Merge branch 'mesa_7_5_branch'
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex_copy.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/mtypes.h"
29 #include "main/enums.h"
30 #include "main/image.h"
31 #include "main/teximage.h"
32 #include "main/mipmap.h"
33 #include "swrast/swrast.h"
34
35 #include "intel_screen.h"
36 #include "intel_context.h"
37 #include "intel_batchbuffer.h"
38 #include "intel_buffers.h"
39 #include "intel_mipmap_tree.h"
40 #include "intel_regions.h"
41 #include "intel_fbo.h"
42 #include "intel_tex.h"
43 #include "intel_blit.h"
44
45 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
46
47 /**
48 * Get the intel_region which is the source for any glCopyTex[Sub]Image call.
49 *
50 * Do the best we can using the blitter. A future project is to use
51 * the texture engine and fragment programs for these copies.
52 */
53 static const struct intel_region *
54 get_teximage_source(struct intel_context *intel, GLenum internalFormat)
55 {
56 struct intel_renderbuffer *irb;
57
58 DBG("%s %s\n", __FUNCTION__,
59 _mesa_lookup_enum_by_nr(internalFormat));
60
61 switch (internalFormat) {
62 case GL_DEPTH_COMPONENT:
63 case GL_DEPTH_COMPONENT16:
64 irb = intel_get_renderbuffer(intel->ctx.ReadBuffer, BUFFER_DEPTH);
65 if (irb && irb->region && irb->region->cpp == 2)
66 return irb->region;
67 return NULL;
68 case GL_DEPTH24_STENCIL8_EXT:
69 case GL_DEPTH_STENCIL_EXT:
70 irb = intel_get_renderbuffer(intel->ctx.ReadBuffer, BUFFER_DEPTH);
71 if (irb && irb->region && irb->region->cpp == 4)
72 return irb->region;
73 return NULL;
74 case GL_RGBA:
75 case GL_RGBA8:
76 return intel_readbuf_region(intel);
77 case GL_RGB:
78 if (intel->ctx.Visual.rgbBits == 16)
79 return intel_readbuf_region(intel);
80 return NULL;
81 default:
82 return NULL;
83 }
84 }
85
86
87 static GLboolean
88 do_copy_texsubimage(struct intel_context *intel,
89 GLenum target,
90 struct intel_texture_image *intelImage,
91 GLenum internalFormat,
92 GLint dstx, GLint dsty,
93 GLint x, GLint y, GLsizei width, GLsizei height)
94 {
95 GLcontext *ctx = &intel->ctx;
96 struct gl_texture_object *texObj = intelImage->base.TexObject;
97 const struct intel_region *src =
98 get_teximage_source(intel, internalFormat);
99
100 if (!intelImage->mt || !src) {
101 if (INTEL_DEBUG & DEBUG_FALLBACKS)
102 fprintf(stderr, "%s fail %p %p\n",
103 __FUNCTION__, intelImage->mt, src);
104 return GL_FALSE;
105 }
106
107 intelFlush(ctx);
108 LOCK_HARDWARE(intel);
109 {
110 drm_intel_bo *dst_bo = intel_region_buffer(intel,
111 intelImage->mt->region,
112 INTEL_WRITE_PART);
113 GLuint image_offset = intel_miptree_image_offset(intelImage->mt,
114 intelImage->face,
115 intelImage->level);
116 const GLint orig_x = x;
117 const GLint orig_y = y;
118 GLshort src_pitch;
119
120 /* Update dst for clipped src. Need to also clip the source rect. */
121 dstx += x - orig_x;
122 dsty += y - orig_y;
123
124 /* Can't blit to tiled buffers with non-tile-aligned offset. */
125 if (intelImage->mt->region->tiling != I915_TILING_NONE &&
126 (image_offset & 4095) != 0) {
127 UNLOCK_HARDWARE(intel);
128 return GL_FALSE;
129 }
130
131 if (ctx->ReadBuffer->Name == 0) {
132 /* reading from a window, adjust x, y */
133 __DRIdrawablePrivate *dPriv = intel->driDrawable;
134 y = dPriv->y + (dPriv->h - (y + height));
135 x += dPriv->x;
136
137 /* Invert the data coming from the source rectangle due to GL
138 * and hardware disagreeing on where y=0 is.
139 *
140 * It appears that our offsets and pitches get mangled
141 * appropriately by the hardware, and we don't need to adjust them
142 * on our own.
143 */
144 src_pitch = -src->pitch;
145 } else {
146 /* reading from a FBO, y is already oriented the way we like */
147 src_pitch = src->pitch;
148 }
149
150 if (!intelEmitCopyBlit(intel,
151 intelImage->mt->cpp,
152 src_pitch,
153 src->buffer,
154 0,
155 src->tiling,
156 intelImage->mt->pitch,
157 dst_bo,
158 image_offset,
159 intelImage->mt->region->tiling,
160 x, y, dstx, dsty, width, height,
161 GL_COPY)) {
162 UNLOCK_HARDWARE(intel);
163 return GL_FALSE;
164 }
165 }
166
167 UNLOCK_HARDWARE(intel);
168
169 /* GL_SGIS_generate_mipmap */
170 if (intelImage->level == texObj->BaseLevel && texObj->GenerateMipmap) {
171 intel_generate_mipmap(ctx, target, texObj);
172 }
173
174 return GL_TRUE;
175 }
176
177
178 static void
179 intelCopyTexImage1D(GLcontext * ctx, GLenum target, GLint level,
180 GLenum internalFormat,
181 GLint x, GLint y, GLsizei width, GLint border)
182 {
183 struct gl_texture_unit *texUnit =
184 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
185 struct gl_texture_object *texObj =
186 _mesa_select_tex_object(ctx, texUnit, target);
187 struct gl_texture_image *texImage =
188 _mesa_select_tex_image(ctx, texObj, target, level);
189 int srcx, srcy, dstx, dsty, height;
190
191 if (border)
192 goto fail;
193
194 /* Setup or redefine the texture object, mipmap tree and texture
195 * image. Don't populate yet.
