intel: Implement the DRI2 invalidate function properly
[mesa.git] / src / mesa / drivers / dri / intel / intel_span.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #include "main/glheader.h"
29 #include "main/macros.h"
30 #include "main/mtypes.h"
31 #include "main/colormac.h"
32
33 #include "intel_buffers.h"
34 #include "intel_fbo.h"
35 #include "intel_screen.h"
36 #include "intel_span.h"
37 #include "intel_regions.h"
38 #include "intel_tex.h"
39
40 #include "swrast/swrast.h"
41
42 static void
43 intel_set_span_functions(struct intel_context *intel,
44 struct gl_renderbuffer *rb);
45
46 #define SPAN_CACHE_SIZE 4096
47
48 static void
49 get_span_cache(struct intel_renderbuffer *irb, uint32_t offset)
50 {
51 if (irb->span_cache == NULL) {
52 irb->span_cache = _mesa_malloc(SPAN_CACHE_SIZE);
53 irb->span_cache_offset = -1;
54 }
55
56 if ((offset & ~(SPAN_CACHE_SIZE - 1)) != irb->span_cache_offset) {
57 irb->span_cache_offset = offset & ~(SPAN_CACHE_SIZE - 1);
58 dri_bo_get_subdata(irb->region->buffer, irb->span_cache_offset,
59 SPAN_CACHE_SIZE, irb->span_cache);
60 }
61 }
62
63 static void
64 clear_span_cache(struct intel_renderbuffer *irb)
65 {
66 irb->span_cache_offset = -1;
67 }
68
69 static uint32_t
70 pread_32(struct intel_renderbuffer *irb, uint32_t offset)
71 {
72 get_span_cache(irb, offset);
73
74 return *(uint32_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1)));
75 }
76
77 static uint32_t
78 pread_xrgb8888(struct intel_renderbuffer *irb, uint32_t offset)
79 {
80 get_span_cache(irb, offset);
81
82 return *(uint32_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1))) |
83 0xff000000;
84 }
85
86 static uint16_t
87 pread_16(struct intel_renderbuffer *irb, uint32_t offset)
88 {
89 get_span_cache(irb, offset);
90
91 return *(uint16_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1)));
92 }
93
94 static uint8_t
95 pread_8(struct intel_renderbuffer *irb, uint32_t offset)
96 {
97 get_span_cache(irb, offset);
98
99 return *(uint8_t *)(irb->span_cache + (offset & (SPAN_CACHE_SIZE - 1)));
100 }
101
102 static void
103 pwrite_32(struct intel_renderbuffer *irb, uint32_t offset, uint32_t val)
104 {
105 clear_span_cache(irb);
106
107 dri_bo_subdata(irb->region->buffer, offset, 4, &val);
108 }
109
110 static void
111 pwrite_xrgb8888(struct intel_renderbuffer *irb, uint32_t offset, uint32_t val)
112 {
113 clear_span_cache(irb);
114
115 dri_bo_subdata(irb->region->buffer, offset, 3, &val);
116 }
117
118 static void
119 pwrite_16(struct intel_renderbuffer *irb, uint32_t offset, uint16_t val)
120 {
121 clear_span_cache(irb);
122
123 dri_bo_subdata(irb->region->buffer, offset, 2, &val);
124 }
125
126 static void
127 pwrite_8(struct intel_renderbuffer *irb, uint32_t offset, uint8_t val)
128 {
129 clear_span_cache(irb);
130
131 dri_bo_subdata(irb->region->buffer, offset, 1, &val);
132 }
133
134 static uint32_t no_tile_swizzle(struct intel_renderbuffer *irb,
135 int x, int y)
136 {
137 return (y * irb->region->pitch + x) * irb->region->cpp;
138 }
139
140 /*
141 * Deal with tiled surfaces
142 */
143
