Merge branch 'mesa_7_6_branch' into mesa_7_7_branch
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex_format.c
1 #include "intel_context.h"
2 #include "intel_tex.h"
3 #include "intel_chipset.h"
4 #include "main/enums.h"
5
6
7 /**
8 * Choose hardware texture format given the user's glTexImage parameters.
9 *
10 * It works out that this function is fine for all the supported
11 * hardware. However, there is still a need to map the formats onto
12 * hardware descriptors.
13 *
14 * Note that the i915 can actually support many more formats than
15 * these if we take the step of simply swizzling the colors
16 * immediately after sampling...
17 */
18 gl_format
19 intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat,
20 GLenum format, GLenum type)
21 {
22 struct intel_context *intel = intel_context(ctx);
23 const GLboolean do32bpt = (intel->ctx.Visual.rgbBits >= 24);
24
25 #if 0
26 printf("%s intFmt=0x%x format=0x%x type=0x%x\n",
27 __FUNCTION__, internalFormat, format, type);
28 #endif
29
30 switch (internalFormat) {
31 case 4:
32 case GL_RGBA:
33 case GL_COMPRESSED_RGBA:
34 if (format == GL_BGRA) {
35 if (type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) {
36 return MESA_FORMAT_ARGB8888;
37 }
38 else if (type == GL_UNSIGNED_SHORT_4_4_4_4_REV) {
39 return MESA_FORMAT_ARGB4444;
40 }
41 else if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV) {
42 return MESA_FORMAT_ARGB1555;
43 }
44 }
45 return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444;
46
47 case 3:
48 case GL_RGB:
49 case GL_COMPRESSED_RGB:
50 if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) {
51 return MESA_FORMAT_RGB565;
52 }
53 /* XXX use MESA_FORMAT_XRGB8888 someday */
54 return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_RGB565;
55
56 case GL_RGBA8:
57 case GL_RGB10_A2:
58 case GL_RGBA12:
59 case GL_RGBA16:
60 return do32bpt ? MESA_FORMAT_ARGB8888 : MESA_FORMAT_ARGB4444;
61
62 case GL_RGBA4:
63 case GL_RGBA2:
64 return MESA_FORMAT_ARGB4444;
65
66 case GL_RGB5_A1:
67 return MESA_FORMAT_ARGB1555;
68
69 case GL_RGB8:
70 case GL_RGB10:
71 case GL_RGB12:
72 case GL_RGB16:
73 /* XXX use MESA_FORMAT_XRGB8888 someday */
74 return MESA_FORMAT_ARGB8888;
75
76 case GL_RGB5:
77 case GL_RGB4:
78 case GL_R3_G3_B2:
79 return MESA_FORMAT_RGB565;
80
81 case GL_ALPHA:
82 case GL_ALPHA4:
83 case GL_ALPHA8:
84 case GL_ALPHA12:
85 case GL_ALPHA16:
86 case GL_COMPRESSED_ALPHA:
87 return MESA_FORMAT_A8;
88
89 case 1:
90 case GL_LUMINANCE:
91 case GL_LUMINANCE4:
92 case GL_LUMINANCE8:
93 case GL_LUMINANCE12:
94 case GL_LUMINANCE16:
95 case GL_COMPRESSED_LUMINANCE:
96 return MESA_FORMAT_L8;
97
98 case GL_LUMINANCE12_ALPHA4:
99 case GL_LUMINANCE12_ALPHA12:
100 case GL_LUMINANCE16_ALPHA16:
101 #ifndef I915
102 return MESA_FORMAT_AL1616;
103 #else
104 /* FALLTHROUGH */
105 #endif
106
107 case 2:
108 case GL_LUMINANCE_ALPHA:
109 case GL_LUMINANCE4_ALPHA4:
110 case GL_LUMINANCE6_ALPHA2:
111 case GL_LUMINANCE8_ALPHA8:
112 case GL_COMPRESSED_LUMINANCE_ALPHA:
113 return MESA_FORMAT_AL88;
114
115 case GL_INTENSITY:
116 case GL_INTENSITY4:
117 case GL_INTENSITY8:
118 case GL_INTENSITY12:
119 case GL_INTENSITY16:
120 case GL_COMPRESSED_INTENSITY:
121 return MESA_FORMAT_I8;
122
123 case GL_YCBCR_MESA:
124 if (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE)
125 return MESA_FORMAT_YCBCR;
126 else
127 return MESA_FORMAT_YCBCR_REV;
128
129 case GL_COMPRESSED_RGB_FXT1_3DFX:
130 return MESA_FORMAT_RGB_FXT1;
131 case GL_COMPRESSED_RGBA_FXT1_3DFX:
132 return MESA_FORMAT_RGBA_FXT1;
133
134 case GL_RGB_S3TC:
135 case GL_RGB4_S3TC:
136 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
137 return MESA_FORMAT_RGB_DXT1;
138
139 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
140 return MESA_FORMAT_RGBA_DXT1;
141
142 case GL_RGBA_S3TC:
143 case GL_RGBA4_S3TC:
144 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
145 return MESA_FORMAT_RGBA_DXT3;
146
147 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
148 return MESA_FORMAT_RGBA_DXT5;
149
150 case GL_DEPTH_COMPONENT:
151 case GL_DEPTH_COMPONENT16:
152 case GL_DEPTH_COMPONENT24:
153 case GL_DEPTH_COMPONENT32:
154 #if 0
155 return MESA_FORMAT_Z16;
156 #else
157 /* fall-through.
158 * 16bpp depth texture can't be paired with a stencil buffer so
159 * always used combined depth/stencil format.
160 */
161 #endif
162 case GL_DEPTH_STENCIL_EXT:
163 case GL_DEPTH24_STENCIL8_EXT:
164 return MESA_FORMAT_S8_Z24;
165
166 #ifndef I915
167 case GL_SRGB_EXT:
168 case GL_SRGB8_EXT:
169 case GL_SRGB_ALPHA_EXT:
170 case GL_SRGB8_ALPHA8_EXT:
171 case GL_COMPRESSED_SRGB_EXT:
172 case GL_COMPRESSED_SRGB_ALPHA_EXT:
173 case GL_COMPRESSED_SLUMINANCE_EXT:
174 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
175 return MESA_FORMAT_SARGB8;
176 case GL_SLUMINANCE_EXT:
177 case GL_SLUMINANCE8_EXT:
178 if (IS_G4X(intel->intelScreen->deviceID))
179 return MESA_FORMAT_SL8;
180 else
181 return MESA_FORMAT_SARGB8;
182 case GL_SLUMINANCE_ALPHA_EXT:
183 case GL_SLUMINANCE8_ALPHA8_EXT:
184 if (IS_G4X(intel->intelScreen->deviceID))
185 return MESA_FORMAT_SLA8;
186 else
187 return MESA_FORMAT_SARGB8;
188 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
189 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
190 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
191 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
192 return MESA_FORMAT_SRGB_DXT1;
193
194 /* i915 could also do this */
195 case GL_DUDV_ATI:
196 case GL_DU8DV8_ATI:
197 return MESA_FORMAT_DUDV8;
198 case GL_RGBA_SNORM:
199 case GL_RGBA8_SNORM:
200 return MESA_FORMAT_SIGNED_RGBA8888_REV;
201 #endif
202
203 default:
204 fprintf(stderr, "unexpected texture format %s in %s\n",
205 _mesa_lookup_enum_by_nr(internalFormat), __FUNCTION__);
206 return MESA_FORMAT_NONE;
207 }
208
209 return MESA_FORMAT_NONE; /* never get here */
210 }
211
212 int intel_compressed_num_bytes(GLuint mesaFormat)
213 {
214 int bytes = 0;
215 switch(mesaFormat) {
216
217 case MESA_FORMAT_RGB_FXT1:
218 case MESA_FORMAT_RGBA_FXT1:
219 case MESA_FORMAT_RGB_DXT1:
220 case MESA_FORMAT_RGBA_DXT1:
221 bytes = 2;
222 break;
223
224 case MESA_FORMAT_RGBA_DXT3:
225 case MESA_FORMAT_RGBA_DXT5:
226 bytes = 4;
227 default:
228 break;
229 }
230
231 return bytes;
232 }