Merge commit 'origin/gallium-0.1' into gallium-0.2
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex_image.c
1
2 #include <stdlib.h>
3 #include <stdio.h>
4
5 #include "main/glheader.h"
6 #include "main/macros.h"
7 #include "main/mtypes.h"
8 #include "main/enums.h"
9 #include "main/colortab.h"
10 #include "main/convolve.h"
11 #include "main/context.h"
12 #include "main/simple_list.h"
13 #include "main/texcompress.h"
14 #include "main/texformat.h"
15 #include "main/texobj.h"
16 #include "main/texstore.h"
17 #include "main/teximage.h"
18
19 #include "intel_context.h"
20 #include "intel_mipmap_tree.h"
21 #include "intel_buffer_objects.h"
22 #include "intel_batchbuffer.h"
23 #include "intel_tex.h"
24 #include "intel_blit.h"
25 #include "intel_fbo.h"
26
27 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
28
29 /* Functions to store texture images. Where possible, mipmap_tree's
30 * will be created or further instantiated with image data, otherwise
31 * images will be stored in malloc'd memory. A validation step is
32 * required to pull those images into a mipmap tree, or otherwise
33 * decide a fallback is required.
34 */
35
36
37 static int
38 logbase2(int n)
39 {
40 GLint i = 1;
41 GLint log2 = 0;
42
43 while (n > i) {
44 i *= 2;
45 log2++;
46 }
47
48 return log2;
49 }
50
51
52 /* Otherwise, store it in memory if (Border != 0) or (any dimension ==
53 * 1).
54 *
55 * Otherwise, if max_level >= level >= min_level, create tree with
56 * space for textures from min_level down to max_level.
57 *
58 * Otherwise, create tree with space for textures from (level
59 * 0)..(1x1). Consider pruning this tree at a validation if the
60 * saving is worth it.
61 */
62 static void
63 guess_and_alloc_mipmap_tree(struct intel_context *intel,
64 struct intel_texture_object *intelObj,
65 struct intel_texture_image *intelImage)
66 {
67 GLuint firstLevel;
68 GLuint lastLevel;
69 GLuint width = intelImage->base.Width;
70 GLuint height = intelImage->base.Height;
71 GLuint depth = intelImage->base.Depth;
72 GLuint l2width, l2height, l2depth;
73 GLuint i, comp_byte = 0;
74
75 DBG("%s\n", __FUNCTION__);
76
77 if (intelImage->base.Border ||
78 ((intelImage->base._BaseFormat == GL_DEPTH_COMPONENT) &&
79 ((intelObj->base.WrapS == GL_CLAMP_TO_BORDER) ||
80 (intelObj->base.WrapT == GL_CLAMP_TO_BORDER))))
81 return;
82
83 if (intelImage->level > intelObj->base.BaseLevel &&
84 (intelImage->base.Width == 1 ||
85 (intelObj->base.Target != GL_TEXTURE_1D &&
86 intelImage->base.Height == 1) ||
87 (intelObj->base.Target == GL_TEXTURE_3D &&
88 intelImage->base.Depth == 1)))
89 return;
90
91 /* If this image disrespects BaseLevel, allocate from level zero.
92 * Usually BaseLevel == 0, so it's unlikely to happen.
93 */
94 if (intelImage->level < intelObj->base.BaseLevel)
95 firstLevel = 0;
96 else
97 firstLevel = intelObj->base.BaseLevel;
98
99
100 /* Figure out image dimensions at start level.
101 */
102 for (i = intelImage->level; i > firstLevel; i--) {
103 width <<= 1;
104 if (height != 1)
105 height <<= 1;
106 if (depth != 1)
107 depth <<= 1;
108 }
109
110 /* Guess a reasonable value for lastLevel. This is probably going
111 * to be wrong fairly often and might mean that we have to look at
112 * resizable buffers, or require that buffers implement lazy
113 * pagetable arrangements.
