intel: Unindent the blit call in PBO blit uploads.
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex_image.c
1
2 #include "main/glheader.h"
3 #include "main/macros.h"
4 #include "main/mfeatures.h"
5 #include "main/mtypes.h"
6 #include "main/enums.h"
7 #include "main/bufferobj.h"
8 #include "main/context.h"
9 #include "main/formats.h"
10 #include "main/pbo.h"
11 #include "main/renderbuffer.h"
12 #include "main/texcompress.h"
13 #include "main/texstore.h"
14 #include "main/texgetimage.h"
15 #include "main/texobj.h"
16 #include "main/teximage.h"
17
18 #include "intel_context.h"
19 #include "intel_mipmap_tree.h"
20 #include "intel_buffer_objects.h"
21 #include "intel_batchbuffer.h"
22 #include "intel_tex.h"
23 #include "intel_blit.h"
24 #include "intel_fbo.h"
25 #include "intel_span.h"
26
27 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
28
29 /* Functions to store texture images. Where possible, mipmap_tree's
30 * will be created or further instantiated with image data, otherwise
31 * images will be stored in malloc'd memory. A validation step is
32 * required to pull those images into a mipmap tree, or otherwise
33 * decide a fallback is required.
34 */
35
36
37
38 /* Otherwise, store it in memory if (Border != 0) or (any dimension ==
39 * 1).
40 *
41 * Otherwise, if max_level >= level >= min_level, create tree with
42 * space for textures from min_level down to max_level.
43 *
44 * Otherwise, create tree with space for textures from (level
45 * 0)..(1x1). Consider pruning this tree at a validation if the
46 * saving is worth it.
47 */
48 static struct intel_mipmap_tree *
49 intel_miptree_create_for_teximage(struct intel_context *intel,
50 struct intel_texture_object *intelObj,
51 struct intel_texture_image *intelImage,
52 GLboolean expect_accelerated_upload)
53 {
54 GLuint firstLevel;
55 GLuint lastLevel;
56 GLuint width = intelImage->base.Base.Width;
57 GLuint height = intelImage->base.Base.Height;
58 GLuint depth = intelImage->base.Base.Depth;
59 GLuint i;
60
61 DBG("%s\n", __FUNCTION__);
62
63 if (intelImage->base.Base.Border)
64 return NULL;
65
66 if (intelImage->base.Base.Level > intelObj->base.BaseLevel &&
67 (intelImage->base.Base.Width == 1 ||
68 (intelObj->base.Target != GL_TEXTURE_1D &&
69 intelImage->base.Base.Height == 1) ||
70 (intelObj->base.Target == GL_TEXTURE_3D &&
71 intelImage->base.Base.Depth == 1))) {
72 /* For this combination, we're at some lower mipmap level and
73 * some important dimension is 1. We can't extrapolate up to a
74 * likely base level width/height/depth for a full mipmap stack
75 * from this info, so just allocate this one level.
76 */
77 firstLevel = intelImage->base.Base.Level;
78 lastLevel = intelImage->base.Base.Level;
79 } else {
80 /* If this image disrespects BaseLevel, allocate from level zero.
81 * Usually BaseLevel == 0, so it's unlikely to happen.
82 */
83 if (intelImage->base.Base.Level < intelObj->base.BaseLevel)
84 firstLevel = 0;
85 else
86 firstLevel = intelObj->base.BaseLevel;
87
88 /* Figure out image dimensions at start level. */
89 for (i = intelImage->base.Base.Level; i > firstLevel; i--) {
90 width <<= 1;
91 if (height != 1)
92 height <<= 1;
93 if (depth != 1)
94 depth <<= 1;
95 }
96
97 /* Guess a reasonable value for lastLevel. This is probably going
98 * to be wrong fairly often and might mean that we have to look at
99 * resizable buffers, or require that buffers implement lazy
100 * pagetable arrangements.
