intel: Remove duplicated arguments from intel_miptree_match_image().
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex_image.c
1
2 #include "main/glheader.h"
3 #include "main/macros.h"
4 #include "main/mtypes.h"
5 #include "main/enums.h"
6 #include "main/bufferobj.h"
7 #include "main/convolve.h"
8 #include "main/context.h"
9 #include "main/formats.h"
10 #include "main/image.h"
11 #include "main/texcompress.h"
12 #include "main/texstore.h"
13 #include "main/texgetimage.h"
14 #include "main/texobj.h"
15 #include "main/texstore.h"
16 #include "main/teximage.h"
17
18 #include "intel_context.h"
19 #include "intel_mipmap_tree.h"
20 #include "intel_buffer_objects.h"
21 #include "intel_batchbuffer.h"
22 #include "intel_tex.h"
23 #include "intel_blit.h"
24 #include "intel_fbo.h"
25
26 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
27
28 /* Functions to store texture images. Where possible, mipmap_tree's
29 * will be created or further instantiated with image data, otherwise
30 * images will be stored in malloc'd memory. A validation step is
31 * required to pull those images into a mipmap tree, or otherwise
32 * decide a fallback is required.
33 */
34
35
36 static int
37 logbase2(int n)
38 {
39 GLint i = 1;
40 GLint log2 = 0;
41
42 while (n > i) {
43 i *= 2;
44 log2++;
45 }
46
47 return log2;
48 }
49
50
51 /* Otherwise, store it in memory if (Border != 0) or (any dimension ==
52 * 1).
53 *
54 * Otherwise, if max_level >= level >= min_level, create tree with
55 * space for textures from min_level down to max_level.
56 *
57 * Otherwise, create tree with space for textures from (level
58 * 0)..(1x1). Consider pruning this tree at a validation if the
59 * saving is worth it.
60 */
61 static void
62 guess_and_alloc_mipmap_tree(struct intel_context *intel,
63 struct intel_texture_object *intelObj,
64 struct intel_texture_image *intelImage,
65 GLboolean expect_accelerated_upload)
66 {
67 GLuint firstLevel;
68 GLuint lastLevel;
69 GLuint width = intelImage->base.Width;
70 GLuint height = intelImage->base.Height;
71 GLuint depth = intelImage->base.Depth;
72 GLuint l2width, l2height, l2depth;
73 GLuint i, comp_byte = 0;
74 GLuint texelBytes;
75
76 DBG("%s\n", __FUNCTION__);
77
78 if (intelImage->base.Border ||
79 ((intelImage->base._BaseFormat == GL_DEPTH_COMPONENT) &&
80 ((intelObj->base.WrapS == GL_CLAMP_TO_BORDER) ||
81 (intelObj->base.WrapT == GL_CLAMP_TO_BORDER))))
82 return;
83
84 if (intelImage->level > intelObj->base.BaseLevel &&
85 (intelImage->base.Width == 1 ||
86 (intelObj->base.Target != GL_TEXTURE_1D &&
87 intelImage->base.Height == 1) ||
88 (intelObj->base.Target == GL_TEXTURE_3D &&
89 intelImage->base.Depth == 1)))
90 return;
91
92 /* If this image disrespects BaseLevel, allocate from level zero.
93 * Usually BaseLevel == 0, so it's unlikely to happen.
94 */
95 if (intelImage->level < intelObj->base.BaseLevel)
96 firstLevel = 0;
97 else
98 firstLevel = intelObj->base.BaseLevel;
99
100
101 /* Figure out image dimensions at start level.
102 */
103 for (i = intelImage->level; i > firstLevel; i--) {
104 width <<= 1;
105 if (height != 1)
106 height <<= 1;
107 if (depth != 1)
108 depth <<= 1;
109 }
110
111 /* Guess a reasonable value for lastLevel. This is probably going
112 * to be wrong fairly often and might mean that we have to look at
113 * resizable buffers, or require that buffers implement lazy
114 * pagetable arrangements.
