuffer
*irb
, uint32_t offset
, uint8_t val
)
129 clear_span_cache(irb
);
131 dri_bo_subdata(irb
->region
->buffer
, offset
, 1, &val
);
134 static uint32_t no_tile_swizzle(struct intel_renderbuffer
*irb
,
137 return (y
* irb
->region
->pitch
+ x
) * irb
->region
->cpp
;
141 * Deal with tiled surfaces
144 static uint32_t x_tile_swizzle(struct intel_renderbuffer
*irb
,
149 int x_tile_off
, y_tile_off
;
150 int x_tile_number
, y_tile_number
;
151 int tile_off
, tile_base
;
153 x
+= irb
->region
->draw_x
;
154 y
+= irb
->region
->draw_y
;
156 tile_stride
= (irb
->region
->pitch
* irb
->region
->cpp
) << 3;
158 xbyte
= x
* irb
->region
->cpp
;
160 x_tile_off
= xbyte
& 0x1ff;
163 x_tile_number
= xbyte
>> 9;
164 y_tile_number
= y
>> 3;
166 tile_off
= (y_tile_off
<< 9) + x_tile_off
;
168 switch (irb
->region
->bit_6_swizzle
) {
169 case I915_BIT_6_SWIZZLE_NONE
:
171 case I915_BIT_6_SWIZZLE_9
:
172 tile_off
^= ((tile_off
>> 3) & 64);
174 case I915_BIT_6_SWIZZLE_9_10
:
175 tile_off
^= ((tile_off
>> 3) & 64) ^ ((tile_off
>> 4) & 64);
177 case I915_BIT_6_SWIZZLE_9_11
:
178 tile_off
^= ((tile_off
>> 3) & 64) ^ ((tile_off
>> 5) & 64);
180 case I915_BIT_6_SWIZZLE_9_10_11
:
181 tile_off
^= ((tile_off
>> 3) & 64) ^ ((tile_off
>> 4) & 64) ^
182 ((tile_off
>> 5) & 64);
185 fprintf(stderr
, "Unknown tile swizzling mode %d\n",
186 irb
->region
->bit_6_swizzle
);
190 tile_base
= (x_tile_number
<< 12) + y_tile_number
* tile_stride
;
193 printf("(%d,%d) -> %d + %d = %d (pitch = %d, tstride = %d)\n",
194 x
, y
, tile_off
, tile_base
,
195 tile_off
+ tile_base
,
196 irb
->region
->pitch
, tile_stride
);
199 return tile_base
+ tile_off
;
202 static uint32_t y_tile_swizzle(struct intel_renderbuffer
*irb
,
207 int x_tile_off
, y_tile_off
;
208 int x_tile_number
, y_tile_number
;
209 int tile_off
, tile_base
;
211 x
+= irb
->region
->draw_x
;
212 y
+= irb
->region
->draw_y
;
214 tile_stride
= (irb
->region
->pitch
* irb
->region
->cpp
) << 5;
216 xbyte
= x
* irb
->region
->cpp
;
218 x_tile_off
= xbyte
& 0x7f;
219 y_tile_off
= y
& 0x1f;
221 x_tile_number
= xbyte
>> 7;
222 y_tile_number
= y
>> 5;
224 tile_off
= ((x_tile_off
& ~0xf) << 5) + (y_tile_off
<< 4) +
227 switch (irb
->region
->bit_6_swizzle
) {
228 case I915_BIT_6_SWIZZLE_NONE
:
230 case I915_BIT_6_SWIZZLE_9
:
231 tile_off
^= ((tile_off
>> 3) & 64);
233 case I915_BIT_6_SWIZZLE_9_10
:
234 tile_off
^= ((tile_off
>> 3) & 64) ^ ((tile_off
>> 4) & 64);
236 case I915_BIT_6_SWIZZLE_9_11
:
237 tile_off
^= ((tile_off
>> 3) & 64) ^ ((tile_off
>> 5) & 64);
239 case I915_BIT_6_SWIZZLE_9_10_11
:
240 tile_off
^= ((tile_off
>> 3) & 64) ^ ((tile_off
>> 4) & 64) ^
241 ((tile_off
>> 5) & 64);
244 fprintf(stderr
, "Unknown tile swizzling mode %d\n",
245 irb
->region
->bit_6_swizzle
);
249 tile_base
= (x_tile_number
<< 12) + y_tile_number
* tile_stride
;
251 return tile_base
+ tile_off
;
255 break intelWriteRGBASpan_ARGB8888
262 struct intel_context *intel = intel_context(ctx); \
263 struct intel_renderbuffer *irb = intel_renderbuffer(rb); \
264 const GLint yScale = ctx->DrawBuffer->Name ? 1 : -1; \