144 static uint32_t x_tile_swizzle(struct intel_renderbuffer *irb,
145 int x, int y)
146 {
147 int tile_stride;
148 int xbyte;
149 int x_tile_off, y_tile_off;
150 int x_tile_number, y_tile_number;
151 int tile_off, tile_base;
152
153 x += irb->region->draw_x;
154 y += irb->region->draw_y;
155
156 tile_stride = (irb->region->pitch * irb->region->cpp) << 3;
157
158 xbyte = x * irb->region->cpp;
159
160 x_tile_off = xbyte & 0x1ff;
161 y_tile_off = y & 7;
162
163 x_tile_number = xbyte >> 9;
164 y_tile_number = y >> 3;
165
166 tile_off = (y_tile_off << 9) + x_tile_off;
167
168 switch (irb->region->bit_6_swizzle) {
169 case I915_BIT_6_SWIZZLE_NONE:
170 break;
171 case I915_BIT_6_SWIZZLE_9:
172 tile_off ^= ((tile_off >> 3) & 64);
173 break;
174 case I915_BIT_6_SWIZZLE_9_10:
175 tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64);
176 break;
177 case I915_BIT_6_SWIZZLE_9_11:
178 tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 5) & 64);
179 break;
180 case I915_BIT_6_SWIZZLE_9_10_11:
181 tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64) ^
182 ((tile_off >> 5) & 64);
183 break;
184 default:
185 fprintf(stderr, "Unknown tile swizzling mode %d\n",
186 irb->region->bit_6_swizzle);
187 exit(1);
188 }
189
190 tile_base = (x_tile_number << 12) + y_tile_number * tile_stride;
191
192 #if 0
193 printf("(%d,%d) -> %d + %d = %d (pitch = %d, tstride = %d)\n",
194 x, y, tile_off, tile_base,
195 tile_off + tile_base,
196 irb->region->pitch, tile_stride);
197 #endif
198
199 return tile_base + tile_off;
200 }
201
202 static uint32_t y_tile_swizzle(struct intel_renderbuffer *irb,
203 int x, int y)
204 {
205 int tile_stride;
206 int xbyte;
207 int x_tile_off, y_tile_off;
208 int x_tile_number, y_tile_number;
209 int tile_off, tile_base;
210
211 x += irb->region->draw_x;
212 y += irb->region->draw_y;
213
214 tile_stride = (irb->region->pitch * irb->region->cpp) << 5;
215
216 xbyte = x * irb->region->cpp;
217
218 x_tile_off = xbyte & 0x7f;
219 y_tile_off = y & 0x1f;
220
221 x_tile_number = xbyte >> 7;
222 y_tile_number = y >> 5;
223
224 tile_off = ((x_tile_off & ~0xf) << 5) + (y_tile_off << 4) +
225 (x_tile_off & 0xf);
226
227 switch (irb->region->bit_6_swizzle) {
228 case I915_BIT_6_SWIZZLE_NONE:
229 break;
230 case I915_BIT_6_SWIZZLE_9:
231 tile_off ^= ((tile_off >> 3) & 64);
232 break;
233 case I915_BIT_6_SWIZZLE_9_10:
234 tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64);
235 break;
236 case I915_BIT_6_SWIZZLE_9_11:
237 tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 5) & 64);
238 break;
239 case I915_BIT_6_SWIZZLE_9_10_11:
240 tile_off ^= ((tile_off >> 3) & 64) ^ ((tile_off >> 4) & 64) ^
241 ((tile_off >> 5) & 64);
242 break;
243 default:
244 fprintf(stderr, "Unknown tile swizzling mode %d\n",
245 irb->region->bit_6_swizzle);
246 exit(1);
247 }
248
249 tile_base = (x_tile_number << 12) + y_tile_number * tile_stride;
250
251 return tile_base + tile_off;
252 }
253
254 /*
255 break intelWriteRGBASpan_ARGB8888
256 */
257
258 #undef DBG
259 #define DBG 0
260
261 #define LOCAL_VARS \
