2 #include "main/glheader.h"
3 #include "main/macros.h"
4 #include "main/mtypes.h"
5 #include "main/enums.h"
6 #include "main/bufferobj.h"
7 #include "main/context.h"
8 #include "main/formats.h"
9 #include "main/texcompress.h"
10 #include "main/texstore.h"
11 #include "main/texgetimage.h"
12 #include "main/texobj.h"
13 #include "main/texstore.h"
14 #include "main/teximage.h"
16 #include "intel_context.h"
17 #include "intel_mipmap_tree.h"
18 #include "intel_buffer_objects.h"
19 #include "intel_batchbuffer.h"
20 #include "intel_tex.h"
21 #include "intel_blit.h"
22 #include "intel_fbo.h"
24 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
26 /* Functions to store texture images. Where possible, mipmap_tree's
27 * will be created or further instantiated with image data, otherwise
28 * images will be stored in malloc'd memory. A validation step is
29 * required to pull those images into a mipmap tree, or otherwise
30 * decide a fallback is required.
49 /* Otherwise, store it in memory if (Border != 0) or (any dimension ==
52 * Otherwise, if max_level >= level >= min_level, create tree with
53 * space for textures from min_level down to max_level.
55 * Otherwise, create tree with space for textures from (level
56 * 0)..(1x1). Consider pruning this tree at a validation if the
60 guess_and_alloc_mipmap_tree(struct intel_context
*intel
,
61 struct intel_texture_object
*intelObj
,
62 struct intel_texture_image
*intelImage
,
63 GLboolean expect_accelerated_upload
)
67 GLuint width
= intelImage
->base
.Width
;
68 GLuint height
= intelImage
->base
.Height
;
69 GLuint depth
= intelImage
->base
.Depth
;
70 GLuint l2width
, l2height
, l2depth
;
71 GLuint i
, comp_byte
= 0;
74 DBG("%s\n", __FUNCTION__
);
76 if (intelImage
->base
.Border
||
77 ((intelImage
->base
._BaseFormat
== GL_DEPTH_COMPONENT
) &&
78 ((intelObj
->base
.WrapS
== GL_CLAMP_TO_BORDER
) ||
79 (intelObj
->base
.WrapT
== GL_CLAMP_TO_BORDER
))))
82 if (intelImage
->level
> intelObj
->base
.BaseLevel
&&
83 (intelImage
->base
.Width
== 1 ||
84 (intelObj
->base
.Target
!= GL_TEXTURE_1D
&&
85 intelImage
->base
.Height
== 1) ||
86 (intelObj
->base
.Target
== GL_TEXTURE_3D
&&
87 intelImage
->base
.Depth
== 1)))
90 /* If this image disrespects BaseLevel, allocate from level zero.
91 * Usually BaseLevel == 0, so it's unlikely to happen.
93 if (intelImage
->level
< intelObj
->base
.BaseLevel
)
96 firstLevel
= intelObj
->base
.BaseLevel
;
99 /* Figure out image dimensions at start level.
101 for (i
= intelImage
->level
; i
> firstLevel
; i
--) {
109 /* Guess a reasonable value for lastLevel. This is probably going
110 * to be wrong fairly often and might mean that we have to look at
111 * resizable buffers, or require that buffers implement lazy
112 * pagetable arrangements.
