2 #include "main/glheader.h"
3 #include "main/macros.h"
4 #include "main/mtypes.h"
5 #include "main/enums.h"
6 #include "main/bufferobj.h"
7 #include "main/convolve.h"
8 #include "main/context.h"
9 #include "main/formats.h"
10 #include "main/texcompress.h"
11 #include "main/texstore.h"
12 #include "main/texgetimage.h"
13 #include "main/texobj.h"
14 #include "main/texstore.h"
15 #include "main/teximage.h"
17 #include "intel_context.h"
18 #include "intel_mipmap_tree.h"
19 #include "intel_buffer_objects.h"
20 #include "intel_batchbuffer.h"
21 #include "intel_tex.h"
22 #include "intel_blit.h"
23 #include "intel_fbo.h"
25 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
27 /* Functions to store texture images. Where possible, mipmap_tree's
28 * will be created or further instantiated with image data, otherwise
29 * images will be stored in malloc'd memory. A validation step is
30 * required to pull those images into a mipmap tree, or otherwise
31 * decide a fallback is required.
50 /* Otherwise, store it in memory if (Border != 0) or (any dimension ==
53 * Otherwise, if max_level >= level >= min_level, create tree with
54 * space for textures from min_level down to max_level.
56 * Otherwise, create tree with space for textures from (level
57 * 0)..(1x1). Consider pruning this tree at a validation if the
61 guess_and_alloc_mipmap_tree(struct intel_context
*intel
,
62 struct intel_texture_object
*intelObj
,
63 struct intel_texture_image
*intelImage
,
64 GLboolean expect_accelerated_upload
)
68 GLuint width
= intelImage
->base
.Width
;
69 GLuint height
= intelImage
->base
.Height
;
70 GLuint depth
= intelImage
->base
.Depth
;
71 GLuint l2width
, l2height
, l2depth
;
72 GLuint i
, comp_byte
= 0;
75 DBG("%s\n", __FUNCTION__
);
77 if (intelImage
->base
.Border
||
78 ((intelImage
->base
._BaseFormat
== GL_DEPTH_COMPONENT
) &&
79 ((intelObj
->base
.WrapS
== GL_CLAMP_TO_BORDER
) ||
80 (intelObj
->base
.WrapT
== GL_CLAMP_TO_BORDER
))))
83 if (intelImage
->level
> intelObj
->base
.BaseLevel
&&
84 (intelImage
->base
.Width
== 1 ||
85 (intelObj
->base
.Target
!= GL_TEXTURE_1D
&&
86 intelImage
->base
.Height
== 1) ||
87 (intelObj
->base
.Target
== GL_TEXTURE_3D
&&
88 intelImage
->base
.Depth
== 1)))
91 /* If this image disrespects BaseLevel, allocate from level zero.
92 * Usually BaseLevel == 0, so it's unlikely to happen.
94 if (intelImage
->level
< intelObj
->base
.BaseLevel
)
97 firstLevel
= intelObj
->base
.BaseLevel
;
100 /* Figure out image dimensions at start level.
102 for (i
= intelImage
->level
; i
> firstLevel
; i
--) {
110 /* Guess a reasonable value for lastLevel. This is probably going
111 * to be wrong fairly often and might mean that we have to look at
112 * resizable buffers, or require that buffers implement lazy
113 * pagetable arrangements.
115 if ((intelObj
->base
.MinFilter
== GL_NEAREST
||
116 intelObj
->base
.MinFilter
== GL_LINEAR
) &&
117 intelImage
->level
== firstLevel
&&
118 (intel
->gen
< 4 || firstLevel
== 0)) {
119 lastLevel
= firstLevel
;
122 l2width
= logbase2(width
);
123 l2height
= logbase2(height
);
124 l2depth
= logbase2(depth
);
125 lastLevel
= firstLevel
+ MAX2(MAX2(l2width
, l2height
), l2depth
);
128 assert(!intelObj
->mt
);
129 if (_mesa_is_format_compressed(intelImage
->base
.TexFormat
))
130 comp_byte
= intel_compressed_num_bytes(intelImage
->base
.TexFormat
);
132 texelBytes
= _mesa_get_format_bytes(intelImage
->base
.TexFormat
);
134 intelObj
->mt
= intel_miptree_create(intel
,
135 intelObj
->base
.Target
,
136 intelImage
->base
._BaseFormat
,
137 intelImage
->base
.InternalFormat
,
145 expect_accelerated_upload
);
147 DBG("%s - success\n", __FUNCTION__
);
154 target_to_face(GLenum target
)
157 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
:
158 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
:
159 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
:
160 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
:
161 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
:
162 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
:
163 return ((GLuint
) target
- (GLuint
) GL_TEXTURE_CUBE_MAP_POSITIVE_X
);
169 /* There are actually quite a few combinations this will work for,
170 * more than what I've listed here.