114 */
115 if ((intelObj->base.MinFilter == GL_NEAREST ||
116 intelObj->base.MinFilter == GL_LINEAR) &&
117 intelImage->level == firstLevel) {
118 lastLevel = firstLevel;
119 }
120 else {
121 l2width = logbase2(width);
122 l2height = logbase2(height);
123 l2depth = logbase2(depth);
124 lastLevel = firstLevel + MAX2(MAX2(l2width, l2height), l2depth);
125 }
126
127 assert(!intelObj->mt);
128 if (intelImage->base.IsCompressed)
129 comp_byte = intel_compressed_num_bytes(intelImage->base.TexFormat->MesaFormat);
130 intelObj->mt = intel_miptree_create(intel,
131 intelObj->base.Target,
132 intelImage->base.InternalFormat,
133 firstLevel,
134 lastLevel,
135 width,
136 height,
137 depth,
138 intelImage->base.TexFormat->TexelBytes,
139 comp_byte);
140
141 DBG("%s - success\n", __FUNCTION__);
142 }
143
144
145
146
147 static GLuint
148 target_to_face(GLenum target)
149 {
150 switch (target) {
151 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
152 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
153 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
154 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
155 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
156 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
157 return ((GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X);
158 default:
159 return 0;
160 }
161 }
162
163 /* There are actually quite a few combinations this will work for,
164 * more than what I've listed here.
165 */
166 static GLboolean
167 check_pbo_format(GLint internalFormat,
168 GLenum format, GLenum type,
169 const struct gl_texture_format *mesa_format)
170 {
171 switch (internalFormat) {
172 case 4:
173 case GL_RGBA:
174 return (format == GL_BGRA &&
175 (type == GL_UNSIGNED_BYTE ||
176 type == GL_UNSIGNED_INT_8_8_8_8_REV) &&
177 mesa_format == &_mesa_texformat_argb8888);
178 case 3:
179 case GL_RGB:
180 return (format == GL_RGB &&
181 type == GL_UNSIGNED_SHORT_5_6_5 &&
182 mesa_format == &_mesa_texformat_rgb565);
183 case GL_YCBCR_MESA:
184 return (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE);
185 default:
186 return GL_FALSE;
187 }
188 }
189
190
191 /* XXX: Do this for TexSubImage also:
192 */
193 static GLboolean
194 try_pbo_upload(struct intel_context *intel,
195 struct intel_texture_image *intelImage,
196 const struct gl_pixelstore_attrib *unpack,
197 GLint internalFormat,
198 GLint width, GLint height,
199 GLenum format, GLenum type, const void *pixels)
200 {
201 struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj);
202 GLuint src_offset, src_stride;
203 GLuint dst_offset, dst_stride;
204
205 if (!pbo ||
206 intel->ctx._ImageTransferState ||
207 unpack->SkipPixels || unpack->SkipRows) {
208 _mesa_printf("%s: failure 1\n", __FUNCTION__);
209 return GL_FALSE;
210 }
211
212 src_offset = (GLuint) pixels;
213
214 if (unpack->RowLength > 0)
215 src_stride = unpack->RowLength;
216 else
217 src_stride = width;
218
219 dst_offset = intel_miptree_image_offset(intelImage->mt,
220 intelImage->face,
221 intelImage->level);
222
223 dst_stride = intelImage->mt->pitch;
224
225 intelFlush(&intel->ctx);
226 LOCK_HARDWARE(intel);
227 {
228 dri_bo *src_buffer = intel_bufferobj_buffer(intel, pbo, INTEL_READ);
229 dri_bo *dst_buffer = intel_region_buffer(intel,
230 intelImage->mt->region,
231 INTEL_WRITE_FULL);
232
233
234 intelEmitCopyBlit(intel,
235 intelImage->mt->cpp,
236 src_stride, src_buffer, src_offset, GL_FALSE,
237 dst_stride, dst_buffer, dst_offset, GL_FALSE,
238 0, 0, 0, 0, width, height,
239 GL_COPY);
240 }
241 UNLOCK_HARDWARE(intel);
242
243 return GL_TRUE;
244 }
245
246
247
248 static GLboolean
249 try_pbo_zcopy(struct intel_context *intel,
250 struct intel_texture_image *intelImage,
251 const struct gl_pixelstore_attrib *unpack,
252 GLint internalFormat,
253 GLint width, GLint height,
254 GLenum format, GLenum type, const void *pixels)
255 {
256 struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj);
257 GLuint src_offset, src_stride;
258 GLuint dst_offset, dst_stride;
259
260 if (!pbo ||
261 intel->ctx._ImageTransferState ||
262 unpack->SkipPixels || unpack->SkipRows) {
263 _mesa_printf("%s: failure 1\n", __FUNCTION__);
264 return GL_FALSE;
265 }
266
267 src_offset = (GLuint) pixels;
