intel: Put CopyTexImage fallback under DEBUG_FALLBACKS not DEBUG_TEXTURE.
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex_copy.c
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2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
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16 * of the Software.
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27
28 #include "main/mtypes.h"
29 #include "main/enums.h"
30 #include "main/image.h"
31 #include "main/teximage.h"
32 #include "main/mipmap.h"
33 #include "swrast/swrast.h"
34
35 #include "intel_screen.h"
36 #include "intel_context.h"
37 #include "intel_batchbuffer.h"
38 #include "intel_buffers.h"
39 #include "intel_mipmap_tree.h"
40 #include "intel_regions.h"
41 #include "intel_fbo.h"
42 #include "intel_tex.h"
43 #include "intel_blit.h"
44
45 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
46
47 /**
48 * Get the intel_region which is the source for any glCopyTex[Sub]Image call.
49 *
50 * Do the best we can using the blitter. A future project is to use
51 * the texture engine and fragment programs for these copies.
52 */
53 static const struct intel_region *
54 get_teximage_source(struct intel_context *intel, GLenum internalFormat)
55 {
56 struct intel_renderbuffer *irb;
57
58 DBG("%s %s\n", __FUNCTION__,
59 _mesa_lookup_enum_by_nr(internalFormat));
60
61 switch (internalFormat) {
62 case GL_DEPTH_COMPONENT:
63 case GL_DEPTH_COMPONENT16:
64 irb = intel_get_renderbuffer(intel->ctx.ReadBuffer, BUFFER_DEPTH);
65 if (irb && irb->region && irb->region->cpp == 2)
66 return irb->region;
67 return NULL;
68 case GL_DEPTH24_STENCIL8_EXT:
69 case GL_DEPTH_STENCIL_EXT:
70 irb = intel_get_renderbuffer(intel->ctx.ReadBuffer, BUFFER_DEPTH);
71 if (irb && irb->region && irb->region->cpp == 4)
72 return irb->region;
73 return NULL;
74 case GL_RGBA:
75 case GL_RGBA8:
76 return intel_readbuf_region(intel);
77 case GL_RGB:
78 if (intel->ctx.Visual.rgbBits == 16)
79 return intel_readbuf_region(intel);
80 return NULL;
81 default:
82 return NULL;
83 }
84 }
85
86
87 static GLboolean
88 do_copy_texsubimage(struct intel_context *intel,
89 GLenum target,
90 struct intel_texture_image *intelImage,
91 GLenum internalFormat,
92 GLint dstx, GLint dsty,
93 GLint x, GLint y, GLsizei width, GLsizei height)
94 {
95 GLcontext *ctx = &intel->ctx;
96 struct gl_texture_object *texObj = intelImage->base.TexObject;
97 const struct intel_region *src =
98 get_teximage_source(intel, internalFormat);
99
100 if (!intelImage->mt || !src) {
101 if (INTEL_DEBUG & DEBUG_FALLBACKS)
102 fprintf(stderr, "%s fail %p %p\n",
103 __FUNCTION__, intelImage->mt, src);
104 return GL_FALSE;
105 }
106
107 intelFlush(ctx);
108 LOCK_HARDWARE(intel);
109 {
110 GLuint image_offset = intel_miptree_image_offset(intelImage->mt,
111 intelImage->face,
112 intelImage->level);
113 const GLint orig_x = x;
114 const GLint orig_y = y;
115 const struct gl_framebuffer *fb = ctx->DrawBuffer;
116
117 if (_mesa_clip_to_region(fb->_Xmin, fb->_Ymin, fb->_Xmax, fb->_Ymax,
118 &x, &y, &width, &height)) {
119 GLshort src_pitch;
120
121 /* Update dst for clipped src. Need to also clip the source rect.
122 */
123 dstx += x - orig_x;
124 dsty += y - orig_y;
125
126 /* image_offset may be non-page-aligned, but that's illegal for tiling.
127 */
128 assert(intelImage->mt->region->tiling == I915_TILING_NONE);
129
130 if (ctx->ReadBuffer->Name == 0) {
131 /* reading from a window, adjust x, y */
132 __DRIdrawablePrivate *dPriv = intel->driDrawable;
133 y = dPriv->y + (dPriv->h - (y + height));
134 x += dPriv->x;
135
136 /* Invert the data coming from the source rectangle due to GL
137 * and hardware disagreeing on where y=0 is.
138 *
139 * It appears that our offsets and pitches get mangled
140 * appropriately by the hardware, and we don't need to adjust them
141 * on our own.
