[intel] Fix and reenable (software) SGIS_generate_mipmap
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex.c
1 #include "swrast/swrast.h"
2 #include "texobj.h"
3 #include "mipmap.h"
4 #include "intel_context.h"
5 #include "intel_mipmap_tree.h"
6 #include "intel_tex.h"
7
8 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
9
10 static GLboolean
11 intelIsTextureResident(GLcontext * ctx, struct gl_texture_object *texObj)
12 {
13 #if 0
14 struct intel_context *intel = intel_context(ctx);
15 struct intel_texture_object *intelObj = intel_texture_object(texObj);
16
17 return
18 intelObj->mt &&
19 intelObj->mt->region &&
20 intel_is_region_resident(intel, intelObj->mt->region);
21 #endif
22 return 1;
23 }
24
25
26
27 static struct gl_texture_image *
28 intelNewTextureImage(GLcontext * ctx)
29 {
30 DBG("%s\n", __FUNCTION__);
31 (void) ctx;
32 return (struct gl_texture_image *) CALLOC_STRUCT(intel_texture_image);
33 }
34
35
36 static struct gl_texture_object *
37 intelNewTextureObject(GLcontext * ctx, GLuint name, GLenum target)
38 {
39 struct intel_texture_object *obj = CALLOC_STRUCT(intel_texture_object);
40
41 DBG("%s\n", __FUNCTION__);
42 _mesa_initialize_texture_object(&obj->base, name, target);
43
44 return &obj->base;
45 }
46
47 static void
48 intelDeleteTextureObject(GLcontext *ctx,
49 struct gl_texture_object *texObj)
50 {
51 struct intel_context *intel = intel_context(ctx);
52 struct intel_texture_object *intelObj = intel_texture_object(texObj);
53
54 if (intelObj->mt)
55 intel_miptree_release(intel, &intelObj->mt);
56
57 _mesa_delete_texture_object(ctx, texObj);
58 }
59
60
61 static void
62 intelFreeTextureImageData(GLcontext * ctx, struct gl_texture_image *texImage)
63 {
64 struct intel_context *intel = intel_context(ctx);
65 struct intel_texture_image *intelImage = intel_texture_image(texImage);
66
67 DBG("%s\n", __FUNCTION__);
68
69 if (intelImage->mt) {
70 intel_miptree_release(intel, &intelImage->mt);
71 }
72
73 if (texImage->Data) {
74 free(texImage->Data);
75 texImage->Data = NULL;
76 }
77 }
78
79
80 /* The system memcpy (at least on ubuntu 5.10) has problems copying
81 * to agp (writecombined) memory from a source which isn't 64-byte
82 * aligned - there is a 4x performance falloff.
83 *
84 * The x86 __memcpy is immune to this but is slightly slower
85 * (10%-ish) than the system memcpy.
86 *
87 * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but
88 * isn't much faster than x86_memcpy for agp copies.
89 *
90 * TODO: switch dynamically.
91 */
92 static void *
93 do_memcpy(void *dest, const void *src, size_t n)
94 {
95 if ((((unsigned) src) & 63) || (((unsigned) dest) & 63)) {
96 return __memcpy(dest, src, n);
97 }
98 else
99 return memcpy(dest, src, n);
100 }
101
102
103 #if DO_DEBUG
104
105 #ifndef __x86_64__
106 static unsigned
107 fastrdtsc(void)
108 {
109 unsigned eax;
110 __asm__ volatile ("\t"
111 "pushl %%ebx\n\t"
112 "cpuid\n\t" ".byte 0x0f, 0x31\n\t"
113 "popl %%ebx\n":"=a" (eax)
114 :"0"(0)
115 :"ecx", "edx", "cc");
116
117 return eax;
118 }
119 #else
120 static unsigned
121 fastrdtsc(void)
122 {
123 unsigned eax;
124 __asm__ volatile ("\t" "cpuid\n\t" ".byte 0x0f, 0x31\n\t":"=a" (eax)
125 :"0"(0)
126 :"ecx", "edx", "ebx", "cc");
127
128 return eax;
129 }
130 #endif
131
132 static unsigned
133 time_diff(unsigned t, unsigned t2)
134 {
135 return ((t < t2) ? t2 - t : 0xFFFFFFFFU - (t - t2 - 1));
136 }
137
138
139 static void *
140 timed_memcpy(void *dest, const void *src, size_t n)
141 {
142 void *ret;
143 unsigned t1, t2;
144 double rate;
145
146 if ((((unsigned) src) & 63) || (((unsigned) dest) & 63))
147 _mesa_printf("Warning - non-aligned texture copy!\n");
148
149 t1 = fastrdtsc();
150 ret = do_memcpy(dest, src, n);
151 t2 = fastrdtsc();
152
153 rate = time_diff(t1, t2);
154 rate /= (double) n;
155 _mesa_printf("timed_memcpy: %u %u --> %f clocks/byte\n", t1, t2, rate);
156 return ret;
157 }
158 #endif /* DO_DEBUG */
159
160 /**
161 * Generate new mipmap data from BASE+1 to BASE+p (the minimally-sized mipmap
162 * level).
