intel: Drop the "intel" argument to intel_miptree_release().
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex.c
1 #include "swrast/swrast.h"
2 #include "main/renderbuffer.h"
3 #include "main/texobj.h"
4 #include "main/teximage.h"
5 #include "main/mipmap.h"
6 #include "drivers/common/meta.h"
7 #include "intel_context.h"
8 #include "intel_mipmap_tree.h"
9 #include "intel_tex.h"
10
11 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
12
13 static struct gl_texture_image *
14 intelNewTextureImage(struct gl_context * ctx)
15 {
16 DBG("%s\n", __FUNCTION__);
17 (void) ctx;
18 return (struct gl_texture_image *) CALLOC_STRUCT(intel_texture_image);
19 }
20
21 static void
22 intelDeleteTextureImage(struct gl_context * ctx, struct gl_texture_image *img)
23 {
24 /* nothing special (yet) for intel_texture_image */
25 _mesa_delete_texture_image(ctx, img);
26 }
27
28
29 static struct gl_texture_object *
30 intelNewTextureObject(struct gl_context * ctx, GLuint name, GLenum target)
31 {
32 struct intel_texture_object *obj = CALLOC_STRUCT(intel_texture_object);
33
34 (void) ctx;
35
36 DBG("%s\n", __FUNCTION__);
37 _mesa_initialize_texture_object(&obj->base, name, target);
38
39 return &obj->base;
40 }
41
42 static void
43 intelDeleteTextureObject(struct gl_context *ctx,
44 struct gl_texture_object *texObj)
45 {
46 struct intel_texture_object *intelObj = intel_texture_object(texObj);
47
48 intel_miptree_release(&intelObj->mt);
49 _mesa_delete_texture_object(ctx, texObj);
50 }
51
52
53 static void
54 intel_free_texture_image_buffer(struct gl_context * ctx,
55 struct gl_texture_image *texImage)
56 {
57 struct intel_texture_image *intelImage = intel_texture_image(texImage);
58
59 DBG("%s\n", __FUNCTION__);
60
61 intel_miptree_release(&intelImage->mt);
62
63 if (texImage->Data) {
64 _mesa_free_texmemory(texImage->Data);
65 texImage->Data = NULL;
66 }
67
68 _mesa_reference_renderbuffer(&intelImage->depth_rb, NULL);
69 _mesa_reference_renderbuffer(&intelImage->stencil_rb, NULL);
70 }
71
72 /**
73 * Map texture memory/buffer into user space.
74 * Note: the region of interest parameters are ignored here.
75 * \param mapOut returns start of mapping of region of interest
76 * \param rowStrideOut returns row stride in bytes
77 */
78 static void
79 intel_map_texture_image(struct gl_context *ctx,
80 struct gl_texture_image *tex_image,
81 GLuint slice,
82 GLuint x, GLuint y, GLuint w, GLuint h,
83 GLbitfield mode,
84 GLubyte **map,
85 GLint *stride)
86 {
87 struct intel_context *intel = intel_context(ctx);
88 struct intel_texture_image *intel_image = intel_texture_image(tex_image);
89 struct intel_mipmap_tree *mt = intel_image->mt;
90 unsigned int bw, bh;
91
92 if (intel_image->stencil_rb) {
93 /*
94 * The texture has packed depth/stencil format, but uses separate
95 * stencil. The texture's embedded stencil buffer contains the real
96 * stencil data, so copy that into the miptree.
97 */
98 intel_tex_image_s8z24_gather(intel, intel_image);
99 }
100
101 /* For compressed formats, the stride is the number of bytes per
102 * row of blocks. intel_miptree_get_image_offset() already does
103 * the divide.