142 */
143 src_pitch = -src->pitch;
144 }
145 else {
146 /* reading from a FBO, y is already oriented the way we like */
147 src_pitch = src->pitch;
148 }
149
150 intelEmitCopyBlit(intel,
151 intelImage->mt->cpp,
152 src_pitch,
153 src->buffer,
154 0,
155 src->tiling,
156 intelImage->mt->pitch,
157 intelImage->mt->region->buffer,
158 image_offset,
159 intelImage->mt->region->tiling,
160 x, y, dstx, dsty, width, height,
161 GL_COPY);
162 }
163 }
164
165
166 UNLOCK_HARDWARE(intel);
167
168 /* GL_SGIS_generate_mipmap */
169 if (intelImage->level == texObj->BaseLevel && texObj->GenerateMipmap) {
170 intel_generate_mipmap(ctx, target, texObj);
171 }
172
173 return GL_TRUE;
174 }
175
176
177
178
179
180 void
181 intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
182 GLenum internalFormat,
183 GLint x, GLint y, GLsizei width, GLint border)
184 {
185 struct gl_texture_unit *texUnit =
186 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
187 struct gl_texture_object *texObj =
188 _mesa_select_tex_object(ctx, texUnit, target);
189 struct gl_texture_image *texImage =
190 _mesa_select_tex_image(ctx, texObj, target, level);
191
192 if (border)
193 goto fail;
194
195 /* Setup or redefine the texture object, mipmap tree and texture
196 * image. Don't populate yet.
197 */
198 ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
199 width, border,
200 GL_RGBA, CHAN_TYPE, NULL,
201 &ctx->DefaultPacking, texObj, texImage);
202
203 if (!do_copy_texsubimage(intel_context(ctx), target,
204 intel_texture_image(texImage),
205 internalFormat, 0, 0, x, y, width, 1))
206 goto fail;
207
208 return;
209
210 fail:
211 _swrast_copy_teximage1d(ctx, target, level, internalFormat, x, y,
212 width, border);
213 }
214
215 void
216 intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
217 GLenum internalFormat,
218 GLint x, GLint y, GLsizei width, GLsizei height,
219 GLint border)
220 {
221 struct gl_texture_unit *texUnit =
222 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
223 struct gl_texture_object *texObj =
224 _mesa_select_tex_object(ctx, texUnit, target);
225 struct gl_texture_image *texImage =
226 _mesa_select_tex_image(ctx, texObj, target, level);
227
228 if (border)
229 goto fail;
230
231 /* Setup or redefine the texture object, mipmap tree and texture
232 * image. Don't populate yet.
233 */
234 ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
235 width, height, border,
236 GL_RGBA, CHAN_TYPE, NULL,
237 &ctx->DefaultPacking, texObj, texImage);
238
239
240 if (!do_copy_texsubimage(intel_context(ctx), target,
241 intel_texture_image(texImage),
242 internalFormat, 0, 0, x, y, width, height))
243 goto fail;
244
245 return;
246
247 fail:
248 _swrast_copy_teximage2d(ctx, target, level, internalFormat, x, y,
249 width, height, border);
250 }
251
252
253 void
254 intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
255 GLint xoffset, GLint x, GLint y, GLsizei width)
256 {
257 struct gl_texture_unit *texUnit =
258 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
259 struct gl_texture_object *texObj =
260 _mesa_select_tex_object(ctx, texUnit, target);
261 struct gl_texture_image *texImage =
262 _mesa_select_tex_image(ctx, texObj, target, level);
263 GLenum internalFormat = texImage->InternalFormat;
264
265 /* XXX need to check <border> as in above function? */
266
267 /* Need to check texture is compatible with source format.
268 */
269
270 if (!do_copy_texsubimage(intel_context(ctx), target,
271 intel_texture_image(texImage),
272 internalFormat, xoffset, 0, x, y, width, 1)) {
273 _swrast_copy_texsubimage1d(ctx, target, level, xoffset, x, y, width);
274 }
275 }
276
277
278
279 void
280 intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
281 GLint xoffset, GLint yoffset,
282 GLint x, GLint y, GLsizei width, GLsizei height)
283 {
284 struct gl_texture_unit *texUnit =
285 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
286 struct gl_texture_object *texObj =
287 _mesa_select_tex_object(ctx, texUnit, target);
288 struct gl_texture_image *texImage =
289 _mesa_select_tex_image(ctx, texObj, target, level);
290 GLenum internalFormat = texImage->InternalFormat;
291
292
293 /* Need to check texture is compatible with source format.
294 */
295
296 if (!do_copy_texsubimage(intel_context(ctx), target,
297 intel_texture_image(texImage),
298 internalFormat,
299 xoffset, yoffset, x, y, width, height)) {
300
301 DBG("%s - fallback to swrast\n", __FUNCTION__);
302
303 _swrast_copy_texsubimage2d(ctx, target, level,
304 xoffset, yoffset, x, y, width, height);
305 }
306 }