196 */
197 ctx->Driver.TexImage1D(ctx, target, level, internalFormat,
198 width, border,
199 GL_RGBA, CHAN_TYPE, NULL,
200 &ctx->DefaultPacking, texObj, texImage);
201 srcx = x;
202 srcy = y;
203 dstx = 0;
204 dsty = 0;
205 height = 1;
206 if (!_mesa_clip_copytexsubimage(ctx,
207 &dstx, &dsty,
208 &srcx, &srcy,
209 &width, &height))
210 return;
211
212 if (!do_copy_texsubimage(intel_context(ctx), target,
213 intel_texture_image(texImage),
214 internalFormat, 0, 0, x, y, width, height))
215 goto fail;
216
217 return;
218
219 fail:
220 _swrast_copy_teximage1d(ctx, target, level, internalFormat, x, y,
221 width, border);
222 }
223
224
225 static void
226 intelCopyTexImage2D(GLcontext * ctx, GLenum target, GLint level,
227 GLenum internalFormat,
228 GLint x, GLint y, GLsizei width, GLsizei height,
229 GLint border)
230 {
231 struct gl_texture_unit *texUnit =
232 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
233 struct gl_texture_object *texObj =
234 _mesa_select_tex_object(ctx, texUnit, target);
235 struct gl_texture_image *texImage =
236 _mesa_select_tex_image(ctx, texObj, target, level);
237 int srcx, srcy, dstx, dsty;
238
239 if (border)
240 goto fail;
241
242 /* Setup or redefine the texture object, mipmap tree and texture
243 * image. Don't populate yet.
244 */
245 ctx->Driver.TexImage2D(ctx, target, level, internalFormat,
246 width, height, border,
247 GL_RGBA, CHAN_TYPE, NULL,
248 &ctx->DefaultPacking, texObj, texImage);
249
250 srcx = x;
251 srcy = y;
252 dstx = 0;
253 dsty = 0;
254 if (!_mesa_clip_copytexsubimage(ctx,
255 &dstx, &dsty,
256 &srcx, &srcy,
257 &width, &height))
258 return;
259
260 if (!do_copy_texsubimage(intel_context(ctx), target,
261 intel_texture_image(texImage),
262 internalFormat, 0, 0, x, y, width, height))
263 goto fail;
264
265 return;
266
267 fail:
268 _swrast_copy_teximage2d(ctx, target, level, internalFormat, x, y,
269 width, height, border);
270 }
271
272
273 static void
274 intelCopyTexSubImage1D(GLcontext * ctx, GLenum target, GLint level,
275 GLint xoffset, GLint x, GLint y, GLsizei width)
276 {
277 struct gl_texture_unit *texUnit =
278 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
279 struct gl_texture_object *texObj =
280 _mesa_select_tex_object(ctx, texUnit, target);
281 struct gl_texture_image *texImage =
282 _mesa_select_tex_image(ctx, texObj, target, level);
283 GLenum internalFormat = texImage->InternalFormat;
284
285 /* XXX need to check <border> as in above function? */
286
287 /* Need to check texture is compatible with source format.
288 */
289
290 if (!do_copy_texsubimage(intel_context(ctx), target,
291 intel_texture_image(texImage),
292 internalFormat, xoffset, 0, x, y, width, 1)) {
293 _swrast_copy_texsubimage1d(ctx, target, level, xoffset, x, y, width);
294 }
295 }
296
297
298 static void
299 intelCopyTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
300 GLint xoffset, GLint yoffset,
301 GLint x, GLint y, GLsizei width, GLsizei height)
302 {
303 struct gl_texture_unit *texUnit =
304 &ctx->Texture.Unit[ctx->Texture.CurrentUnit];
305 struct gl_texture_object *texObj =
306 _mesa_select_tex_object(ctx, texUnit, target);
307 struct gl_texture_image *texImage =
308 _mesa_select_tex_image(ctx, texObj, target, level);
309 GLenum internalFormat = texImage->InternalFormat;
310
311 /* Need to check texture is compatible with source format.
312 */
313
314 if (!do_copy_texsubimage(intel_context(ctx), target,
315 intel_texture_image(texImage),
316 internalFormat,
317 xoffset, yoffset, x, y, width, height)) {
318
319 DBG("%s - fallback to swrast\n", __FUNCTION__);
320
321 _swrast_copy_texsubimage2d(ctx, target, level,
322 xoffset, yoffset, x, y, width, height);
323 }
324 }
325
326
327 void
328 intelInitTextureCopyImageFuncs(struct dd_function_table *functions)
329 {
330 functions->CopyTexImage1D = intelCopyTexImage1D;
331 functions->CopyTexImage2D = intelCopyTexImage2D;
332 functions->CopyTexSubImage1D = intelCopyTexSubImage1D;
333 functions->CopyTexSubImage2D = intelCopyTexSubImage2D;
334 }