i965: Add hardware context support.
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex_image.c
1
2 #include "main/glheader.h"
3 #include "main/macros.h"
4 #include "main/mfeatures.h"
5 #include "main/mtypes.h"
6 #include "main/enums.h"
7 #include "main/bufferobj.h"
8 #include "main/context.h"
9 #include "main/formats.h"
10 #include "main/pbo.h"
11 #include "main/renderbuffer.h"
12 #include "main/texcompress.h"
13 #include "main/texgetimage.h"
14 #include "main/texobj.h"
15 #include "main/teximage.h"
16 #include "main/texstore.h"
17
18 #include "intel_context.h"
19 #include "intel_mipmap_tree.h"
20 #include "intel_buffer_objects.h"
21 #include "intel_batchbuffer.h"
22 #include "intel_tex.h"
23 #include "intel_blit.h"
24 #include "intel_fbo.h"
25 #include "intel_span.h"
26
27 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
28
29 /* Work back from the specified level of the image to the baselevel and create a
30 * miptree of that size.
31 */
32 struct intel_mipmap_tree *
33 intel_miptree_create_for_teximage(struct intel_context *intel,
34 struct intel_texture_object *intelObj,
35 struct intel_texture_image *intelImage,
36 bool expect_accelerated_upload)
37 {
38 GLuint firstLevel;
39 GLuint lastLevel;
40 int width, height, depth;
41 GLuint i;
42
43 intel_miptree_get_dimensions_for_image(&intelImage->base.Base,
44 &width, &height, &depth);
45
46 DBG("%s\n", __FUNCTION__);
47
48 if (intelImage->base.Base.Level > intelObj->base.BaseLevel &&
49 (width == 1 ||
50 (intelObj->base.Target != GL_TEXTURE_1D && height == 1) ||
51 (intelObj->base.Target == GL_TEXTURE_3D && depth == 1))) {
52 /* For this combination, we're at some lower mipmap level and
53 * some important dimension is 1. We can't extrapolate up to a
54 * likely base level width/height/depth for a full mipmap stack
55 * from this info, so just allocate this one level.
56 */
57 firstLevel = intelImage->base.Base.Level;
58 lastLevel = intelImage->base.Base.Level;
59 } else {
60 /* If this image disrespects BaseLevel, allocate from level zero.
61 * Usually BaseLevel == 0, so it's unlikely to happen.
62 */
63 if (intelImage->base.Base.Level < intelObj->base.BaseLevel)
64 firstLevel = 0;
65 else
66 firstLevel = intelObj->base.BaseLevel;
67
68 /* Figure out image dimensions at start level. */
69 for (i = intelImage->base.Base.Level; i > firstLevel; i--) {
70 width <<= 1;
71 if (height != 1)
72 height <<= 1;
73 if (depth != 1)
74 depth <<= 1;
75 }
76
77 /* Guess a reasonable value for lastLevel. This is probably going
78 * to be wrong fairly often and might mean that we have to look at
79 * resizable buffers, or require that buffers implement lazy
80 * pagetable arrangements.
81 */
82 if ((intelObj->base.Sampler.MinFilter == GL_NEAREST ||
83 intelObj->base.Sampler.MinFilter == GL_LINEAR) &&
84 intelImage->base.Base.Level == firstLevel &&
85 (intel->gen < 4 || firstLevel == 0)) {
86 lastLevel = firstLevel;
87 } else if (intelObj->base.Target == GL_TEXTURE_EXTERNAL_OES) {
88 lastLevel = firstLevel;
89 } else {
90 lastLevel = firstLevel + _mesa_logbase2(MAX2(MAX2(width, height), depth));
91 }
92 }
93
94 return intel_miptree_create(intel,
95 intelObj->base.Target,
96 intelImage->base.Base.TexFormat,
97 firstLevel,
98 lastLevel,
99 width,
100 height,
101 depth,
102 expect_accelerated_upload,
103 0 /* num_samples */,
104 false /* msaa_is_interleaved */);
105 }
106
107 /* There are actually quite a few combinations this will work for,
108 * more than what I've listed here.