173 check_pbo_format(GLint internalFormat
,
174 GLenum format
, GLenum type
,
175 gl_format mesa_format
)
177 switch (internalFormat
) {
181 return (format
== GL_BGRA
&&
182 (type
== GL_UNSIGNED_BYTE
||
183 type
== GL_UNSIGNED_INT_8_8_8_8_REV
) &&
184 mesa_format
== MESA_FORMAT_ARGB8888
);
187 return (format
== GL_RGB
&&
188 type
== GL_UNSIGNED_SHORT_5_6_5
&&
189 mesa_format
== MESA_FORMAT_RGB565
);
191 return (type
== GL_UNSIGNED_SHORT_8_8_MESA
|| type
== GL_UNSIGNED_BYTE
);
198 /* XXX: Do this for TexSubImage also:
201 try_pbo_upload(struct intel_context
*intel
,
202 struct intel_texture_image
*intelImage
,
203 const struct gl_pixelstore_attrib
*unpack
,
204 GLint internalFormat
,
205 GLint width
, GLint height
,
206 GLenum format
, GLenum type
, const void *pixels
)
208 struct intel_buffer_object
*pbo
= intel_buffer_object(unpack
->BufferObj
);
209 GLuint src_offset
, src_stride
;
210 GLuint dst_x
, dst_y
, dst_stride
;
211 dri_bo
*dst_buffer
= intel_region_buffer(intel
,
212 intelImage
->mt
->region
,
215 if (!_mesa_is_bufferobj(unpack
->BufferObj
) ||
216 intel
->ctx
._ImageTransferState
||
217 unpack
->SkipPixels
|| unpack
->SkipRows
) {
218 DBG("%s: failure 1\n", __FUNCTION__
);
222 /* note: potential 64-bit ptr to 32-bit int cast */
223 src_offset
= (GLuint
) (unsigned long) pixels
;
225 if (unpack
->RowLength
> 0)
226 src_stride
= unpack
->RowLength
;
230 intel_miptree_get_image_offset(intelImage
->mt
, intelImage
->level
,
234 dst_stride
= intelImage
->mt
->pitch
;
236 if (drm_intel_bo_references(intel
->batch
->buf
, dst_buffer
))
237 intelFlush(&intel
->ctx
);
239 dri_bo
*src_buffer
= intel_bufferobj_buffer(intel
, pbo
, INTEL_READ
);
241 if (!intelEmitCopyBlit(intel
,
243 src_stride
, src_buffer
, src_offset
, GL_FALSE
,
244 dst_stride
, dst_buffer
, 0,
245 intelImage
->mt
->region
->tiling
,
246 0, 0, dst_x
, dst_y
, width
, height
,
257 try_pbo_zcopy(struct intel_context
*intel
,
258 struct intel_texture_image
*intelImage
,
259 const struct gl_pixelstore_attrib
*unpack
,
260 GLint internalFormat
,
261 GLint width
, GLint height
,
262 GLenum format
, GLenum type
, const void *pixels
)
264 struct intel_buffer_object
*pbo
= intel_buffer_object(unpack
->BufferObj
);
265 GLuint src_offset
, src_stride
;
266 GLuint dst_x
, dst_y
, dst_stride
;
268 if (!_mesa_is_bufferobj(unpack
->BufferObj
) ||
269 intel
->ctx
._ImageTransferState
||
270 unpack
->SkipPixels
|| unpack
->SkipRows
) {
271 DBG("%s: failure 1\n", __FUNCTION__
);
275 /* note: potential 64-bit ptr to 32-bit int cast */
276 src_offset
= (GLuint
) (unsigned long) pixels
;
278 if (unpack
->RowLength
> 0)
279 src_stride
= unpack
->RowLength
;
283 intel_miptree_get_image_offset(intelImage
->mt
, intelImage
->level
,
287 dst_stride
= intelImage
->mt
->pitch
;
289 if (src_stride
!= dst_stride
|| dst_x
!= 0 || dst_y
!= 0 ||
291 DBG("%s: failure 2\n", __FUNCTION__
);
295 intel_region_attach_pbo(intel
, intelImage
->mt
->region
, pbo
);
302 intelTexImage(GLcontext
* ctx
,
304 GLenum target
, GLint level
,
305 GLint internalFormat
,
306 GLint width
, GLint height
, GLint depth
,
308 GLenum format
, GLenum type
, const void *pixels
,
309 const struct gl_pixelstore_attrib
*unpack
,
310 struct gl_texture_object
*texObj
