2 #include "main/glheader.h"
3 #include "main/macros.h"
4 #include "main/mfeatures.h"
5 #include "main/mtypes.h"
6 #include "main/enums.h"
7 #include "main/bufferobj.h"
8 #include "main/context.h"
9 #include "main/formats.h"
11 #include "main/renderbuffer.h"
12 #include "main/texcompress.h"
13 #include "main/texstore.h"
14 #include "main/texgetimage.h"
15 #include "main/texobj.h"
16 #include "main/teximage.h"
18 #include "intel_context.h"
19 #include "intel_mipmap_tree.h"
20 #include "intel_buffer_objects.h"
21 #include "intel_batchbuffer.h"
22 #include "intel_tex.h"
23 #include "intel_blit.h"
24 #include "intel_fbo.h"
25 #include "intel_span.h"
27 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
29 /* Functions to store texture images. Where possible, mipmap_tree's
30 * will be created or further instantiated with image data, otherwise
31 * images will be stored in malloc'd memory. A validation step is
32 * required to pull those images into a mipmap tree, or otherwise
33 * decide a fallback is required.
38 /* Otherwise, store it in memory if (Border != 0) or (any dimension ==
41 * Otherwise, if max_level >= level >= min_level, create tree with
42 * space for textures from min_level down to max_level.
44 * Otherwise, create tree with space for textures from (level
45 * 0)..(1x1). Consider pruning this tree at a validation if the
48 static struct intel_mipmap_tree
*
49 intel_miptree_create_for_teximage(struct intel_context
*intel
,
50 struct intel_texture_object
*intelObj
,
51 struct intel_texture_image
*intelImage
,
52 GLboolean expect_accelerated_upload
)
56 GLuint width
= intelImage
->base
.Base
.Width
;
57 GLuint height
= intelImage
->base
.Base
.Height
;
58 GLuint depth
= intelImage
->base
.Base
.Depth
;
61 DBG("%s\n", __FUNCTION__
);
63 if (intelImage
->base
.Base
.Border
)
66 if (intelImage
->base
.Base
.Level
> intelObj
->base
.BaseLevel
&&
67 (intelImage
->base
.Base
.Width
== 1 ||
68 (intelObj
->base
.Target
!= GL_TEXTURE_1D
&&
69 intelImage
->base
.Base
.Height
== 1) ||
70 (intelObj
->base
.Target
== GL_TEXTURE_3D
&&
71 intelImage
->base
.Base
.Depth
== 1))) {
72 /* For this combination, we're at some lower mipmap level and
73 * some important dimension is 1. We can't extrapolate up to a
74 * likely base level width/height/depth for a full mipmap stack
75 * from this info, so just allocate this one level.
77 firstLevel
= intelImage
->base
.Base
.Level
;
78 lastLevel
= intelImage
->base
.Base
.Level
;
80 /* If this image disrespects BaseLevel, allocate from level zero.
81 * Usually BaseLevel == 0, so it's unlikely to happen.
83 if (intelImage
->base
.Base
.Level
< intelObj
->base
.BaseLevel
)
86 firstLevel
= intelObj
->base
.BaseLevel
;
88 /* Figure out image dimensions at start level. */
89 for (i
= intelImage
->base
.Base
.Level
; i
> firstLevel
; i
--) {
97 /* Guess a reasonable value for lastLevel. This is probably going
98 * to be wrong fairly often and might mean that we have to look at
99 * resizable buffers, or require that buffers implement lazy
100 * pagetable arrangements.
102 if ((intelObj
->base
.Sampler
.MinFilter
== GL_NEAREST
||
103 intelObj
->base
.Sampler
.MinFilter
== GL_LINEAR
) &&
104 intelImage
->base
.Base
.Level
== firstLevel
&&
105 (intel
->gen
< 4 || firstLevel
== 0)) {
106 lastLevel
= firstLevel
;
108 lastLevel
= firstLevel
+ _mesa_logbase2(MAX2(MAX2(width
, height
), depth
));
112 return intel_miptree_create(intel
,
113 intelObj
->base
.Target
,
114 intelImage
->base
.Base
.TexFormat
,
120 expect_accelerated_upload
);
123 /* There are actually quite a few combinations this will work for,
124 * more than what I've listed here.
