2 #include "main/glheader.h"
3 #include "main/macros.h"
4 #include "main/mtypes.h"
5 #include "main/enums.h"
6 #include "main/bufferobj.h"
7 #include "main/convolve.h"
8 #include "main/context.h"
9 #include "main/texcompress.h"
10 #include "main/texformat.h"
11 #include "main/texstore.h"
12 #include "main/texgetimage.h"
13 #include "main/texobj.h"
14 #include "main/texstore.h"
15 #include "main/teximage.h"
17 #include "intel_context.h"
18 #include "intel_mipmap_tree.h"
19 #include "intel_buffer_objects.h"
20 #include "intel_batchbuffer.h"
21 #include "intel_tex.h"
22 #include "intel_blit.h"
23 #include "intel_fbo.h"
25 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
27 /* Functions to store texture images. Where possible, mipmap_tree's
28 * will be created or further instantiated with image data, otherwise
29 * images will be stored in malloc'd memory. A validation step is
30 * required to pull those images into a mipmap tree, or otherwise
31 * decide a fallback is required.
50 /* Otherwise, store it in memory if (Border != 0) or (any dimension ==
53 * Otherwise, if max_level >= level >= min_level, create tree with
54 * space for textures from min_level down to max_level.
56 * Otherwise, create tree with space for textures from (level
57 * 0)..(1x1). Consider pruning this tree at a validation if the
61 guess_and_alloc_mipmap_tree(struct intel_context
*intel
,
62 struct intel_texture_object
*intelObj
,
63 struct intel_texture_image
*intelImage
,
64 GLboolean expect_accelerated_upload
)
68 GLuint width
= intelImage
->base
.Width
;
69 GLuint height
= intelImage
->base
.Height
;
70 GLuint depth
= intelImage
->base
.Depth
;
71 GLuint l2width
, l2height
, l2depth
;
72 GLuint i
, comp_byte
= 0;
74 DBG("%s\n", __FUNCTION__
);
76 if (intelImage
->base
.Border
||
77 ((intelImage
->base
._BaseFormat
== GL_DEPTH_COMPONENT
) &&
78 ((intelObj
->base
.WrapS
== GL_CLAMP_TO_BORDER
) ||
79 (intelObj
->base
.WrapT
== GL_CLAMP_TO_BORDER
))))
82 if (intelImage
->level
> intelObj
->base
.BaseLevel
&&
83 (intelImage
->base
.Width
== 1 ||
84 (intelObj
->base
.Target
!= GL_TEXTURE_1D
&&
85 intelImage
->base
.Height
== 1) ||
86 (intelObj
->base
.Target
== GL_TEXTURE_3D
&&
87 intelImage
->base
.Depth
== 1)))
90 /* If this image disrespects BaseLevel, allocate from level zero.
91 * Usually BaseLevel == 0, so it's unlikely to happen.
93 if (intelImage
->level
< intelObj
->base
.BaseLevel
)
96 firstLevel
= intelObj
->base
.BaseLevel
;
99 /* Figure out image dimensions at start level.
101 for (i
= intelImage
->level
; i
> firstLevel
; i
--) {
109 /* Guess a reasonable value for lastLevel. This is probably going
110 * to be wrong fairly often and might mean that we have to look at
111 * resizable buffers, or require that buffers implement lazy
112 * pagetable arrangements.
114 if ((intelObj
->base
.MinFilter
== GL_NEAREST
||
115 intelObj
->base
.MinFilter
== GL_LINEAR
) &&
116 intelImage
->level
== firstLevel
) {
117 lastLevel
= firstLevel
;
120 l2width
= logbase2(width
);
121 l2height
= logbase2(height
);
122 l2depth
= logbase2(depth
);
123 lastLevel
= firstLevel
+ MAX2(MAX2(l2width
, l2height
), l2depth
);
126 assert(!intelObj
->mt
);
127 if (intelImage
->base
.IsCompressed
)
128 comp_byte
= intel_compressed_num_bytes(intelImage
->base
.TexFormat
->MesaFormat
);
129 intelObj
->mt
= intel_miptree_create(intel
,
130 intelObj
->base
.Target
,
131 intelImage
->base
._BaseFormat
,
132 intelImage
->base
.InternalFormat
,
138 intelImage
->base
.TexFormat
->TexelBytes
,
140 expect_accelerated_upload
);
142 DBG("%s - success\n", __FUNCTION__
);
149 target_to_face(GLenum target
)
152 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
:
153 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
:
154 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
:
155 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
:
156 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
:
157 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
:
158 return ((GLuint
) target
- (GLuint
) GL_TEXTURE_CUBE_MAP_POSITIVE_X
);
164 /* There are actually quite a few combinations this will work for,
165 * more than what I've listed here.