268
269 if (unpack->RowLength > 0)
270 src_stride = unpack->RowLength;
271 else
272 src_stride = width;
273
274 dst_offset = intel_miptree_image_offset(intelImage->mt,
275 intelImage->face,
276 intelImage->level);
277
278 dst_stride = intelImage->mt->pitch;
279
280 if (src_stride != dst_stride || dst_offset != 0 || src_offset != 0) {
281 _mesa_printf("%s: failure 2\n", __FUNCTION__);
282 return GL_FALSE;
283 }
284
285 intel_region_attach_pbo(intel, intelImage->mt->region, pbo);
286
287 return GL_TRUE;
288 }
289
290
291
292
293
294
295 static void
296 intelTexImage(GLcontext * ctx,
297 GLint dims,
298 GLenum target, GLint level,
299 GLint internalFormat,
300 GLint width, GLint height, GLint depth,
301 GLint border,
302 GLenum format, GLenum type, const void *pixels,
303 const struct gl_pixelstore_attrib *unpack,
304 struct gl_texture_object *texObj,
305 struct gl_texture_image *texImage, GLsizei imageSize, int compressed)
306 {
307 struct intel_context *intel = intel_context(ctx);
308 struct intel_texture_object *intelObj = intel_texture_object(texObj);
309 struct intel_texture_image *intelImage = intel_texture_image(texImage);
310 GLint postConvWidth = width;
311 GLint postConvHeight = height;
312 GLint texelBytes, sizeInBytes;
313 GLuint dstRowStride, srcRowStride = texImage->RowStride;
314
315
316 DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
317 _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
318
319 intelFlush(ctx);
320
321 intelImage->face = target_to_face(target);
322 intelImage->level = level;
323
324 if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
325 _mesa_adjust_image_for_convolution(ctx, dims, &postConvWidth,
326 &postConvHeight);
327 }
328
329 /* choose the texture format */
330 texImage->TexFormat = intelChooseTextureFormat(ctx, internalFormat,
331 format, type);
332
333 _mesa_set_fetch_functions(texImage, dims);
334
335 if (texImage->TexFormat->TexelBytes == 0) {
336 /* must be a compressed format */
337 texelBytes = 0;
338 texImage->IsCompressed = GL_TRUE;
339 texImage->CompressedSize =
340 ctx->Driver.CompressedTextureSize(ctx, texImage->Width,
341 texImage->Height, texImage->Depth,
342 texImage->TexFormat->MesaFormat);
343 } else {
344 texelBytes = texImage->TexFormat->TexelBytes;
345
346 /* Minimum pitch of 32 bytes */
347 if (postConvWidth * texelBytes < 32) {
348 postConvWidth = 32 / texelBytes;
349 texImage->RowStride = postConvWidth;
350 }
351
352 if (!intelImage->mt) {
353 assert(texImage->RowStride == postConvWidth);
354 }
355 }
356
357 /* Release the reference to a potentially orphaned buffer.
358 * Release any old malloced memory.
359 */
360 if (intelImage->mt) {
361 intel_miptree_release(intel, &intelImage->mt);
362 assert(!texImage->Data);
363 }
364 else if (texImage->Data) {
365 _mesa_free_texmemory(texImage->Data);
366 texImage->Data = NULL;
367 }
368
369 /* If this is the only texture image in the tree, could call
370 * bmBufferData with NULL data to free the old block and avoid
371 * waiting on any outstanding fences.
372 */
373 if (intelObj->mt &&
374 intelObj->mt->first_level == level &&
375 intelObj->mt->last_level == level &&
376 intelObj->mt->target != GL_TEXTURE_CUBE_MAP_ARB &&
377 !intel_miptree_match_image(intelObj->mt, &intelImage->base,
378 intelImage->face, intelImage->level)) {
379
380 DBG("release it\n");
381 intel_miptree_release(intel, &intelObj->mt);
382 assert(!intelObj->mt);
383 }
384
385 if (!intelObj->mt) {
386 guess_and_alloc_mipmap_tree(intel, intelObj, intelImage);
387 if (!intelObj->mt) {
388 DBG("guess_and_alloc_mipmap_tree: failed\n");
389 }
390 }
391
392 assert(!intelImage->mt);
393
394 if (intelObj->mt &&
395 intel_miptree_match_image(intelObj->mt, &intelImage->base,
396 intelImage->face, intelImage->level)) {
397
398 intel_miptree_reference(&intelImage->mt, intelObj->mt);
399 assert(intelImage->mt);
400 } else if (intelImage->base.Border == 0) {
401 int comp_byte = 0;
402
403 if (intelImage->base.IsCompressed) {
404 comp_byte =
405 intel_compressed_num_bytes(intelImage->base.TexFormat->MesaFormat);
406 }
407
408 /* Didn't fit in the object miptree, but it's suitable for inclusion in
409 * a miptree, so create one just for our level and store it in the image.