109 */
110 static bool
111 check_pbo_format(GLenum format, GLenum type,
112 gl_format mesa_format)
113 {
114 switch (mesa_format) {
115 case MESA_FORMAT_ARGB8888:
116 return (format == GL_BGRA && (type == GL_UNSIGNED_BYTE ||
117 type == GL_UNSIGNED_INT_8_8_8_8_REV));
118 case MESA_FORMAT_RGB565:
119 return (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5);
120 case MESA_FORMAT_L8:
121 return (format == GL_LUMINANCE && type == GL_UNSIGNED_BYTE);
122 case MESA_FORMAT_YCBCR:
123 return (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE);
124 default:
125 return false;
126 }
127 }
128
129
130 /* XXX: Do this for TexSubImage also:
131 */
132 static bool
133 try_pbo_upload(struct gl_context *ctx,
134 struct gl_texture_image *image,
135 const struct gl_pixelstore_attrib *unpack,
136 GLenum format, GLenum type,
137 GLint width, GLint height, const void *pixels)
138 {
139 struct intel_texture_image *intelImage = intel_texture_image(image);
140 struct intel_context *intel = intel_context(ctx);
141 struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj);
142 GLuint src_offset, src_stride;
143 GLuint dst_x, dst_y, dst_stride;
144 drm_intel_bo *dst_buffer, *src_buffer;
145
146 if (!_mesa_is_bufferobj(unpack->BufferObj))
147 return false;
148
149 DBG("trying pbo upload\n");
150
151 if (intel->ctx._ImageTransferState ||
152 unpack->SkipPixels || unpack->SkipRows) {
153 DBG("%s: image transfer\n", __FUNCTION__);
154 return false;
155 }
156
157 if (!check_pbo_format(format, type, intelImage->base.Base.TexFormat)) {
158 DBG("%s: format mismatch (upload to %s with format 0x%x, type 0x%x)\n",
159 __FUNCTION__, _mesa_get_format_name(intelImage->base.Base.TexFormat),
160 format, type);
161 return false;
162 }
163
164 ctx->Driver.AllocTextureImageBuffer(ctx, image, image->TexFormat,
165 width, height, 1);
166
167 if (!intelImage->mt) {
168 DBG("%s: no miptree\n", __FUNCTION__);
169 return false;
170 }
171
172 dst_buffer = intelImage->mt->region->bo;
173 src_buffer = intel_bufferobj_source(intel, pbo, 64, &src_offset);
174 /* note: potential 64-bit ptr to 32-bit int cast */
175 src_offset += (GLuint) (unsigned long) pixels;
176
177 if (unpack->RowLength > 0)
178 src_stride = unpack->RowLength;
179 else
180 src_stride = width;
181
182 intel_miptree_get_image_offset(intelImage->mt, intelImage->base.Base.Level,
183 intelImage->base.Base.Face, 0,
184 &dst_x, &dst_y);
185
186 dst_stride = intelImage->mt->region->pitch;
187
188 if (!intelEmitCopyBlit(intel,
189 intelImage->mt->cpp,
190 src_stride, src_buffer,
191 src_offset, false,
192 dst_stride, dst_buffer, 0,
193 intelImage->mt->region->tiling,
194 0, 0, dst_x, dst_y, width, height,
195 GL_COPY)) {
196 DBG("%s: blit failed\n", __FUNCTION__);
197 return false;
198 }
199
200 DBG("%s: success\n", __FUNCTION__);
201 return true;
202 }
203
204 static void
205 intelTexImage(struct gl_context * ctx,
206 GLuint dims,
207 struct gl_texture_image *texImage,
208 GLint internalFormat,
209 GLint width, GLint height, GLint depth, GLint border,
210 GLenum format, GLenum type, const void *pixels,
211 const struct gl_pixelstore_attrib *unpack)
212 {
213 DBG("%s target %s level %d %dx%dx%d\n", __FUNCTION__,
214 _mesa_lookup_enum_by_nr(texImage->TexObject->Target),
215 texImage->Level, width, height, depth);
216
217 /* Attempt to use the blitter for PBO image uploads.
218 */
219 if (dims <= 2 &&
220 try_pbo_upload(ctx, texImage, unpack, format, type,
221 width, height, pixels)) {
222 return;
223 }
224
225 DBG("%s: upload image %dx%dx%d pixels %p\n",
226 __FUNCTION__, width, height, depth, pixels);
227
228 _mesa_store_teximage(ctx, dims, texImage, internalFormat,
229 width, height, depth, 0,
230 format, type, pixels, unpack);
231 }
232
233
234 /**
235 * Binds a region to a texture image, like it was uploaded by glTexImage2D().