168 check_pbo_format(GLint internalFormat
,
169 GLenum format
, GLenum type
,
170 const struct gl_texture_format
*mesa_format
)
172 switch (internalFormat
) {
175 return (format
== GL_BGRA
&&
176 (type
== GL_UNSIGNED_BYTE
||
177 type
== GL_UNSIGNED_INT_8_8_8_8_REV
) &&
178 mesa_format
== &_mesa_texformat_argb8888
);
181 return (format
== GL_RGB
&&
182 type
== GL_UNSIGNED_SHORT_5_6_5
&&
183 mesa_format
== &_mesa_texformat_rgb565
);
185 return (type
== GL_UNSIGNED_SHORT_8_8_MESA
|| type
== GL_UNSIGNED_BYTE
);
192 /* XXX: Do this for TexSubImage also:
195 try_pbo_upload(struct intel_context
*intel
,
196 struct intel_texture_image
*intelImage
,
197 const struct gl_pixelstore_attrib
*unpack
,
198 GLint internalFormat
,
199 GLint width
, GLint height
,
200 GLenum format
, GLenum type
, const void *pixels
)
202 struct intel_buffer_object
*pbo
= intel_buffer_object(unpack
->BufferObj
);
203 GLuint src_offset
, src_stride
;
204 GLuint dst_offset
, dst_stride
;
206 if (!_mesa_is_bufferobj(unpack
->BufferObj
) ||
207 intel
->ctx
._ImageTransferState
||
208 unpack
->SkipPixels
|| unpack
->SkipRows
) {
209 DBG("%s: failure 1\n", __FUNCTION__
);
213 /* note: potential 64-bit ptr to 32-bit int cast */
214 src_offset
= (GLuint
) (unsigned long) pixels
;
216 if (unpack
->RowLength
> 0)
217 src_stride
= unpack
->RowLength
;
221 dst_offset
= intel_miptree_image_offset(intelImage
->mt
,
225 dst_stride
= intelImage
->mt
->pitch
;
227 intelFlush(&intel
->ctx
);
228 LOCK_HARDWARE(intel
);
230 dri_bo
*src_buffer
= intel_bufferobj_buffer(intel
, pbo
, INTEL_READ
);
231 dri_bo
*dst_buffer
= intel_region_buffer(intel
,
232 intelImage
->mt
->region
,
236 if (!intelEmitCopyBlit(intel
,
238 src_stride
, src_buffer
, src_offset
, GL_FALSE
,
239 dst_stride
, dst_buffer
, dst_offset
, GL_FALSE
,
240 0, 0, 0, 0, width
, height
,
242 UNLOCK_HARDWARE(intel
);
246 UNLOCK_HARDWARE(intel
);
253 try_pbo_zcopy(struct intel_context
*intel
,
254 struct intel_texture_image
*intelImage
,
255 const struct gl_pixelstore_attrib
*unpack
,
256 GLint internalFormat
,
257 GLint width
, GLint height
,
258 GLenum format
, GLenum type
, const void *pixels
)
260 struct intel_buffer_object
*pbo
= intel_buffer_object(unpack
->BufferObj
);
261 GLuint src_offset
, src_stride
;
262 GLuint dst_offset
, dst_stride
;
264 if (!_mesa_is_bufferobj(unpack
->BufferObj
) ||
265 intel
->ctx
._ImageTransferState
||
266 unpack
->SkipPixels
|| unpack
->SkipRows
) {
267 DBG("%s: failure 1\n", __FUNCTION__
);
271 /* note: potential 64-bit ptr to 32-bit int cast */
272 src_offset
= (GLuint
) (unsigned long) pixels
;
274 if (unpack
->RowLength
> 0)
275 src_stride
= unpack
->RowLength
;
279 dst_offset
= intel_miptree_image_offset(intelImage
->mt
,
283 dst_stride
= intelImage
->mt
->pitch
;
285 if (src_stride
!= dst_stride
|| dst_offset
!= 0 || src_offset
!= 0) {
286 DBG("%s: failure 2\n", __FUNCTION__
);
290 intel_region_attach_pbo(intel
, intelImage
->mt
->region
, pbo
);
297 intelTexImage(GLcontext
* ctx
,
299 GLenum target
, GLint level
,
300 GLint internalFormat
,
301 GLint width
, GLint height
, GLint depth
,
303 GLenum format
, GLenum type
, const void *pixels
,
304 const struct gl_pixelstore_attrib
*unpack
,
305 struct gl_texture_object
*texObj
,
306 struct gl_texture_image
*texImage
, GLsizei imageSize
,
307 GLboolean compressed
)
309 struct intel_context
*intel
= intel_context(ctx
);
310 struct intel_texture_object
*intelObj
= intel_texture_object(texObj
