1 #include "swrast/swrast.h"
2 #include "main/renderbuffer.h"
3 #include "main/texobj.h"
4 #include "main/teximage.h"
5 #include "main/mipmap.h"
6 #include "drivers/common/meta.h"
7 #include "intel_context.h"
8 #include "intel_mipmap_tree.h"
10 #include "intel_fbo.h"
12 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
14 static struct gl_texture_image
*
15 intelNewTextureImage(struct gl_context
* ctx
)
17 DBG("%s\n", __FUNCTION__
);
19 return (struct gl_texture_image
*) CALLOC_STRUCT(intel_texture_image
);
23 intelDeleteTextureImage(struct gl_context
* ctx
, struct gl_texture_image
*img
)
25 /* nothing special (yet) for intel_texture_image */
26 _mesa_delete_texture_image(ctx
, img
);
30 static struct gl_texture_object
*
31 intelNewTextureObject(struct gl_context
* ctx
, GLuint name
, GLenum target
)
33 struct intel_texture_object
*obj
= CALLOC_STRUCT(intel_texture_object
);
37 DBG("%s\n", __FUNCTION__
);
38 _mesa_initialize_texture_object(&obj
->base
, name
, target
);
40 obj
->needs_validate
= true;
46 intelDeleteTextureObject(struct gl_context
*ctx
,
47 struct gl_texture_object
*texObj
)
49 struct intel_texture_object
*intelObj
= intel_texture_object(texObj
);
51 intel_miptree_release(&intelObj
->mt
);
52 _mesa_delete_texture_object(ctx
, texObj
);
56 intel_alloc_texture_image_buffer(struct gl_context
*ctx
,
57 struct gl_texture_image
*image
)
59 struct intel_context
*intel
= intel_context(ctx
);
60 struct intel_texture_image
*intel_image
= intel_texture_image(image
);
61 struct gl_texture_object
*texobj
= image
->TexObject
;
62 struct intel_texture_object
*intel_texobj
= intel_texture_object(texobj
);
65 assert(image
->Border
== 0);
67 /* Quantize sample count */
68 if (image
->NumSamples
) {
69 image
->NumSamples
= intel_quantize_num_samples(intel
->intelScreen
, image
->NumSamples
);
70 if (!image
->NumSamples
)
74 /* Because the driver uses AllocTextureImageBuffer() internally, it may end
75 * up mismatched with FreeTextureImageBuffer(), but that is safe to call
78 ctx
->Driver
.FreeTextureImageBuffer(ctx
, image
);
80 /* Allocate the swrast_texture_image::ImageOffsets array now */
81 switch (texobj
->Target
) {
83 case GL_TEXTURE_2D_ARRAY
:
84 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY
:
85 slices
= image
->Depth
;
87 case GL_TEXTURE_1D_ARRAY
:
88 slices
= image
->Height
;
93 assert(!intel_image
->base
.ImageOffsets
);
94 intel_image
->base
.ImageOffsets
= malloc(slices
* sizeof(GLuint
));
96 _swrast_init_texture_image(image
);
98 if (intel_texobj
->mt
&&
99 intel_miptree_match_image(intel_texobj
->mt
, image
)) {
100 intel_miptree_reference(&intel_image
->mt
, intel_texobj
->mt
);
101 DBG("%s: alloc obj %p level %d %dx%dx%d using object's miptree %p\n",
102 __FUNCTION__
, texobj
, image
->Level
,
103 image
->Width
, image
->Height
, image
->Depth
, intel_texobj
->mt
);
105 intel_image
->mt
= intel_miptree_create_for_teximage(intel
, intel_texobj
,
109 /* Even if the object currently has a mipmap tree associated
110 * with it, this one is a more likely candidate to represent the
111 * whole object since our level didn't fit what was there
112 * before, and any lower levels would fit into our miptree.
114 intel_miptree_reference(&intel_texobj
->mt
, intel_image
->mt
);
116 DBG("%s: alloc obj %p level %d %dx%dx%d using new miptree %p\n",
117 __FUNCTION__
, texobj
, image
->Level
,
118 image
->Width
, image
->Height
, image
->Depth
, intel_image
->mt
);
121 intel_texobj
->needs_validate
= true;
127 * Called via ctx->Driver.AllocTextureStorage()
128 * Just have to allocate memory for the texture images.