,
311 struct gl_texture_image
*texImage
, GLsizei imageSize
,
312 GLboolean compressed
)
314 struct intel_context
*intel
= intel_context(ctx
);
315 struct intel_texture_object
*intelObj
= intel_texture_object(texObj
);
316 struct intel_texture_image
*intelImage
= intel_texture_image(texImage
);
317 GLint postConvWidth
= width
;
318 GLint postConvHeight
= height
;
319 GLint texelBytes
, sizeInBytes
;
320 GLuint dstRowStride
= 0, srcRowStride
= texImage
->RowStride
;
322 DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__
,
323 _mesa_lookup_enum_by_nr(target
), level
, width
, height
, depth
, border
);
325 intelImage
->face
= target_to_face(target
);
326 intelImage
->level
= level
;
328 if (ctx
->_ImageTransferState
& IMAGE_CONVOLUTION_BIT
) {
329 _mesa_adjust_image_for_convolution(ctx
, dims
, &postConvWidth
,
333 if (_mesa_is_format_compressed(texImage
->TexFormat
)) {
337 texelBytes
= _mesa_get_format_bytes(texImage
->TexFormat
);
339 /* Minimum pitch of 32 bytes */
340 if (postConvWidth
* texelBytes
< 32) {
341 postConvWidth
= 32 / texelBytes
;
342 texImage
->RowStride
= postConvWidth
;
345 if (!intelImage
->mt
) {
346 assert(texImage
->RowStride
== postConvWidth
);
350 /* Release the reference to a potentially orphaned buffer.
351 * Release any old malloced memory.
353 if (intelImage
->mt
) {
354 intel_miptree_release(intel
, &intelImage
->mt
);
355 assert(!texImage
->Data
);
357 else if (texImage
->Data
) {
358 _mesa_free_texmemory(texImage
->Data
);
359 texImage
->Data
= NULL
;
362 /* If this is the only texture image in the tree, could call
363 * bmBufferData with NULL data to free the old block and avoid
364 * waiting on any outstanding fences.
367 intelObj
->mt
->first_level
== level
&&
368 intelObj
->mt
->last_level
== level
&&
369 intelObj
->mt
->target
!= GL_TEXTURE_CUBE_MAP_ARB
&&
370 !intel_miptree_match_image(intelObj
->mt
, &intelImage
->base
)) {
373 intel_miptree_release(intel
, &intelObj
->mt
);
374 assert(!intelObj
->mt
);
378 guess_and_alloc_mipmap_tree(intel
, intelObj
, intelImage
, pixels
== NULL
);
380 DBG("guess_and_alloc_mipmap_tree: failed\n");
384 assert(!intelImage
->mt
);
387 intel_miptree_match_image(intelObj
->mt
, &intelImage
->base
)) {
389 intel_miptree_reference(&intelImage
->mt
, intelObj
->mt
);
390 assert(intelImage
->mt
);
391 } else if (intelImage
->base
.Border
== 0) {
393 GLuint texelBytes
= _mesa_get_format_bytes(intelImage
->base
.TexFormat
);
394 GLenum baseFormat
= _mesa_get_format_base_format(intelImage
->base
.TexFormat
);
395 if (_mesa_is_format_compressed(intelImage
->base
.TexFormat
)) {
397 intel_compressed_num_bytes(intelImage
->base
.TexFormat
);
400 /* Didn't fit in the object miptree, but it's suitable for inclusion in
401 * a miptree, so create one just for our level and store it in the image.
402 * It'll get moved into the object miptree at validate time.
404 intelImage
->mt
= intel_miptree_create(intel
, target
,
408 width
, height
, depth
,
410 comp_byte
, pixels
== NULL
);
418 _mesa_is_bufferobj(unpack
->BufferObj
) &&
419 check_pbo_format(internalFormat
, format
,
420 type
, intelImage
->base
.TexFormat
)) {
422 DBG("trying pbo upload\n");
424 /* Attempt to texture directly from PBO data (zero copy upload).
