intel: Don't dereference a NULL pointer of calloc fails
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex.c
1 #include "swrast/swrast.h"
2 #include "main/renderbuffer.h"
3 #include "main/texobj.h"
4 #include "main/teximage.h"
5 #include "main/mipmap.h"
6 #include "drivers/common/meta.h"
7 #include "intel_context.h"
8 #include "intel_mipmap_tree.h"
9 #include "intel_tex.h"
10 #include "intel_fbo.h"
11
12 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
13
14 static struct gl_texture_image *
15 intelNewTextureImage(struct gl_context * ctx)
16 {
17 DBG("%s\n", __FUNCTION__);
18 (void) ctx;
19 return (struct gl_texture_image *) CALLOC_STRUCT(intel_texture_image);
20 }
21
22 static void
23 intelDeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
24 {
25 /* nothing special (yet) for intel_texture_image */
26 _mesa_delete_texture_image(ctx, img);
27 }
28
29
30 static struct gl_texture_object *
31 intelNewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
32 {
33 struct intel_texture_object *obj = CALLOC_STRUCT(intel_texture_object);
34
35 (void) ctx;
36
37 DBG("%s\n", __FUNCTION__);
38
39 if (obj == NULL)
40 return NULL;
41
42 _mesa_initialize_texture_object(&obj->base, name, target);
43
44 obj->needs_validate = true;
45
46 return &obj->base;
47 }
48
49 static void
50 intelDeleteTextureObject(struct gl_context *ctx,
51 struct gl_texture_object *texObj)
52 {
53 struct intel_texture_object *intelObj = intel_texture_object(texObj);
54
55 intel_miptree_release(&intelObj->mt);
56 _mesa_delete_texture_object(ctx, texObj);
57 }
58
59 static GLboolean
60 intel_alloc_texture_image_buffer(struct gl_context *ctx,
61 struct gl_texture_image *image)
62 {
63 struct intel_context *intel = intel_context(ctx);
64 struct intel_texture_image *intel_image = intel_texture_image(image);
65 struct gl_texture_object *texobj = image->TexObject;
66 struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
67 GLuint slices;
68
69 assert(image->Border == 0);
70
71 /* Quantize sample count */
72 if (image->NumSamples) {
73 image->NumSamples = intel_quantize_num_samples(intel->intelScreen, image->NumSamples);
74 if (!image->NumSamples)
75 return false;
76 }
77
78 /* Because the driver uses AllocTextureImageBuffer() internally, it may end
79 * up mismatched with FreeTextureImageBuffer(), but that is safe to call
80 * multiple times.
81 */
82 ctx->Driver.FreeTextureImageBuffer(ctx, image);
83
84 /* Allocate the swrast_texture_image::ImageOffsets array now */
85 switch (texobj->Target) {
86 case GL_TEXTURE_3D:
87 case GL_TEXTURE_2D_ARRAY:
88 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
89 slices = image->Depth;
90 break;
91 case GL_TEXTURE_1D_ARRAY:
92 slices = image->Height;
93 break;
94 default:
95 slices = 1;
96 }
97 assert(!intel_image->base.ImageOffsets);
98 intel_image->base.ImageOffsets = malloc(slices * sizeof(GLuint));
99
100 _swrast_init_texture_image(image);
101
102 if (intel_texobj->mt &&
103 intel_miptree_match_image(intel_texobj->mt, image)) {
104 intel_miptree_reference(&intel_image->mt, intel_texobj->mt);
105 DBG("%s: alloc obj %p level %d %dx%dx%d using object's miptree %p\n",
106 __FUNCTION__, texobj, image->Level,
107 image->Width, image->Height, image->Depth, intel_texobj->mt);
108 } else {
109 intel_image->mt = intel_miptree_create_for_teximage(intel, intel_texobj,
110 intel_image,
111 false);
112
113 /* Even if the object currently has a mipmap tree associated
114 * with it, this one is a more likely candidate to represent the
115 * whole object since our level didn't fit what was there
116 * before, and any lower levels would fit into our miptree.
117 */
118 intel_miptree_reference(&intel_texobj->mt, intel_image->mt);
119
120 DBG("%s: alloc obj %p level %d %dx%dx%d using new miptree %p\n",
121 __FUNCTION__, texobj, image->Level,
122 image->Width, image->Height, image->Depth, intel_image->mt);
123 }
124
125 intel_texobj->needs_validate = true;
126
127 return true;
128 }
129
130 /**
131 * Called via ctx->Driver.AllocTextureStorage()
132 * Just have to allocate memory for the texture images.