127 check_pbo_format(GLenum format
, GLenum type
,
128 gl_format mesa_format
)
130 switch (mesa_format
) {
131 case MESA_FORMAT_ARGB8888
:
132 return (format
== GL_BGRA
&& (type
== GL_UNSIGNED_BYTE
||
133 type
== GL_UNSIGNED_INT_8_8_8_8_REV
));
134 case MESA_FORMAT_RGB565
:
135 return (format
== GL_RGB
&& type
== GL_UNSIGNED_SHORT_5_6_5
);
137 return (format
== GL_LUMINANCE
&& type
== GL_UNSIGNED_BYTE
);
138 case MESA_FORMAT_YCBCR
:
139 return (type
== GL_UNSIGNED_SHORT_8_8_MESA
|| type
== GL_UNSIGNED_BYTE
);
146 /* XXX: Do this for TexSubImage also:
149 try_pbo_upload(struct intel_context
*intel
,
150 struct intel_texture_image
*intelImage
,
151 const struct gl_pixelstore_attrib
*unpack
,
152 GLenum format
, GLenum type
,
153 GLint width
, GLint height
, const void *pixels
)
155 struct intel_buffer_object
*pbo
= intel_buffer_object(unpack
->BufferObj
);
156 GLuint src_offset
, src_stride
;
157 GLuint dst_x
, dst_y
, dst_stride
;
158 drm_intel_bo
*dst_buffer
, *src_buffer
;
160 if (!_mesa_is_bufferobj(unpack
->BufferObj
))
163 DBG("trying pbo upload\n");
165 if (!intelImage
->mt
) {
166 DBG("%s: no miptree\n", __FUNCTION__
);
170 if (intel
->ctx
._ImageTransferState
||
171 unpack
->SkipPixels
|| unpack
->SkipRows
) {
172 DBG("%s: image transfer\n", __FUNCTION__
);
176 if (!check_pbo_format(format
, type
, intelImage
->base
.Base
.TexFormat
)) {
177 DBG("%s: format mismatch (upload to %s with format 0x%x, type 0x%x)\n",
178 __FUNCTION__
, _mesa_get_format_name(intelImage
->base
.Base
.TexFormat
),
183 dst_buffer
= intel_region_buffer(intel
, intelImage
->mt
->region
, INTEL_WRITE_FULL
);
184 src_buffer
= intel_bufferobj_source(intel
, pbo
, 64, &src_offset
);
185 /* note: potential 64-bit ptr to 32-bit int cast */
186 src_offset
+= (GLuint
) (unsigned long) pixels
;
188 if (unpack
->RowLength
> 0)
189 src_stride
= unpack
->RowLength
;
193 intel_miptree_get_image_offset(intelImage
->mt
, intelImage
->base
.Base
.Level
,
194 intelImage
->base
.Base
.Face
, 0,
197 dst_stride
= intelImage
->mt
->region
->pitch
;
199 if (!intelEmitCopyBlit(intel
,
201 src_stride
, src_buffer
,
202 src_offset
, GL_FALSE
,
203 dst_stride
, dst_buffer
, 0,
204 intelImage
->mt
->region
->tiling
,
205 0, 0, dst_x
, dst_y
, width
, height
,
207 DBG("%s: blit failed\n", __FUNCTION__
);
211 DBG("%s: success\n", __FUNCTION__
);
216 * \param scatter Scatter if true. Gather if false.