410 * It'll get moved into the object miptree at validate time.
411 */
412 intelImage->mt = intel_miptree_create(intel, target, internalFormat,
413 level, level,
414 width, height, depth,
415 intelImage->base.TexFormat->TexelBytes,
416 comp_byte);
417
418 }
419
420 /* PBO fastpaths:
421 */
422 if (dims <= 2 &&
423 intelImage->mt &&
424 intel_buffer_object(unpack->BufferObj) &&
425 check_pbo_format(internalFormat, format,
426 type, intelImage->base.TexFormat)) {
427
428 DBG("trying pbo upload\n");
429
430 /* Attempt to texture directly from PBO data (zero copy upload).
431 *
432 * Currently disable as it can lead to worse as well as better
433 * performance (in particular when intel_region_cow() is
434 * required).
435 */
436 if (intelObj->mt == intelImage->mt &&
437 intelObj->mt->first_level == level &&
438 intelObj->mt->last_level == level) {
439
440 if (try_pbo_zcopy(intel, intelImage, unpack,
441 internalFormat,
442 width, height, format, type, pixels)) {
443
444 DBG("pbo zcopy upload succeeded\n");
445 return;
446 }
447 }
448
449
450 /* Otherwise, attempt to use the blitter for PBO image uploads.
451 */
452 if (try_pbo_upload(intel, intelImage, unpack,
453 internalFormat,
454 width, height, format, type, pixels)) {
455 DBG("pbo upload succeeded\n");
456 return;
457 }
458
459 DBG("pbo upload failed\n");
460 }
461
462
463
464 /* intelCopyTexImage calls this function with pixels == NULL, with
465 * the expectation that the mipmap tree will be set up but nothing
466 * more will be done. This is where those calls return:
467 */
468 if (compressed) {
469 pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
470 unpack,
471 "glCompressedTexImage");
472 } else {
473 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
474 format, type,
475 pixels, unpack, "glTexImage");
476 }
477
478 LOCK_HARDWARE(intel);
479
480 if (intelImage->mt) {
481 texImage->Data = intel_miptree_image_map(intel,
482 intelImage->mt,
483 intelImage->face,
484 intelImage->level,
485 &dstRowStride,
486 intelImage->base.ImageOffsets);
487 texImage->RowStride = dstRowStride / intelImage->mt->cpp;
488 }
489 else {
490 /* Allocate regular memory and store the image there temporarily. */
491 if (texImage->IsCompressed) {
492 sizeInBytes = texImage->CompressedSize;
493 dstRowStride =
494 _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width);
495 assert(dims != 3);
496 }
497 else {
498 dstRowStride = postConvWidth * texelBytes;
499 sizeInBytes = depth * dstRowStride * postConvHeight;
500 }
501
502 texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
503 }
504
505 DBG("Upload image %dx%dx%d row_len %d "
506 "pitch %d\n",
507 width, height, depth, width * texelBytes, dstRowStride);
508
509 /* Copy data. Would like to know when it's ok for us to eg. use
510 * the blitter to copy. Or, use the hardware to do the format
511 * conversion and copy:
512 */
513 if (pixels) {
514 if (compressed) {
515 if (intelImage->mt) {
516 struct intel_region *dst = intelImage->mt->region;
517 _mesa_copy_rect(texImage->Data, dst->cpp, dst->pitch,
518 0, 0,
519 intelImage->mt->level[level].width,
520 intelImage->mt->level[level].height/4,
521 pixels,
522 srcRowStride,
523 0, 0);
524 } else
525 memcpy(texImage->Data, pixels, imageSize);
526 } else if (!texImage->TexFormat->StoreImage(ctx, dims,
527 texImage->_BaseFormat,
528 texImage->TexFormat,
529 texImage->Data, 0, 0, 0, /* dstX/Y/Zoffset */
530 dstRowStride,
531 texImage->ImageOffsets,
532 width, height, depth,
533 format, type, pixels, unpack)) {
534 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