104 */
105 _mesa_get_format_block_size(tex_image->TexFormat, &bw, &bh);
106 assert(y % bh == 0);
107 y /= bh;
108
109 if (likely(mt)) {
110 void *base = intel_region_map(intel, mt->region);
111 unsigned int image_x, image_y;
112
113 intel_miptree_get_image_offset(mt, tex_image->Level, tex_image->Face,
114 slice, &image_x, &image_y);
115 x += image_x;
116 y += image_y;
117
118 *stride = mt->region->pitch * mt->cpp;
119 *map = base + y * *stride + x * mt->cpp;
120 } else {
121 /* texture data is in malloc'd memory */
122 GLuint width = tex_image->Width;
123 GLuint height = ALIGN(tex_image->Height, bh) / bh;
124 GLuint texelSize = _mesa_get_format_bytes(tex_image->TexFormat);
125
126 assert(map);
127
128 *stride = _mesa_format_row_stride(tex_image->TexFormat, width);
129 *map = tex_image->Data + (slice * height + y) * *stride + x * texelSize;
130
131 return;
132 }
133 }
134
135 static void
136 intel_unmap_texture_image(struct gl_context *ctx,
137 struct gl_texture_image *tex_image, GLuint slice)
138 {
139 struct intel_context *intel = intel_context(ctx);
140 struct intel_texture_image *intel_image = intel_texture_image(tex_image);
141
142 if (intel_image->mt)
143 intel_region_unmap(intel, intel_image->mt->region);
144
145 if (intel_image->stencil_rb) {
146 /*
147 * The texture has packed depth/stencil format, but uses separate
148 * stencil. The texture's embedded stencil buffer contains the real
149 * stencil data, so copy that into the miptree.
150 */
151 intel_tex_image_s8z24_scatter(intel, intel_image);
152 }
153 }
154
155 /**
156 * Called via ctx->Driver.GenerateMipmap()
157 * This is basically a wrapper for _mesa_meta_GenerateMipmap() which checks
158 * if we'll be using software mipmap generation. In that case, we need to
159 * map/unmap the base level texture image.
160 */
161 static void
162 intelGenerateMipmap(struct gl_context *ctx, GLenum target,
163 struct gl_texture_object *texObj)
164 {
165 if (_mesa_meta_check_generate_mipmap_fallback(ctx, target, texObj)) {
166 /* sw path: need to map texture images */
167 struct intel_context *intel = intel_context(ctx);
168 struct intel_texture_object *intelObj = intel_texture_object(texObj);
169 struct gl_texture_image *first_image = texObj->Image[0][texObj->BaseLevel];
170
171 fallback_debug("%s - fallback to swrast\n", __FUNCTION__);
172
173 intel_tex_map_level_images(intel, intelObj, texObj->BaseLevel);
174 _mesa_generate_mipmap(ctx, target, texObj);
175 intel_tex_unmap_level_images(intel, intelObj, texObj->BaseLevel);
176
177 if (!_mesa_is_format_compressed(first_image->TexFormat)) {
178 GLuint nr_faces = (texObj->Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
179 GLuint face, i;
180 for (face = 0; face < nr_faces; face++) {
181 for (i = texObj->BaseLevel + 1; i < texObj->MaxLevel; i++) {
182 struct intel_texture_image *intelImage =
183 intel_texture_image(texObj->Image[face][i]);
184 if (!intelImage)
185 break;
186 /* Unreference the miptree to signal that the new Data is a
187 * bare pointer from mesa.
188 */
189 intel_miptree_release(&intelImage->mt);
190 }
191 }
192 }
193 }
194 else {
195 _mesa_meta_GenerateMipmap(ctx, target, texObj);
196 }
197 }
198
199
200 void
201 intelInitTextureFuncs(struct dd_function_table *functions)
202 {
203 functions->GenerateMipmap = intelGenerateMipmap;
204
205 functions->NewTextureObject = intelNewTextureObject;
206 functions->NewTextureImage = intelNewTextureImage;
207 functions->DeleteTextureImage = intelDeleteTextureImage;
208 functions->DeleteTexture = intelDeleteTextureObject;
209 functions->FreeTextureImageBuffer = intel_free_texture_image_buffer;
210 functions->MapTextureImage = intel_map_texture_image;
211 functions->UnmapTextureImage = intel_unmap_texture_image;
212 }