218 * \see intel_tex_image_x8z24_scatter
219 * \see intel_tex_image_x8z24_gather
222 intel_tex_image_s8z24_scattergather(struct intel_context
*intel
,
223 struct intel_texture_image
*intel_image
,
226 struct gl_context
*ctx
= &intel
->ctx
;
227 struct gl_renderbuffer
*depth_rb
= intel_image
->depth_rb
;
228 struct gl_renderbuffer
*stencil_rb
= intel_image
->stencil_rb
;
230 int w
= intel_image
->base
.Base
.Width
;
231 int h
= intel_image
->base
.Base
.Height
;
233 uint32_t depth_row
[w
];
234 uint8_t stencil_row
[w
];
236 intel_renderbuffer_map(intel
, depth_rb
);
237 intel_renderbuffer_map(intel
, stencil_rb
);
240 for (int y
= 0; y
< h
; ++y
) {
241 depth_rb
->GetRow(ctx
, depth_rb
, w
, 0, y
, depth_row
);
242 for (int x
= 0; x
< w
; ++x
) {
243 stencil_row
[x
] = depth_row
[x
] >> 24;
245 stencil_rb
->PutRow(ctx
, stencil_rb
, w
, 0, y
, stencil_row
, NULL
);
247 } else { /* gather */
248 for (int y
= 0; y
< h
; ++y
) {
249 depth_rb
->GetRow(ctx
, depth_rb
, w
, 0, y
, depth_row
);
250 stencil_rb
->GetRow(ctx
, stencil_rb
, w
, 0, y
, stencil_row
);
251 for (int x
= 0; x
< w
; ++x
) {
252 uint32_t s8_x24
= stencil_row
[x
] << 24;
253 uint32_t x8_z24
= depth_row
[x
] & 0x00ffffff;
254 depth_row
[x
] = s8_x24
| x8_z24
;
256 depth_rb
->PutRow(ctx
, depth_rb
, w
, 0, y
, depth_row
, NULL
);
260 intel_renderbuffer_unmap(intel
, depth_rb
);
261 intel_renderbuffer_unmap(intel
, stencil_rb
);
265 * Copy the x8 bits from intel_image->depth_rb to intel_image->stencil_rb.
268 intel_tex_image_s8z24_scatter(struct intel_context
*intel
,
269 struct intel_texture_image
*intel_image
)
271 intel_tex_image_s8z24_scattergather(intel
, intel_image
, true);
275 * Copy the data in intel_image->stencil_rb to the x8 bits in
276 * intel_image->depth_rb.
279 intel_tex_image_s8z24_gather(struct intel_context
*intel
,
280 struct intel_texture_image
*intel_image
)
282 intel_tex_image_s8z24_scattergather(intel
, intel_image
, false);
286 intel_tex_image_s8z24_create_renderbuffers(struct intel_context
*intel
,
287 struct intel_texture_image
*image
)
289 struct gl_context
*ctx
= &intel
->ctx
;
292 int width
= image
->base
.Base
.Width
;
293 int height
= image
->base
.Base
.Height
;
294 struct gl_renderbuffer
*drb
;
295 struct gl_renderbuffer
*srb
;
296 struct intel_renderbuffer
*idrb
;
297 struct intel_renderbuffer
*isrb
;
299 assert(intel
->has_separate_stencil
);
300 assert(image
->base
.Base
.TexFormat
== MESA_FORMAT_S8_Z24
);
301 assert(image
->mt
!= NULL
);
303 drb
= intel_create_wrapped_renderbuffer(ctx
, width
, height
,
305 srb
= intel_create_wrapped_renderbuffer(ctx
, width
, height
,
318 idrb
= intel_renderbuffer(drb
);
319 isrb
= intel_renderbuffer(srb
);
321 intel_region_reference(&idrb
->region
, image
->mt
->region
);
322 ok
= intel_alloc_renderbuffer_storage(ctx
, srb
, GL_STENCIL_INDEX8
,
331 intel_renderbuffer_set_draw_offset(idrb
, image
, 0);
332 intel_renderbuffer_set_draw_offset(isrb
, image
, 0);
334 _mesa_reference_renderbuffer(&image
->depth_rb
, drb
);
335 _mesa_reference_renderbuffer(&image
->stencil_rb
, srb
);
341 intelTexImage(struct gl_context
* ctx
,
343 GLenum target
, GLint level
,
344 GLint internalFormat
,
345 GLint width
, GLint height
, GLint depth
,
347 GLenum format
, GLenum type
, const void *pixels
,
348 const struct gl_pixelstore_attrib
*unpack
,
349 struct gl_texture_object
*texObj
,
350 struct gl_texture_image
*texImage
, GLsizei imageSize
,
351 GLboolean compressed
)