426 * Currently disable as it can lead to worse as well as better
427 * performance (in particular when intel_region_cow() is
430 if (intelObj
->mt
== intelImage
->mt
&&
431 intelObj
->mt
->first_level
== level
&&
432 intelObj
->mt
->last_level
== level
) {
434 if (try_pbo_zcopy(intel
, intelImage
, unpack
,
436 width
, height
, format
, type
, pixels
)) {
438 DBG("pbo zcopy upload succeeded\n");
444 /* Otherwise, attempt to use the blitter for PBO image uploads.
446 if (try_pbo_upload(intel
, intelImage
, unpack
,
448 width
, height
, format
, type
, pixels
)) {
449 DBG("pbo upload succeeded\n");
453 DBG("pbo upload failed\n");
456 /* intelCopyTexImage calls this function with pixels == NULL, with
457 * the expectation that the mipmap tree will be set up but nothing
458 * more will be done. This is where those calls return:
461 pixels
= _mesa_validate_pbo_compressed_teximage(ctx
, imageSize
, pixels
,
463 "glCompressedTexImage");
465 pixels
= _mesa_validate_pbo_teximage(ctx
, dims
, width
, height
, 1,
467 pixels
, unpack
, "glTexImage");
470 if (intelImage
->mt
) {
471 if (pixels
!= NULL
) {
472 /* Flush any queued rendering with the texture before mapping. */
473 if (drm_intel_bo_references(intel
->batch
->buf
,
474 intelImage
->mt
->region
->buffer
)) {
477 texImage
->Data
= intel_miptree_image_map(intel
,
482 intelImage
->base
.ImageOffsets
);
485 texImage
->RowStride
= dstRowStride
/ intelImage
->mt
->cpp
;
488 /* Allocate regular memory and store the image there temporarily. */
489 if (_mesa_is_format_compressed(texImage
->TexFormat
)) {
490 sizeInBytes
= _mesa_format_image_size(texImage
->TexFormat
,
495 _mesa_format_row_stride(texImage
->TexFormat
, width
);
499 dstRowStride
= postConvWidth
* texelBytes
;
500 sizeInBytes
= depth
* dstRowStride
* postConvHeight
;
503 texImage
->Data
= _mesa_alloc_texmemory(sizeInBytes
);
506 DBG("Upload image %dx%dx%d row_len %d "
507 "pitch %d pixels %d compressed %d\n",
508 width
, height
, depth
, width
* texelBytes
, dstRowStride
,
509 pixels
? 1 : 0, compressed
);
511 /* Copy data. Would like to know when it's ok for us to eg. use
512 * the blitter to copy. Or, use the hardware to do the format
513 * conversion and copy:
517 if (intelImage
->mt
) {
518 struct intel_region
*dst
= intelImage
->mt
->region
;
519 _mesa_copy_rect(texImage
->Data
, dst
->cpp
, dst
->pitch
,
521 intelImage
->mt
->level
[level
].width
,
522 (intelImage
->mt
->level
[level
].height
+3)/4,
528 memcpy(texImage
->Data
, pixels
, imageSize
);
531 else if (!_mesa_texstore(ctx
, dims
,
532 texImage
->_BaseFormat
,
534 texImage
->Data
, 0, 0, 0, /* dstX/Y/Zoffset */
536 texImage
->ImageOffsets
,
537 width
, height
, depth
,
538 format
, type
, pixels
, unpack
)) {
539 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage");
543 _mesa_unmap_teximage_pbo(ctx
, unpack
);
545 if (intelImage
->mt
) {
547 intel_miptree_image_unmap(intel
, intelImage
->mt
);
548 texImage
->Data
= NULL
;
554 intelTexImage3D(GLcontext
* ctx
,
555 GLenum target
, GLint level
,
556 GLint internalFormat
,
557 GLint width
, GLint height
, GLint depth
,
559 GLenum format
, GLenum type
, const void *pixels
,
560 const struct gl_pixelstore_attrib
*unpack
,
561 struct gl_texture_object
*texObj
,
562 struct gl_texture_image
*texImage
)
564 intelTexImage(ctx
, 3, target
, level
,
565 internalFormat
, width
, height
, depth
, border
,
566 format
, type
, pixels
, unpack
, texObj
, texImage
, 0, GL_FALSE
);
571 intelTexImage2D(GLcontext