535 }
536 }
537
538 /* GL_SGIS_generate_mipmap */
539 if (level == texObj->BaseLevel && texObj->GenerateMipmap) {
540 intel_generate_mipmap(ctx, target, texObj);
541 }
542
543 _mesa_unmap_teximage_pbo(ctx, unpack);
544
545 if (intelImage->mt) {
546 intel_miptree_image_unmap(intel, intelImage->mt);
547 texImage->Data = NULL;
548 }
549
550 UNLOCK_HARDWARE(intel);
551 }
552
553 void
554 intelTexImage3D(GLcontext * ctx,
555 GLenum target, GLint level,
556 GLint internalFormat,
557 GLint width, GLint height, GLint depth,
558 GLint border,
559 GLenum format, GLenum type, const void *pixels,
560 const struct gl_pixelstore_attrib *unpack,
561 struct gl_texture_object *texObj,
562 struct gl_texture_image *texImage)
563 {
564 intelTexImage(ctx, 3, target, level,
565 internalFormat, width, height, depth, border,
566 format, type, pixels, unpack, texObj, texImage, 0, 0);
567 }
568
569
570 void
571 intelTexImage2D(GLcontext * ctx,
572 GLenum target, GLint level,
573 GLint internalFormat,
574 GLint width, GLint height, GLint border,
575 GLenum format, GLenum type, const void *pixels,
576 const struct gl_pixelstore_attrib *unpack,
577 struct gl_texture_object *texObj,
578 struct gl_texture_image *texImage)
579 {
580 intelTexImage(ctx, 2, target, level,
581 internalFormat, width, height, 1, border,
582 format, type, pixels, unpack, texObj, texImage, 0, 0);
583 }
584
585 void
586 intelTexImage1D(GLcontext * ctx,
587 GLenum target, GLint level,
588 GLint internalFormat,
589 GLint width, GLint border,
590 GLenum format, GLenum type, const void *pixels,
591 const struct gl_pixelstore_attrib *unpack,
592 struct gl_texture_object *texObj,
593 struct gl_texture_image *texImage)
594 {
595 intelTexImage(ctx, 1, target, level,
596 internalFormat, width, 1, 1, border,
597 format, type, pixels, unpack, texObj, texImage, 0, 0);
598 }
599
600 void intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
601 GLint internalFormat,
602 GLint width, GLint height, GLint border,
603 GLsizei imageSize, const GLvoid *data,
604 struct gl_texture_object *texObj,
605 struct gl_texture_image *texImage )
606 {
607 intelTexImage(ctx, 2, target, level,
608 internalFormat, width, height, 1, border,
609 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, 1);
610 }
611
612 /**
613 * Need to map texture image into memory before copying image data,
614 * then unmap it.
615 */
616 static void
617 intel_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
618 GLenum format, GLenum type, GLvoid * pixels,
619 struct gl_texture_object *texObj,
620 struct gl_texture_image *texImage, int compressed)
621 {
622 struct intel_context *intel = intel_context(ctx);
623 struct intel_texture_image *intelImage = intel_texture_image(texImage);
624
625 /* Map */
626 if (intelImage->mt) {
627 /* Image is stored in hardware format in a buffer managed by the
628 * kernel. Need to explicitly map and unmap it.
629 */
630 intelImage->base.Data =
631 intel_miptree_image_map(intel,
632 intelImage->mt,
633 intelImage->face,
634 intelImage->level,
635 &intelImage->base.RowStride,
636 intelImage->base.ImageOffsets);
637 intelImage->base.RowStride /= intelImage->mt->cpp;
638 }
639 else {
640 /* Otherwise, the image should actually be stored in
641 * intelImage->base.Data. This is pretty confusing for
642 * everybody, I'd much prefer to separate the two functions of
643 * texImage->Data - storage for texture images in main memory
644 * and access (ie mappings) of images. In other words, we'd
645 * create a new texImage->Map field and leave Data simply for
646 * storage.