114 if ((intelObj
->base
.MinFilter
== GL_NEAREST
||
115 intelObj
->base
.MinFilter
== GL_LINEAR
) &&
116 intelImage
->level
== firstLevel
&&
117 (intel
->gen
< 4 || firstLevel
== 0)) {
118 lastLevel
= firstLevel
;
121 l2width
= logbase2(width
);
122 l2height
= logbase2(height
);
123 l2depth
= logbase2(depth
);
124 lastLevel
= firstLevel
+ MAX2(MAX2(l2width
, l2height
), l2depth
);
127 assert(!intelObj
->mt
);
128 if (_mesa_is_format_compressed(intelImage
->base
.TexFormat
))
129 comp_byte
= intel_compressed_num_bytes(intelImage
->base
.TexFormat
);
131 texelBytes
= _mesa_get_format_bytes(intelImage
->base
.TexFormat
);
133 intelObj
->mt
= intel_miptree_create(intel
,
134 intelObj
->base
.Target
,
135 intelImage
->base
._BaseFormat
,
136 intelImage
->base
.InternalFormat
,
144 expect_accelerated_upload
);
146 DBG("%s - success\n", __FUNCTION__
);
153 target_to_face(GLenum target
)
156 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
:
157 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
:
158 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
:
159 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
:
160 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
:
161 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
:
162 return ((GLuint
) target
- (GLuint
) GL_TEXTURE_CUBE_MAP_POSITIVE_X
);
168 /* There are actually quite a few combinations this will work for,
169 * more than what I've listed here.
172 check_pbo_format(GLint internalFormat
,
173 GLenum format
, GLenum type
,
174 gl_format mesa_format
)
176 switch (internalFormat
) {
180 return (format
== GL_BGRA
&&
181 (type
== GL_UNSIGNED_BYTE
||
182 type
== GL_UNSIGNED_INT_8_8_8_8_REV
) &&
183 mesa_format
== MESA_FORMAT_ARGB8888
);
186 return (format
== GL_RGB
&&
187 type
== GL_UNSIGNED_SHORT_5_6_5
&&
188 mesa_format
== MESA_FORMAT_RGB565
);
191 return (format
== GL_LUMINANCE
&&
192 type
== GL_UNSIGNED_BYTE
&&
193 mesa_format
== MESA_FORMAT_L8
);
195 return (type
== GL_UNSIGNED_SHORT_8_8_MESA
|| type
== GL_UNSIGNED_BYTE
);
202 /* XXX: Do this for TexSubImage also:
205 try_pbo_upload(struct intel_context
*intel
,
206 struct intel_texture_image
*intelImage
,
207 const struct gl_pixelstore_attrib
*unpack
,
208 GLint internalFormat
,
209 GLint width
, GLint height
,
210 GLenum format
, GLenum type
, const void *pixels
)
212 struct intel_buffer_object
*pbo
= intel_buffer_object(unpack
->BufferObj
);
213 GLuint src_offset
, src_stride
;
214 GLuint dst_x
, dst_y
, dst_stride
;
215 drm_intel_bo
*dst_buffer
= intel_region_buffer(intel
,
216 intelImage
->mt
->region
,
219 if (!_mesa_is_bufferobj(unpack
->BufferObj
) ||
220 intel
->ctx
._ImageTransferState
||
221 unpack
->SkipPixels
|| unpack
->SkipRows
) {
222 DBG("%s: failure 1\n", __FUNCTION__
);
226 /* note: potential 64-bit ptr to 32-bit int cast */
227 src_offset
= (GLuint
) (unsigned long) pixels
;
229 if (unpack
->RowLength
> 0)
230 src_stride
= unpack
->RowLength
;
234 intel_miptree_get_image_offset(intelImage
->mt
, intelImage
->level
,
238 dst_stride
= intelImage
->mt
->region
->pitch
;
240 if (drm_intel_bo_references(intel
->batch
->buf
, dst_buffer
))