101 */
102 if ((intelObj->base.Sampler.MinFilter == GL_NEAREST ||
103 intelObj->base.Sampler.MinFilter == GL_LINEAR) &&
104 intelImage->base.Base.Level == firstLevel &&
105 (intel->gen < 4 || firstLevel == 0)) {
106 lastLevel = firstLevel;
107 } else {
108 lastLevel = firstLevel + _mesa_logbase2(MAX2(MAX2(width, height), depth));
109 }
110 }
111
112 return intel_miptree_create(intel,
113 intelObj->base.Target,
114 intelImage->base.Base.TexFormat,
115 firstLevel,
116 lastLevel,
117 width,
118 height,
119 depth,
120 expect_accelerated_upload);
121 }
122
123 /* There are actually quite a few combinations this will work for,
124 * more than what I've listed here.
125 */
126 static bool
127 check_pbo_format(GLenum format, GLenum type,
128 gl_format mesa_format)
129 {
130 switch (mesa_format) {
131 case MESA_FORMAT_ARGB8888:
132 return (format == GL_BGRA && (type == GL_UNSIGNED_BYTE ||
133 type == GL_UNSIGNED_INT_8_8_8_8_REV));
134 case MESA_FORMAT_RGB565:
135 return (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5);
136 case MESA_FORMAT_L8:
137 return (format == GL_LUMINANCE && type == GL_UNSIGNED_BYTE);
138 case MESA_FORMAT_YCBCR:
139 return (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE);
140 default:
141 return false;
142 }
143 }
144
145
146 /* XXX: Do this for TexSubImage also:
147 */
148 static bool
149 try_pbo_upload(struct intel_context *intel,
150 struct intel_texture_image *intelImage,
151 const struct gl_pixelstore_attrib *unpack,
152 GLenum format, GLenum type,
153 GLint width, GLint height, const void *pixels)
154 {
155 struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj);
156 GLuint src_offset, src_stride;
157 GLuint dst_x, dst_y, dst_stride;
158 drm_intel_bo *dst_buffer, *src_buffer;
159
160 if (!_mesa_is_bufferobj(unpack->BufferObj))
161 return false;
162
163 DBG("trying pbo upload\n");
164
165 if (!intelImage->mt) {
166 DBG("%s: no miptree\n", __FUNCTION__);
167 return false;
168 }
169
170 if (intel->ctx._ImageTransferState ||
171 unpack->SkipPixels || unpack->SkipRows) {
172 DBG("%s: image transfer\n", __FUNCTION__);
173 return false;
174 }
175
176 if (!check_pbo_format(format, type, intelImage->base.Base.TexFormat)) {
177 DBG("%s: format mismatch (upload to %s with format 0x%x, type 0x%x)\n",
178 __FUNCTION__, _mesa_get_format_name(intelImage->base.Base.TexFormat),
179 format, type);
180 return false;
181 }
182
183 dst_buffer = intel_region_buffer(intel, intelImage->mt->region, INTEL_WRITE_FULL);
184 src_buffer = intel_bufferobj_source(intel, pbo, 64, &src_offset);
185 /* note: potential 64-bit ptr to 32-bit int cast */
186 src_offset += (GLuint) (unsigned long) pixels;
187
188 if (unpack->RowLength > 0)
189 src_stride = unpack->RowLength;
190 else
191 src_stride = width;
192
193 intel_miptree_get_image_offset(intelImage->mt, intelImage->base.Base.Level,
194 intelImage->base.Base.Face, 0,
195 &dst_x, &dst_y);
196
197 dst_stride = intelImage->mt->region->pitch;
198
199 if (!intelEmitCopyBlit(intel,
200 intelImage->mt->cpp,
201 src_stride, src_buffer,
202 src_offset, GL_FALSE,
203 dst_stride, dst_buffer, 0,
204 intelImage->mt->region->tiling,
205 0, 0, dst_x, dst_y, width, height,
206 GL_COPY)) {
207 DBG("%s: blit failed\n", __FUNCTION__);
208 return false;
209 }
210
211 DBG("%s: success\n", __FUNCTION__);
212 return true;
213 }
214
215 /**
216 * \param scatter Scatter if true. Gather if false.
