9884a57d0fef720722960c9c1039be449da120e4
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex.c
1 #include "swrast/swrast.h"
2 #include "main/renderbuffer.h"
3 #include "main/texobj.h"
4 #include "main/teximage.h"
5 #include "main/mipmap.h"
6 #include "drivers/common/meta.h"
7 #include "intel_context.h"
8 #include "intel_mipmap_tree.h"
9 #include "intel_tex.h"
10
11 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
12
13 static struct gl_texture_image *
14 intelNewTextureImage(struct gl_context * ctx)
15 {
16 DBG("%s\n", __FUNCTION__);
17 (void) ctx;
18 return (struct gl_texture_image *) CALLOC_STRUCT(intel_texture_image);
19 }
20
21 static void
22 intelDeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
23 {
24 /* nothing special (yet) for intel_texture_image */
25 _mesa_delete_texture_image(ctx, img);
26 }
27
28
29 static struct gl_texture_object *
30 intelNewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
31 {
32 struct intel_texture_object *obj = CALLOC_STRUCT(intel_texture_object);
33
34 (void) ctx;
35
36 DBG("%s\n", __FUNCTION__);
37 _mesa_initialize_texture_object(&obj->base, name, target);
38
39 return &obj->base;
40 }
41
42 static void
43 intelDeleteTextureObject(struct gl_context *ctx,
44 struct gl_texture_object *texObj)
45 {
46 struct intel_texture_object *intelObj = intel_texture_object(texObj);
47
48 intel_miptree_release(&intelObj->mt);
49 _mesa_delete_texture_object(ctx, texObj);
50 }
51
52 static GLboolean
53 intel_alloc_texture_image_buffer(struct gl_context *ctx,
54 struct gl_texture_image *image,
55 gl_format format, GLsizei width,
56 GLsizei height, GLsizei depth)
57 {
58 struct intel_context *intel = intel_context(ctx);
59 struct intel_texture_image *intel_image = intel_texture_image(image);
60 struct gl_texture_object *texobj = image->TexObject;
61 struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
62 GLuint slices;
63
64 assert(image->Border == 0);
65
66 /* Because the driver uses AllocTextureImageBuffer() internally, it may end
67 * up mismatched with FreeTextureImageBuffer(), but that is safe to call
68 * multiple times.
69 */
70 ctx->Driver.FreeTextureImageBuffer(ctx, image);
71
72 /* Allocate the swrast_texture_image::ImageOffsets array now */
73 switch (texobj->Target) {
74 case GL_TEXTURE_3D:
75 case GL_TEXTURE_2D_ARRAY:
76 slices = image->Depth;
77 break;
78 case GL_TEXTURE_1D_ARRAY:
79 slices = image->Height;
80 break;
81 default:
82 slices = 1;
83 }
84 assert(!intel_image->base.ImageOffsets);
85 intel_image->base.ImageOffsets = malloc(slices * sizeof(GLuint));
86
87 if (intel_texobj->mt &&
88 intel_miptree_match_image(intel_texobj->mt, image)) {
89 intel_miptree_reference(&intel_image->mt, intel_texobj->mt);
90 DBG("%s: alloc obj %p level %d %dx%dx%d using object's miptree %p\n",
91 __FUNCTION__, texobj, image->Level,
92 width, height, depth, intel_texobj->mt);
93 } else {
94 intel_image->mt = intel_miptree_create_for_teximage(intel, intel_texobj,
95 intel_image,
96 false);
97
98 /* Even if the object currently has a mipmap tree associated
99 * with it, this one is a more likely candidate to represent the
100 * whole object since our level didn't fit what was there
101 * before, and any lower levels would fit into our miptree.
102 */
103 intel_miptree_reference(&intel_texobj->mt, intel_image->mt);
104
105 DBG("%s: alloc obj %p level %d %dx%dx%d using new miptree %p\n",
106 __FUNCTION__, texobj, image->Level,
107 width, height, depth, intel_image->mt);
108 }
109
110 return true;
111 }
112
113 static void
114 intel_free_texture_image_buffer(struct gl_context * ctx,
115 struct gl_texture_image *texImage)
116 {
117 struct intel_texture_image *intelImage = intel_texture_image(texImage);
118
119 DBG("%s\n", __FUNCTION__);
120
121 intel_miptree_release(&intelImage->mt);
122
123 if (intelImage->base.Buffer) {
124 _mesa_align_free(intelImage->base.Buffer);
125 intelImage->base.Buffer = NULL;
126 }
127
128 if (intelImage->base.ImageOffsets) {
129 free(intelImage->base.ImageOffsets);
130 intelImage->base.ImageOffsets = NULL;
131 }
132 }
133
134 /**
135 * Map texture memory/buffer into user space.