131 intel_alloc_texture_storage(struct gl_context
*ctx
,
132 struct gl_texture_object
*texObj
,
133 GLsizei levels
, GLsizei width
,
134 GLsizei height
, GLsizei depth
)
136 const int numFaces
= _mesa_num_tex_faces(texObj
->Target
);
140 for (face
= 0; face
< numFaces
; face
++) {
141 for (level
= 0; level
< levels
; level
++) {
142 struct gl_texture_image
*const texImage
= texObj
->Image
[face
][level
];
143 if (!intel_alloc_texture_image_buffer(ctx
, texImage
))
152 intel_free_texture_image_buffer(struct gl_context
* ctx
,
153 struct gl_texture_image
*texImage
)
155 struct intel_texture_image
*intelImage
= intel_texture_image(texImage
);
157 DBG("%s\n", __FUNCTION__
);
159 intel_miptree_release(&intelImage
->mt
);
161 if (intelImage
->base
.Buffer
) {
162 _mesa_align_free(intelImage
->base
.Buffer
);
163 intelImage
->base
.Buffer
= NULL
;
166 free(intelImage
->base
.ImageOffsets
);
167 intelImage
->base
.ImageOffsets
= NULL
;
171 * Map texture memory/buffer into user space.
172 * Note: the region of interest parameters are ignored here.
173 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
174 * \param mapOut returns start of mapping of region of interest
175 * \param rowStrideOut returns row stride in bytes
178 intel_map_texture_image(struct gl_context
*ctx
,
179 struct gl_texture_image
*tex_image
,
181 GLuint x
, GLuint y
, GLuint w
, GLuint h
,
186 struct intel_context
*intel
= intel_context(ctx
);
187 struct intel_texture_image
*intel_image
= intel_texture_image(tex_image
);
188 struct intel_mipmap_tree
*mt
= intel_image
->mt
;
190 /* Our texture data is always stored in a miptree. */
193 /* Check that our caller wasn't confused about how to map a 1D texture. */
194 assert(tex_image
->TexObject
->Target
!= GL_TEXTURE_1D_ARRAY
||
197 /* intel_miptree_map operates on a unified "slice" number that references the
198 * cube face, since it's all just slices to the miptree code.
200 if (tex_image
->TexObject
->Target
== GL_TEXTURE_CUBE_MAP
)
201 slice
= tex_image
->Face
;
203 intel_miptree_map(intel
, mt
, tex_image
->Level
, slice
, x
, y
, w
, h
, mode
,
204 (void **)map
, stride
);
208 intel_unmap_texture_image(struct gl_context
*ctx
,
209 struct gl_texture_image
*tex_image
, GLuint slice
)
211 struct intel_context
*intel
= intel_context(ctx
);
212 struct intel_texture_image
*intel_image
= intel_texture_image(tex_image
);
213 struct intel_mipmap_tree
*mt
= intel_image
->mt
;
215 if (tex_image
->TexObject
->Target
== GL_TEXTURE_CUBE_MAP
)
216 slice
= tex_image
->Face
;
218 intel_miptree_unmap(intel
, mt
, tex_image
->Level
, slice
);
222 intelInitTextureFuncs(struct dd_function_table
*functions
)
224 functions
->NewTextureObject
= intelNewTextureObject
;
225 functions
->NewTextureImage
= intelNewTextureImage
;
226 functions
->DeleteTextureImage
= intelDeleteTextureImage
;
227 functions
->DeleteTexture
= intelDeleteTextureObject
;
228 functions
->AllocTextureImageBuffer
= intel_alloc_texture_image_buffer
;
229 functions
->FreeTextureImageBuffer
= intel_free_texture_image_buffer
;
230 functions
->AllocTextureStorage
= intel_alloc_texture_storage
;
231 functions
->MapTextureImage
= intel_map_texture_image
;
232 functions
->UnmapTextureImage
= intel_unmap_texture_image
;