353 struct intel_context
*intel
= intel_context(ctx
);
354 struct intel_texture_object
*intelObj
= intel_texture_object(texObj
);
355 struct intel_texture_image
*intelImage
= intel_texture_image(texImage
);
356 GLint texelBytes
, sizeInBytes
;
357 GLuint dstRowStride
= 0, srcRowStride
= texImage
->RowStride
;
359 DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__
,
360 _mesa_lookup_enum_by_nr(target
), level
, width
, height
, depth
, border
);
362 if (_mesa_is_format_compressed(texImage
->TexFormat
)) {
366 texelBytes
= _mesa_get_format_bytes(texImage
->TexFormat
);
368 if (!intelImage
->mt
) {
369 assert(texImage
->RowStride
== width
);
373 assert(!intelImage
->mt
);
376 intel_miptree_match_image(intelObj
->mt
, &intelImage
->base
.Base
)) {
377 /* Use an existing miptree when possible */
378 intel_miptree_reference(&intelImage
->mt
, intelObj
->mt
);
379 assert(intelImage
->mt
);
380 } else if (intelImage
->base
.Base
.Border
== 0) {
381 /* Didn't fit in the object miptree, but it's suitable for inclusion in
382 * a miptree, so create one just for our level and store it in the image.
383 * It'll get moved into the object miptree at validate time.
385 intelImage
->mt
= intel_miptree_create_for_teximage(intel
, intelObj
,
389 /* Even if the object currently has a mipmap tree associated
390 * with it, this one is a more likely candidate to represent the
391 * whole object since our level didn't fit what was there
392 * before, and any lower levels would fit into our miptree.
394 if (intelImage
->mt
) {
395 intel_miptree_release(intel
, &intelObj
->mt
);
396 intel_miptree_reference(&intelObj
->mt
, intelImage
->mt
);
400 /* Attempt to use the blitter for PBO image uploads.
403 try_pbo_upload(intel
, intelImage
, unpack
, format
, type
,
404 width
, height
, pixels
)) {
408 /* intelCopyTexImage calls this function with pixels == NULL, with
409 * the expectation that the mipmap tree will be set up but nothing
410 * more will be done. This is where those calls return:
413 pixels
= _mesa_validate_pbo_compressed_teximage(ctx
, imageSize
, pixels
,
415 "glCompressedTexImage");
417 pixels
= _mesa_validate_pbo_teximage(ctx
, dims
, width
, height
, 1,
419 pixels
, unpack
, "glTexImage");
422 if (intelImage
->mt
) {
423 if (pixels
!= NULL
) {
424 /* Flush any queued rendering with the texture before mapping. */
425 if (drm_intel_bo_references(intel
->batch
.bo
,
426 intelImage
->mt
->region
->buffer
)) {
429 texImage
->Data
= intel_miptree_image_map(intel
,
431 intelImage
->base
.Base
.Face
,
432 intelImage
->base
.Base
.Level
,
434 intelImage
->base
.Base
.ImageOffsets
);
437 texImage
->RowStride
= dstRowStride
/ intelImage
->mt
->cpp
;
440 /* Allocate regular memory and store the image there temporarily. */
441 if (_mesa_is_format_compressed(texImage
->TexFormat
)) {
442 sizeInBytes
= _mesa_format_image_size(texImage
->TexFormat
,
447 _mesa_format_row_stride(texImage
->TexFormat
, width
);
451 dstRowStride
= width
* texelBytes
;
452 sizeInBytes
= depth
* dstRowStride
* height
;
455 texImage
->Data
= _mesa_alloc_texmemory(sizeInBytes
);
458 DBG("Upload image %dx%dx%d row_len %d "
459 "pitch %d pixels %d compressed %d\n",
460 width
, height
, depth
, width
* texelBytes
, dstRowStride
,
461 pixels
? 1 : 0, compressed
);
463 /* Copy data. Would like to know when it's ok for us to eg. use
464 * the blitter to copy. Or, use the hardware to do the format
465 * conversion and copy:
469 if (intelImage