* ctx
,
572 GLenum target
, GLint level
,
573 GLint internalFormat
,
574 GLint width
, GLint height
, GLint border
,
575 GLenum format
, GLenum type
, const void *pixels
,
576 const struct gl_pixelstore_attrib
*unpack
,
577 struct gl_texture_object
*texObj
,
578 struct gl_texture_image
*texImage
)
580 intelTexImage(ctx
, 2, target
, level
,
581 internalFormat
, width
, height
, 1, border
,
582 format
, type
, pixels
, unpack
, texObj
, texImage
, 0, GL_FALSE
);
587 intelTexImage1D(GLcontext
* ctx
,
588 GLenum target
, GLint level
,
589 GLint internalFormat
,
590 GLint width
, GLint border
,
591 GLenum format
, GLenum type
, const void *pixels
,
592 const struct gl_pixelstore_attrib
*unpack
,
593 struct gl_texture_object
*texObj
,
594 struct gl_texture_image
*texImage
)
596 intelTexImage(ctx
, 1, target
, level
,
597 internalFormat
, width
, 1, 1, border
,
598 format
, type
, pixels
, unpack
, texObj
, texImage
, 0, GL_FALSE
);
603 intelCompressedTexImage2D( GLcontext
*ctx
, GLenum target
, GLint level
,
604 GLint internalFormat
,
605 GLint width
, GLint height
, GLint border
,
606 GLsizei imageSize
, const GLvoid
*data
,
607 struct gl_texture_object
*texObj
,
608 struct gl_texture_image
*texImage
)
610 intelTexImage(ctx
, 2, target
, level
,
611 internalFormat
, width
, height
, 1, border
,
612 0, 0, data
, &ctx
->Unpack
, texObj
, texImage
, imageSize
, GL_TRUE
);
617 * Need to map texture image into memory before copying image data,
621 intel_get_tex_image(GLcontext
* ctx
, GLenum target
, GLint level
,
622 GLenum format
, GLenum type
, GLvoid
* pixels
,
623 struct gl_texture_object
*texObj
,
624 struct gl_texture_image
*texImage
, GLboolean compressed
)
626 struct intel_context
*intel
= intel_context(ctx
);
627 struct intel_texture_image
*intelImage
= intel_texture_image(texImage
);
629 /* If we're reading from a texture that has been rendered to, need to
630 * make sure rendering is complete.
631 * We could probably predicate this on texObj->_RenderToTexture
636 if (intelImage
->mt
) {
637 /* Image is stored in hardware format in a buffer managed by the
638 * kernel. Need to explicitly map and unmap it.
640 intelImage
->base
.Data
=
641 intel_miptree_image_map(intel
,
645 &intelImage
->base
.RowStride
,
646 intelImage
->base
.ImageOffsets
);
647 intelImage
->base
.RowStride
/= intelImage
->mt
->cpp
;
650 /* Otherwise, the image should actually be stored in
651 * intelImage->base.Data. This is pretty confusing for
652 * everybody, I'd much prefer to separate the two functions of
653 * texImage->Data - storage for texture images in main memory
654 * and access (ie mappings) of images. In other words, we'd
655 * create a new texImage->Map field and leave Data simply for
658 assert(intelImage
->base
.Data
);
663 _mesa_get_compressed_teximage(ctx
, target
, level
, pixels
,
667 _mesa_get_teximage(ctx
, target
, level
, format
, type
, pixels
,
673 if (intelImage
->mt
) {
674 intel_miptree_image_unmap(intel
, intelImage
->mt
);
675 intelImage
->base
.Data
= NULL
;
681 intelGetTexImage(GLcontext
* ctx
, GLenum target
, GLint level
,
682 GLenum format
, GLenum type
, GLvoid
* pixels
,
683 struct gl_texture_object
*texObj
,
684 struct gl_texture_image
*texImage
)
686 intel_get_tex_image(ctx
, target
, level
, format
, type
, pixels
,
687 texObj
, texImage
, GL_FALSE
);
692 intelGetCompressedTexImage(GLcontext
*ctx
, GLenum target
, GLint level
,
694 struct gl_texture_object
*texObj
,
695 struct gl_texture_image