262 struct intel_renderbuffer *irb = intel_renderbuffer(rb); \
263 const GLint yScale = ctx->DrawBuffer->Name ? 1 : -1; \
264 const GLint yBias = ctx->DrawBuffer->Name ? 0 : irb->Base.Height - 1;\
265 int minx = 0, miny = 0; \
266 int maxx = ctx->DrawBuffer->Width; \
267 int maxy = ctx->DrawBuffer->Height; \
268 int pitch = irb->region->pitch * irb->region->cpp; \
269 void *buf = irb->region->buffer->virtual; \
270 GLuint p; \
271 (void) p; \
272 (void)buf; (void)pitch; /* unused for non-gttmap. */ \
273
274 #define HW_CLIPLOOP()
275 #define HW_ENDCLIPLOOP()
276
277 #define Y_FLIP(_y) ((_y) * yScale + yBias)
278
279 #define HW_LOCK()
280
281 #define HW_UNLOCK()
282
283 /* Convenience macros to avoid typing the swizzle argument over and over */
284 #define NO_TILE(_X, _Y) no_tile_swizzle(irb, (_X), (_Y))
285 #define X_TILE(_X, _Y) x_tile_swizzle(irb, (_X), (_Y))
286 #define Y_TILE(_X, _Y) y_tile_swizzle(irb, (_X), (_Y))
287
288 /* r5g6b5 color span and pixel functions */
289 #define INTEL_PIXEL_FMT GL_RGB
290 #define INTEL_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
291 #define INTEL_READ_VALUE(offset) pread_16(irb, offset)
292 #define INTEL_WRITE_VALUE(offset, v) pwrite_16(irb, offset, v)
293 #define INTEL_TAG(x) x##_RGB565
294 #include "intel_spantmp.h"
295
296 /* a4r4g4b4 color span and pixel functions */
297 #define INTEL_PIXEL_FMT GL_BGRA
298 #define INTEL_PIXEL_TYPE GL_UNSIGNED_SHORT_4_4_4_4_REV
299 #define INTEL_READ_VALUE(offset) pread_16(irb, offset)
300 #define INTEL_WRITE_VALUE(offset, v) pwrite_16(irb, offset, v)
301 #define INTEL_TAG(x) x##_ARGB4444
302 #include "intel_spantmp.h"
303
304 /* a1r5g5b5 color span and pixel functions */
305 #define INTEL_PIXEL_FMT GL_BGRA
306 #define INTEL_PIXEL_TYPE GL_UNSIGNED_SHORT_1_5_5_5_REV
307 #define INTEL_READ_VALUE(offset) pread_16(irb, offset)
308 #define INTEL_WRITE_VALUE(offset, v) pwrite_16(irb, offset, v)
309 #define INTEL_TAG(x) x##_ARGB1555
310 #include "intel_spantmp.h"
311
312 /* a8r8g8b8 color span and pixel functions */
313 #define INTEL_PIXEL_FMT GL_BGRA
314 #define INTEL_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
315 #define INTEL_READ_VALUE(offset) pread_32(irb, offset)
316 #define INTEL_WRITE_VALUE(offset, v) pwrite_32(irb, offset, v)
317 #define INTEL_TAG(x) x##_ARGB8888
318 #include "intel_spantmp.h"
319
320 /* x8r8g8b8 color span and pixel functions */
321 #define INTEL_PIXEL_FMT GL_BGR
322 #define INTEL_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
323 #define INTEL_READ_VALUE(offset) pread_xrgb8888(irb, offset)
324 #define INTEL_WRITE_VALUE(offset, v) pwrite_xrgb8888(irb, offset, v)
325 #define INTEL_TAG(x) x##_xRGB8888
326 #include "intel_spantmp.h"
327
328 #define LOCAL_DEPTH_VARS \
329 struct intel_renderbuffer *irb = intel_renderbuffer(rb); \
330 const GLint yScale = ctx->DrawBuffer->Name ? 1 : -1; \
331 const GLint yBias = ctx->DrawBuffer->Name ? 0 : irb->Base.Height - 1;\
332 int minx = 0, miny = 0; \
333 int maxx = ctx->DrawBuffer->Width; \
334 int maxy = ctx->DrawBuffer->Height; \
335 int pitch = irb->region->pitch * irb->region->cpp; \