->mt
) {
470 struct intel_region
*dst
= intelImage
->mt
->region
;
471 _mesa_copy_rect(texImage
->Data
, dst
->cpp
, dst
->pitch
,
473 intelImage
->mt
->level
[level
].width
,
474 (intelImage
->mt
->level
[level
].height
+3)/4,
480 memcpy(texImage
->Data
, pixels
, imageSize
);
483 else if (!_mesa_texstore(ctx
, dims
,
484 texImage
->_BaseFormat
,
486 texImage
->Data
, 0, 0, 0, /* dstX/Y/Zoffset */
488 texImage
->ImageOffsets
,
489 width
, height
, depth
,
490 format
, type
, pixels
, unpack
)) {
491 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage");
495 _mesa_unmap_teximage_pbo(ctx
, unpack
);
497 if (intel
->must_use_separate_stencil
498 && texImage
->TexFormat
== MESA_FORMAT_S8_Z24
) {
499 intel_tex_image_s8z24_create_renderbuffers(intel
, intelImage
);
500 intel_tex_image_s8z24_scatter(intel
, intelImage
);
503 if (intelImage
->mt
) {
505 intel_miptree_image_unmap(intel
, intelImage
->mt
);
506 texImage
->Data
= NULL
;
512 intelTexImage3D(struct gl_context
* ctx
,
513 GLenum target
, GLint level
,
514 GLint internalFormat
,
515 GLint width
, GLint height
, GLint depth
,
517 GLenum format
, GLenum type
, const void *pixels
,
518 const struct gl_pixelstore_attrib
*unpack
,
519 struct gl_texture_object
*texObj
,
520 struct gl_texture_image
*texImage
)
522 intelTexImage(ctx
, 3, target
, level
,
523 internalFormat
, width
, height
, depth
, border
,
524 format
, type
, pixels
, unpack
, texObj
, texImage
, 0, GL_FALSE
);
529 intelTexImage2D(struct gl_context
* ctx
,
530 GLenum target
, GLint level
,
531 GLint internalFormat
,
532 GLint width
, GLint height
, GLint border
,
533 GLenum format
, GLenum type
, const void *pixels
,
534 const struct gl_pixelstore_attrib
*unpack
,
535 struct gl_texture_object
*texObj
,
536 struct gl_texture_image
*texImage
)
538 intelTexImage(ctx
, 2, target
, level
,
539 internalFormat
, width
, height
, 1, border
,
540 format
, type
, pixels
, unpack
, texObj
, texImage
, 0, GL_FALSE
);
545 intelTexImage1D(struct gl_context
* ctx
,
546 GLenum target
, GLint level
,
547 GLint internalFormat
,
548 GLint width
, GLint border
,
549 GLenum format
, GLenum type
, const void *pixels
,
550 const struct gl_pixelstore_attrib
*unpack
,
551 struct gl_texture_object
*texObj
,
552 struct gl_texture_image
*texImage
)
554 intelTexImage(ctx
, 1, target
, level
,
555 internalFormat
, width
, 1, 1, border
,
556 format
, type
, pixels
, unpack
, texObj
, texImage
, 0, GL_FALSE
);
561 intelCompressedTexImage2D( struct gl_context
*ctx
, GLenum target
, GLint level
,
562 GLint internalFormat
,
563 GLint width
, GLint height
, GLint border
,
564 GLsizei imageSize
, const GLvoid
*data
,
565 struct gl_texture_object
*texObj
,
566 struct gl_texture_image
*texImage
)
568 intelTexImage(ctx
, 2, target
, level
,
569 internalFormat
, width
, height
, 1, border
,
570 0, 0, data
, &ctx
->Unpack
, texObj
, texImage
, imageSize
, GL_TRUE
);
575 * Need to map texture image into memory before copying image data,
579 intel_get_tex_image(struct gl_context
* ctx
, GLenum target
, GLint level
,
580 GLenum format
, GLenum type
, GLvoid
* pixels
,
581 struct gl_texture_object
*texObj
,
582 struct gl_texture_image
*texImage
, GLboolean compressed
)
584 struct intel_context
*intel
= intel_context(ctx
);
585 struct intel_texture_image
*intelImage
= intel_texture_image(texImage
);
587 /* If we're reading from a texture that has been rendered to, need to
588 * make sure rendering is complete.