217 *
218 * \see intel_tex_image_x8z24_scatter
219 * \see intel_tex_image_x8z24_gather
220 */
221 static void
222 intel_tex_image_s8z24_scattergather(struct intel_context *intel,
223 struct intel_texture_image *intel_image,
224 bool scatter)
225 {
226 struct gl_context *ctx = &intel->ctx;
227 struct gl_renderbuffer *depth_rb = intel_image->depth_rb;
228 struct gl_renderbuffer *stencil_rb = intel_image->stencil_rb;
229
230 int w = intel_image->base.Base.Width;
231 int h = intel_image->base.Base.Height;
232
233 uint32_t depth_row[w];
234 uint8_t stencil_row[w];
235
236 intel_renderbuffer_map(intel, depth_rb);
237 intel_renderbuffer_map(intel, stencil_rb);
238
239 if (scatter) {
240 for (int y = 0; y < h; ++y) {
241 depth_rb->GetRow(ctx, depth_rb, w, 0, y, depth_row);
242 for (int x = 0; x < w; ++x) {
243 stencil_row[x] = depth_row[x] >> 24;
244 }
245 stencil_rb->PutRow(ctx, stencil_rb, w, 0, y, stencil_row, NULL);
246 }
247 } else { /* gather */
248 for (int y = 0; y < h; ++y) {
249 depth_rb->GetRow(ctx, depth_rb, w, 0, y, depth_row);
250 stencil_rb->GetRow(ctx, stencil_rb, w, 0, y, stencil_row);
251 for (int x = 0; x < w; ++x) {
252 uint32_t s8_x24 = stencil_row[x] << 24;
253 uint32_t x8_z24 = depth_row[x] & 0x00ffffff;
254 depth_row[x] = s8_x24 | x8_z24;
255 }
256 depth_rb->PutRow(ctx, depth_rb, w, 0, y, depth_row, NULL);
257 }
258 }
259
260 intel_renderbuffer_unmap(intel, depth_rb);
261 intel_renderbuffer_unmap(intel, stencil_rb);
262 }
263
264 /**
265 * Copy the x8 bits from intel_image->depth_rb to intel_image->stencil_rb.
266 */
267 void
268 intel_tex_image_s8z24_scatter(struct intel_context *intel,
269 struct intel_texture_image *intel_image)
270 {
271 intel_tex_image_s8z24_scattergather(intel, intel_image, true);
272 }
273
274 /**
275 * Copy the data in intel_image->stencil_rb to the x8 bits in
276 * intel_image->depth_rb.
277 */
278 void
279 intel_tex_image_s8z24_gather(struct intel_context *intel,
280 struct intel_texture_image *intel_image)
281 {
282 intel_tex_image_s8z24_scattergather(intel, intel_image, false);
283 }
284
285 static bool
286 intel_tex_image_s8z24_create_renderbuffers(struct intel_context *intel,
287 struct intel_texture_image *image)
288 {
289 struct gl_context *ctx = &intel->ctx;
290
291 bool ok = true;
292 int width = image->base.Base.Width;
293 int height = image->base.Base.Height;
294 struct gl_renderbuffer *drb;
295 struct gl_renderbuffer *srb;
296 struct intel_renderbuffer *idrb;
297 struct intel_renderbuffer *isrb;
298
299 assert(intel->has_separate_stencil);
300 assert(image->base.Base.TexFormat == MESA_FORMAT_S8_Z24);
301 assert(image->mt != NULL);
302
303 drb = intel_create_wrapped_renderbuffer(ctx, width, height,
304 MESA_FORMAT_X8_Z24);
305 srb = intel_create_wrapped_renderbuffer(ctx, width, height,
306 MESA_FORMAT_S8);
307
308 if (!drb || !srb) {
309 if (drb) {
310 drb->Delete(drb);
311 }
312 if (srb) {
313 srb->Delete(srb);
314 }
315 return false;
316 }
317
318 idrb = intel_renderbuffer(drb);
319 isrb = intel_renderbuffer(srb);
320
321 intel_region_reference(&idrb->region, image->mt->region);
322 ok = intel_alloc_renderbuffer_storage(ctx, srb, GL_STENCIL_INDEX8,
323 width, height);
324
325 if (!ok) {
326 drb->Delete(drb);
327 srb->Delete(srb);
328 return false;
329 }
330
331 intel_renderbuffer_set_draw_offset(idrb, image, 0);
332 intel_renderbuffer_set_draw_offset(isrb, image, 0);
333
334 _mesa_reference_renderbuffer(&image->depth_rb, drb);
335 _mesa_reference_renderbuffer(&image->stencil_rb, srb);
336
337 return true;
338 }
339
340 static void
341 intelTexImage(struct gl_context * ctx,
342 GLint dims,
343 GLenum target, GLint level,
344 GLint internalFormat,