);
311 struct intel_texture_image
*intelImage
= intel_texture_image(texImage
);
312 GLint postConvWidth
= width
;
313 GLint postConvHeight
= height
;
314 GLint texelBytes
, sizeInBytes
;
315 GLuint dstRowStride
= 0, srcRowStride
= texImage
->RowStride
;
317 DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__
,
318 _mesa_lookup_enum_by_nr(target
), level
, width
, height
, depth
, border
);
322 intelImage
->face
= target_to_face(target
);
323 intelImage
->level
= level
;
325 if (ctx
->_ImageTransferState
& IMAGE_CONVOLUTION_BIT
) {
326 _mesa_adjust_image_for_convolution(ctx
, dims
, &postConvWidth
,
330 /* choose the texture format */
331 texImage
->TexFormat
= intelChooseTextureFormat(ctx
, internalFormat
,
334 _mesa_set_fetch_functions(texImage
, dims
);
336 if (_mesa_is_format_compressed(texImage
->TexFormat
->MesaFormat
)) {
338 texImage
->IsCompressed
= GL_TRUE
;
339 texImage
->CompressedSize
=
340 ctx
->Driver
.CompressedTextureSize(ctx
, texImage
->Width
,
341 texImage
->Height
, texImage
->Depth
,
342 texImage
->TexFormat
->MesaFormat
);
344 texelBytes
= _mesa_get_format_bytes(texImage
->TexFormat
->MesaFormat
);
346 /* Minimum pitch of 32 bytes */
347 if (postConvWidth
* texelBytes
< 32) {
348 postConvWidth
= 32 / texelBytes
;
349 texImage
->RowStride
= postConvWidth
;
352 if (!intelImage
->mt
) {
353 assert(texImage
->RowStride
== postConvWidth
);
357 /* Release the reference to a potentially orphaned buffer.
358 * Release any old malloced memory.
360 if (intelImage
->mt
) {
361 intel_miptree_release(intel
, &intelImage
->mt
);
362 assert(!texImage
->Data
);
364 else if (texImage
->Data
) {
365 _mesa_free_texmemory(texImage
->Data
);
366 texImage
->Data
= NULL
;
369 /* If this is the only texture image in the tree, could call
370 * bmBufferData with NULL data to free the old block and avoid
371 * waiting on any outstanding fences.
374 intelObj
->mt
->first_level
== level
&&
375 intelObj
->mt
->last_level
== level
&&
376 intelObj
->mt
->target
!= GL_TEXTURE_CUBE_MAP_ARB
&&
377 !intel_miptree_match_image(intelObj
->mt
, &intelImage
->base
,
378 intelImage
->face
, intelImage
->level
)) {
381 intel_miptree_release(intel
, &intelObj
->mt
);
382 assert(!intelObj
->mt
);
386 guess_and_alloc_mipmap_tree(intel
, intelObj
, intelImage
, pixels
== NULL
);
388 DBG("guess_and_alloc_mipmap_tree: failed\n");
392 assert(!intelImage
->mt
);
395 intel_miptree_match_image(intelObj
->mt
, &intelImage
->base
,
396 intelImage
->face
, intelImage
->level
)) {
398 intel_miptree_reference(&intelImage
->mt
, intelObj
->mt
);
399 assert(intelImage
->mt
);
400 } else if (intelImage
->base
.Border
== 0) {
403 if (intelImage
->base
.IsCompressed
) {
405 intel_compressed_num_bytes(intelImage
->base
.TexFormat
->MesaFormat
);
408 /* Didn't fit in the object miptree, but it's suitable for inclusion in
409 * a miptree, so create one just for our level and store it in the image.
410 * It'll get moved into the object miptree at validate time.
412 intelImage
->mt
= intel_miptree_create(intel
, target
,
413 intelImage
->base
.TexFormat
->BaseFormat
,
416 width
, height
, depth
,
417 intelImage
->base
.TexFormat
->TexelBytes
,
418 comp_byte
, pixels
== NULL
);
426 _mesa_is_bufferobj(unpack
->BufferObj
) &&
427 check_pbo_format(internalFormat
, format
,
428 type
, intelImage
->base
.TexFormat
)) {
430 DBG("trying pbo upload\n");
432 /* Attempt to texture directly from PBO data (zero copy upload).