265 const GLint yBias = ctx->DrawBuffer->Name ? 0 : irb->Base.Height - 1;\
266 unsigned int num_cliprects; \
267 struct drm_clip_rect *cliprects; \
269 int pitch = irb->region->pitch * irb->region->cpp; \
270 void *buf = irb->region->buffer->virtual; \
273 (void)buf; (void)pitch; /* unused for non-gttmap. */ \
274 intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off);
276 /* XXX FBO: this is identical to the macro in spantmp2.h except we get
277 * the cliprect info from the context, not the driDrawable.
278 * Move this into spantmp2.h someday.
280 #define HW_CLIPLOOP() \
282 int _nc = num_cliprects; \
284 int minx = cliprects[_nc].x1 - x_off; \
285 int miny = cliprects[_nc].y1 - y_off; \
286 int maxx = cliprects[_nc].x2 - x_off; \
287 int maxy = cliprects[_nc].y2 - y_off;
293 #define Y_FLIP(_y) ((_y) * yScale + yBias)
295 /* XXX with GEM, these need to tell the kernel */
300 /* Convenience macros to avoid typing the swizzle argument over and over */
301 #define NO_TILE(_X, _Y) no_tile_swizzle(irb, (_X) + x_off, (_Y) + y_off)
302 #define X_TILE(_X, _Y) x_tile_swizzle(irb, (_X) + x_off, (_Y) + y_off)
303 #define Y_TILE(_X, _Y) y_tile_swizzle(irb, (_X) + x_off, (_Y) + y_off)
305 /* r5g6b5 color span and pixel functions */
306 #define INTEL_PIXEL_FMT GL_RGB
307 #define INTEL_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
308 #define INTEL_READ_VALUE(offset) pread_16(irb, offset)
309 #define INTEL_WRITE_VALUE(offset, v) pwrite_16(irb, offset, v)
310 #define INTEL_TAG(x) x##_RGB565
311 #include "intel_spantmp.h"
313 /* a4r4g4b4 color span and pixel functions */
314 #define INTEL_PIXEL_FMT GL_BGRA
315 #define INTEL_PIXEL_TYPE GL_UNSIGNED_SHORT_4_4_4_4_REV
316 #define INTEL_READ_VALUE(offset) pread_16(irb, offset)
317 #define INTEL_WRITE_VALUE(offset, v) pwrite_16(irb, offset, v)
318 #define INTEL_TAG(x) x##_ARGB4444
319 #include "intel_spantmp.h"
321 /* a1r5g5b5 color span and pixel functions */
322 #define INTEL_PIXEL_FMT GL_BGRA
323 #define INTEL_PIXEL_TYPE GL_UNSIGNED_SHORT_1_5_5_5_REV
324 #define INTEL_READ_VALUE(offset) pread_16(irb, offset)
325 #define INTEL_WRITE_VALUE(offset, v) pwrite_16(irb, offset, v)
326 #define INTEL_TAG(x) x##_ARGB1555
327 #include "intel_spantmp.h"
329 /* a8r8g8b8 color span and pixel functions */
330 #define INTEL_PIXEL_FMT GL_BGRA
331 #define INTEL_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
332 #define INTEL_READ_VALUE(offset) pread_32(irb, offset)
333 #define INTEL_WRITE_VALUE(offset, v) pwrite_32(irb, offset, v)
334 #define INTEL_TAG(x) x##_ARGB8888
335 #include "intel_spantmp.h"
337 /* x8r8g8b8 color span and pixel functions */
338 #define INTEL_PIXEL_FMT GL_BGRA
339 #define INTEL_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
340 #define INTEL_READ_VALUE(offset) pread_xrgb8888(irb, offset)
341 #define INTEL_WRITE_VALUE(offset, v) pwrite_xrgb8888(irb, offset, v)
342 #define INTEL_TAG(x) x##_xRGB8888
343 #include "intel_spantmp.h"
345 #define LOCAL_DEPTH_VARS \
346 struct intel_context *intel = intel_context(ctx); \