345 GLint width, GLint height, GLint depth,
346 GLint border,
347 GLenum format, GLenum type, const void *pixels,
348 const struct gl_pixelstore_attrib *unpack,
349 struct gl_texture_object *texObj,
350 struct gl_texture_image *texImage, GLsizei imageSize,
351 GLboolean compressed)
352 {
353 struct intel_context *intel = intel_context(ctx);
354 struct intel_texture_object *intelObj = intel_texture_object(texObj);
355 struct intel_texture_image *intelImage = intel_texture_image(texImage);
356 GLint texelBytes, sizeInBytes;
357 GLuint dstRowStride = 0, srcRowStride = texImage->RowStride;
358
359 DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
360 _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
361
362 if (_mesa_is_format_compressed(texImage->TexFormat)) {
363 texelBytes = 0;
364 }
365 else {
366 texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
367
368 if (!intelImage->mt) {
369 assert(texImage->RowStride == width);
370 }
371 }
372
373 assert(!intelImage->mt);
374
375 if (intelObj->mt &&
376 intel_miptree_match_image(intelObj->mt, &intelImage->base.Base)) {
377 /* Use an existing miptree when possible */
378 intel_miptree_reference(&intelImage->mt, intelObj->mt);
379 assert(intelImage->mt);
380 } else if (intelImage->base.Base.Border == 0) {
381 /* Didn't fit in the object miptree, but it's suitable for inclusion in
382 * a miptree, so create one just for our level and store it in the image.
383 * It'll get moved into the object miptree at validate time.
384 */
385 intelImage->mt = intel_miptree_create_for_teximage(intel, intelObj,
386 intelImage,
387 pixels == NULL);
388
389 /* Even if the object currently has a mipmap tree associated
390 * with it, this one is a more likely candidate to represent the
391 * whole object since our level didn't fit what was there
392 * before, and any lower levels would fit into our miptree.
393 */
394 if (intelImage->mt) {
395 intel_miptree_release(intel, &intelObj->mt);
396 intel_miptree_reference(&intelObj->mt, intelImage->mt);
397 }
398 }
399
400 /* Attempt to use the blitter for PBO image uploads.
401 */
402 if (dims <= 2 &&
403 try_pbo_upload(intel, intelImage, unpack, format, type,
404 width, height, pixels)) {
405 return;
406 }
407
408 /* intelCopyTexImage calls this function with pixels == NULL, with
409 * the expectation that the mipmap tree will be set up but nothing
410 * more will be done. This is where those calls return:
411 */
412 if (compressed) {
413 pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
414 unpack,
415 "glCompressedTexImage");
416 } else {
417 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
418 format, type,
419 pixels, unpack, "glTexImage");
420 }
421
422 if (intelImage->mt) {
423 if (pixels != NULL) {
424 /* Flush any queued rendering with the texture before mapping. */
425 if (drm_intel_bo_references(intel->batch.bo,
426 intelImage->mt->region->buffer)) {
427 intel_flush(ctx);
428 }
429 texImage->Data = intel_miptree_image_map(intel,
430 intelImage->mt,
431 intelImage->base.Base.Face,
432 intelImage->base.Base.Level,
433 &dstRowStride,
434 intelImage->base.Base.ImageOffsets);
435 }
436
437 texImage->RowStride = dstRowStride / intelImage->mt->cpp;
438 }
439 else {
440 /* Allocate regular memory and store the image there temporarily. */
441 if (_mesa_is_format_compressed(texImage->TexFormat)) {
442 sizeInBytes = _mesa_format_image_size(texImage->TexFormat,
443 texImage->Width,
444 texImage->Height,
445 texImage->Depth);
446 dstRowStride =
447 _mesa_format_row_stride(texImage->TexFormat, width);
448 assert(dims != 3);
449 }
450 else {
451 dstRowStride = width * texelBytes;
452 sizeInBytes = depth * dstRowStride * height;