434 * Currently disable as it can lead to worse as well as better
435 * performance (in particular when intel_region_cow() is
438 if (intelObj
->mt
== intelImage
->mt
&&
439 intelObj
->mt
->first_level
== level
&&
440 intelObj
->mt
->last_level
== level
) {
442 if (try_pbo_zcopy(intel
, intelImage
, unpack
,
444 width
, height
, format
, type
, pixels
)) {
446 DBG("pbo zcopy upload succeeded\n");
452 /* Otherwise, attempt to use the blitter for PBO image uploads.
454 if (try_pbo_upload(intel
, intelImage
, unpack
,
456 width
, height
, format
, type
, pixels
)) {
457 DBG("pbo upload succeeded\n");
461 DBG("pbo upload failed\n");
464 /* intelCopyTexImage calls this function with pixels == NULL, with
465 * the expectation that the mipmap tree will be set up but nothing
466 * more will be done. This is where those calls return:
469 pixels
= _mesa_validate_pbo_compressed_teximage(ctx
, imageSize
, pixels
,
471 "glCompressedTexImage");
473 pixels
= _mesa_validate_pbo_teximage(ctx
, dims
, width
, height
, 1,
475 pixels
, unpack
, "glTexImage");
478 LOCK_HARDWARE(intel
);
480 if (intelImage
->mt
) {
482 texImage
->Data
= intel_miptree_image_map(intel
,
487 intelImage
->base
.ImageOffsets
);
488 texImage
->RowStride
= dstRowStride
/ intelImage
->mt
->cpp
;
491 /* Allocate regular memory and store the image there temporarily. */
492 if (texImage
->IsCompressed
) {
493 sizeInBytes
= texImage
->CompressedSize
;
495 _mesa_compressed_row_stride(texImage
->TexFormat
->MesaFormat
, width
);
499 dstRowStride
= postConvWidth
* texelBytes
;
500 sizeInBytes
= depth
* dstRowStride
* postConvHeight
;
503 texImage
->Data
= _mesa_alloc_texmemory(sizeInBytes
);
506 DBG("Upload image %dx%dx%d row_len %d "
507 "pitch %d pixels %d compressed %d\n",
508 width
, height
, depth
, width
* texelBytes
, dstRowStride
,
509 pixels
? 1 : 0, compressed
);
511 /* Copy data. Would like to know when it's ok for us to eg. use
512 * the blitter to copy. Or, use the hardware to do the format
513 * conversion and copy:
516 StoreTexImageFunc storeImage
=
517 _mesa_get_texstore_func(texImage
->TexFormat
->MesaFormat
);
520 if (intelImage
->mt
) {
521 struct intel_region
*dst
= intelImage
->mt
->region
;
522 _mesa_copy_rect(texImage
->Data
, dst
->cpp
, dst
->pitch
,
524 intelImage
->mt
->level
[level
].width
,
525 (intelImage
->mt
->level
[level
].height
+3)/4,
530 memcpy(texImage
->Data
, pixels
, imageSize
);
531 } else if (!storeImage(ctx
, dims
,
532 texImage
->_BaseFormat
,
534 texImage
->Data
, 0, 0, 0, /* dstX/Y/Zoffset */
536 texImage
->ImageOffsets
,
537 width
, height
, depth
,
538 format
, type
, pixels
, unpack
)) {
539 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage");
543 _mesa_unmap_teximage_pbo(ctx
, unpack
);
545 if (intelImage
->mt
) {
547 intel_miptree_image_unmap(intel
, intelImage
->mt
);
548 texImage
->Data
= NULL
;
551 UNLOCK_HARDWARE(intel
);
556 intelTexImage3D(GLcontext
* ctx
,
557 GLenum target
, GLint level
,
558 GLint internalFormat
,
559 GLint width
, GLint height
, GLint depth
,
561 GLenum format
, GLenum type
, const void *pixels
,
562 const struct gl_pixelstore_attrib
*unpack
,
563 struct gl_texture_object
*texObj
,
564 struct gl_texture_image
*texImage
)
566 intelTexImage(ctx
, 3, target
, level
,
567 internalFormat
, width
, height
, depth
, border
,
568 format
, type
, pixels
, unpack
, texObj
, texImage
, 0, GL_FALSE
);
573 intelTexImage2D(GLcontext
* ctx
,
574 GLenum target
, GLint level
,
575 GLint internalFormat
,