241 intel_flush(&intel
->ctx
);
244 drm_intel_bo
*src_buffer
= intel_bufferobj_buffer(intel
, pbo
, INTEL_READ
);
246 if (!intelEmitCopyBlit(intel
,
248 src_stride
, src_buffer
, src_offset
, GL_FALSE
,
249 dst_stride
, dst_buffer
, 0,
250 intelImage
->mt
->region
->tiling
,
251 0, 0, dst_x
, dst_y
, width
, height
,
262 try_pbo_zcopy(struct intel_context
*intel
,
263 struct intel_texture_image
*intelImage
,
264 const struct gl_pixelstore_attrib
*unpack
,
265 GLint internalFormat
,
266 GLint width
, GLint height
,
267 GLenum format
, GLenum type
, const void *pixels
)
269 struct intel_buffer_object
*pbo
= intel_buffer_object(unpack
->BufferObj
);
270 GLuint src_offset
, src_stride
;
271 GLuint dst_x
, dst_y
, dst_stride
;
273 if (!_mesa_is_bufferobj(unpack
->BufferObj
) ||
274 intel
->ctx
._ImageTransferState
||
275 unpack
->SkipPixels
|| unpack
->SkipRows
) {
276 DBG("%s: failure 1\n", __FUNCTION__
);
280 /* note: potential 64-bit ptr to 32-bit int cast */
281 src_offset
= (GLuint
) (unsigned long) pixels
;
283 if (unpack
->RowLength
> 0)
284 src_stride
= unpack
->RowLength
;
288 intel_miptree_get_image_offset(intelImage
->mt
, intelImage
->level
,
292 dst_stride
= intelImage
->mt
->region
->pitch
;
294 if (src_stride
!= dst_stride
|| dst_x
!= 0 || dst_y
!= 0 ||
296 DBG("%s: failure 2\n", __FUNCTION__
);
300 intel_region_attach_pbo(intel
, intelImage
->mt
->region
, pbo
);
307 intelTexImage(GLcontext
* ctx
,
309 GLenum target
, GLint level
,
310 GLint internalFormat
,
311 GLint width
, GLint height
, GLint depth
,
313 GLenum format
, GLenum type
, const void *pixels
,
314 const struct gl_pixelstore_attrib
*unpack
,
315 struct gl_texture_object
*texObj
,
316 struct gl_texture_image
*texImage
, GLsizei imageSize
,
317 GLboolean compressed
)
319 struct intel_context
*intel
= intel_context(ctx
);
320 struct intel_texture_object
*intelObj
= intel_texture_object(texObj
);
321 struct intel_texture_image
*intelImage
= intel_texture_image(texImage
);
322 GLint texelBytes
, sizeInBytes
;
323 GLuint dstRowStride
= 0, srcRowStride
= texImage
->RowStride
;
325 DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__
,
326 _mesa_lookup_enum_by_nr(target
), level
, width
, height
, depth
, border
);
328 intelImage
->face
= target_to_face(target
);
329 intelImage
->level
= level
;
331 if (_mesa_is_format_compressed(texImage
->TexFormat
)) {
335 texelBytes
= _mesa_get_format_bytes(texImage
->TexFormat
);
337 /* Minimum pitch of 32 bytes */
338 if (width
* texelBytes
< 32) {
339 width
= 32 / texelBytes
;
340 texImage
->RowStride
= width
;
343 if (!intelImage
->mt
) {
344 assert(texImage
->RowStride
== width
);
348 /* Release the reference to a potentially orphaned buffer.
349 * Release any old malloced memory.
351 if (intelImage
->mt
) {
352 intel_miptree_release(intel
, &intelImage
->mt
);
353 assert(!texImage
->Data
);
355 else if (texImage
->Data
) {
356 _mesa_free_texmemory(texImage
->Data
);
357 texImage
->Data
= NULL
;
360 /* If this is the only texture image in the tree, could call
361 * bmBufferData with NULL data to free the old block and avoid
362 * waiting on any outstanding fences.