589 * We could probably predicate this on texObj->_RenderToTexture
594 if (intelImage
->mt
) {
595 /* Image is stored in hardware format in a buffer managed by the
596 * kernel. Need to explicitly map and unmap it.
598 intelImage
->base
.Base
.Data
=
599 intel_miptree_image_map(intel
,
601 intelImage
->base
.Base
.Face
,
602 intelImage
->base
.Base
.Level
,
603 &intelImage
->base
.Base
.RowStride
,
604 intelImage
->base
.Base
.ImageOffsets
);
605 intelImage
->base
.Base
.RowStride
/= intelImage
->mt
->cpp
;
608 /* Otherwise, the image should actually be stored in
609 * intelImage->base.Base.Data. This is pretty confusing for
610 * everybody, I'd much prefer to separate the two functions of
611 * texImage->Data - storage for texture images in main memory
612 * and access (ie mappings) of images. In other words, we'd
613 * create a new texImage->Map field and leave Data simply for
616 assert(intelImage
->base
.Base
.Data
);
619 if (intelImage
->stencil_rb
) {
621 * The texture has packed depth/stencil format, but uses separate
622 * stencil. The texture's embedded stencil buffer contains the real
623 * stencil data, so copy that into the miptree.
625 intel_tex_image_s8z24_gather(intel
, intelImage
);
629 _mesa_get_compressed_teximage(ctx
, target
, level
, pixels
,
633 _mesa_get_teximage(ctx
, target
, level
, format
, type
, pixels
,
639 if (intelImage
->mt
) {
640 intel_miptree_image_unmap(intel
, intelImage
->mt
);
641 intelImage
->base
.Base
.Data
= NULL
;
647 intelGetTexImage(struct gl_context
* ctx
, GLenum target
, GLint level
,
648 GLenum format
, GLenum type
, GLvoid
* pixels
,
649 struct gl_texture_object
*texObj
,
650 struct gl_texture_image
*texImage
)
652 intel_get_tex_image(ctx
, target
, level
, format
, type
, pixels
,
653 texObj
, texImage
, GL_FALSE
);
658 intelGetCompressedTexImage(struct gl_context
*ctx
, GLenum target
, GLint level
,
660 struct gl_texture_object
*texObj
,
661 struct gl_texture_image
*texImage
)
663 intel_get_tex_image(ctx
, target
, level
, 0, 0, pixels
,
664 texObj
, texImage
, GL_TRUE
);
668 intelSetTexBuffer2(__DRIcontext
*pDRICtx
, GLint target
,
669 GLint texture_format
,
670 __DRIdrawable
*dPriv
)
672 struct gl_framebuffer
*fb
= dPriv
->driverPrivate
;
673 struct intel_context
*intel
= pDRICtx
->driverPrivate
;
674 struct gl_context
*ctx
= &intel
->ctx
;
675 struct intel_texture_object
*intelObj
;
676 struct intel_texture_image
*intelImage
;
677 struct intel_mipmap_tree
*mt
;
678 struct intel_renderbuffer
*rb
;
679 struct gl_texture_object
*texObj
;
680 struct gl_texture_image
*texImage
;
681 int level
= 0, internalFormat
;
684 texObj
= _mesa_get_current_tex_object(ctx
, target
);
685 intelObj
= intel_texture_object(texObj
);
690 if (dPriv
->lastStamp
!= dPriv
->dri2
.stamp
||
691 !pDRICtx
->driScreenPriv
->dri2
.useInvalidate
)
692 intel_update_renderbuffers(pDRICtx
, dPriv
);
694 rb
= intel_get_renderbuffer(fb
, BUFFER_FRONT_LEFT
);
695 /* If the region isn't set, then intel_update_renderbuffers was unable
696 * to get the buffers for the drawable.