453 }
454
455 texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
456 }
457
458 DBG("Upload image %dx%dx%d row_len %d "
459 "pitch %d pixels %d compressed %d\n",
460 width, height, depth, width * texelBytes, dstRowStride,
461 pixels ? 1 : 0, compressed);
462
463 /* Copy data. Would like to know when it's ok for us to eg. use
464 * the blitter to copy. Or, use the hardware to do the format
465 * conversion and copy:
466 */
467 if (pixels) {
468 if (compressed) {
469 if (intelImage->mt) {
470 struct intel_region *dst = intelImage->mt->region;
471 _mesa_copy_rect(texImage->Data, dst->cpp, dst->pitch,
472 0, 0,
473 intelImage->mt->level[level].width,
474 (intelImage->mt->level[level].height+3)/4,
475 pixels,
476 srcRowStride,
477 0, 0);
478 }
479 else {
480 memcpy(texImage->Data, pixels, imageSize);
481 }
482 }
483 else if (!_mesa_texstore(ctx, dims,
484 texImage->_BaseFormat,
485 texImage->TexFormat,
486 texImage->Data, 0, 0, 0, /* dstX/Y/Zoffset */
487 dstRowStride,
488 texImage->ImageOffsets,
489 width, height, depth,
490 format, type, pixels, unpack)) {
491 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
492 }
493 }
494
495 _mesa_unmap_teximage_pbo(ctx, unpack);
496
497 if (intel->must_use_separate_stencil
498 && texImage->TexFormat == MESA_FORMAT_S8_Z24) {
499 intel_tex_image_s8z24_create_renderbuffers(intel, intelImage);
500 intel_tex_image_s8z24_scatter(intel, intelImage);
501 }
502
503 if (intelImage->mt) {
504 if (pixels != NULL)
505 intel_miptree_image_unmap(intel, intelImage->mt);
506 texImage->Data = NULL;
507 }
508 }
509
510
511 static void
512 intelTexImage3D(struct gl_context * ctx,
513 GLenum target, GLint level,
514 GLint internalFormat,
515 GLint width, GLint height, GLint depth,
516 GLint border,
517 GLenum format, GLenum type, const void *pixels,
518 const struct gl_pixelstore_attrib *unpack,
519 struct gl_texture_object *texObj,
520 struct gl_texture_image *texImage)
521 {
522 intelTexImage(ctx, 3, target, level,
523 internalFormat, width, height, depth, border,
524 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
525 }
526
527
528 static void
529 intelTexImage2D(struct gl_context * ctx,
530 GLenum target, GLint level,
531 GLint internalFormat,
532 GLint width, GLint height, GLint border,
533 GLenum format, GLenum type, const void *pixels,
534 const struct gl_pixelstore_attrib *unpack,
535 struct gl_texture_object *texObj,
536 struct gl_texture_image *texImage)
537 {
538 intelTexImage(ctx, 2, target, level,
539 internalFormat, width, height, 1, border,
540 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
541 }
542
543
544 static void
545 intelTexImage1D(struct gl_context * ctx,
546 GLenum target, GLint level,
547 GLint internalFormat,
548 GLint width, GLint border,
549 GLenum format, GLenum type, const void *pixels,
550 const struct gl_pixelstore_attrib *unpack,
551 struct gl_texture_object *texObj,
552 struct gl_texture_image *texImage)
553 {
554 intelTexImage(ctx, 1, target, level,
555 internalFormat, width, 1, 1, border,
556 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
557 }
558
559
560 static void
561 intelCompressedTexImage2D( struct gl_context *ctx, GLenum target, GLint level,
562 GLint internalFormat,
563 GLint width, GLint height, GLint border,
564 GLsizei imageSize, const GLvoid *data,
565 struct gl_texture_object *texObj,
566 struct gl_texture_image *texImage )
567 {
568 intelTexImage(ctx, 2, target, level,
569 internalFormat, width, height, 1, border,
570 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE);
571 }
572
573
574 /**
575 * Need to map texture image into memory before copying image data,
576 * then unmap it.