*texImage
)
697 intel_get_tex_image(ctx
, target
, level
, 0, 0, pixels
,
698 texObj
, texImage
, GL_TRUE
);
703 intelSetTexOffset(__DRIcontext
*pDRICtx
, GLint texname
,
704 unsigned long long offset
, GLint depth
, GLuint pitch
)
706 struct intel_context
*intel
= pDRICtx
->driverPrivate
;
707 struct gl_texture_object
*tObj
= _mesa_lookup_texture(&intel
->ctx
, texname
);
708 struct intel_texture_object
*intelObj
= intel_texture_object(tObj
);
714 intel_miptree_release(intel
, &intelObj
->mt
);
716 intelObj
->imageOverride
= GL_TRUE
;
717 intelObj
->depthOverride
= depth
;
718 intelObj
->pitchOverride
= pitch
;
721 intelObj
->textureOffset
= offset
;
725 intelSetTexBuffer2(__DRIcontext
*pDRICtx
, GLint target
,
726 GLint glx_texture_format
,
727 __DRIdrawable
*dPriv
)
729 struct gl_framebuffer
*fb
= dPriv
->driverPrivate
;
730 struct intel_context
*intel
= pDRICtx
->driverPrivate
;
731 GLcontext
*ctx
= &intel
->ctx
;
732 struct intel_texture_object
*intelObj
;
733 struct intel_texture_image
*intelImage
;
734 struct intel_mipmap_tree
*mt
;
735 struct intel_renderbuffer
*rb
;
736 struct gl_texture_object
*texObj
;
737 struct gl_texture_image
*texImage
;
738 int level
= 0, internalFormat
;
740 texObj
= _mesa_get_current_tex_object(ctx
, target
);
741 intelObj
= intel_texture_object(texObj
);
746 if (!dPriv
->validBuffers
)
747 intel_update_renderbuffers(pDRICtx
, dPriv
);
749 rb
= intel_get_renderbuffer(fb
, BUFFER_FRONT_LEFT
);
750 /* If the region isn't set, then intel_update_renderbuffers was unable
751 * to get the buffers for the drawable.
753 if (rb
->region
== NULL
)
756 if (glx_texture_format
== GLX_TEXTURE_FORMAT_RGB_EXT
)
757 internalFormat
= GL_RGB
;
759 internalFormat
= GL_RGBA
;
761 mt
= intel_miptree_create_for_region(intel
, target
,
763 0, 0, rb
->region
, 1, 0);
767 _mesa_lock_texture(&intel
->ctx
, texObj
);
769 texImage
= _mesa_get_tex_image(&intel
->ctx
, texObj
, target
, level
);
770 intelImage
= intel_texture_image(texImage
);
772 if (intelImage
->mt
) {
773 intel_miptree_release(intel
, &intelImage
->mt
);
774 assert(!texImage
->Data
);
777 intel_miptree_release(intel
, &intelObj
->mt
);
780 _mesa_init_teximage_fields(&intel
->ctx
, target
, texImage
,
781 rb
->region
->width
, rb
->region
->height
, 1,
784 intelImage
->face
= target_to_face(target
);
785 intelImage
->level
= level
;
786 if (glx_texture_format
== GLX_TEXTURE_FORMAT_RGB_EXT
)
787 texImage
->TexFormat
= MESA_FORMAT_XRGB8888
;
789 texImage
->TexFormat
= MESA_FORMAT_ARGB8888
;
790 texImage
->RowStride
= rb
->region
->pitch
;
791 intel_miptree_reference(&intelImage
->mt
, intelObj
->mt
);
793 if (!intel_miptree_match_image(intelObj
->mt
, &intelImage
->base
)) {
794 fprintf(stderr
, "miptree doesn't match image\n");
797 _mesa_unlock_texture(&intel
->ctx
, texObj
);
801 intelSetTexBuffer(__DRIcontext
*pDRICtx
, GLint target
, __DRIdrawable
*dPriv
)
803 /* The old interface didn't have the format argument, so copy our
804 * implementation's behavior at the time.
806 intelSetTexBuffer2(pDRICtx
, target
, GLX_TEXTURE_FORMAT_RGBA_EXT
, dPriv
);
811 intelInitTextureImageFuncs(struct dd_function_table
*functions
)
813 functions
->TexImage1D
= intelTexImage1D
;
814 functions
->TexImage2D
= intelTexImage2D
;
815 functions
->TexImage3D
= intelTexImage3D
;
816 functions
->GetTexImage
= intelGetTexImage
;
818 functions
->CompressedTexImage2D
= intelCompressedTexImage2D
;
819 functions
->GetCompressedTexImage
= intelGetCompressedTexImage
;