236 *
237 * Used for GLX_EXT_texture_from_pixmap and EGL image extensions,
238 */
239 static void
240 intel_set_texture_image_region(struct gl_context *ctx,
241 struct gl_texture_image *image,
242 struct intel_region *region,
243 GLenum target,
244 GLenum internalFormat,
245 gl_format format)
246 {
247 struct intel_context *intel = intel_context(ctx);
248 struct intel_texture_image *intel_image = intel_texture_image(image);
249 struct gl_texture_object *texobj = image->TexObject;
250 struct intel_texture_object *intel_texobj = intel_texture_object(texobj);
251
252 _mesa_init_teximage_fields(&intel->ctx, image,
253 region->width, region->height, 1,
254 0, internalFormat, format);
255
256 ctx->Driver.FreeTextureImageBuffer(ctx, image);
257
258 intel_image->mt = intel_miptree_create_for_region(intel, target,
259 image->TexFormat,
260 region);
261 if (intel_image->mt == NULL)
262 return;
263
264 intel_image->base.RowStride = region->pitch;
265
266 /* Immediately validate the image to the object. */
267 intel_miptree_reference(&intel_texobj->mt, intel_image->mt);
268 }
269
270 void
271 intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
272 GLint texture_format,
273 __DRIdrawable *dPriv)
274 {
275 struct gl_framebuffer *fb = dPriv->driverPrivate;
276 struct intel_context *intel = pDRICtx->driverPrivate;
277 struct gl_context *ctx = &intel->ctx;
278 struct intel_texture_object *intelObj;
279 struct intel_renderbuffer *rb;
280 struct gl_texture_object *texObj;
281 struct gl_texture_image *texImage;
282 int level = 0, internalFormat = 0;
283 gl_format texFormat = MESA_FORMAT_NONE;
284
285 texObj = _mesa_get_current_tex_object(ctx, target);
286 intelObj = intel_texture_object(texObj);
287
288 if (!intelObj)
289 return;
290
291 if (dPriv->lastStamp != dPriv->dri2.stamp ||
292 !pDRICtx->driScreenPriv->dri2.useInvalidate)
293 intel_update_renderbuffers(pDRICtx, dPriv);
294
295 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
296 /* If the region isn't set, then intel_update_renderbuffers was unable
297 * to get the buffers for the drawable.
298 */
299 if (!rb || !rb->mt)
300 return;
301
302 if (rb->mt->cpp == 4) {
303 if (texture_format == __DRI_TEXTURE_FORMAT_RGB) {
304 internalFormat = GL_RGB;
305 texFormat = MESA_FORMAT_XRGB8888;
306 }
307 else {
308 internalFormat = GL_RGBA;
309 texFormat = MESA_FORMAT_ARGB8888;
310 }
311 } else if (rb->mt->cpp == 2) {
312 internalFormat = GL_RGB;
313 texFormat = MESA_FORMAT_RGB565;
314 }
315
316 _mesa_lock_texture(&intel->ctx, texObj);
317 texImage = _mesa_get_tex_image(ctx, texObj, target, level);
318 intel_set_texture_image_region(ctx, texImage, rb->mt->region, target,
319 internalFormat, texFormat);
320 _mesa_unlock_texture(&intel->ctx, texObj);
321 }
322
323 void
324 intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
325 {
326 /* The old interface didn't have the format argument, so copy our
327 * implementation's behavior at the time.
328 */
329 intelSetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv);
330 }
331
332 #if FEATURE_OES_EGL_image
333 static void
334 intel_image_target_texture_2d(struct gl_context *ctx, GLenum target,
335 struct gl_texture_object *texObj,
336 struct gl_texture_image *texImage,
337 GLeglImageOES image_handle)
338 {
339 struct intel_context *intel = intel_context(ctx);
340 __DRIscreen *screen;
341 __DRIimage *image;
342
343 screen = intel->intelScreen->driScrnPriv;
344 image = screen->dri2.image->lookupEGLImage(screen, image_handle,
345 screen->loaderPrivate);
346 if (image == NULL)
347 return;
348
349 intel_set_texture_image_region(ctx, texImage, image->region,
350 target, image->internal_format, image->format);
351 }
352 #endif
353
354 void
355 intelInitTextureImageFuncs(struct dd_function_table *functions)
356 {
357 functions->TexImage = intelTexImage;
358
359 #if FEATURE_OES_EGL_image
360 functions->EGLImageTargetTexture2D = intel_image_target_texture_2d;
361 #endif
362 }