577 */
578 static void
579 intel_get_tex_image(struct gl_context * ctx, GLenum target, GLint level,
580 GLenum format, GLenum type, GLvoid * pixels,
581 struct gl_texture_object *texObj,
582 struct gl_texture_image *texImage, GLboolean compressed)
583 {
584 struct intel_context *intel = intel_context(ctx);
585 struct intel_texture_image *intelImage = intel_texture_image(texImage);
586
587 /* If we're reading from a texture that has been rendered to, need to
588 * make sure rendering is complete.
589 * We could probably predicate this on texObj->_RenderToTexture
590 */
591 intel_flush(ctx);
592
593 /* Map */
594 if (intelImage->mt) {
595 /* Image is stored in hardware format in a buffer managed by the
596 * kernel. Need to explicitly map and unmap it.
597 */
598 intelImage->base.Base.Data =
599 intel_miptree_image_map(intel,
600 intelImage->mt,
601 intelImage->base.Base.Face,
602 intelImage->base.Base.Level,
603 &intelImage->base.Base.RowStride,
604 intelImage->base.Base.ImageOffsets);
605 intelImage->base.Base.RowStride /= intelImage->mt->cpp;
606 }
607 else {
608 /* Otherwise, the image should actually be stored in
609 * intelImage->base.Base.Data. This is pretty confusing for
610 * everybody, I'd much prefer to separate the two functions of
611 * texImage->Data - storage for texture images in main memory
612 * and access (ie mappings) of images. In other words, we'd
613 * create a new texImage->Map field and leave Data simply for
614 * storage.
615 */
616 assert(intelImage->base.Base.Data);
617 }
618
619 if (intelImage->stencil_rb) {
620 /*
621 * The texture has packed depth/stencil format, but uses separate
622 * stencil. The texture's embedded stencil buffer contains the real
623 * stencil data, so copy that into the miptree.
624 */
625 intel_tex_image_s8z24_gather(intel, intelImage);
626 }
627
628 if (compressed) {
629 _mesa_get_compressed_teximage(ctx, target, level, pixels,
630 texObj, texImage);
631 }
632 else {
633 _mesa_get_teximage(ctx, target, level, format, type, pixels,
634 texObj, texImage);
635 }
636
637
638 /* Unmap */
639 if (intelImage->mt) {
640 intel_miptree_image_unmap(intel, intelImage->mt);
641 intelImage->base.Base.Data = NULL;
642 }
643 }
644
645
646 static void
647 intelGetTexImage(struct gl_context * ctx, GLenum target, GLint level,
648 GLenum format, GLenum type, GLvoid * pixels,
649 struct gl_texture_object *texObj,
650 struct gl_texture_image *texImage)
651 {
652 intel_get_tex_image(ctx, target, level, format, type, pixels,
653 texObj, texImage, GL_FALSE);
654 }
655
656
657 static void
658 intelGetCompressedTexImage(struct gl_context *ctx, GLenum target, GLint level,
659 GLvoid *pixels,
660 struct gl_texture_object *texObj,
661 struct gl_texture_image *texImage)
662 {
663 intel_get_tex_image(ctx, target, level, 0, 0, pixels,
664 texObj, texImage, GL_TRUE);
665 }
666
667 void
668 intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
669 GLint texture_format,
670 __DRIdrawable *dPriv)
671 {
672 struct gl_framebuffer *fb = dPriv->driverPrivate;
673 struct intel_context *intel = pDRICtx->driverPrivate;
674 struct gl_context *ctx = &intel->ctx;
675 struct intel_texture_object *intelObj;
676 struct intel_texture_image *intelImage;
677 struct intel_mipmap_tree *mt;
678 struct intel_renderbuffer *rb;
679 struct gl_texture_object *texObj;
680 struct gl_texture_image *texImage;
681 int level = 0, internalFormat;
682 gl_format texFormat;
683
684 texObj = _mesa_get_current_tex_object(ctx, target);
685 intelObj = intel_texture_object(texObj);
686
687 if (!intelObj)
688 return;
689
690 if (dPriv->lastStamp != dPriv->dri2.stamp ||
691 !pDRICtx->driScreenPriv->dri2.useInvalidate)
692 intel_update_renderbuffers(pDRICtx, dPriv);
693
694 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
695 /* If the region isn't set, then intel_update_renderbuffers was unable
696 * to get the buffers for the drawable.
