mesa: new _mesa_num_tex_faces() helper
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex.c
1 #include "swrast/swrast.h"
2 #include "main/renderbuffer.h"
3 #include "main/texobj.h"
4 #include "main/teximage.h"
5 #include "main/mipmap.h"
6 #include "drivers/common/meta.h"
7 #include "intel_context.h"
8 #include "intel_mipmap_tree.h"
9 #include "intel_tex.h"
10
11 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
12
13 static struct gl_texture_image *
14 intelNewTextureImage(struct gl_context * ctx)
15 {
16 DBG("%s\n", __FUNCTION__);
17 (void) ctx;
18 return (struct gl_texture_image *) CALLOC_STRUCT(intel_texture_image);
19 }
20
21 static void
22 intelDeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
23 {
24 /* nothing special (yet) for intel_texture_image */
25 _mesa_delete_texture_image(ctx, img);
26 }
27
28
29 static struct gl_texture_object *
30 intelNewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
31 {
32 struct intel_texture_object *obj = CALLOC_STRUCT(intel_texture_object);
33
34 (void) ctx;
35
36 DBG("%s\n", __FUNCTION__);
37 _mesa_initialize_texture_object(&obj->base, name, target);
38
39 return &obj->base;
40 }
41
42 static void
43 intelDeleteTextureObject(struct gl_context *ctx,
44 struct gl_texture_object *texObj)
45 {
46 struct intel_texture_object *intelObj = intel_texture_object(texObj);
47
48 intel_miptree_release(&intelObj->mt);
49 _mesa_delete_texture_object(ctx, texObj);
50 }
51
52 static GLboolean
53 intel_alloc_texture_image_buffer(struct gl_context *ctx,
54 struct gl_texture_image *image)
55 {
56 struct intel_context *intel = intel_context(ctx);
57 struct intel_texture_image *intel_image = intel_texture_image(image);
58 struct gl_texture_object *texobj = image->TexObject;
59 struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
60 GLuint slices;
61
62 assert(image->Border == 0);
63
64 /* Because the driver uses AllocTextureImageBuffer() internally, it may end
65 * up mismatched with FreeTextureImageBuffer(), but that is safe to call
66 * multiple times.
67 */
68 ctx->Driver.FreeTextureImageBuffer(ctx, image);
69
70 /* Allocate the swrast_texture_image::ImageOffsets array now */
71 switch (texobj->Target) {
72 case GL_TEXTURE_3D:
73 case GL_TEXTURE_2D_ARRAY:
74 slices = image->Depth;
75 break;
76 case GL_TEXTURE_1D_ARRAY:
77 slices = image->Height;
78 break;
79 default:
80 slices = 1;
81 }
82 assert(!intel_image->base.ImageOffsets);
83 intel_image->base.ImageOffsets = malloc(slices * sizeof(GLuint));
84
85 _swrast_init_texture_image(image);
86
87 if (intel_texobj->mt &&
88 intel_miptree_match_image(intel_texobj->mt, image)) {
89 intel_miptree_reference(&intel_image->mt, intel_texobj->mt);
90 DBG("%s: alloc obj %p level %d %dx%dx%d using object's miptree %p\n",
91 __FUNCTION__, texobj, image->Level,
92 image->Width, image->Height, image->Depth, intel_texobj->mt);
93 } else {
94 intel_image->mt = intel_miptree_create_for_teximage(intel, intel_texobj,
95 intel_image,
96 false);
97
98 /* Even if the object currently has a mipmap tree associated
99 * with it, this one is a more likely candidate to represent the
100 * whole object since our level didn't fit what was there
101 * before, and any lower levels would fit into our miptree.
102 */
103 intel_miptree_reference(&intel_texobj->mt, intel_image->mt);
104
105 DBG("%s: alloc obj %p level %d %dx%dx%d using new miptree %p\n",
106 __FUNCTION__, texobj, image->Level,
107 image->Width, image->Height, image->Depth, intel_image->mt);
108 }
109
110 return true;
111 }
112
113 /**
114 * Called via ctx->Driver.AllocTextureStorage()
115 * Just have to allocate memory for the texture images.
