1 #include "swrast/swrast.h"
2 #include "main/renderbuffer.h"
3 #include "main/texobj.h"
4 #include "main/teximage.h"
5 #include "main/mipmap.h"
6 #include "drivers/common/meta.h"
7 #include "intel_context.h"
8 #include "intel_mipmap_tree.h"
11 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
13 static struct gl_texture_image
*
14 intelNewTextureImage(struct gl_context
* ctx
)
16 DBG("%s\n", __FUNCTION__
);
18 return (struct gl_texture_image
*) CALLOC_STRUCT(intel_texture_image
);
22 intelDeleteTextureImage(struct gl_context
* ctx
, struct gl_texture_image
*img
)
24 /* nothing special (yet) for intel_texture_image */
25 _mesa_delete_texture_image(ctx
, img
);
29 static struct gl_texture_object
*
30 intelNewTextureObject(struct gl_context
* ctx
, GLuint name
, GLenum target
)
32 struct intel_texture_object
*obj
= CALLOC_STRUCT(intel_texture_object
);
36 DBG("%s\n", __FUNCTION__
);
37 _mesa_initialize_texture_object(&obj
->base
, name
, target
);
43 intelDeleteTextureObject(struct gl_context
*ctx
,
44 struct gl_texture_object
*texObj
)
46 struct intel_texture_object
*intelObj
= intel_texture_object(texObj
);
48 intel_miptree_release(&intelObj
->mt
);
49 _mesa_delete_texture_object(ctx
, texObj
);
53 intel_alloc_texture_image_buffer(struct gl_context
*ctx
,
54 struct gl_texture_image
*image
,
55 gl_format format
, GLsizei width
,
56 GLsizei height
, GLsizei depth
)
58 struct intel_context
*intel
= intel_context(ctx
);
59 struct intel_texture_image
*intel_image
= intel_texture_image(image
);
60 struct gl_texture_object
*texobj
= image
->TexObject
;
61 struct intel_texture_object
*intel_texobj
= intel_texture_object(texobj
);
63 if (intel
->must_use_separate_stencil
64 && image
->TexFormat
== MESA_FORMAT_S8_Z24
) {
65 intel_tex_image_s8z24_create_renderbuffers(intel
, intel_image
);
68 if (intel_texobj
->mt
&&
69 intel_miptree_match_image(intel_texobj
->mt
, image
)) {
70 intel_miptree_reference(&intel_image
->mt
, intel_texobj
->mt
);
71 DBG("%s: alloc obj %p level %d %dx%dx%d using object's miptree %p\n",
72 __FUNCTION__
, texobj
, image
->Level
,
73 width
, height
, depth
, intel_texobj
->mt
);
75 } else if (image
->Border
== 0) {
76 intel_image
->mt
= intel_miptree_create_for_teximage(intel
, intel_texobj
,
80 /* Even if the object currently has a mipmap tree associated
81 * with it, this one is a more likely candidate to represent the
82 * whole object since our level didn't fit what was there
83 * before, and any lower levels would fit into our miptree.
85 intel_miptree_reference(&intel_texobj
->mt
, intel_image
->mt
);
87 DBG("%s: alloc obj %p level %d %dx%dx%d using new miptree %p\n",
88 __FUNCTION__
, texobj
, image
->Level
,
89 width
, height
, depth
, intel_image
->mt
);
93 DBG("%s: alloc obj %p level %d %dx%dx%d using swrast\n",
94 __FUNCTION__
, texobj
, image
->Level
, width
, height
, depth
);
96 return _swrast_alloc_texture_image_buffer(ctx
, image
, format
,
97 width
, height
, depth
);
101 intel_free_texture_image_buffer(struct gl_context
* ctx
,
102 struct gl_texture_image
*texImage
)
104 struct intel_texture_image
*intelImage
= intel_texture_image(texImage
);
106 DBG("%s\n", __FUNCTION__
);
108 intel_miptree_release(&intelImage
->mt
);
110 if (texImage
->Data
) {
111 _mesa_free_texmemory(texImage
->Data
);
112 texImage
->Data
= NULL
;
115 _mesa_reference_renderbuffer(&intelImage
->depth_rb
, NULL
);
116 _mesa_reference_renderbuffer(&intelImage
->stencil_rb
, NULL
);
120 * Map texture memory/buffer into user space.
