Merge commit 'origin/gallium-0.1' into gallium-0.2
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex_format.c
1 #include "intel_context.h"
2 #include "intel_tex.h"
3 #include "main/texformat.h"
4 #include "main/enums.h"
5
6 /* It works out that this function is fine for all the supported
7 * hardware. However, there is still a need to map the formats onto
8 * hardware descriptors.
9 */
10 /* Note that the i915 can actually support many more formats than
11 * these if we take the step of simply swizzling the colors
12 * immediately after sampling...
13 */
14 const struct gl_texture_format *
15 intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat,
16 GLenum format, GLenum type)
17 {
18 struct intel_context *intel = intel_context(ctx);
19 const GLboolean do32bpt = (intel->ctx.Visual.rgbBits == 32);
20
21 switch (internalFormat) {
22 case 4:
23 case GL_RGBA:
24 case GL_COMPRESSED_RGBA:
25 if (format == GL_BGRA) {
26 if (type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) {
27 return &_mesa_texformat_argb8888;
28 }
29 else if (type == GL_UNSIGNED_SHORT_4_4_4_4_REV) {
30 return &_mesa_texformat_argb4444;
31 }
32 else if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV) {
33 return &_mesa_texformat_argb1555;
34 }
35 }
36 return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
37
38 case 3:
39 case GL_RGB:
40 case GL_COMPRESSED_RGB:
41 if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) {
42 return &_mesa_texformat_rgb565;
43 }
44 return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565;
45
46 case GL_RGBA8:
47 case GL_RGB10_A2:
48 case GL_RGBA12:
49 case GL_RGBA16:
50 return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;
51
52 case GL_RGBA4:
53 case GL_RGBA2:
54 return &_mesa_texformat_argb4444;
55
56 case GL_RGB5_A1:
57 return &_mesa_texformat_argb1555;
58
59 case GL_RGB8:
60 case GL_RGB10:
61 case GL_RGB12:
62 case GL_RGB16:
63 return &_mesa_texformat_argb8888;
64
65 case GL_RGB5:
66 case GL_RGB4:
67 case GL_R3_G3_B2:
68 return &_mesa_texformat_rgb565;
69
70 case GL_ALPHA:
71 case GL_ALPHA4:
72 case GL_ALPHA8:
73 case GL_ALPHA12:
74 case GL_ALPHA16:
75 case GL_COMPRESSED_ALPHA:
76 return &_mesa_texformat_a8;
77
78 case 1:
79 case GL_LUMINANCE:
80 case GL_LUMINANCE4:
81 case GL_LUMINANCE8:
82 case GL_LUMINANCE12:
83 case GL_LUMINANCE16:
84 case GL_COMPRESSED_LUMINANCE:
85 return &_mesa_texformat_l8;
86
87 case 2:
88 case GL_LUMINANCE_ALPHA:
89 case GL_LUMINANCE4_ALPHA4:
90 case GL_LUMINANCE6_ALPHA2:
91 case GL_LUMINANCE8_ALPHA8:
92 case GL_LUMINANCE12_ALPHA4:
93 case GL_LUMINANCE12_ALPHA12:
94 case GL_LUMINANCE16_ALPHA16:
95 case GL_COMPRESSED_LUMINANCE_ALPHA:
96 return &_mesa_texformat_al88;
97
98 case GL_INTENSITY:
99 case GL_INTENSITY4:
100 case GL_INTENSITY8:
101 case GL_INTENSITY12:
102 case GL_INTENSITY16:
103 case GL_COMPRESSED_INTENSITY:
104 return &_mesa_texformat_i8;
105
106 case GL_YCBCR_MESA:
107 if (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE)
108 return &_mesa_texformat_ycbcr;
109 else
110 return &_mesa_texformat_ycbcr_rev;
111
112 case GL_COMPRESSED_RGB_FXT1_3DFX:
113 return &_mesa_texformat_rgb_fxt1;
114 case GL_COMPRESSED_RGBA_FXT1_3DFX:
115 return &_mesa_texformat_rgba_fxt1;
116
117 case GL_RGB_S3TC:
118 case GL_RGB4_S3TC:
119 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
120 return &_mesa_texformat_rgb_dxt1;
121
122 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
123 return &_mesa_texformat_rgba_dxt1;
124
125 case GL_RGBA_S3TC:
126 case GL_RGBA4_S3TC:
127 case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
128 return &_mesa_texformat_rgba_dxt3;
129
130 case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
131 return &_mesa_texformat_rgba_dxt5;
132
133 case GL_DEPTH_COMPONENT:
134 case GL_DEPTH_COMPONENT16:
135 case GL_DEPTH_COMPONENT24:
136 case GL_DEPTH_COMPONENT32:
137 return &_mesa_texformat_z16;
138
139 case GL_DEPTH_STENCIL_EXT:
140 case GL_DEPTH24_STENCIL8_EXT:
141 return &_mesa_texformat_s8_z24;
142
143 #ifndef I915
144 case GL_SRGB_EXT:
145 case GL_SRGB8_EXT:
146 case GL_SRGB_ALPHA_EXT:
147 case GL_SRGB8_ALPHA8_EXT:
148 case GL_SLUMINANCE_EXT:
149 case GL_SLUMINANCE8_EXT:
150 case GL_SLUMINANCE_ALPHA_EXT:
151 case GL_SLUMINANCE8_ALPHA8_EXT:
152 case GL_COMPRESSED_SRGB_EXT:
153 case GL_COMPRESSED_SRGB_ALPHA_EXT:
154 case GL_COMPRESSED_SLUMINANCE_EXT:
155 case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:
156 return &_mesa_texformat_srgba8;
157 case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
158 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
159 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
160 case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
161 return &_mesa_texformat_srgb_dxt1;
162 #endif
163
164 default:
165 fprintf(stderr, "unexpected texture format %s in %s\n",
166 _mesa_lookup_enum_by_nr(internalFormat), __FUNCTION__);
167 return NULL;
168 }
169
170 return NULL; /* never get here */
171 }
172
173 int intel_compressed_num_bytes(GLuint mesaFormat)
174 {
175 int bytes = 0;
176 switch(mesaFormat) {
177
178 case MESA_FORMAT_RGB_FXT1:
179 case MESA_FORMAT_RGBA_FXT1:
180 case MESA_FORMAT_RGB_DXT1:
181 case MESA_FORMAT_RGBA_DXT1:
182 bytes = 2;
183 break;
184
185 case MESA_FORMAT_RGBA_DXT3:
186 case MESA_FORMAT_RGBA_DXT5:
187 bytes = 4;
188 default:
189 break;
190 }
191
192 return bytes;
193 }