647 */
648 assert(intelImage->base.Data);
649 }
650
651
652 if (compressed) {
653 _mesa_get_compressed_teximage(ctx, target, level, pixels,
654 texObj, texImage);
655 } else {
656 _mesa_get_teximage(ctx, target, level, format, type, pixels,
657 texObj, texImage);
658 }
659
660
661 /* Unmap */
662 if (intelImage->mt) {
663 intel_miptree_image_unmap(intel, intelImage->mt);
664 intelImage->base.Data = NULL;
665 }
666 }
667
668 void
669 intelGetTexImage(GLcontext * ctx, GLenum target, GLint level,
670 GLenum format, GLenum type, GLvoid * pixels,
671 struct gl_texture_object *texObj,
672 struct gl_texture_image *texImage)
673 {
674 intel_get_tex_image(ctx, target, level, format, type, pixels,
675 texObj, texImage, 0);
676
677
678 }
679
680 void
681 intelGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
682 GLvoid *pixels,
683 struct gl_texture_object *texObj,
684 struct gl_texture_image *texImage)
685 {
686 intel_get_tex_image(ctx, target, level, 0, 0, pixels,
687 texObj, texImage, 1);
688 }
689
690 void
691 intelSetTexOffset(__DRIcontext *pDRICtx, GLint texname,
692 unsigned long long offset, GLint depth, GLuint pitch)
693 {
694 struct intel_context *intel = pDRICtx->driverPrivate;
695 struct gl_texture_object *tObj = _mesa_lookup_texture(&intel->ctx, texname);
696 struct intel_texture_object *intelObj = intel_texture_object(tObj);
697
698 if (!intelObj)
699 return;
700
701 if (intelObj->mt)
702 intel_miptree_release(intel, &intelObj->mt);
703
704 intelObj->imageOverride = GL_TRUE;
705 intelObj->depthOverride = depth;
706 intelObj->pitchOverride = pitch;
707
708 if (offset)
709 intelObj->textureOffset = offset;
710 }
711
712 void
713 intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
714 {
715 struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
716 struct intel_context *intel = pDRICtx->driverPrivate;
717 struct intel_texture_object *intelObj;
718 struct intel_texture_image *intelImage;
719 struct intel_mipmap_tree *mt;
720 struct intel_renderbuffer *rb;
721 struct gl_texture_unit *texUnit;
722 struct gl_texture_object *texObj;
723 struct gl_texture_image *texImage;
724 int level = 0, type, format, internalFormat;
725
726 texUnit = &intel->ctx.Texture.Unit[intel->ctx.Texture.CurrentUnit];
727 texObj = _mesa_select_tex_object(&intel->ctx, texUnit, target);
728 intelObj = intel_texture_object(texObj);
729
730 if (!intelObj)
731 return;
732
733 intel_update_renderbuffers(pDRICtx, dPriv);
734
735 rb = intel_fb->color_rb[0];
736 /* If the region isn't set, then intel_update_renderbuffers was unable
737 * to get the buffers for the drawable.
738 */
739 if (rb->region == NULL)
740 return;
741
742 type = GL_BGRA;
743 format = GL_UNSIGNED_BYTE;
744 internalFormat = (rb->region->cpp == 3 ? 3 : 4);
745
746 mt = intel_miptree_create_for_region(intel, target,
747 internalFormat,
748 0, 0, rb->region, 1, 0);
749 if (mt == NULL)
750 return;
751
752 _mesa_lock_texture(&intel->ctx, texObj);
753
754 if (intelObj->mt)
755 intel_miptree_release(intel, &intelObj->mt);
756
757 intelObj->mt = mt;
758 texImage = _mesa_get_tex_image(&intel->ctx, texObj, target, level);
759 _mesa_init_teximage_fields(&intel->ctx, target, texImage,
760 rb->region->width, rb->region->height, 1,
761 0, internalFormat);
762
763 intelImage = intel_texture_image(texImage);
764 intelImage->face = target_to_face(target);
765 intelImage->level = level;
766 texImage->TexFormat = intelChooseTextureFormat(&intel->ctx, internalFormat,
767 type, format);
768 _mesa_set_fetch_functions(texImage, 2);
769 texImage->RowStride = rb->region->pitch;
770 intel_miptree_reference(&intelImage->mt, intelObj->mt);
771
772 if (!intel_miptree_match_image(intelObj->mt, &intelImage->base,
773 intelImage->face, intelImage->level)) {
774 fprintf(stderr, "miptree doesn't match image\n");
775 }
776
777 _mesa_unlock_texture(&intel->ctx, texObj);
778 }