1 #include "intel_context.h"
3 #include "main/enums.h"
4 #include "main/formats.h"
7 * Choose hardware texture format given the user's glTexImage parameters.
9 * It works out that this function is fine for all the supported
10 * hardware. However, there is still a need to map the formats onto
11 * hardware descriptors.
13 * Note that the i915 can actually support many more formats than
14 * these if we take the step of simply swizzling the colors
15 * immediately after sampling...
18 intelChooseTextureFormat(GLcontext
* ctx
, GLint internalFormat
,
19 GLenum format
, GLenum type
)
21 struct intel_context
*intel
= intel_context(ctx
);
22 const GLboolean do32bpt
= (intel
->ctx
.Visual
.rgbBits
>= 24);
25 printf("%s intFmt=0x%x format=0x%x type=0x%x\n",
26 __FUNCTION__
, internalFormat
, format
, type
);
29 switch (internalFormat
) {
32 case GL_COMPRESSED_RGBA
:
33 if (format
== GL_BGRA
) {
34 if (type
== GL_UNSIGNED_BYTE
|| type
== GL_UNSIGNED_INT_8_8_8_8_REV
) {
35 return MESA_FORMAT_ARGB8888
;
37 else if (type
== GL_UNSIGNED_SHORT_4_4_4_4_REV
) {
38 return MESA_FORMAT_ARGB4444
;
40 else if (type
== GL_UNSIGNED_SHORT_1_5_5_5_REV
) {
41 return MESA_FORMAT_ARGB1555
;
44 return do32bpt
? MESA_FORMAT_ARGB8888
: MESA_FORMAT_ARGB4444
;
48 case GL_COMPRESSED_RGB
:
49 if (format
== GL_RGB
&& type
== GL_UNSIGNED_SHORT_5_6_5
) {
50 return MESA_FORMAT_RGB565
;
53 if (intel
->has_xrgb_textures
)
54 return MESA_FORMAT_XRGB8888
;
56 return MESA_FORMAT_ARGB8888
;
58 return MESA_FORMAT_RGB565
;
65 return do32bpt
? MESA_FORMAT_ARGB8888
: MESA_FORMAT_ARGB4444
;
69 return MESA_FORMAT_ARGB4444
;
72 return MESA_FORMAT_ARGB1555
;
78 if (intel
->has_xrgb_textures
)
79 return MESA_FORMAT_XRGB8888
;
81 return MESA_FORMAT_ARGB8888
;
86 return MESA_FORMAT_RGB565
;
93 case GL_COMPRESSED_ALPHA
:
94 return MESA_FORMAT_A8
;
102 case GL_COMPRESSED_LUMINANCE
:
103 return MESA_FORMAT_L8
;
105 case GL_LUMINANCE12_ALPHA4
:
106 case GL_LUMINANCE12_ALPHA12
:
107 case GL_LUMINANCE16_ALPHA16
:
109 return MESA_FORMAT_AL1616
;
115 case GL_LUMINANCE_ALPHA
:
116 case GL_LUMINANCE4_ALPHA4
:
117 case GL_LUMINANCE6_ALPHA2
:
118 case GL_LUMINANCE8_ALPHA8
:
119 case GL_COMPRESSED_LUMINANCE_ALPHA
:
120 return MESA_FORMAT_AL88
;
127 case GL_COMPRESSED_INTENSITY
:
128 return MESA_FORMAT_I8
;
131 if (type
== GL_UNSIGNED_SHORT_8_8_MESA
|| type
== GL_UNSIGNED_BYTE
)
132 return MESA_FORMAT_YCBCR
;
134 return MESA_FORMAT_YCBCR_REV
;
136 case GL_COMPRESSED_RGB_FXT1_3DFX
:
137 return MESA_FORMAT_RGB_FXT1
;
138 case GL_COMPRESSED_RGBA_FXT1_3DFX
:
139 return MESA_FORMAT_RGBA_FXT1
;
143 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT
:
144 return MESA_FORMAT_RGB_DXT1
;
146 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
:
147 return MESA_FORMAT_RGBA_DXT1
;
151 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
:
152 return MESA_FORMAT_RGBA_DXT3
;
154 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
:
155 return MESA_FORMAT_RGBA_DXT5
;
157 case GL_DEPTH_COMPONENT
:
158 case GL_DEPTH_COMPONENT16
:
159 case GL_DEPTH_COMPONENT24
:
160 case GL_DEPTH_COMPONENT32
:
162 return MESA_FORMAT_Z16
;
165 * 16bpp depth texture can't be paired with a stencil buffer so
166 * always used combined depth/stencil format.
169 case GL_DEPTH_STENCIL_EXT
:
170 case GL_DEPTH24_STENCIL8_EXT
:
171 return MESA_FORMAT_S8_Z24
;
176 case GL_SRGB_ALPHA_EXT
:
177 case GL_SRGB8_ALPHA8_EXT
:
178 case GL_COMPRESSED_SRGB_EXT
:
179 case GL_COMPRESSED_SRGB_ALPHA_EXT
:
180 case GL_COMPRESSED_SLUMINANCE_EXT
:
181 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT
:
182 return MESA_FORMAT_SARGB8
;
183 case GL_SLUMINANCE_EXT
:
184 case GL_SLUMINANCE8_EXT
:
185 if (intel
->has_luminance_srgb
)
186 return MESA_FORMAT_SL8
;
188 return MESA_FORMAT_SARGB8
;
189 case GL_SLUMINANCE_ALPHA_EXT
:
190 case GL_SLUMINANCE8_ALPHA8_EXT
:
191 if (intel
->has_luminance_srgb
)
192 return MESA_FORMAT_SLA8
;
194 return MESA_FORMAT_SARGB8
;
195 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT
:
196 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT
:
197 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT
:
198 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT
:
199 return MESA_FORMAT_SRGB_DXT1
;
201 /* i915 could also do this */
204 return MESA_FORMAT_DUDV8
;
207 return MESA_FORMAT_SIGNED_RGBA8888_REV
;
211 fprintf(stderr
, "unexpected texture format %s in %s\n",
212 _mesa_lookup_enum_by_nr(internalFormat
), __FUNCTION__
);
213 return MESA_FORMAT_NONE
;
216 return MESA_FORMAT_NONE
; /* never get here */
219 int intel_compressed_num_bytes(GLuint mesaFormat
)
224 block_size
= _mesa_get_format_bytes(mesaFormat
);
225 _mesa_get_format_block_size(mesaFormat
, &bw
, &bh
);
227 return block_size
/ bw
;