336 void *buf = irb->region->buffer->virtual; \
337 (void)buf; (void)pitch; /* unused for non-gttmap. */ \
338
339 #define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
340
341 /* z16 depthbuffer functions. */
342 #define INTEL_VALUE_TYPE GLushort
343 #define INTEL_WRITE_DEPTH(offset, d) pwrite_16(irb, offset, d)
344 #define INTEL_READ_DEPTH(offset) pread_16(irb, offset)
345 #define INTEL_TAG(name) name##_z16
346 #include "intel_depthtmp.h"
347
348 /* z24x8 depthbuffer functions. */
349 #define INTEL_VALUE_TYPE GLuint
350 #define INTEL_WRITE_DEPTH(offset, d) pwrite_32(irb, offset, d)
351 #define INTEL_READ_DEPTH(offset) pread_32(irb, offset)
352 #define INTEL_TAG(name) name##_z24_x8
353 #include "intel_depthtmp.h"
354
355
356 /**
357 ** 8-bit stencil function (XXX FBO: This is obsolete)
358 **/
359 /* XXX */
360 #define WRITE_STENCIL(_x, _y, d) pwrite_8(irb, NO_TILE(_x, _y) + 3, d)
361 #define READ_STENCIL(d, _x, _y) d = pread_8(irb, NO_TILE(_x, _y) + 3);
362 #define TAG(x) intel_gttmap_##x##_z24_s8
363 #include "stenciltmp.h"
364
365 /**
366 ** 8-bit stencil function (XXX FBO: This is obsolete)
367 **/
368 #define WRITE_STENCIL(_x, _y, d) pwrite_8(irb, NO_TILE(_x, _y) + 3, d)
369 #define READ_STENCIL(d, _x, _y) d = pread_8(irb, NO_TILE(_x, _y) + 3);
370 #define TAG(x) intel##x##_z24_s8
371 #include "stenciltmp.h"
372
373 /**
374 ** 8-bit x-tile stencil function (XXX FBO: This is obsolete)
375 **/
376 #define WRITE_STENCIL(_x, _y, d) pwrite_8(irb, X_TILE(_x, _y) + 3, d)
377 #define READ_STENCIL(d, _x, _y) d = pread_8(irb, X_TILE(_x, _y) + 3);
378 #define TAG(x) intel_XTile_##x##_z24_s8
379 #include "stenciltmp.h"
380
381 /**
382 ** 8-bit y-tile stencil function (XXX FBO: This is obsolete)
383 **/
384 #define WRITE_STENCIL(_x, _y, d) pwrite_8(irb, Y_TILE(_x, _y) + 3, d)
385 #define READ_STENCIL(d, _x, _y) d = pread_8(irb, Y_TILE(_x, _y) + 3)
386 #define TAG(x) intel_YTile_##x##_z24_s8
387 #include "stenciltmp.h"
388
389 void
390 intel_renderbuffer_map(struct intel_context *intel, struct gl_renderbuffer *rb)
391 {
392 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
393
394 if (irb == NULL || irb->region == NULL)
395 return;
396
397 if (intel->intelScreen->kernel_exec_fencing)
398 drm_intel_gem_bo_map_gtt(irb->region->buffer);
399
400 intel_set_span_functions(intel, rb);
401 }
402
403 void
404 intel_renderbuffer_unmap(struct intel_context *intel,
405 struct gl_renderbuffer *rb)
406 {
407 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
408
409 if (irb == NULL || irb->region == NULL)
410 return;
411
412 if (intel->intelScreen->kernel_exec_fencing)
413 drm_intel_gem_bo_unmap_gtt(irb->region->buffer);
414 else
415 clear_span_cache(irb);
416
417 rb->GetRow = NULL;
418 rb->PutRow = NULL;
419 }
420
421 /**
422 * Map or unmap all the renderbuffers which we may need during
423 * software rendering.
424 * XXX in the future, we could probably convey extra information to
425 * reduce the number of mappings needed. I.e. if doing a glReadPixels
426 * from the depth buffer, we really only need one mapping.