365 intelObj
->mt
->first_level
== level
&&
366 intelObj
->mt
->last_level
== level
&&
367 intelObj
->mt
->target
!= GL_TEXTURE_CUBE_MAP_ARB
&&
368 !intel_miptree_match_image(intelObj
->mt
, &intelImage
->base
)) {
371 intel_miptree_release(intel
, &intelObj
->mt
);
372 assert(!intelObj
->mt
);
376 guess_and_alloc_mipmap_tree(intel
, intelObj
, intelImage
, pixels
== NULL
);
378 DBG("guess_and_alloc_mipmap_tree: failed\n");
382 assert(!intelImage
->mt
);
385 intel_miptree_match_image(intelObj
->mt
, &intelImage
->base
)) {
387 intel_miptree_reference(&intelImage
->mt
, intelObj
->mt
);
388 assert(intelImage
->mt
);
389 } else if (intelImage
->base
.Border
== 0) {
391 GLuint texelBytes
= _mesa_get_format_bytes(intelImage
->base
.TexFormat
);
392 GLenum baseFormat
= _mesa_get_format_base_format(intelImage
->base
.TexFormat
);
393 if (_mesa_is_format_compressed(intelImage
->base
.TexFormat
)) {
395 intel_compressed_num_bytes(intelImage
->base
.TexFormat
);
398 /* Didn't fit in the object miptree, but it's suitable for inclusion in
399 * a miptree, so create one just for our level and store it in the image.
400 * It'll get moved into the object miptree at validate time.
402 intelImage
->mt
= intel_miptree_create(intel
, target
,
406 width
, height
, depth
,
408 comp_byte
, pixels
== NULL
);
416 _mesa_is_bufferobj(unpack
->BufferObj
) &&
417 check_pbo_format(internalFormat
, format
,
418 type
, intelImage
->base
.TexFormat
)) {
420 DBG("trying pbo upload\n");
422 /* Attempt to texture directly from PBO data (zero copy upload).
424 * Currently disable as it can lead to worse as well as better
425 * performance (in particular when intel_region_cow() is
428 if (intelObj
->mt
== intelImage
->mt
&&
429 intelObj
->mt
->first_level
== level
&&
430 intelObj
->mt
->last_level
== level
) {
432 if (try_pbo_zcopy(intel
, intelImage
, unpack
,
434 width
, height
, format
, type
, pixels
)) {
436 DBG("pbo zcopy upload succeeded\n");
442 /* Otherwise, attempt to use the blitter for PBO image uploads.
444 if (try_pbo_upload(intel
, intelImage
, unpack
,
446 width
, height
, format
, type
, pixels
)) {
447 DBG("pbo upload succeeded\n");
451 DBG("pbo upload failed\n");
454 /* intelCopyTexImage calls this function with pixels == NULL, with
455 * the expectation that the mipmap tree will be set up but nothing
456 * more will be done. This is where those calls return:
459 pixels
= _mesa_validate_pbo_compressed_teximage(ctx
, imageSize
, pixels
,
461 "glCompressedTexImage");
463 pixels
= _mesa_validate_pbo_teximage(ctx
, dims
, width
, height
, 1,
465 pixels
, unpack
, "glTexImage");
468 if (intelImage
->mt
) {
469 if (pixels
!= NULL
) {
470 /* Flush any queued rendering with the texture before mapping. */
471 if (drm_intel_bo_references(intel
->batch
->buf
,
472 intelImage
->mt
->region
->buffer
)) {
475 texImage
->Data
= intel_miptree_image_map(intel
,
480 intelImage
->base
.ImageOffsets
);
483 texImage
->RowStride
= dstRowStride
/ intelImage
->mt
->cpp
;
486 /* Allocate regular memory and store the image there temporarily. */
487 if (_mesa_is_format_compressed(texImage
->TexFormat
)) {
488 sizeInBytes
= _mesa_format_image_size(texImage
->TexFormat
,
493 _mesa_format_row_stride(texImage
->TexFormat
, width
);
497 dstRowStride
= width
* texelBytes
;
498 sizeInBytes
= depth
* dstRowStride
* height
;
501 texImage
->Data
= _mesa_alloc_texmemory(sizeInBytes
);
504 DBG("Upload image %dx%dx%d row_len %d "
505 "pitch %d pixels %d compressed %d\n",