136 * Note: the region of interest parameters are ignored here.
137 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
138 * \param mapOut returns start of mapping of region of interest
139 * \param rowStrideOut returns row stride in bytes
140 */
141 static void
142 intel_map_texture_image(struct gl_context *ctx,
143 struct gl_texture_image *tex_image,
144 GLuint slice,
145 GLuint x, GLuint y, GLuint w, GLuint h,
146 GLbitfield mode,
147 GLubyte **map,
148 GLint *stride)
149 {
150 struct intel_context *intel = intel_context(ctx);
151 struct intel_texture_image *intel_image = intel_texture_image(tex_image);
152 struct intel_mipmap_tree *mt = intel_image->mt;
153 unsigned int bw, bh;
154 void *base;
155 unsigned int image_x, image_y;
156
157 /* Our texture data is always stored in a miptree. */
158 assert(mt);
159
160 /* Check that our caller wasn't confused about how to map a 1D texture. */
161 assert(tex_image->TexObject->Target != GL_TEXTURE_1D_ARRAY ||
162 h == 1);
163
164 if (mt->stencil_mt) {
165 /* The miptree has depthstencil format, but uses separate stencil. The
166 * embedded stencil miptree contains the real stencil data, so gather
167 * that into the depthstencil miptree.
168 *
169 * FIXME: Avoid the gather if the texture is mapped as write-only.
170 */
171 intel_miptree_s8z24_gather(intel, mt, tex_image->Level, slice);
172 }
173
174 intel_miptree_slice_resolve_depth(intel, mt, tex_image->Level, slice);
175 if (mode & GL_MAP_WRITE_BIT) {
176 intel_miptree_slice_set_needs_hiz_resolve(mt, tex_image->Level, slice);
177 }
178
179 /* For compressed formats, the stride is the number of bytes per
180 * row of blocks. intel_miptree_get_image_offset() already does
181 * the divide.
182 */
183 _mesa_get_format_block_size(tex_image->TexFormat, &bw, &bh);
184 assert(y % bh == 0);
185 y /= bh;
186
187 base = intel_region_map(intel, mt->region, mode);
188 intel_miptree_get_image_offset(mt, tex_image->Level, tex_image->Face,
189 slice, &image_x, &image_y);
190 x += image_x;
191 y += image_y;
192
193 *stride = mt->region->pitch * mt->cpp;
194 *map = base + y * *stride + x * mt->cpp;
195
196 DBG("%s: %d,%d %dx%d from mt %p %d,%d = %p/%d\n", __FUNCTION__,
197 x - image_x, y - image_y, w, h,
198 mt, x, y, *map, *stride);
199 }
200
201 static void
202 intel_unmap_texture_image(struct gl_context *ctx,
203 struct gl_texture_image *tex_image, GLuint slice)
204 {
205 struct intel_context *intel = intel_context(ctx);
206 struct intel_texture_image *intel_image = intel_texture_image(tex_image);
207 struct intel_mipmap_tree *mt = intel_image->mt;
208
209 intel_region_unmap(intel, intel_image->mt->region);
210
211 if (mt->stencil_mt) {
212 /* The miptree has depthstencil format, but uses separate stencil. The
213 * embedded stencil miptree must contain the real stencil data after
214 * unmapping, so copy it from the depthstencil miptree into the stencil
215 * miptree.
216 *
217 * FIXME: Avoid the scatter if the texture was mapped as read-only.
218 */
219 intel_miptree_s8z24_scatter(intel, mt, tex_image->Level, slice);
220 }
221 }
222
223 void
224 intelInitTextureFuncs(struct dd_function_table *functions)
225 {
226 functions->NewTextureObject = intelNewTextureObject;
227 functions->NewTextureImage = intelNewTextureImage;
228 functions->DeleteTextureImage = intelDeleteTextureImage;
229 functions->DeleteTexture = intelDeleteTextureObject;
230 functions->AllocTextureImageBuffer = intel_alloc_texture_image_buffer;
231 functions->FreeTextureImageBuffer = intel_free_texture_image_buffer;
232 functions->MapTextureImage = intel_map_texture_image;
233 functions->UnmapTextureImage = intel_unmap_texture_image;
234 }