427 *
428 * XXX Rewrite this function someday.
429 * We can probably just loop over all the renderbuffer attachments,
430 * map/unmap all of them, and not worry about the _ColorDrawBuffers
431 * _ColorReadBuffer, _DepthBuffer or _StencilBuffer fields.
432 */
433 static void
434 intel_map_unmap_framebuffer(struct intel_context *intel,
435 struct gl_framebuffer *fb,
436 GLboolean map)
437 {
438 GLuint i;
439
440 /* color draw buffers */
441 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
442 if (map)
443 intel_renderbuffer_map(intel, fb->_ColorDrawBuffers[i]);
444 else
445 intel_renderbuffer_unmap(intel, fb->_ColorDrawBuffers[i]);
446 }
447
448 /* color read buffer */
449 if (map)
450 intel_renderbuffer_map(intel, fb->_ColorReadBuffer);
451 else
452 intel_renderbuffer_unmap(intel, fb->_ColorReadBuffer);
453
454 /* check for render to textures */
455 for (i = 0; i < BUFFER_COUNT; i++) {
456 struct gl_renderbuffer_attachment *att =
457 fb->Attachment + i;
458 struct gl_texture_object *tex = att->Texture;
459 if (tex) {
460 /* render to texture */
461 ASSERT(att->Renderbuffer);
462 if (map)
463 intel_tex_map_images(intel, intel_texture_object(tex));
464 else
465 intel_tex_unmap_images(intel, intel_texture_object(tex));
466 }
467 }
468
469 /* depth buffer (Note wrapper!) */
470 if (fb->_DepthBuffer) {
471 if (map)
472 intel_renderbuffer_map(intel, fb->_DepthBuffer->Wrapped);
473 else
474 intel_renderbuffer_unmap(intel, fb->_DepthBuffer->Wrapped);
475 }
476
477 /* stencil buffer (Note wrapper!) */
478 if (fb->_StencilBuffer) {
479 if (map)
480 intel_renderbuffer_map(intel, fb->_StencilBuffer->Wrapped);
481 else
482 intel_renderbuffer_unmap(intel, fb->_StencilBuffer->Wrapped);
483 }
484
485 intel_check_front_buffer_rendering(intel);
486 }
487
488 /**
489 * Prepare for software rendering. Map current read/draw framebuffers'
490 * renderbuffes and all currently bound texture objects.
491 *
492 * Old note: Moved locking out to get reasonable span performance.
493 */
494 void
495 intelSpanRenderStart(GLcontext * ctx)
496 {
497 struct intel_context *intel = intel_context(ctx);
498 GLuint i;
499
500 intelFlush(&intel->ctx);
501 intel_prepare_render(intel);
502
503 for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
504 if (ctx->Texture.Unit[i]._ReallyEnabled) {
505 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
506 intel_tex_map_images(intel, intel_texture_object(texObj));
507 }
508 }
509
510 intel_map_unmap_framebuffer(intel, ctx->DrawBuffer, GL_TRUE);
511 if (ctx->ReadBuffer != ctx->DrawBuffer)
512 intel_map_unmap_framebuffer(intel, ctx->ReadBuffer, GL_TRUE);
513 }
514
515 /**
516 * Called when done software rendering. Unmap the buffers we mapped in
517 * the above function.