506 width
, height
, depth
, width
* texelBytes
, dstRowStride
,
507 pixels
? 1 : 0, compressed
);
509 /* Copy data. Would like to know when it's ok for us to eg. use
510 * the blitter to copy. Or, use the hardware to do the format
511 * conversion and copy:
515 if (intelImage
->mt
) {
516 struct intel_region
*dst
= intelImage
->mt
->region
;
517 _mesa_copy_rect(texImage
->Data
, dst
->cpp
, dst
->pitch
,
519 intelImage
->mt
->level
[level
].width
,
520 (intelImage
->mt
->level
[level
].height
+3)/4,
526 memcpy(texImage
->Data
, pixels
, imageSize
);
529 else if (!_mesa_texstore(ctx
, dims
,
530 texImage
->_BaseFormat
,
532 texImage
->Data
, 0, 0, 0, /* dstX/Y/Zoffset */
534 texImage
->ImageOffsets
,
535 width
, height
, depth
,
536 format
, type
, pixels
, unpack
)) {
537 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage");
541 _mesa_unmap_teximage_pbo(ctx
, unpack
);
543 if (intelImage
->mt
) {
545 intel_miptree_image_unmap(intel
, intelImage
->mt
);
546 texImage
->Data
= NULL
;
552 intelTexImage3D(GLcontext
* ctx
,
553 GLenum target
, GLint level
,
554 GLint internalFormat
,
555 GLint width
, GLint height
, GLint depth
,
557 GLenum format
, GLenum type
, const void *pixels
,
558 const struct gl_pixelstore_attrib
*unpack
,
559 struct gl_texture_object
*texObj
,
560 struct gl_texture_image
*texImage
)
562 intelTexImage(ctx
, 3, target
, level
,
563 internalFormat
, width
, height
, depth
, border
,
564 format
, type
, pixels
, unpack
, texObj
, texImage
, 0, GL_FALSE
);
569 intelTexImage2D(GLcontext
* ctx
,
570 GLenum target
, GLint level
,
571 GLint internalFormat
,
572 GLint width
, GLint height
, GLint border
,
573 GLenum format
, GLenum type
, const void *pixels
,
574 const struct gl_pixelstore_attrib
*unpack
,
575 struct gl_texture_object
*texObj
,
576 struct gl_texture_image
*texImage
)
578 intelTexImage(ctx
, 2, target
, level
,
579 internalFormat
, width
, height
, 1, border
,
580 format
, type
, pixels
, unpack
, texObj
, texImage
, 0, GL_FALSE
);
585 intelTexImage1D(GLcontext
* ctx
,
586 GLenum target
, GLint level
,
587 GLint internalFormat
,
588 GLint width
, GLint border
,
589 GLenum format
, GLenum type
, const void *pixels
,
590 const struct gl_pixelstore_attrib
*unpack
,
591 struct gl_texture_object
*texObj
,
592 struct gl_texture_image
*texImage
)
594 intelTexImage(ctx
, 1, target
, level
,
595 internalFormat
, width
, 1, 1, border
,
596 format
, type
, pixels
, unpack
, texObj
, texImage
, 0, GL_FALSE
);
601 intelCompressedTexImage2D( GLcontext
*ctx
, GLenum target
, GLint level
,
602 GLint internalFormat
,
603 GLint width
, GLint height
, GLint border
,
604 GLsizei imageSize
, const GLvoid
*data
,
605 struct gl_texture_object
*texObj
,
606 struct gl_texture_image
*texImage
)
608 intelTexImage(ctx
, 2, target
, level
,
609 internalFormat
, width
, height
, 1, border
,
610 0, 0, data
, &ctx
->Unpack
, texObj
, texImage
, imageSize
, GL_TRUE
);
615 * Need to map texture image into memory before copying image data,
619 intel_get_tex_image(GLcontext
* ctx
, GLenum target
, GLint level
,
620 GLenum format
, GLenum type
, GLvoid
* pixels
,
621 struct gl_texture_object
*texObj
,
622 struct gl_texture_image
*texImage
, GLboolean compressed
)
624 struct intel_context
*intel
= intel_context(ctx
);
625 struct intel_texture_image
*intelImage
= intel_texture_image(texImage
);
627 /* If we're reading from a texture that has been rendered to, need to
628 * make sure rendering is complete.