347 struct intel_renderbuffer *irb = intel_renderbuffer(rb); \
348 const GLint yScale = ctx->DrawBuffer->Name ? 1 : -1; \
349 const GLint yBias = ctx->DrawBuffer->Name ? 0 : irb->Base.Height - 1;\
350 unsigned int num_cliprects; \
351 struct drm_clip_rect *cliprects; \
353 int pitch = irb->region->pitch * irb->region->cpp; \
354 void *buf = irb->region->buffer->virtual; \
355 (void)buf; (void)pitch; /* unused for non-gttmap. */ \
356 intel_get_cliprects(intel, &cliprects, &num_cliprects, &x_off, &y_off);
359 #define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
361 /* z16 depthbuffer functions. */
362 #define INTEL_VALUE_TYPE GLushort
363 #define INTEL_WRITE_DEPTH(offset, d) pwrite_16(irb, offset, d)
364 #define INTEL_READ_DEPTH(offset) pread_16(irb, offset)
365 #define INTEL_TAG(name) name##_z16
366 #include "intel_depthtmp.h"
368 /* z24x8 depthbuffer functions. */
369 #define INTEL_VALUE_TYPE GLuint
370 #define INTEL_WRITE_DEPTH(offset, d) pwrite_32(irb, offset, d)
371 #define INTEL_READ_DEPTH(offset) pread_32(irb, offset)
372 #define INTEL_TAG(name) name##_z24_x8
373 #include "intel_depthtmp.h"
377 ** 8-bit stencil function (XXX FBO: This is obsolete)
380 #define WRITE_STENCIL(_x, _y, d) pwrite_8(irb, NO_TILE(_x, _y) + 3, d)
381 #define READ_STENCIL(d, _x, _y) d = pread_8(irb, NO_TILE(_x, _y) + 3);
382 #define TAG(x) intel_gttmap_##x##_z24_s8
383 #include "stenciltmp.h"
386 ** 8-bit stencil function (XXX FBO: This is obsolete)
388 #define WRITE_STENCIL(_x, _y, d) pwrite_8(irb, NO_TILE(_x, _y) + 3, d)
389 #define READ_STENCIL(d, _x, _y) d = pread_8(irb, NO_TILE(_x, _y) + 3);
390 #define TAG(x) intel##x##_z24_s8
391 #include "stenciltmp.h"
394 ** 8-bit x-tile stencil function (XXX FBO: This is obsolete)
396 #define WRITE_STENCIL(_x, _y, d) pwrite_8(irb, X_TILE(_x, _y) + 3, d)
397 #define READ_STENCIL(d, _x, _y) d = pread_8(irb, X_TILE(_x, _y) + 3);
398 #define TAG(x) intel_XTile_##x##_z24_s8
399 #include "stenciltmp.h"
402 ** 8-bit y-tile stencil function (XXX FBO: This is obsolete)
404 #define WRITE_STENCIL(_x, _y, d) pwrite_8(irb, Y_TILE(_x, _y) + 3, d)
405 #define READ_STENCIL(d, _x, _y) d = pread_8(irb, Y_TILE(_x, _y) + 3)
406 #define TAG(x) intel_YTile_##x##_z24_s8
407 #include "stenciltmp.h"
410 intel_renderbuffer_map(struct intel_context
*intel
, struct gl_renderbuffer
*rb
)
412 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
414 if (irb
== NULL
|| irb
->region
== NULL
)
417 if (intel
->intelScreen
->kernel_exec_fencing
)
418 drm_intel_gem_bo_map_gtt(irb
->region
->buffer
);
420 intel_set_span_functions(intel
, rb
);
424 intel_renderbuffer_unmap(struct intel_context
*intel
,
425 struct gl_renderbuffer
*rb
)
427 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
429 if (irb
== NULL
|| irb
->region
== NULL
)
432 if (intel
->intelScreen
->kernel_exec_fencing
)
433 drm_intel_gem_bo_unmap_gtt(irb
->region
->buffer
);
435 clear_span_cache(irb
);
442 * Map or unmap all the renderbuffers which we may need during
443 * software rendering.