698 if (rb
->region
== NULL
)
701 if (texture_format
== __DRI_TEXTURE_FORMAT_RGB
) {
702 internalFormat
= GL_RGB
;
703 texFormat
= MESA_FORMAT_XRGB8888
;
706 internalFormat
= GL_RGBA
;
707 texFormat
= MESA_FORMAT_ARGB8888
;
710 mt
= intel_miptree_create_for_region(intel
, target
, texFormat
, rb
->region
);
714 _mesa_lock_texture(&intel
->ctx
, texObj
);
716 texImage
= _mesa_get_tex_image(&intel
->ctx
, texObj
, target
, level
);
717 intelImage
= intel_texture_image(texImage
);
719 if (intelImage
->mt
) {
720 intel_miptree_release(intel
, &intelImage
->mt
);
721 assert(!texImage
->Data
);
724 intel_miptree_release(intel
, &intelObj
->mt
);
728 _mesa_init_teximage_fields(&intel
->ctx
, target
, texImage
,
729 rb
->region
->width
, rb
->region
->height
, 1,
730 0, internalFormat
, texFormat
);
732 texImage
->RowStride
= rb
->region
->pitch
;
733 intel_miptree_reference(&intelImage
->mt
, intelObj
->mt
);
735 if (!intel_miptree_match_image(intelObj
->mt
, &intelImage
->base
.Base
)) {
736 fprintf(stderr
, "miptree doesn't match image\n");
739 _mesa_unlock_texture(&intel
->ctx
, texObj
);
743 intelSetTexBuffer(__DRIcontext
*pDRICtx
, GLint target
, __DRIdrawable
*dPriv
)
745 /* The old interface didn't have the format argument, so copy our
746 * implementation's behavior at the time.
748 intelSetTexBuffer2(pDRICtx
, target
, __DRI_TEXTURE_FORMAT_RGBA
, dPriv
);
751 #if FEATURE_OES_EGL_image
753 intel_image_target_texture_2d(struct gl_context
*ctx
, GLenum target
,
754 struct gl_texture_object
*texObj
,
755 struct gl_texture_image
*texImage
,
756 GLeglImageOES image_handle
)
758 struct intel_context
*intel
= intel_context(ctx
);
759 struct intel_texture_object
*intelObj
= intel_texture_object(texObj
);
760 struct intel_texture_image
*intelImage
= intel_texture_image(texImage
);
761 struct intel_mipmap_tree
*mt
;
765 screen
= intel
->intelScreen
->driScrnPriv
;
766 image
= screen
->dri2
.image
->lookupEGLImage(screen
, image_handle
,
767 screen
->loaderPrivate
);
771 mt
= intel_miptree_create_for_region(intel
, target
, image
->format
,
776 if (intelImage
->mt
) {
777 intel_miptree_release(intel
, &intelImage
->mt
);
778 assert(!texImage
->Data
);
781 intel_miptree_release(intel
, &intelObj
->mt
);
784 _mesa_init_teximage_fields(&intel
->ctx
, target
, texImage
,
785 image
->region
->width
, image
->region
->height
, 1,
786 0, image
->internal_format
, image
->format
);
788 texImage
->RowStride
= image
->region
->pitch
;
789 intel_miptree_reference(&intelImage
->mt
, intelObj
->mt
);
791 if (!intel_miptree_match_image(intelObj
->mt
, &intelImage
->base
.Base
))
792 fprintf(stderr
, "miptree doesn't match image\n");
797 intelInitTextureImageFuncs(struct dd_function_table
*functions
)
799 functions
->TexImage1D
= intelTexImage1D
;
800 functions
->TexImage2D
= intelTexImage2D
;
801 functions
->TexImage3D
= intelTexImage3D
;
802 functions
->GetTexImage
= intelGetTexImage
;
804 functions
->CompressedTexImage2D
= intelCompressedTexImage2D
;
805 functions
->GetCompressedTexImage
= intelGetCompressedTexImage
;
807 #if FEATURE_OES_EGL_image
808 functions
->EGLImageTargetTexture2D
= intel_image_target_texture_2d
;