i915: Initialize swrast_texture_image structure fields.
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex.c
1 #include "swrast/swrast.h"
2 #include "main/renderbuffer.h"
3 #include "main/texobj.h"
4 #include "main/teximage.h"
5 #include "main/mipmap.h"
6 #include "drivers/common/meta.h"
7 #include "intel_context.h"
8 #include "intel_mipmap_tree.h"
9 #include "intel_tex.h"
10
11 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
12
13 static struct gl_texture_image *
14 intelNewTextureImage(struct gl_context * ctx)
15 {
16 DBG("%s\n", __FUNCTION__);
17 (void) ctx;
18 return (struct gl_texture_image *) CALLOC_STRUCT(intel_texture_image);
19 }
20
21 static void
22 intelDeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
23 {
24 /* nothing special (yet) for intel_texture_image */
25 _mesa_delete_texture_image(ctx, img);
26 }
27
28
29 static struct gl_texture_object *
30 intelNewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
31 {
32 struct intel_texture_object *obj = CALLOC_STRUCT(intel_texture_object);
33
34 (void) ctx;
35
36 DBG("%s\n", __FUNCTION__);
37 _mesa_initialize_texture_object(&obj->base, name, target);
38
39 return &obj->base;
40 }
41
42 static void
43 intelDeleteTextureObject(struct gl_context *ctx,
44 struct gl_texture_object *texObj)
45 {
46 struct intel_texture_object *intelObj = intel_texture_object(texObj);
47
48 intel_miptree_release(&intelObj->mt);
49 _mesa_delete_texture_object(ctx, texObj);
50 }
51
52 static GLboolean
53 intel_alloc_texture_image_buffer(struct gl_context *ctx,
54 struct gl_texture_image *image,
55 gl_format format, GLsizei width,
56 GLsizei height, GLsizei depth)
57 {
58 struct intel_context *intel = intel_context(ctx);
59 struct intel_texture_image *intel_image = intel_texture_image(image);
60 struct gl_texture_object *texobj = image->TexObject;
61 struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
62 GLuint slices;
63
64 assert(image->Border == 0);
65
66 /* Because the driver uses AllocTextureImageBuffer() internally, it may end
67 * up mismatched with FreeTextureImageBuffer(), but that is safe to call
68 * multiple times.
69 */
70 ctx->Driver.FreeTextureImageBuffer(ctx, image);
71
72 /* Allocate the swrast_texture_image::ImageOffsets array now */
73 switch (texobj->Target) {
74 case GL_TEXTURE_3D:
75 case GL_TEXTURE_2D_ARRAY:
76 slices = image->Depth;
77 break;
78 case GL_TEXTURE_1D_ARRAY:
79 slices = image->Height;
80 break;
81 default:
82 slices = 1;
83 }
84 assert(!intel_image->base.ImageOffsets);
85 intel_image->base.ImageOffsets = malloc(slices * sizeof(GLuint));
86
87 _swrast_init_texture_image(image, width, height, depth);
88
89 if (intel_texobj->mt &&
90 intel_miptree_match_image(intel_texobj->mt, image)) {
91 intel_miptree_reference(&intel_image->mt, intel_texobj->mt);
92 DBG("%s: alloc obj %p level %d %dx%dx%d using object's miptree %p\n",
93 __FUNCTION__, texobj, image->Level,
94 width, height, depth, intel_texobj->mt);
95 } else {
96 intel_image->mt = intel_miptree_create_for_teximage(intel, intel_texobj,
97 intel_image,
98 false);
99
100 /* Even if the object currently has a mipmap tree associated
101 * with it, this one is a more likely candidate to represent the
102 * whole object since our level didn't fit what was there
103 * before, and any lower levels would fit into our miptree.
104 */
105 intel_miptree_reference(&intel_texobj->mt, intel_image->mt);
106
107 DBG("%s: alloc obj %p level %d %dx%dx%d using new miptree %p\n",
108 __FUNCTION__, texobj, image->Level,
109 width, height, depth, intel_image->mt);
110 }
111
112 return true;
113 }
114
115 static void
116 intel_free_texture_image_buffer(struct gl_context * ctx,
117 struct gl_texture_image *texImage)
118 {
119 struct intel_texture_image *intelImage = intel_texture_image(texImage);
120
121 DBG("%s\n", __FUNCTION__);
122
123 intel_miptree_release(&intelImage->mt);
124
125 if (intelImage->base.Buffer) {
126 _mesa_align_free(intelImage->base.Buffer);
127 intelImage->base.Buffer = NULL;
128 }
129
130 if (intelImage->base.ImageOffsets) {
131 free(intelImage->base.ImageOffsets);
132 intelImage->base.ImageOffsets = NULL;
133 }
134 }
135
136 /**
137 * Map texture memory/buffer into user space.
138 * Note: the region of interest parameters are ignored here.
139 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
140 * \param mapOut returns start of mapping of region of interest
141 * \param rowStrideOut returns row stride in bytes
142 */
143 static void
144 intel_map_texture_image(struct gl_context *ctx,
145 struct gl_texture_image *tex_image,
146 GLuint slice,
147 GLuint x, GLuint y, GLuint w, GLuint h,
148 GLbitfield mode,
149 GLubyte **map,
150 GLint *stride)
151 {
152 struct intel_context *intel = intel_context(ctx);
153 struct intel_texture_image *intel_image = intel_texture_image(tex_image);
154 struct intel_mipmap_tree *mt = intel_image->mt;
155
156 /* Our texture data is always stored in a miptree. */
157 assert(mt);
158
159 /* Check that our caller wasn't confused about how to map a 1D texture. */
160 assert(tex_image->TexObject->Target != GL_TEXTURE_1D_ARRAY ||
161 h == 1);
162
163 /* intel_miptree_map operates on a unified "slice" number that references the
164 * cube face, since it's all just slices to the miptree code.
165 */
166 if (tex_image->TexObject->Target == GL_TEXTURE_CUBE_MAP)
167 slice = tex_image->Face;
168
169 intel_miptree_map(intel, mt, tex_image->Level, slice, x, y, w, h, mode,
170 (void **)map, stride);
171 }
172
173 static void
174 intel_unmap_texture_image(struct gl_context *ctx,
175 struct gl_texture_image *tex_image, GLuint slice)
176 {
177 struct intel_context *intel = intel_context(ctx);
178 struct intel_texture_image *intel_image = intel_texture_image(tex_image);
179 struct intel_mipmap_tree *mt = intel_image->mt;
180
181 if (tex_image->TexObject->Target == GL_TEXTURE_CUBE_MAP)
182 slice = tex_image->Face;
183
184 intel_miptree_unmap(intel, mt, tex_image->Level, slice);
185 }
186
187 void
188 intelInitTextureFuncs(struct dd_function_table *functions)
189 {
190 functions->NewTextureObject = intelNewTextureObject;
191 functions->NewTextureImage = intelNewTextureImage;
192 functions->DeleteTextureImage = intelDeleteTextureImage;
193 functions->DeleteTexture = intelDeleteTextureObject;
194 functions->AllocTextureImageBuffer = intel_alloc_texture_image_buffer;
195 functions->FreeTextureImageBuffer = intel_free_texture_image_buffer;
196 functions->MapTextureImage = intel_map_texture_image;
197 functions->UnmapTextureImage = intel_unmap_texture_image;
198 }