444 * XXX in the future, we could probably convey extra information to
445 * reduce the number of mappings needed. I.e. if doing a glReadPixels
446 * from the depth buffer, we really only need one mapping.
448 * XXX Rewrite this function someday.
449 * We can probably just loop over all the renderbuffer attachments,
450 * map/unmap all of them, and not worry about the _ColorDrawBuffers
451 * _ColorReadBuffer, _DepthBuffer or _StencilBuffer fields.
454 intel_map_unmap_framebuffer(struct intel_context
*intel
,
455 struct gl_framebuffer
*fb
,
460 /* color draw buffers */
461 for (i
= 0; i
< fb
->_NumColorDrawBuffers
; i
++) {
463 intel_renderbuffer_map(intel
, fb
->_ColorDrawBuffers
[i
]);
465 intel_renderbuffer_unmap(intel
, fb
->_ColorDrawBuffers
[i
]);
468 /* color read buffer */
470 intel_renderbuffer_map(intel
, fb
->_ColorReadBuffer
);
472 intel_renderbuffer_unmap(intel
, fb
->_ColorReadBuffer
);
474 /* check for render to textures */
475 for (i
= 0; i
< BUFFER_COUNT
; i
++) {
476 struct gl_renderbuffer_attachment
*att
=
478 struct gl_texture_object
*tex
= att
->Texture
;
480 /* render to texture */
481 ASSERT(att
->Renderbuffer
);
483 intel_tex_map_images(intel
, intel_texture_object(tex
));
485 intel_tex_unmap_images(intel
, intel_texture_object(tex
));
489 /* depth buffer (Note wrapper!) */
490 if (fb
->_DepthBuffer
) {
492 intel_renderbuffer_map(intel
, fb
->_DepthBuffer
->Wrapped
);
494 intel_renderbuffer_unmap(intel
, fb
->_DepthBuffer
->Wrapped
);
497 /* stencil buffer (Note wrapper!) */
498 if (fb
->_StencilBuffer
) {
500 intel_renderbuffer_map(intel
, fb
->_StencilBuffer
->Wrapped
);
502 intel_renderbuffer_unmap(intel
, fb
->_StencilBuffer
->Wrapped
);
505 intel_check_front_buffer_rendering(intel
);
509 * Prepare for software rendering. Map current read/draw framebuffers'
510 * renderbuffes and all currently bound texture objects.
512 * Old note: Moved locking out to get reasonable span performance.
515 intelSpanRenderStart(GLcontext
* ctx
)
517 struct intel_context
*intel
= intel_context(ctx
);
520 intelFlush(&intel
->ctx
);
521 LOCK_HARDWARE(intel
);
523 for (i
= 0; i
< ctx
->Const
.MaxTextureImageUnits
; i
++) {
524 if (ctx
->Texture
.Unit
[i
]._ReallyEnabled
) {
525 struct gl_texture_object
*texObj
= ctx
->Texture
.Unit
[i
]._Current
;
526 intel_tex_map_images(intel
, intel_texture_object(texObj
));
530 intel_map_unmap_framebuffer(intel
, ctx
->DrawBuffer
, GL_TRUE
);
531 if (ctx
->ReadBuffer
!= ctx
->DrawBuffer
)
532 intel_map_unmap_framebuffer(intel
, ctx
->ReadBuffer
, GL_TRUE
);
536 * Called when done software rendering. Unmap the buffers we mapped in
537 * the above function.
