intel: Change supported texture formats for separate stencil
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex_format.c
1 #include "intel_context.h"
2 #include "intel_tex.h"
3 #include "main/enums.h"
4 #include "main/formats.h"
5
6 /**
7 * Returns the renderbuffer DataType for a MESA_FORMAT.
8 */
9 GLenum
10 intel_mesa_format_to_rb_datatype(gl_format format)
11 {
12 switch (format) {
13 case MESA_FORMAT_ARGB8888:
14 case MESA_FORMAT_XRGB8888:
15 case MESA_FORMAT_SARGB8:
16 case MESA_FORMAT_R8:
17 case MESA_FORMAT_RG88:
18 case MESA_FORMAT_A8:
19 case MESA_FORMAT_I8:
20 case MESA_FORMAT_L8:
21 case MESA_FORMAT_AL88:
22 case MESA_FORMAT_RGB565:
23 case MESA_FORMAT_ARGB1555:
24 case MESA_FORMAT_ARGB4444:
25 case MESA_FORMAT_S8:
26 return GL_UNSIGNED_BYTE;
27 case MESA_FORMAT_R16:
28 case MESA_FORMAT_RG1616:
29 case MESA_FORMAT_Z16:
30 return GL_UNSIGNED_SHORT;
31 case MESA_FORMAT_X8_Z24:
32 return GL_UNSIGNED_INT;
33 case MESA_FORMAT_S8_Z24:
34 return GL_UNSIGNED_INT_24_8_EXT;
35 case MESA_FORMAT_RGBA_FLOAT32:
36 case MESA_FORMAT_RG_FLOAT32:
37 case MESA_FORMAT_R_FLOAT32:
38 case MESA_FORMAT_INTENSITY_FLOAT32:
39 case MESA_FORMAT_LUMINANCE_FLOAT32:
40 case MESA_FORMAT_ALPHA_FLOAT32:
41 case MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32:
42 return GL_FLOAT;
43
44 default:
45 _mesa_problem(NULL, "unexpected MESA_FORMAT for renderbuffer");
46 return GL_UNSIGNED_BYTE;
47 }
48 }
49
50 int intel_compressed_num_bytes(GLuint mesaFormat)
51 {
52 GLuint bw, bh;
53 GLuint block_size;
54
55 block_size = _mesa_get_format_bytes(mesaFormat);
56 _mesa_get_format_block_size(mesaFormat, &bw, &bh);
57
58 return block_size / bw;
59 }