115 */
116 if ((intelObj->base.MinFilter == GL_NEAREST ||
117 intelObj->base.MinFilter == GL_LINEAR) &&
118 intelImage->level == firstLevel) {
119 lastLevel = firstLevel;
120 }
121 else {
122 l2width = logbase2(width);
123 l2height = logbase2(height);
124 l2depth = logbase2(depth);
125 lastLevel = firstLevel + MAX2(MAX2(l2width, l2height), l2depth);
126 }
127
128 assert(!intelObj->mt);
129 if (_mesa_is_format_compressed(intelImage->base.TexFormat))
130 comp_byte = intel_compressed_num_bytes(intelImage->base.TexFormat);
131
132 texelBytes = _mesa_get_format_bytes(intelImage->base.TexFormat);
133
134 intelObj->mt = intel_miptree_create(intel,
135 intelObj->base.Target,
136 intelImage->base._BaseFormat,
137 intelImage->base.InternalFormat,
138 firstLevel,
139 lastLevel,
140 width,
141 height,
142 depth,
143 texelBytes,
144 comp_byte,
145 expect_accelerated_upload);
146
147 DBG("%s - success\n", __FUNCTION__);
148 }
149
150
151
152
153 static GLuint
154 target_to_face(GLenum target)
155 {
156 switch (target) {
157 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB:
158 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB:
159 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB:
160 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB:
161 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB:
162 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB:
163 return ((GLuint) target - (GLuint) GL_TEXTURE_CUBE_MAP_POSITIVE_X);
164 default:
165 return 0;
166 }
167 }
168
169 /* There are actually quite a few combinations this will work for,
170 * more than what I've listed here.
171 */
172 static GLboolean
173 check_pbo_format(GLint internalFormat,
174 GLenum format, GLenum type,
175 gl_format mesa_format)
176 {
177 switch (internalFormat) {
178 case 4:
179 case GL_RGBA:
180 return (format == GL_BGRA &&
181 (type == GL_UNSIGNED_BYTE ||
182 type == GL_UNSIGNED_INT_8_8_8_8_REV) &&
183 mesa_format == MESA_FORMAT_ARGB8888);
184 case 3:
185 case GL_RGB:
186 return (format == GL_RGB &&
187 type == GL_UNSIGNED_SHORT_5_6_5 &&
188 mesa_format == MESA_FORMAT_RGB565);
189 case GL_YCBCR_MESA:
190 return (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE);
191 default:
192 return GL_FALSE;
193 }
194 }
195
196
197 /* XXX: Do this for TexSubImage also:
198 */
199 static GLboolean
200 try_pbo_upload(struct intel_context *intel,
201 struct intel_texture_image *intelImage,
202 const struct gl_pixelstore_attrib *unpack,
203 GLint internalFormat,
204 GLint width, GLint height,
205 GLenum format, GLenum type, const void *pixels)
206 {
207 struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj);
208 GLuint src_offset, src_stride;
209 GLuint dst_x, dst_y, dst_stride;
210 dri_bo *dst_buffer = intel_region_buffer(intel,
211 intelImage->mt->region,
212 INTEL_WRITE_FULL);
213
214 if (!_mesa_is_bufferobj(unpack->BufferObj) ||
215 intel->ctx._ImageTransferState ||
216 unpack->SkipPixels || unpack->SkipRows) {
217 DBG("%s: failure 1\n", __FUNCTION__);
218 return GL_FALSE;
219 }
220
221 /* note: potential 64-bit ptr to 32-bit int cast */
222 src_offset = (GLuint) (unsigned long) pixels;
223
224 if (unpack->RowLength > 0)
225 src_stride = unpack->RowLength;
226 else
227 src_stride = width;
228
229 intel_miptree_get_image_offset(intelImage->mt, intelImage->level,
230 intelImage->face, 0,
231 &dst_x, &dst_y);
232
233 dst_stride = intelImage->mt->pitch;
234
235 if (drm_intel_bo_references(intel->batch->buf, dst_buffer))