540 intelSpanRenderFinish(GLcontext
* ctx
)
542 struct intel_context
*intel
= intel_context(ctx
);
547 for (i
= 0; i
< ctx
->Const
.MaxTextureImageUnits
; i
++) {
548 if (ctx
->Texture
.Unit
[i
]._ReallyEnabled
) {
549 struct gl_texture_object
*texObj
= ctx
->Texture
.Unit
[i
]._Current
;
550 intel_tex_unmap_images(intel
, intel_texture_object(texObj
));
554 intel_map_unmap_framebuffer(intel
, ctx
->DrawBuffer
, GL_FALSE
);
555 if (ctx
->ReadBuffer
!= ctx
->DrawBuffer
)
556 intel_map_unmap_framebuffer(intel
, ctx
->ReadBuffer
, GL_FALSE
);
558 UNLOCK_HARDWARE(intel
);
563 intelInitSpanFuncs(GLcontext
* ctx
)
565 struct swrast_device_driver
*swdd
= _swrast_GetDeviceDriverReference(ctx
);
566 swdd
->SpanRenderStart
= intelSpanRenderStart
;
567 swdd
->SpanRenderFinish
= intelSpanRenderFinish
;
571 intel_map_vertex_shader_textures(GLcontext
*ctx
)
573 struct intel_context
*intel
= intel_context(ctx
);
576 if (ctx
->VertexProgram
._Current
== NULL
)
579 for (i
= 0; i
< ctx
->Const
.MaxTextureImageUnits
; i
++) {
580 if (ctx
->Texture
.Unit
[i
]._ReallyEnabled
&&
581 ctx
->VertexProgram
._Current
->Base
.TexturesUsed
[i
] != 0) {
582 struct gl_texture_object
*texObj
= ctx
->Texture
.Unit
[i
]._Current
;
584 intel_tex_map_images(intel
, intel_texture_object(texObj
));
590 intel_unmap_vertex_shader_textures(GLcontext
*ctx
)
592 struct intel_context
*intel
= intel_context(ctx
);
595 if (ctx
->VertexProgram
._Current
== NULL
)
598 for (i
= 0; i
< ctx
->Const
.MaxTextureImageUnits
; i
++) {
599 if (ctx
->Texture
.Unit
[i
]._ReallyEnabled
&&
600 ctx
->VertexProgram
._Current
->Base
.TexturesUsed
[i
] != 0) {
601 struct gl_texture_object
*texObj
= ctx
->Texture
.Unit
[i
]._Current
;
603 intel_tex_unmap_images(intel
, intel_texture_object(texObj
));
609 * Plug in appropriate span read/write functions for the given renderbuffer.
610 * These are used for the software fallbacks.
613 intel_set_span_functions(struct intel_context
*intel
,
614 struct gl_renderbuffer
*rb
)
616 struct intel_renderbuffer
*irb
= (struct intel_renderbuffer
*) rb
;
619 /* If in GEM mode, we need to do the tile address swizzling ourselves,
620 * instead of the fence registers handling it.
623 tiling
= irb
->region
->tiling
;
625 tiling
= I915_TILING_NONE
;
627 if (intel
->intelScreen
->kernel_exec_fencing
) {
628 switch (irb
->texformat
) {
629 case MESA_FORMAT_RGB565
:
630 intel_gttmap_InitPointers_RGB565(rb
);
632 case MESA_FORMAT_ARGB4444
:
633 intel_gttmap_InitPointers_ARGB4444(rb
);
635 case MESA_FORMAT_ARGB1555
:
636 intel_gttmap_InitPointers_ARGB1555(rb
);
638 case MESA_FORMAT_XRGB8888
:
639 intel_gttmap_InitPointers_xRGB8888(rb
);
641 case MESA_FORMAT_ARGB8888
:
642 if (rb
->_BaseFormat
== GL_RGB
) {
643 /* XXX remove this code someday when we enable XRGB surfaces */
645 intel_gttmap_InitPointers_xRGB8888(rb
);
647 intel_gttmap_InitPointers_ARGB8888(rb
);
650 case MESA_FORMAT_Z16
:
651 intel_gttmap_InitDepthPointers_z16(rb
);
653 case MESA_FORMAT_X8_Z24
:
654 intel_gttmap_InitDepthPointers_z24_x8(rb
);
656 case MESA_FORMAT_S8_Z24
:
657 /* There are a few different ways SW asks us to access the S8Z24 data:
658 * Z24 depth-only depth reads
660 * S8Z24 stencil reads.