576 GLint width
, GLint height
, GLint border
,
577 GLenum format
, GLenum type
, const void *pixels
,
578 const struct gl_pixelstore_attrib
*unpack
,
579 struct gl_texture_object
*texObj
,
580 struct gl_texture_image
*texImage
)
582 intelTexImage(ctx
, 2, target
, level
,
583 internalFormat
, width
, height
, 1, border
,
584 format
, type
, pixels
, unpack
, texObj
, texImage
, 0, GL_FALSE
);
589 intelTexImage1D(GLcontext
* ctx
,
590 GLenum target
, GLint level
,
591 GLint internalFormat
,
592 GLint width
, GLint border
,
593 GLenum format
, GLenum type
, const void *pixels
,
594 const struct gl_pixelstore_attrib
*unpack
,
595 struct gl_texture_object
*texObj
,
596 struct gl_texture_image
*texImage
)
598 intelTexImage(ctx
, 1, target
, level
,
599 internalFormat
, width
, 1, 1, border
,
600 format
, type
, pixels
, unpack
, texObj
, texImage
, 0, GL_FALSE
);
605 intelCompressedTexImage2D( GLcontext
*ctx
, GLenum target
, GLint level
,
606 GLint internalFormat
,
607 GLint width
, GLint height
, GLint border
,
608 GLsizei imageSize
, const GLvoid
*data
,
609 struct gl_texture_object
*texObj
,
610 struct gl_texture_image
*texImage
)
612 intelTexImage(ctx
, 2, target
, level
,
613 internalFormat
, width
, height
, 1, border
,
614 0, 0, data
, &ctx
->Unpack
, texObj
, texImage
, imageSize
, GL_TRUE
);
619 * Need to map texture image into memory before copying image data,
623 intel_get_tex_image(GLcontext
* ctx
, GLenum target
, GLint level
,
624 GLenum format
, GLenum type
, GLvoid
* pixels
,
625 struct gl_texture_object
*texObj
,
626 struct gl_texture_image
*texImage
, GLboolean compressed
)
628 struct intel_context
*intel
= intel_context(ctx
);
629 struct intel_texture_image
*intelImage
= intel_texture_image(texImage
);
631 /* If we're reading from a texture that has been rendered to, need to
632 * make sure rendering is complete.
633 * We could probably predicate this on texObj->_RenderToTexture
638 if (intelImage
->mt
) {
639 /* Image is stored in hardware format in a buffer managed by the
640 * kernel. Need to explicitly map and unmap it.
642 intelImage
->base
.Data
=
643 intel_miptree_image_map(intel
,
647 &intelImage
->base
.RowStride
,
648 intelImage
->base
.ImageOffsets
);
649 intelImage
->base
.RowStride
/= intelImage
->mt
->cpp
;
652 /* Otherwise, the image should actually be stored in
653 * intelImage->base.Data. This is pretty confusing for
654 * everybody, I'd much prefer to separate the two functions of
655 * texImage->Data - storage for texture images in main memory
656 * and access (ie mappings) of images. In other words, we'd
657 * create a new texImage->Map field and leave Data simply for
660 assert(intelImage
->base
.Data
);
665 _mesa_get_compressed_teximage(ctx
, target
, level
, pixels
,
668 _mesa_get_teximage(ctx
, target
, level
, format
, type
, pixels
,
674 if (intelImage
->mt
) {
675 intel_miptree_image_unmap(intel
, intelImage
->mt
);
676 intelImage
->base
.Data
= NULL
;
682 intelGetTexImage(GLcontext
* ctx
, GLenum target
, GLint level
,
683 GLenum format
, GLenum type
, GLvoid
* pixels
,
684 struct gl_texture_object
*texObj
,
685 struct gl_texture_image
*texImage
)
687 intel_get_tex_image(ctx
, target
, level
, format
, type
, pixels
,
688 texObj
, texImage
, GL_FALSE
);
693 intelGetCompressedTexImage(GLcontext
*ctx
, GLenum target
, GLint level
,
695 struct gl_texture_object
*texObj
,
696 struct gl_texture_image
*texImage
)
698 intel_get_tex_image(ctx
, target
, level
, 0, 0, pixels
,
699 texObj
, texImage