629 * We could probably predicate this on texObj->_RenderToTexture
634 if (intelImage
->mt
) {
635 /* Image is stored in hardware format in a buffer managed by the
636 * kernel. Need to explicitly map and unmap it.
638 intelImage
->base
.Data
=
639 intel_miptree_image_map(intel
,
643 &intelImage
->base
.RowStride
,
644 intelImage
->base
.ImageOffsets
);
645 intelImage
->base
.RowStride
/= intelImage
->mt
->cpp
;
648 /* Otherwise, the image should actually be stored in
649 * intelImage->base.Data. This is pretty confusing for
650 * everybody, I'd much prefer to separate the two functions of
651 * texImage->Data - storage for texture images in main memory
652 * and access (ie mappings) of images. In other words, we'd
653 * create a new texImage->Map field and leave Data simply for
656 assert(intelImage
->base
.Data
);
661 _mesa_get_compressed_teximage(ctx
, target
, level
, pixels
,
665 _mesa_get_teximage(ctx
, target
, level
, format
, type
, pixels
,
671 if (intelImage
->mt
) {
672 intel_miptree_image_unmap(intel
, intelImage
->mt
);
673 intelImage
->base
.Data
= NULL
;
679 intelGetTexImage(GLcontext
* ctx
, GLenum target
, GLint level
,
680 GLenum format
, GLenum type
, GLvoid
* pixels
,
681 struct gl_texture_object
*texObj
,
682 struct gl_texture_image
*texImage
)
684 intel_get_tex_image(ctx
, target
, level
, format
, type
, pixels
,
685 texObj
, texImage
, GL_FALSE
);
690 intelGetCompressedTexImage(GLcontext
*ctx
, GLenum target
, GLint level
,
692 struct gl_texture_object
*texObj
,
693 struct gl_texture_image
*texImage
)
695 intel_get_tex_image(ctx
, target
, level
, 0, 0, pixels
,
696 texObj
, texImage
, GL_TRUE
);
700 intelSetTexBuffer2(__DRIcontext
*pDRICtx
, GLint target
,
701 GLint texture_format
,
702 __DRIdrawable
*dPriv
)
704 struct gl_framebuffer
*fb
= dPriv
->driverPrivate
;
705 struct intel_context
*intel
= pDRICtx
->driverPrivate
;
706 GLcontext
*ctx
= &intel
->ctx
;
707 struct intel_texture_object
*intelObj
;
708 struct intel_texture_image
*intelImage
;
709 struct intel_mipmap_tree
*mt
;
710 struct intel_renderbuffer
*rb
;
711 struct gl_texture_object
*texObj
;
712 struct gl_texture_image
*texImage
;
713 int level
= 0, internalFormat
;
715 texObj
= _mesa_get_current_tex_object(ctx
, target
);
716 intelObj
= intel_texture_object(texObj
);
721 if (dPriv
->lastStamp
!= dPriv
->dri2
.stamp
||
722 !pDRICtx
->driScreenPriv
->dri2
.useInvalidate
)
723 intel_update_renderbuffers(pDRICtx
, dPriv
);
725 rb
= intel_get_renderbuffer(fb
, BUFFER_FRONT_LEFT
);
726 /* If the region isn't set, then intel_update_renderbuffers was unable
727 * to get the buffers for the drawable.