662 if (rb
->Format
== MESA_FORMAT_S8_Z24
) {
663 intel_gttmap_InitDepthPointers_z24_x8(rb
);
664 } else if (rb
->Format
== MESA_FORMAT_S8
) {
665 intel_gttmap_InitStencilPointers_z24_s8(rb
);
670 "Unexpected MesaFormat %d in intelSetSpanFunctions",
677 switch (irb
->texformat
) {
678 case MESA_FORMAT_RGB565
:
680 case I915_TILING_NONE
:
682 intelInitPointers_RGB565(rb
);
685 intel_XTile_InitPointers_RGB565(rb
);
688 intel_YTile_InitPointers_RGB565(rb
);
692 case MESA_FORMAT_ARGB4444
:
694 case I915_TILING_NONE
:
696 intelInitPointers_ARGB4444(rb
);
699 intel_XTile_InitPointers_ARGB4444(rb
);
702 intel_YTile_InitPointers_ARGB4444(rb
);
706 case MESA_FORMAT_ARGB1555
:
708 case I915_TILING_NONE
:
710 intelInitPointers_ARGB1555(rb
);
713 intel_XTile_InitPointers_ARGB1555(rb
);
716 intel_YTile_InitPointers_ARGB1555(rb
);
720 case MESA_FORMAT_XRGB8888
:
722 case I915_TILING_NONE
:
724 intelInitPointers_xRGB8888(rb
);
727 intel_XTile_InitPointers_xRGB8888(rb
);
730 intel_YTile_InitPointers_xRGB8888(rb
);
734 case MESA_FORMAT_ARGB8888
:
735 if (rb
->_BaseFormat
== GL_RGB
) {
736 /* XXX remove this code someday when we enable XRGB surfaces */
739 case I915_TILING_NONE
:
741 intelInitPointers_xRGB8888(rb
);
744 intel_XTile_InitPointers_xRGB8888(rb
);
747 intel_YTile_InitPointers_xRGB8888(rb
);
753 case I915_TILING_NONE
:
755 intelInitPointers_ARGB8888(rb
);
758 intel_XTile_InitPointers_ARGB8888(rb
);
761 intel_YTile_InitPointers_ARGB8888(rb
);
766 case MESA_FORMAT_Z16
:
768 case I915_TILING_NONE
:
770 intelInitDepthPointers_z16(rb
);
773 intel_XTile_InitDepthPointers_z16(rb
);
776 intel_YTile_InitDepthPointers_z16(rb
);
780 case MESA_FORMAT_X8_Z24
:
781 case MESA_FORMAT_S8_Z24
:
782 /* There are a few different ways SW asks us to access the S8Z24 data:
783 * Z24 depth-only depth reads
785 * S8Z24 stencil reads.
787 if (rb
->Format
== MESA_FORMAT_S8_Z24
) {
789 case I915_TILING_NONE
:
791 intelInitDepthPointers_z24_x8(rb
);
794 intel_XTile_InitDepthPointers_z24_x8(rb
);
797 intel_YTile_InitDepthPointers_z24_x8(rb
);
800 } else if (rb
->Format
== MESA_FORMAT_S8
) {
802 case I915_TILING_NONE
:
804 intelInitStencilPointers_z24_s8(rb
);
807 intel_XTile_InitStencilPointers_z24_s8(rb
);
810 intel_YTile_InitStencilPointers_z24_s8(rb
);
815 "Unexpected ActualFormat in intelSetSpanFunctions");
820 "Unexpected MesaFormat in intelSetSpanFunctions");