, GL_TRUE
);
704 intelSetTexOffset(__DRIcontext
*pDRICtx
, GLint texname
,
705 unsigned long long offset
, GLint depth
, GLuint pitch
)
707 struct intel_context
*intel
= pDRICtx
->driverPrivate
;
708 struct gl_texture_object
*tObj
= _mesa_lookup_texture(&intel
->ctx
, texname
);
709 struct intel_texture_object
*intelObj
= intel_texture_object(tObj
);
715 intel_miptree_release(intel
, &intelObj
->mt
);
717 intelObj
->imageOverride
= GL_TRUE
;
718 intelObj
->depthOverride
= depth
;
719 intelObj
->pitchOverride
= pitch
;
722 intelObj
->textureOffset
= offset
;
726 intelSetTexBuffer2(__DRIcontext
*pDRICtx
, GLint target
,
727 GLint glx_texture_format
,
728 __DRIdrawable
*dPriv
)
730 struct intel_framebuffer
*intel_fb
= dPriv
->driverPrivate
;
731 struct intel_context
*intel
= pDRICtx
->driverPrivate
;
732 struct intel_texture_object
*intelObj
;
733 struct intel_texture_image
*intelImage
;
734 struct intel_mipmap_tree
*mt
;
735 struct intel_renderbuffer
*rb
;
736 struct gl_texture_unit
*texUnit
;
737 struct gl_texture_object
*texObj
;
738 struct gl_texture_image
*texImage
;
739 int level
= 0, type
, format
, internalFormat
;
741 texUnit
= &intel
->ctx
.Texture
.Unit
[intel
->ctx
.Texture
.CurrentUnit
];
742 texObj
= _mesa_select_tex_object(&intel
->ctx
, texUnit
, target
);
743 intelObj
= intel_texture_object(texObj
);
748 intel_update_renderbuffers(pDRICtx
, dPriv
);
750 rb
= intel_fb
->color_rb
[0];
751 /* If the region isn't set, then intel_update_renderbuffers was unable
752 * to get the buffers for the drawable.
754 if (rb
->region
== NULL
)
758 format
= GL_UNSIGNED_BYTE
;
759 if (glx_texture_format
== GLX_TEXTURE_FORMAT_RGB_EXT
)
760 internalFormat
= GL_RGB
;
762 internalFormat
= GL_RGBA
;
764 mt
= intel_miptree_create_for_region(intel
, target
,
766 0, 0, rb
->region
, 1, 0);
770 _mesa_lock_texture(&intel
->ctx
, texObj
);
772 texImage
= _mesa_get_tex_image(&intel
->ctx
, texObj
, target
, level
);
773 intelImage
= intel_texture_image(texImage
);
775 if (intelImage
->mt
) {
776 intel_miptree_release(intel
, &intelImage
->mt
);
777 assert(!texImage
->Data
);
780 intel_miptree_release(intel
, &intelObj
->mt
);
783 _mesa_init_teximage_fields(&intel
->ctx
, target
, texImage
,
784 rb
->region
->width
, rb
->region
->height
, 1,
787 intelImage
->face
= target_to_face(target
);
788 intelImage
->level
= level
;
789 texImage
->TexFormat
= intelChooseTextureFormat(&intel
->ctx
, internalFormat
,
791 _mesa_set_fetch_functions(texImage
, 2);
792 texImage
->RowStride
= rb
->region
->pitch
;
793 intel_miptree_reference(&intelImage
->mt
, intelObj
->mt
);
795 if (!intel_miptree_match_image(intelObj
->mt
, &intelImage
->base
,
796 intelImage
->face
, intelImage
->level
)) {
797 fprintf(stderr
, "miptree doesn't match image\n");
800 _mesa_unlock_texture(&intel
->ctx
, texObj
);
804 intelSetTexBuffer(__DRIcontext
*pDRICtx
, GLint target
, __DRIdrawable
*dPriv
)
806 /* The old interface didn't have the format argument, so copy our
807 * implementation's behavior at the time.
809 intelSetTexBuffer2(pDRICtx
, target
, GLX_TEXTURE_FORMAT_RGBA_EXT
, dPriv
);
814 intelInitTextureImageFuncs(struct dd_function_table
*functions
)
816 functions
->TexImage1D
= intelTexImage1D
;
817 functions
->TexImage2D
= intelTexImage2D
;
818 functions
->TexImage3D
= intelTexImage3D
;
819 functions
->GetTexImage
= intelGetTexImage
;
821 functions
->CompressedTexImage2D
= intelCompressedTexImage2D
;
822 functions
->GetCompressedTexImage
= intelGetCompressedTexImage
;