697 */
698 if (rb->region == NULL)
699 return;
700
701 if (texture_format == __DRI_TEXTURE_FORMAT_RGB) {
702 internalFormat = GL_RGB;
703 texFormat = MESA_FORMAT_XRGB8888;
704 }
705 else {
706 internalFormat = GL_RGBA;
707 texFormat = MESA_FORMAT_ARGB8888;
708 }
709
710 mt = intel_miptree_create_for_region(intel, target, texFormat, rb->region);
711 if (mt == NULL)
712 return;
713
714 _mesa_lock_texture(&intel->ctx, texObj);
715
716 texImage = _mesa_get_tex_image(&intel->ctx, texObj, target, level);
717 intelImage = intel_texture_image(texImage);
718
719 if (intelImage->mt) {
720 intel_miptree_release(intel, &intelImage->mt);
721 assert(!texImage->Data);
722 }
723 if (intelObj->mt)
724 intel_miptree_release(intel, &intelObj->mt);
725
726 intelObj->mt = mt;
727
728 _mesa_init_teximage_fields(&intel->ctx, target, texImage,
729 rb->region->width, rb->region->height, 1,
730 0, internalFormat, texFormat);
731
732 texImage->RowStride = rb->region->pitch;
733 intel_miptree_reference(&intelImage->mt, intelObj->mt);
734
735 if (!intel_miptree_match_image(intelObj->mt, &intelImage->base.Base)) {
736 fprintf(stderr, "miptree doesn't match image\n");
737 }
738
739 _mesa_unlock_texture(&intel->ctx, texObj);
740 }
741
742 void
743 intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
744 {
745 /* The old interface didn't have the format argument, so copy our
746 * implementation's behavior at the time.
747 */
748 intelSetTexBuffer2(pDRICtx, target, __DRI_TEXTURE_FORMAT_RGBA, dPriv);
749 }
750
751 #if FEATURE_OES_EGL_image
752 static void
753 intel_image_target_texture_2d(struct gl_context *ctx, GLenum target,
754 struct gl_texture_object *texObj,
755 struct gl_texture_image *texImage,
756 GLeglImageOES image_handle)
757 {
758 struct intel_context *intel = intel_context(ctx);
759 struct intel_texture_object *intelObj = intel_texture_object(texObj);
760 struct intel_texture_image *intelImage = intel_texture_image(texImage);
761 struct intel_mipmap_tree *mt;
762 __DRIscreen *screen;
763 __DRIimage *image;
764
765 screen = intel->intelScreen->driScrnPriv;
766 image = screen->dri2.image->lookupEGLImage(screen, image_handle,
767 screen->loaderPrivate);
768 if (image == NULL)
769 return;
770
771 mt = intel_miptree_create_for_region(intel, target, image->format,
772 image->region);
773 if (mt == NULL)
774 return;
775
776 if (intelImage->mt) {
777 intel_miptree_release(intel, &intelImage->mt);
778 assert(!texImage->Data);
779 }
780 if (intelObj->mt)
781 intel_miptree_release(intel, &intelObj->mt);
782
783 intelObj->mt = mt;
784 _mesa_init_teximage_fields(&intel->ctx, target, texImage,
785 image->region->width, image->region->height, 1,
786 0, image->internal_format, image->format);
787
788 texImage->RowStride = image->region->pitch;
789 intel_miptree_reference(&intelImage->mt, intelObj->mt);
790
791 if (!intel_miptree_match_image(intelObj->mt, &intelImage->base.Base))
792 fprintf(stderr, "miptree doesn't match image\n");
793 }
794 #endif
795
796 void
797 intelInitTextureImageFuncs(struct dd_function_table *functions)
798 {
799 functions->TexImage1D = intelTexImage1D;
800 functions->TexImage2D = intelTexImage2D;
801 functions->TexImage3D = intelTexImage3D;
802 functions->GetTexImage = intelGetTexImage;
803
804 functions->CompressedTexImage2D = intelCompressedTexImage2D;
805 functions->GetCompressedTexImage = intelGetCompressedTexImage;
806
807 #if FEATURE_OES_EGL_image
808 functions->EGLImageTargetTexture2D = intel_image_target_texture_2d;
809 #endif
810 }