518 */
519 void
520 intelSpanRenderFinish(GLcontext * ctx)
521 {
522 struct intel_context *intel = intel_context(ctx);
523 GLuint i;
524
525 _swrast_flush(ctx);
526
527 for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
528 if (ctx->Texture.Unit[i]._ReallyEnabled) {
529 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
530 intel_tex_unmap_images(intel, intel_texture_object(texObj));
531 }
532 }
533
534 intel_map_unmap_framebuffer(intel, ctx->DrawBuffer, GL_FALSE);
535 if (ctx->ReadBuffer != ctx->DrawBuffer)
536 intel_map_unmap_framebuffer(intel, ctx->ReadBuffer, GL_FALSE);
537 }
538
539
540 void
541 intelInitSpanFuncs(GLcontext * ctx)
542 {
543 struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);
544 swdd->SpanRenderStart = intelSpanRenderStart;
545 swdd->SpanRenderFinish = intelSpanRenderFinish;
546 }
547
548 void
549 intel_map_vertex_shader_textures(GLcontext *ctx)
550 {
551 struct intel_context *intel = intel_context(ctx);
552 int i;
553
554 if (ctx->VertexProgram._Current == NULL)
555 return;
556
557 for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
558 if (ctx->Texture.Unit[i]._ReallyEnabled &&
559 ctx->VertexProgram._Current->Base.TexturesUsed[i] != 0) {
560 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
561
562 intel_tex_map_images(intel, intel_texture_object(texObj));
563 }
564 }
565 }
566
567 void
568 intel_unmap_vertex_shader_textures(GLcontext *ctx)
569 {
570 struct intel_context *intel = intel_context(ctx);
571 int i;
572
573 if (ctx->VertexProgram._Current == NULL)
574 return;
575
576 for (i = 0; i < ctx->Const.MaxTextureImageUnits; i++) {
577 if (ctx->Texture.Unit[i]._ReallyEnabled &&
578 ctx->VertexProgram._Current->Base.TexturesUsed[i] != 0) {
579 struct gl_texture_object *texObj = ctx->Texture.Unit[i]._Current;
580
581 intel_tex_unmap_images(intel, intel_texture_object(texObj));
582 }
583 }
584 }
585
586 /**
587 * Plug in appropriate span read/write functions for the given renderbuffer.
588 * These are used for the software fallbacks.
589 */
590 static void
591 intel_set_span_functions(struct intel_context *intel,
592 struct gl_renderbuffer *rb)
593 {
594 struct intel_renderbuffer *irb = (struct intel_renderbuffer *) rb;
595 uint32_t tiling = irb->region->tiling;
596
597 if (intel->intelScreen->kernel_exec_fencing) {
598 switch (irb->Base.Format) {
599 case MESA_FORMAT_RGB565:
600 intel_gttmap_InitPointers_RGB565(rb);
601 break;
602 case MESA_FORMAT_ARGB4444:
603 intel_gttmap_InitPointers_ARGB4444(rb);
604 break;
605 case MESA_FORMAT_ARGB1555:
606 intel_gttmap_InitPointers_ARGB1555(rb);
607 break;
608 case MESA_FORMAT_XRGB8888:
609 intel_gttmap_InitPointers_xRGB8888(rb);
610 break;
611 case MESA_FORMAT_ARGB8888:
612 intel_gttmap_InitPointers_ARGB8888(rb);
613 break;
614 case MESA_FORMAT_Z16:
615 intel_gttmap_InitDepthPointers_z16(rb);
616 break;
617 case MESA_FORMAT_X8_Z24:
618 intel_gttmap_InitDepthPointers_z24_x8(rb);
619 break;
620 case MESA_FORMAT_S8_Z24:
621 /* There are a few different ways SW asks us to access the S8Z24 data:
622 * Z24 depth-only depth reads
623 * S8Z24 depth reads
624 * S8Z24 stencil reads.
625 */
626 if (rb->Format == MESA_FORMAT_S8_Z24) {
627 intel_gttmap_InitDepthPointers_z24_x8(rb);
628 } else if (rb->Format == MESA_FORMAT_S8) {
629 intel_gttmap_InitStencilPointers_z24_s8(rb);
630 }
631 break;
632 default:
633 _mesa_problem(NULL,
634 "Unexpected MesaFormat %d in intelSetSpanFunctions",
635 irb->Base.Format);
636 break;
637 }
638 return;
639 }
640
641 /* If in GEM mode, we need to do the tile address swizzling ourselves,
642 * instead of the fence registers handling it.
