1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
28 #include "main/mtypes.h"
29 #include "main/enums.h"
30 #include "main/image.h"
31 #include "main/teximage.h"
32 #include "main/texstate.h"
33 #include "main/fbobject.h"
35 #include "drivers/common/meta.h"
37 #include "intel_screen.h"
38 #include "intel_context.h"
39 #include "intel_mipmap_tree.h"
40 #include "intel_regions.h"
41 #include "intel_fbo.h"
42 #include "intel_tex.h"
43 #include "intel_blit.h"
45 #include "brw_context.h"
48 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
52 intel_copy_texsubimage(struct intel_context
*intel
,
53 struct intel_texture_image
*intelImage
,
54 GLint dstx
, GLint dsty
,
55 struct intel_renderbuffer
*irb
,
56 GLint x
, GLint y
, GLsizei width
, GLsizei height
)
58 struct gl_context
*ctx
= &intel
->ctx
;
59 const GLenum internalFormat
= intelImage
->base
.Base
.InternalFormat
;
60 bool copy_supported
= false;
61 bool copy_supported_with_alpha_override
= false;
63 intel_prepare_render(intel
);
65 /* glCopyTexSubImage() can't be called on multisampled renderbuffers or
68 assert(!irb
->Base
.Base
.NumSamples
);
69 assert(!intelImage
->base
.Base
.NumSamples
);
71 if (!intelImage
->mt
|| !irb
|| !irb
->mt
) {
72 if (unlikely(INTEL_DEBUG
& DEBUG_PERF
))
73 fprintf(stderr
, "%s fail %p %p (0x%08x)\n",
74 __FUNCTION__
, intelImage
->mt
, irb
, internalFormat
);
78 if (intelImage
->base
.Base
.TexObject
->Target
== GL_TEXTURE_1D_ARRAY
||
79 intelImage
->base
.Base
.TexObject
->Target
== GL_TEXTURE_2D_ARRAY
) {
80 perf_debug("no support for array textures\n");
83 /* glCopyTexImage (and the glBlitFramebuffer() path that reuses this)
84 * doesn't do any sRGB conversions.
86 gl_format src_format
= _mesa_get_srgb_format_linear(intel_rb_format(irb
));
87 gl_format dst_format
= _mesa_get_srgb_format_linear(intelImage
->base
.Base
.TexFormat
);
89 copy_supported
= src_format
== dst_format
;
91 /* Converting ARGB8888 to XRGB8888 is trivial: ignore the alpha bits */
92 if (src_format
== MESA_FORMAT_ARGB8888
&&
93 dst_format
== MESA_FORMAT_XRGB8888
) {
94 copy_supported
= true;
97 /* Converting XRGB8888 to ARGB8888 requires setting the alpha bits to 1.0 */
98 if (src_format
== MESA_FORMAT_XRGB8888
&&
99 dst_format
== MESA_FORMAT_ARGB8888
) {
100 copy_supported_with_alpha_override
= true;
103 if (!copy_supported
&& !copy_supported_with_alpha_override
) {
104 perf_debug("%s mismatched formats %s, %s\n",
106 _mesa_get_format_name(intelImage
->base
.Base
.TexFormat
),
107 _mesa_get_format_name(intel_rb_format(irb
)));
111 /* blit from src buffer to texture */
112 if (!intel_miptree_blit(intel
,
113 irb
->mt
, irb
->mt_level
, irb
->mt_layer
,
114 x
, y
, irb
->Base
.Base
.Name
== 0,
115 intelImage
->mt
, intelImage
->base
.Base
.Level
,
116 intelImage
->base
.Base
.Face
,
118 width
, height
, GL_COPY
)) {
122 if (copy_supported_with_alpha_override
)
123 intel_set_teximage_alpha_to_one(ctx
, intelImage
);
130 intelCopyTexSubImage(struct gl_context
*ctx
, GLuint dims
,
131 struct gl_texture_image
*texImage
,
132 GLint xoffset
, GLint yoffset
, GLint zoffset
,
133 struct gl_renderbuffer
*rb
,
135 GLsizei width
, GLsizei height
)
137 struct intel_context
*intel
= intel_context(ctx
);
140 /* Try BLORP first. It can handle almost everything. */
141 if (brw_blorp_copytexsubimage(intel
, rb
, texImage
, x
, y
,
142 xoffset
, yoffset
, width
, height
))
146 /* Next, try the BLT engine. */
147 if (intel_copy_texsubimage(intel
,
148 intel_texture_image(texImage
),
150 intel_renderbuffer(rb
), x
, y
, width
, height
))
154 /* Finally, fall back to meta. This will likely be slow. */
155 perf_debug("%s - fallback to swrast\n", __FUNCTION__
);
156 _mesa_meta_CopyTexSubImage(ctx
, dims
, texImage
,
157 xoffset
, yoffset
, zoffset
,
158 rb
, x
, y
, width
, height
);
163 intelInitTextureCopyImageFuncs(struct dd_function_table
*functions
)
165 functions
->CopyTexSubImage
= intelCopyTexSubImage
;