121 * Note: the region of interest parameters are ignored here.
122 * \param mapOut returns start of mapping of region of interest
123 * \param rowStrideOut returns row stride in bytes
126 intel_map_texture_image(struct gl_context
*ctx
,
127 struct gl_texture_image
*tex_image
,
129 GLuint x
, GLuint y
, GLuint w
, GLuint h
,
134 struct intel_context
*intel
= intel_context(ctx
);
135 struct intel_texture_image
*intel_image
= intel_texture_image(tex_image
);
136 struct intel_mipmap_tree
*mt
= intel_image
->mt
;
139 if (intel_image
->stencil_rb
) {
141 * The texture has packed depth/stencil format, but uses separate
142 * stencil. The texture's embedded stencil buffer contains the real
143 * stencil data, so copy that into the miptree.
145 intel_tex_image_s8z24_gather(intel
, intel_image
);
148 /* For compressed formats, the stride is the number of bytes per
149 * row of blocks. intel_miptree_get_image_offset() already does
152 _mesa_get_format_block_size(tex_image
->TexFormat
, &bw
, &bh
);
157 void *base
= intel_region_map(intel
, mt
->region
);
158 unsigned int image_x
, image_y
;
160 intel_miptree_get_image_offset(mt
, tex_image
->Level
, tex_image
->Face
,
161 slice
, &image_x
, &image_y
);
165 *stride
= mt
->region
->pitch
* mt
->cpp
;
166 *map
= base
+ y
* *stride
+ x
* mt
->cpp
;
168 /* texture data is in malloc'd memory */
169 GLuint width
= tex_image
->Width
;
170 GLuint height
= ALIGN(tex_image
->Height
, bh
) / bh
;
171 GLuint texelSize
= _mesa_get_format_bytes(tex_image
->TexFormat
);
175 *stride
= _mesa_format_row_stride(tex_image
->TexFormat
, width
);
176 *map
= tex_image
->Data
+ (slice
* height
+ y
) * *stride
+ x
* texelSize
;
183 intel_unmap_texture_image(struct gl_context
*ctx
,
184 struct gl_texture_image
*tex_image
, GLuint slice
)
186 struct intel_context
*intel
= intel_context(ctx
);
187 struct intel_texture_image
*intel_image
= intel_texture_image(tex_image
);
190 intel_region_unmap(intel
, intel_image
->mt
->region
);
192 if (intel_image
->stencil_rb
) {
194 * The texture has packed depth/stencil format, but uses separate
195 * stencil. The texture's embedded stencil buffer contains the real
196 * stencil data, so copy that into the miptree.
198 intel_tex_image_s8z24_scatter(intel
, intel_image
);
203 * Called via ctx->Driver.GenerateMipmap()
204 * This is basically a wrapper for _mesa_meta_GenerateMipmap() which checks
205 * if we'll be using software mipmap generation. In that case, we need to
206 * map/unmap the base level texture image.
209 intelGenerateMipmap(struct gl_context
*ctx
, GLenum target
,
210 struct gl_texture_object
*texObj
)
212 if (_mesa_meta_check_generate_mipmap_fallback(ctx
, target
, texObj
)) {
213 fallback_debug("%s - fallback to swrast\n", __FUNCTION__
);
215 _mesa_generate_mipmap(ctx
, target
, texObj
);
218 _mesa_meta_GenerateMipmap(ctx
, target
, texObj
);
224 intelInitTextureFuncs(struct dd_function_table
*functions
)
226 functions
->GenerateMipmap
= intelGenerateMipmap
;
228 functions
->NewTextureObject
= intelNewTextureObject
;
229 functions
->NewTextureImage
= intelNewTextureImage
;
230 functions
->DeleteTextureImage
= intelDeleteTextureImage
;
231 functions
->DeleteTexture
= intelDeleteTextureObject
;
232 functions
->AllocTextureImageBuffer
= intel_alloc_texture_image_buffer
;
233 functions
->FreeTextureImageBuffer
= intel_free_texture_image_buffer
;
234 functions
->MapTextureImage
= intel_map_texture_image
;
235 functions
->UnmapTextureImage
= intel_unmap_texture_image
;