intel: Allocate s8z24 separate renderbuffers from AllocTextureImageBuffer().
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex.c
1 #include "swrast/swrast.h"
2 #include "main/renderbuffer.h"
3 #include "main/texobj.h"
4 #include "main/teximage.h"
5 #include "main/mipmap.h"
6 #include "drivers/common/meta.h"
7 #include "intel_context.h"
8 #include "intel_mipmap_tree.h"
9 #include "intel_tex.h"
10
11 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
12
13 static struct gl_texture_image *
14 intelNewTextureImage(struct gl_context * ctx)
15 {
16 DBG("%s\n", __FUNCTION__);
17 (void) ctx;
18 return (struct gl_texture_image *) CALLOC_STRUCT(intel_texture_image);
19 }
20
21 static void
22 intelDeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
23 {
24 /* nothing special (yet) for intel_texture_image */
25 _mesa_delete_texture_image(ctx, img);
26 }
27
28
29 static struct gl_texture_object *
30 intelNewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
31 {
32 struct intel_texture_object *obj = CALLOC_STRUCT(intel_texture_object);
33
34 (void) ctx;
35
36 DBG("%s\n", __FUNCTION__);
37 _mesa_initialize_texture_object(&obj->base, name, target);
38
39 return &obj->base;
40 }
41
42 static void
43 intelDeleteTextureObject(struct gl_context *ctx,
44 struct gl_texture_object *texObj)
45 {
46 struct intel_texture_object *intelObj = intel_texture_object(texObj);
47
48 intel_miptree_release(&intelObj->mt);
49 _mesa_delete_texture_object(ctx, texObj);
50 }
51
52 static GLboolean
53 intel_alloc_texture_image_buffer(struct gl_context *ctx,
54 struct gl_texture_image *image,
55 gl_format format, GLsizei width,
56 GLsizei height, GLsizei depth)
57 {
58 struct intel_context *intel = intel_context(ctx);
59 struct intel_texture_image *intel_image = intel_texture_image(image);
60 struct gl_texture_object *texobj = image->TexObject;
61 struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
62
63 if (intel->must_use_separate_stencil
64 && image->TexFormat == MESA_FORMAT_S8_Z24) {
65 intel_tex_image_s8z24_create_renderbuffers(intel, intel_image);
66 }
67
68 if (intel_texobj->mt &&
69 intel_miptree_match_image(intel_texobj->mt, image)) {
70 intel_miptree_reference(&intel_image->mt, intel_texobj->mt);
71 DBG("%s: alloc obj %p level %d %dx%dx%d using object's miptree %p\n",
72 __FUNCTION__, texobj, image->Level,
73 width, height, depth, intel_texobj->mt);
74 return true;
75 } else if (image->Border == 0) {
76 intel_image->mt = intel_miptree_create_for_teximage(intel, intel_texobj,
77 intel_image,
78 false);
79
80 /* Even if the object currently has a mipmap tree associated
81 * with it, this one is a more likely candidate to represent the
82 * whole object since our level didn't fit what was there
83 * before, and any lower levels would fit into our miptree.
84 */
85 intel_miptree_reference(&intel_texobj->mt, intel_image->mt);
86
87 DBG("%s: alloc obj %p level %d %dx%dx%d using new miptree %p\n",
88 __FUNCTION__, texobj, image->Level,
89 width, height, depth, intel_image->mt);
90 return true;
91 }
92
93 DBG("%s: alloc obj %p level %d %dx%dx%d using swrast\n",
94 __FUNCTION__, texobj, image->Level, width, height, depth);
95
96 return _swrast_alloc_texture_image_buffer(ctx, image, format,
97 width, height, depth);
98 }
99
100 static void
101 intel_free_texture_image_buffer(struct gl_context * ctx,
102 struct gl_texture_image *texImage)
103 {
104 struct intel_texture_image *intelImage = intel_texture_image(texImage);
105
106 DBG("%s\n", __FUNCTION__);
107
108 intel_miptree_release(&intelImage->mt);
109
110 if (texImage->Data) {
111 _mesa_free_texmemory(texImage->Data);
112 texImage->Data = NULL;
113 }
114
115 _mesa_reference_renderbuffer(&intelImage->depth_rb, NULL);
116 _mesa_reference_renderbuffer(&intelImage->stencil_rb, NULL);
117 }
118
119 /**
120 * Map texture memory/buffer into user space.
121 * Note: the region of interest parameters are ignored here.