116 */
117 static GLboolean
118 intel_alloc_texture_storage(struct gl_context *ctx,
119 struct gl_texture_object *texObj,
120 GLsizei levels, GLsizei width,
121 GLsizei height, GLsizei depth)
122 {
123 const int numFaces = _mesa_num_tex_faces(texObj->Target);
124 int face;
125 int level;
126
127 for (face = 0; face < numFaces; face++) {
128 for (level = 0; level < levels; level++) {
129 struct gl_texture_image *const texImage = texObj->Image[face][level];
130 if (!intel_alloc_texture_image_buffer(ctx, texImage))
131 return false;
132 }
133 }
134
135 return true;
136 }
137
138 static void
139 intel_free_texture_image_buffer(struct gl_context * ctx,
140 struct gl_texture_image *texImage)
141 {
142 struct intel_texture_image *intelImage = intel_texture_image(texImage);
143
144 DBG("%s\n", __FUNCTION__);
145
146 intel_miptree_release(&intelImage->mt);
147
148 if (intelImage->base.Buffer) {
149 _mesa_align_free(intelImage->base.Buffer);
150 intelImage->base.Buffer = NULL;
151 }
152
153 if (intelImage->base.ImageOffsets) {
154 free(intelImage->base.ImageOffsets);
155 intelImage->base.ImageOffsets = NULL;
156 }
157 }
158
159 /**
160 * Map texture memory/buffer into user space.
161 * Note: the region of interest parameters are ignored here.
162 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
163 * \param mapOut returns start of mapping of region of interest
164 * \param rowStrideOut returns row stride in bytes
165 */
166 static void
167 intel_map_texture_image(struct gl_context *ctx,
168 struct gl_texture_image *tex_image,
169 GLuint slice,
170 GLuint x, GLuint y, GLuint w, GLuint h,
171 GLbitfield mode,
172 GLubyte **map,
173 GLint *stride)
174 {
175 struct intel_context *intel = intel_context(ctx);
176 struct intel_texture_image *intel_image = intel_texture_image(tex_image);
177 struct intel_mipmap_tree *mt = intel_image->mt;
178
179 /* Our texture data is always stored in a miptree. */
180 assert(mt);
181
182 /* Check that our caller wasn't confused about how to map a 1D texture. */
183 assert(tex_image->TexObject->Target != GL_TEXTURE_1D_ARRAY ||
184 h == 1);
185
186 /* intel_miptree_map operates on a unified "slice" number that references the
187 * cube face, since it's all just slices to the miptree code.
188 */
189 if (tex_image->TexObject->Target == GL_TEXTURE_CUBE_MAP)
190 slice = tex_image->Face;
191
192 intel_miptree_map(intel, mt, tex_image->Level, slice, x, y, w, h, mode,
193 (void **)map, stride);
194 }
195
196 static void
197 intel_unmap_texture_image(struct gl_context *ctx,
198 struct gl_texture_image *tex_image, GLuint slice)
199 {
200 struct intel_context *intel = intel_context(ctx);
201 struct intel_texture_image *intel_image = intel_texture_image(tex_image);
202 struct intel_mipmap_tree *mt = intel_image->mt;
203
204 if (tex_image->TexObject->Target == GL_TEXTURE_CUBE_MAP)
205 slice = tex_image->Face;
206
207 intel_miptree_unmap(intel, mt, tex_image->Level, slice);
208 }
209
210 void
211 intelInitTextureFuncs(struct dd_function_table *functions)
212 {
213 functions->NewTextureObject = intelNewTextureObject;
214 functions->NewTextureImage = intelNewTextureImage;
215 functions->DeleteTextureImage = intelDeleteTextureImage;
216 functions->DeleteTexture = intelDeleteTextureObject;
217 functions->AllocTextureImageBuffer = intel_alloc_texture_image_buffer;
218 functions->FreeTextureImageBuffer = intel_free_texture_image_buffer;
219 functions->AllocTextureStorage = intel_alloc_texture_storage;
220 functions->MapTextureImage = intel_map_texture_image;
221 functions->UnmapTextureImage = intel_unmap_texture_image;
222 }