163 *
164 * The texture object's miptree must be mapped.
165 *
166 * It would be really nice if this was just called by Mesa whenever mipmaps
167 * needed to be regenerated, rather than us having to remember to do so in
168 * each texture image modification path.
169 *
170 * This function should also include an accelerated path.
171 */
172 void
173 intel_generate_mipmap(GLcontext *ctx, GLenum target,
174 const struct gl_texture_unit *texUnit,
175 struct gl_texture_object *texObj)
176 {
177 struct intel_texture_object *intelObj = intel_texture_object(texObj);
178 GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
179 int face, i;
180
181 _mesa_generate_mipmap(ctx, target, texUnit, texObj);
182
183 /* Update the level information in our private data in the new images, since
184 * it didn't get set as part of a normal TexImage path.
185 */
186 for (face = 0; face < nr_faces; face++) {
187 for (i = texObj->BaseLevel + 1; i < texObj->MaxLevel; i++) {
188 struct intel_texture_image *intelImage;
189
190 intelImage = intel_texture_image(texObj->Image[face][i]);
191 if (intelImage == NULL)
192 break;
193
194 intelImage->level = i;
195 intelImage->face = face;
196 }
197 }
198 }
199
200
201 void
202 intelInitTextureFuncs(struct dd_function_table *functions)
203 {
204 functions->ChooseTextureFormat = intelChooseTextureFormat;
205 functions->TexImage1D = intelTexImage1D;
206 functions->TexImage2D = intelTexImage2D;
207 functions->TexImage3D = intelTexImage3D;
208 functions->TexSubImage1D = intelTexSubImage1D;
209 functions->TexSubImage2D = intelTexSubImage2D;
210 functions->TexSubImage3D = intelTexSubImage3D;
211 #ifdef I915
212 functions->CopyTexImage1D = intelCopyTexImage1D;
213 functions->CopyTexImage2D = intelCopyTexImage2D;
214 functions->CopyTexSubImage1D = intelCopyTexSubImage1D;
215 functions->CopyTexSubImage2D = intelCopyTexSubImage2D;
216 #else
217 functions->CopyTexImage1D = _swrast_copy_teximage1d;
218 functions->CopyTexImage2D = _swrast_copy_teximage2d;
219 functions->CopyTexSubImage1D = _swrast_copy_texsubimage1d;
220 functions->CopyTexSubImage2D = _swrast_copy_texsubimage2d;
221 #endif
222 functions->GetTexImage = intelGetTexImage;
223
224 /* compressed texture functions */
225 functions->CompressedTexImage2D = intelCompressedTexImage2D;
226 functions->GetCompressedTexImage = intelGetCompressedTexImage;
227
228 functions->NewTextureObject = intelNewTextureObject;
229 functions->NewTextureImage = intelNewTextureImage;
230 functions->DeleteTexture = intelDeleteTextureObject;
231 functions->FreeTexImageData = intelFreeTextureImageData;
232 functions->UpdateTexturePalette = 0;
233 functions->IsTextureResident = intelIsTextureResident;
234
235 #if DO_DEBUG
236 if (INTEL_DEBUG & DEBUG_BUFMGR)
237 functions->TextureMemCpy = timed_memcpy;
238 else
239 #endif
240 functions->TextureMemCpy = do_memcpy;
241 }