729 if (rb
->region
== NULL
)
732 if (texture_format
== __DRI_TEXTURE_FORMAT_RGB
)
733 internalFormat
= GL_RGB
;
735 internalFormat
= GL_RGBA
;
737 mt
= intel_miptree_create_for_region(intel
, target
,
739 0, 0, rb
->region
, 1, 0);
743 _mesa_lock_texture(&intel
->ctx
, texObj
);
745 texImage
= _mesa_get_tex_image(&intel
->ctx
, texObj
, target
, level
);
746 intelImage
= intel_texture_image(texImage
);
748 if (intelImage
->mt
) {
749 intel_miptree_release(intel
, &intelImage
->mt
);
750 assert(!texImage
->Data
);
753 intel_miptree_release(intel
, &intelObj
->mt
);
756 _mesa_init_teximage_fields(&intel
->ctx
, target
, texImage
,
757 rb
->region
->width
, rb
->region
->height
, 1,
760 intelImage
->face
= target_to_face(target
);
761 intelImage
->level
= level
;
762 if (texture_format
== __DRI_TEXTURE_FORMAT_RGB
)
763 texImage
->TexFormat
= MESA_FORMAT_XRGB8888
;
765 texImage
->TexFormat
= MESA_FORMAT_ARGB8888
;
766 texImage
->RowStride
= rb
->region
->pitch
;
767 intel_miptree_reference(&intelImage
->mt
, intelObj
->mt
);
769 if (!intel_miptree_match_image(intelObj
->mt
, &intelImage
->base
)) {
770 fprintf(stderr
, "miptree doesn't match image\n");
773 _mesa_unlock_texture(&intel
->ctx
, texObj
);
777 intelSetTexBuffer(__DRIcontext
*pDRICtx
, GLint target
, __DRIdrawable
*dPriv
)
779 /* The old interface didn't have the format argument, so copy our
780 * implementation's behavior at the time.
782 intelSetTexBuffer2(pDRICtx
, target
, __DRI_TEXTURE_FORMAT_RGBA
, dPriv
);
785 #if FEATURE_OES_EGL_image
787 intel_image_target_texture_2d(GLcontext
*ctx
, GLenum target
,
788 struct gl_texture_object
*texObj
,
789 struct gl_texture_image
*texImage
,
790 GLeglImageOES image_handle
)
792 struct intel_context
*intel
= intel_context(ctx
);
793 struct intel_texture_object
*intelObj
= intel_texture_object(texObj
);
794 struct intel_texture_image
*intelImage
= intel_texture_image(texImage
);
795 struct intel_mipmap_tree
*mt
;
799 screen
= intel
->intelScreen
->driScrnPriv
;
800 image
= screen
->dri2
.image
->lookupEGLImage(screen
, image_handle
,
801 screen
->loaderPrivate
);
805 mt
= intel_miptree_create_for_region(intel
, target
,
806 image
->internal_format
,
807 0, 0, image
->region
, 1, 0);
811 if (intelImage
->mt
) {
812 intel_miptree_release(intel
, &intelImage
->mt
);
813 assert(!texImage
->Data
);
816 intel_miptree_release(intel
, &intelObj
->mt
);
819 _mesa_init_teximage_fields(&intel
->ctx
, target
, texImage
,
820 image
->region
->width
, image
->region
->height
, 1,
821 0, image
->internal_format
);
823 intelImage
->face
= target_to_face(target
);
824 intelImage
->level
= 0;
825 texImage
->TexFormat
= image
->format
;
826 texImage
->RowStride
= image
->region
->pitch
;
827 intel_miptree_reference(&intelImage
->mt
, intelObj
->mt
);
829 if (!intel_miptree_match_image(intelObj
->mt
, &intelImage
->base
))
830 fprintf(stderr
, "miptree doesn't match image\n");
835 intelInitTextureImageFuncs(struct dd_function_table
*functions
)
837 functions
->TexImage1D
= intelTexImage1D
;
838 functions
->TexImage2D
= intelTexImage2D
;
839 functions
->TexImage3D
= intelTexImage3D
;
840 functions
->GetTexImage
= intelGetTexImage
;
842 functions
->CompressedTexImage2D
= intelCompressedTexImage2D
;
843 functions
->GetCompressedTexImage
= intelGetCompressedTexImage
;
845 #if FEATURE_OES_EGL_image
846 functions
->EGLImageTargetTexture2D
= intel_image_target_texture_2d
;