236 intelFlush(&intel->ctx);
237 LOCK_HARDWARE(intel);
238 {
239 dri_bo *src_buffer = intel_bufferobj_buffer(intel, pbo, INTEL_READ);
240
241 if (!intelEmitCopyBlit(intel,
242 intelImage->mt->cpp,
243 src_stride, src_buffer, src_offset, GL_FALSE,
244 dst_stride, dst_buffer, 0, GL_FALSE,
245 0, 0, dst_x, dst_y, width, height,
246 GL_COPY)) {
247 UNLOCK_HARDWARE(intel);
248 return GL_FALSE;
249 }
250 }
251 UNLOCK_HARDWARE(intel);
252
253 return GL_TRUE;
254 }
255
256
257 static GLboolean
258 try_pbo_zcopy(struct intel_context *intel,
259 struct intel_texture_image *intelImage,
260 const struct gl_pixelstore_attrib *unpack,
261 GLint internalFormat,
262 GLint width, GLint height,
263 GLenum format, GLenum type, const void *pixels)
264 {
265 struct intel_buffer_object *pbo = intel_buffer_object(unpack->BufferObj);
266 GLuint src_offset, src_stride;
267 GLuint dst_x, dst_y, dst_stride;
268
269 if (!_mesa_is_bufferobj(unpack->BufferObj) ||
270 intel->ctx._ImageTransferState ||
271 unpack->SkipPixels || unpack->SkipRows) {
272 DBG("%s: failure 1\n", __FUNCTION__);
273 return GL_FALSE;
274 }
275
276 /* note: potential 64-bit ptr to 32-bit int cast */
277 src_offset = (GLuint) (unsigned long) pixels;
278
279 if (unpack->RowLength > 0)
280 src_stride = unpack->RowLength;
281 else
282 src_stride = width;
283
284 intel_miptree_get_image_offset(intelImage->mt, intelImage->level,
285 intelImage->face, 0,
286 &dst_x, &dst_y);
287
288 dst_stride = intelImage->mt->pitch;
289
290 if (src_stride != dst_stride || dst_x != 0 || dst_y != 0 ||
291 src_offset != 0) {
292 DBG("%s: failure 2\n", __FUNCTION__);
293 return GL_FALSE;
294 }
295
296 intel_region_attach_pbo(intel, intelImage->mt->region, pbo);
297
298 return GL_TRUE;
299 }
300
301
302 static void
303 intelTexImage(GLcontext * ctx,
304 GLint dims,
305 GLenum target, GLint level,
306 GLint internalFormat,
307 GLint width, GLint height, GLint depth,
308 GLint border,
309 GLenum format, GLenum type, const void *pixels,
310 const struct gl_pixelstore_attrib *unpack,
311 struct gl_texture_object *texObj,
312 struct gl_texture_image *texImage, GLsizei imageSize,
313 GLboolean compressed)
314 {
315 struct intel_context *intel = intel_context(ctx);
316 struct intel_texture_object *intelObj = intel_texture_object(texObj);
317 struct intel_texture_image *intelImage = intel_texture_image(texImage);
318 GLint postConvWidth = width;
319 GLint postConvHeight = height;
320 GLint texelBytes, sizeInBytes;
321 GLuint dstRowStride = 0, srcRowStride = texImage->RowStride;
322
323 DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__,
324 _mesa_lookup_enum_by_nr(target), level, width, height, depth, border);
325
326 intelImage->face = target_to_face(target);
327 intelImage->level = level;
328
329 if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) {
330 _mesa_adjust_image_for_convolution(ctx, dims, &postConvWidth,
331 &postConvHeight);
332 }
333
334 if (_mesa_is_format_compressed(texImage->TexFormat)) {
335 texelBytes = 0;
336 }
337 else {
338 texelBytes = _mesa_get_format_bytes(texImage->TexFormat);
339
340 /* Minimum pitch of 32 bytes */
341 if (postConvWidth * texelBytes < 32) {
342 postConvWidth = 32 / texelBytes;
343 texImage->RowStride = postConvWidth;
344 }
345
346 if (!intelImage->mt) {
347 assert(texImage->RowStride == postConvWidth);
348 }
349 }
350
351 /* Release the reference to a potentially orphaned buffer.
