swrast: Move ImageOffsets allocation to shared code.
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex.c
1 #include "swrast/swrast.h"
2 #include "main/renderbuffer.h"
3 #include "main/texobj.h"
4 #include "main/teximage.h"
5 #include "main/mipmap.h"
6 #include "drivers/common/meta.h"
7 #include "intel_context.h"
8 #include "intel_mipmap_tree.h"
9 #include "intel_tex.h"
10 #include "intel_fbo.h"
11
12 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
13
14 static struct gl_texture_image *
15 intelNewTextureImage(struct gl_context * ctx)
16 {
17 DBG("%s\n", __FUNCTION__);
18 (void) ctx;
19 return (struct gl_texture_image *) CALLOC_STRUCT(intel_texture_image);
20 }
21
22 static void
23 intelDeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
24 {
25 /* nothing special (yet) for intel_texture_image */
26 _mesa_delete_texture_image(ctx, img);
27 }
28
29
30 static struct gl_texture_object *
31 intelNewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
32 {
33 struct intel_texture_object *obj = CALLOC_STRUCT(intel_texture_object);
34
35 (void) ctx;
36
37 DBG("%s\n", __FUNCTION__);
38
39 if (obj == NULL)
40 return NULL;
41
42 _mesa_initialize_texture_object(&obj->base, name, target);
43
44 obj->needs_validate = true;
45
46 return &obj->base;
47 }
48
49 static void
50 intelDeleteTextureObject(struct gl_context *ctx,
51 struct gl_texture_object *texObj)
52 {
53 struct intel_texture_object *intelObj = intel_texture_object(texObj);
54
55 intel_miptree_release(&intelObj->mt);
56 _mesa_delete_texture_object(ctx, texObj);
57 }
58
59 static GLboolean
60 intel_alloc_texture_image_buffer(struct gl_context *ctx,
61 struct gl_texture_image *image)
62 {
63 struct intel_context *intel = intel_context(ctx);
64 struct intel_texture_image *intel_image = intel_texture_image(image);
65 struct gl_texture_object *texobj = image->TexObject;
66 struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
67
68 assert(image->Border == 0);
69
70 /* Quantize sample count */
71 if (image->NumSamples) {
72 image->NumSamples = intel_quantize_num_samples(intel->intelScreen, image->NumSamples);
73 if (!image->NumSamples)
74 return false;
75 }
76
77 /* Because the driver uses AllocTextureImageBuffer() internally, it may end
78 * up mismatched with FreeTextureImageBuffer(), but that is safe to call
79 * multiple times.
80 */
81 ctx->Driver.FreeTextureImageBuffer(ctx, image);
82
83 if (!_swrast_init_texture_image(image))
84 return false;
85
86 if (intel_texobj->mt &&
87 intel_miptree_match_image(intel_texobj->mt, image)) {
88 intel_miptree_reference(&intel_image->mt, intel_texobj->mt);
89 DBG("%s: alloc obj %p level %d %dx%dx%d using object's miptree %p\n",
90 __FUNCTION__, texobj, image->Level,
91 image->Width, image->Height, image->Depth, intel_texobj->mt);
92 } else {
93 intel_image->mt = intel_miptree_create_for_teximage(intel, intel_texobj,
94 intel_image,
95 false);
96
97 /* Even if the object currently has a mipmap tree associated
98 * with it, this one is a more likely candidate to represent the
99 * whole object since our level didn't fit what was there
100 * before, and any lower levels would fit into our miptree.
101 */
102 intel_miptree_reference(&intel_texobj->mt, intel_image->mt);
103
104 DBG("%s: alloc obj %p level %d %dx%dx%d using new miptree %p\n",
105 __FUNCTION__, texobj, image->Level,
106 image->Width, image->Height, image->Depth, intel_image->mt);
107 }
108
109 intel_texobj->needs_validate = true;
110
111 return true;
112 }
113
114 static void
115 intel_free_texture_image_buffer(struct gl_context * ctx,
116 struct gl_texture_image *texImage)
117 {
118 struct intel_texture_image *intelImage = intel_texture_image(texImage);
119
120 DBG("%s\n", __FUNCTION__);
121
122 intel_miptree_release(&intelImage->mt);
123
124 if (intelImage->base.Buffer) {
125 _mesa_align_free(intelImage->base.Buffer);
126 intelImage->base.Buffer = NULL;
127 }
128
129 free(intelImage->base.ImageOffsets);
130 intelImage->base.ImageOffsets = NULL;
131 }
132
133 /**
134 * Map texture memory/buffer into user space.
135 * Note: the region of interest parameters are ignored here.
136 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
137 * \param mapOut returns start of mapping of region of interest
138 * \param rowStrideOut returns row stride in bytes
139 */
140 static void
141 intel_map_texture_image(struct gl_context *ctx,
142 struct gl_texture_image *tex_image,
143 GLuint slice,
144 GLuint x, GLuint y, GLuint w, GLuint h,
145 GLbitfield mode,
146 GLubyte **map,
147 GLint *stride)
148 {
149 struct intel_context *intel = intel_context(ctx);
150 struct intel_texture_image *intel_image = intel_texture_image(tex_image);
151 struct intel_mipmap_tree *mt = intel_image->mt;
152
153 /* Our texture data is always stored in a miptree. */
154 assert(mt);
155
156 /* Check that our caller wasn't confused about how to map a 1D texture. */
157 assert(tex_image->TexObject->Target != GL_TEXTURE_1D_ARRAY ||
158 h == 1);
159
160 /* intel_miptree_map operates on a unified "slice" number that references the
161 * cube face, since it's all just slices to the miptree code.
162 */
163 if (tex_image->TexObject->Target == GL_TEXTURE_CUBE_MAP)
164 slice = tex_image->Face;
165
166 intel_miptree_map(intel, mt, tex_image->Level, slice, x, y, w, h, mode,
167 (void **)map, stride);
168 }
169
170 static void
171 intel_unmap_texture_image(struct gl_context *ctx,
172 struct gl_texture_image *tex_image, GLuint slice)
173 {
174 struct intel_context *intel = intel_context(ctx);
175 struct intel_texture_image *intel_image = intel_texture_image(tex_image);
176 struct intel_mipmap_tree *mt = intel_image->mt;
177
178 if (tex_image->TexObject->Target == GL_TEXTURE_CUBE_MAP)
179 slice = tex_image->Face;
180
181 intel_miptree_unmap(intel, mt, tex_image->Level, slice);
182 }
183
184 void
185 intelInitTextureFuncs(struct dd_function_table *functions)
186 {
187 functions->NewTextureObject = intelNewTextureObject;
188 functions->NewTextureImage = intelNewTextureImage;
189 functions->DeleteTextureImage = intelDeleteTextureImage;
190 functions->DeleteTexture = intelDeleteTextureObject;
191 functions->AllocTextureImageBuffer = intel_alloc_texture_image_buffer;
192 functions->FreeTextureImageBuffer = intel_free_texture_image_buffer;
193 functions->MapTextureImage = intel_map_texture_image;
194 functions->UnmapTextureImage = intel_unmap_texture_image;
195 }