643 */
644 switch (irb->Base.Format) {
645 case MESA_FORMAT_RGB565:
646 switch (tiling) {
647 case I915_TILING_NONE:
648 default:
649 intelInitPointers_RGB565(rb);
650 break;
651 case I915_TILING_X:
652 intel_XTile_InitPointers_RGB565(rb);
653 break;
654 case I915_TILING_Y:
655 intel_YTile_InitPointers_RGB565(rb);
656 break;
657 }
658 break;
659 case MESA_FORMAT_ARGB4444:
660 switch (tiling) {
661 case I915_TILING_NONE:
662 default:
663 intelInitPointers_ARGB4444(rb);
664 break;
665 case I915_TILING_X:
666 intel_XTile_InitPointers_ARGB4444(rb);
667 break;
668 case I915_TILING_Y:
669 intel_YTile_InitPointers_ARGB4444(rb);
670 break;
671 }
672 break;
673 case MESA_FORMAT_ARGB1555:
674 switch (tiling) {
675 case I915_TILING_NONE:
676 default:
677 intelInitPointers_ARGB1555(rb);
678 break;
679 case I915_TILING_X:
680 intel_XTile_InitPointers_ARGB1555(rb);
681 break;
682 case I915_TILING_Y:
683 intel_YTile_InitPointers_ARGB1555(rb);
684 break;
685 }
686 break;
687 case MESA_FORMAT_XRGB8888:
688 switch (tiling) {
689 case I915_TILING_NONE:
690 default:
691 intelInitPointers_xRGB8888(rb);
692 break;
693 case I915_TILING_X:
694 intel_XTile_InitPointers_xRGB8888(rb);
695 break;
696 case I915_TILING_Y:
697 intel_YTile_InitPointers_xRGB8888(rb);
698 break;
699 }
700 break;
701 case MESA_FORMAT_ARGB8888:
702 /* 8888 RGBA */
703 switch (tiling) {
704 case I915_TILING_NONE:
705 default:
706 intelInitPointers_ARGB8888(rb);
707 break;
708 case I915_TILING_X:
709 intel_XTile_InitPointers_ARGB8888(rb);
710 break;
711 case I915_TILING_Y:
712 intel_YTile_InitPointers_ARGB8888(rb);
713 break;
714 }
715 break;
716 case MESA_FORMAT_Z16:
717 switch (tiling) {
718 case I915_TILING_NONE:
719 default:
720 intelInitDepthPointers_z16(rb);
721 break;
722 case I915_TILING_X:
723 intel_XTile_InitDepthPointers_z16(rb);
724 break;
725 case I915_TILING_Y:
726 intel_YTile_InitDepthPointers_z16(rb);
727 break;
728 }
729 break;
730 case MESA_FORMAT_X8_Z24:
731 case MESA_FORMAT_S8_Z24:
732 /* There are a few different ways SW asks us to access the S8Z24 data:
733 * Z24 depth-only depth reads
734 * S8Z24 depth reads
735 * S8Z24 stencil reads.
736 */
737 if (rb->Format == MESA_FORMAT_S8_Z24) {
738 switch (tiling) {
739 case I915_TILING_NONE:
740 default:
741 intelInitDepthPointers_z24_x8(rb);
742 break;
743 case I915_TILING_X:
744 intel_XTile_InitDepthPointers_z24_x8(rb);
745 break;
746 case I915_TILING_Y:
747 intel_YTile_InitDepthPointers_z24_x8(rb);
748 break;
749 }
750 } else if (rb->Format == MESA_FORMAT_S8) {
751 switch (tiling) {
752 case I915_TILING_NONE:
753 default:
754 intelInitStencilPointers_z24_s8(rb);
755 break;
756 case I915_TILING_X:
757 intel_XTile_InitStencilPointers_z24_s8(rb);
758 break;
759 case I915_TILING_Y:
760 intel_YTile_InitStencilPointers_z24_s8(rb);
761 break;
762 }
763 } else {
764 _mesa_problem(NULL,
765 "Unexpected ActualFormat in intelSetSpanFunctions");
766 }
767 break;
768 default:
769 _mesa_problem(NULL,
770 "Unexpected MesaFormat in intelSetSpanFunctions");
771 break;
772 }
773 }