122 * \param mapOut returns start of mapping of region of interest
123 * \param rowStrideOut returns row stride in bytes
124 */
125 static void
126 intel_map_texture_image(struct gl_context *ctx,
127 struct gl_texture_image *tex_image,
128 GLuint slice,
129 GLuint x, GLuint y, GLuint w, GLuint h,
130 GLbitfield mode,
131 GLubyte **map,
132 GLint *stride)
133 {
134 struct intel_context *intel = intel_context(ctx);
135 struct intel_texture_image *intel_image = intel_texture_image(tex_image);
136 struct intel_mipmap_tree *mt = intel_image->mt;
137 unsigned int bw, bh;
138
139 if (intel_image->stencil_rb) {
140 /*
141 * The texture has packed depth/stencil format, but uses separate
142 * stencil. The texture's embedded stencil buffer contains the real
143 * stencil data, so copy that into the miptree.
144 */
145 intel_tex_image_s8z24_gather(intel, intel_image);
146 }
147
148 /* For compressed formats, the stride is the number of bytes per
149 * row of blocks. intel_miptree_get_image_offset() already does
150 * the divide.
151 */
152 _mesa_get_format_block_size(tex_image->TexFormat, &bw, &bh);
153 assert(y % bh == 0);
154 y /= bh;
155
156 if (likely(mt)) {
157 void *base = intel_region_map(intel, mt->region);
158 unsigned int image_x, image_y;
159
160 intel_miptree_get_image_offset(mt, tex_image->Level, tex_image->Face,
161 slice, &image_x, &image_y);
162 x += image_x;
163 y += image_y;
164
165 *stride = mt->region->pitch * mt->cpp;
166 *map = base + y * *stride + x * mt->cpp;
167 } else {
168 /* texture data is in malloc'd memory */
169 GLuint width = tex_image->Width;
170 GLuint height = ALIGN(tex_image->Height, bh) / bh;
171 GLuint texelSize = _mesa_get_format_bytes(tex_image->TexFormat);
172
173 assert(map);
174
175 *stride = _mesa_format_row_stride(tex_image->TexFormat, width);
176 *map = tex_image->Data + (slice * height + y) * *stride + x * texelSize;
177
178 return;
179 }
180 }
181
182 static void
183 intel_unmap_texture_image(struct gl_context *ctx,
184 struct gl_texture_image *tex_image, GLuint slice)
185 {
186 struct intel_context *intel = intel_context(ctx);
187 struct intel_texture_image *intel_image = intel_texture_image(tex_image);
188
189 if (intel_image->mt)
190 intel_region_unmap(intel, intel_image->mt->region);
191
192 if (intel_image->stencil_rb) {
193 /*
194 * The texture has packed depth/stencil format, but uses separate
195 * stencil. The texture's embedded stencil buffer contains the real
196 * stencil data, so copy that into the miptree.
197 */
198 intel_tex_image_s8z24_scatter(intel, intel_image);
199 }
200 }
201
202 /**
203 * Called via ctx->Driver.GenerateMipmap()
204 * This is basically a wrapper for _mesa_meta_GenerateMipmap() which checks
205 * if we'll be using software mipmap generation. In that case, we need to
206 * map/unmap the base level texture image.
207 */
208 static void
209 intelGenerateMipmap(struct gl_context *ctx, GLenum target,
210 struct gl_texture_object *texObj)
211 {
212 if (_mesa_meta_check_generate_mipmap_fallback(ctx, target, texObj)) {
213 fallback_debug("%s - fallback to swrast\n", __FUNCTION__);
214
215 _mesa_generate_mipmap(ctx, target, texObj);
216 }
217 else {
218 _mesa_meta_GenerateMipmap(ctx, target, texObj);
219 }
220 }
221
222
223 void
224 intelInitTextureFuncs(struct dd_function_table *functions)
225 {
226 functions->GenerateMipmap = intelGenerateMipmap;
227
228 functions->NewTextureObject = intelNewTextureObject;
229 functions->NewTextureImage = intelNewTextureImage;
230 functions->DeleteTextureImage = intelDeleteTextureImage;
231 functions->DeleteTexture = intelDeleteTextureObject;
232 functions->AllocTextureImageBuffer = intel_alloc_texture_image_buffer;
233 functions->FreeTextureImageBuffer = intel_free_texture_image_buffer;
234 functions->MapTextureImage = intel_map_texture_image;
235 functions->UnmapTextureImage = intel_unmap_texture_image;
236 }