133 */
134 static GLboolean
135 intel_alloc_texture_storage(struct gl_context *ctx,
136 struct gl_texture_object *texObj,
137 GLsizei levels, GLsizei width,
138 GLsizei height, GLsizei depth)
139 {
140 const int numFaces = _mesa_num_tex_faces(texObj->Target);
141 int face;
142 int level;
143
144 for (face = 0; face < numFaces; face++) {
145 for (level = 0; level < levels; level++) {
146 struct gl_texture_image *const texImage = texObj->Image[face][level];
147 if (!intel_alloc_texture_image_buffer(ctx, texImage))
148 return false;
149 }
150 }
151
152 return true;
153 }
154
155 static void
156 intel_free_texture_image_buffer(struct gl_context * ctx,
157 struct gl_texture_image *texImage)
158 {
159 struct intel_texture_image *intelImage = intel_texture_image(texImage);
160
161 DBG("%s\n", __FUNCTION__);
162
163 intel_miptree_release(&intelImage->mt);
164
165 if (intelImage->base.Buffer) {
166 _mesa_align_free(intelImage->base.Buffer);
167 intelImage->base.Buffer = NULL;
168 }
169
170 free(intelImage->base.ImageOffsets);
171 intelImage->base.ImageOffsets = NULL;
172 }
173
174 /**
175 * Map texture memory/buffer into user space.
176 * Note: the region of interest parameters are ignored here.
177 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
178 * \param mapOut returns start of mapping of region of interest
179 * \param rowStrideOut returns row stride in bytes
180 */
181 static void
182 intel_map_texture_image(struct gl_context *ctx,
183 struct gl_texture_image *tex_image,
184 GLuint slice,
185 GLuint x, GLuint y, GLuint w, GLuint h,
186 GLbitfield mode,
187 GLubyte **map,
188 GLint *stride)
189 {
190 struct intel_context *intel = intel_context(ctx);
191 struct intel_texture_image *intel_image = intel_texture_image(tex_image);
192 struct intel_mipmap_tree *mt = intel_image->mt;
193
194 /* Our texture data is always stored in a miptree. */
195 assert(mt);
196
197 /* Check that our caller wasn't confused about how to map a 1D texture. */
198 assert(tex_image->TexObject->Target != GL_TEXTURE_1D_ARRAY ||
199 h == 1);
200
201 /* intel_miptree_map operates on a unified "slice" number that references the
202 * cube face, since it's all just slices to the miptree code.
203 */
204 if (tex_image->TexObject->Target == GL_TEXTURE_CUBE_MAP)
205 slice = tex_image->Face;
206
207 intel_miptree_map(intel, mt, tex_image->Level, slice, x, y, w, h, mode,
208 (void **)map, stride);
209 }
210
211 static void
212 intel_unmap_texture_image(struct gl_context *ctx,
213 struct gl_texture_image *tex_image, GLuint slice)
214 {
215 struct intel_context *intel = intel_context(ctx);
216 struct intel_texture_image *intel_image = intel_texture_image(tex_image);
217 struct intel_mipmap_tree *mt = intel_image->mt;
218
219 if (tex_image->TexObject->Target == GL_TEXTURE_CUBE_MAP)
220 slice = tex_image->Face;
221
222 intel_miptree_unmap(intel, mt, tex_image->Level, slice);
223 }
224
225 void
226 intelInitTextureFuncs(struct dd_function_table *functions)
227 {
228 functions->NewTextureObject = intelNewTextureObject;
229 functions->NewTextureImage = intelNewTextureImage;
230 functions->DeleteTextureImage = intelDeleteTextureImage;
231 functions->DeleteTexture = intelDeleteTextureObject;
232 functions->AllocTextureImageBuffer = intel_alloc_texture_image_buffer;
233 functions->FreeTextureImageBuffer = intel_free_texture_image_buffer;
234 functions->AllocTextureStorage = intel_alloc_texture_storage;
235 functions->MapTextureImage = intel_map_texture_image;
236 functions->UnmapTextureImage = intel_unmap_texture_image;
237 }