352 * Release any old malloced memory.
353 */
354 if (intelImage->mt) {
355 intel_miptree_release(intel, &intelImage->mt);
356 assert(!texImage->Data);
357 }
358 else if (texImage->Data) {
359 _mesa_free_texmemory(texImage->Data);
360 texImage->Data = NULL;
361 }
362
363 /* If this is the only texture image in the tree, could call
364 * bmBufferData with NULL data to free the old block and avoid
365 * waiting on any outstanding fences.
366 */
367 if (intelObj->mt &&
368 intelObj->mt->first_level == level &&
369 intelObj->mt->last_level == level &&
370 intelObj->mt->target != GL_TEXTURE_CUBE_MAP_ARB &&
371 !intel_miptree_match_image(intelObj->mt, &intelImage->base)) {
372
373 DBG("release it\n");
374 intel_miptree_release(intel, &intelObj->mt);
375 assert(!intelObj->mt);
376 }
377
378 if (!intelObj->mt) {
379 guess_and_alloc_mipmap_tree(intel, intelObj, intelImage, pixels == NULL);
380 if (!intelObj->mt) {
381 DBG("guess_and_alloc_mipmap_tree: failed\n");
382 }
383 }
384
385 assert(!intelImage->mt);
386
387 if (intelObj->mt &&
388 intel_miptree_match_image(intelObj->mt, &intelImage->base)) {
389
390 intel_miptree_reference(&intelImage->mt, intelObj->mt);
391 assert(intelImage->mt);
392 } else if (intelImage->base.Border == 0) {
393 int comp_byte = 0;
394 GLuint texelBytes = _mesa_get_format_bytes(intelImage->base.TexFormat);
395 GLenum baseFormat = _mesa_get_format_base_format(intelImage->base.TexFormat);
396 if (_mesa_is_format_compressed(intelImage->base.TexFormat)) {
397 comp_byte =
398 intel_compressed_num_bytes(intelImage->base.TexFormat);
399 }
400
401 /* Didn't fit in the object miptree, but it's suitable for inclusion in
402 * a miptree, so create one just for our level and store it in the image.
403 * It'll get moved into the object miptree at validate time.
404 */
405 intelImage->mt = intel_miptree_create(intel, target,
406 baseFormat,
407 internalFormat,
408 level, level,
409 width, height, depth,
410 texelBytes,
411 comp_byte, pixels == NULL);
412
413 }
414
415 /* PBO fastpaths:
416 */
417 if (dims <= 2 &&
418 intelImage->mt &&
419 _mesa_is_bufferobj(unpack->BufferObj) &&
420 check_pbo_format(internalFormat, format,
421 type, intelImage->base.TexFormat)) {
422
423 DBG("trying pbo upload\n");
424
425 /* Attempt to texture directly from PBO data (zero copy upload).
426 *
427 * Currently disable as it can lead to worse as well as better
428 * performance (in particular when intel_region_cow() is
429 * required).
430 */
431 if (intelObj->mt == intelImage->mt &&
432 intelObj->mt->first_level == level &&
433 intelObj->mt->last_level == level) {
434
435 if (try_pbo_zcopy(intel, intelImage, unpack,
436 internalFormat,
437 width, height, format, type, pixels)) {
438
439 DBG("pbo zcopy upload succeeded\n");
440 return;
441 }
442 }
443
444
445 /* Otherwise, attempt to use the blitter for PBO image uploads.
446 */
447 if (try_pbo_upload(intel, intelImage, unpack,
448 internalFormat,
449 width, height, format, type, pixels)) {
450 DBG("pbo upload succeeded\n");
451 return;
452 }
453
454 DBG("pbo upload failed\n");
455 }
456
457 /* intelCopyTexImage calls this function with pixels == NULL, with
458 * the expectation that the mipmap tree will be set up but nothing
459 * more will be done. This is where those calls return:
460 */
461 if (compressed) {
462 pixels = _mesa_validate_pbo_compressed_teximage(ctx, imageSize, pixels,
463 unpack,
464 "glCompressedTexImage");
465 } else {
466 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1,
467 format, type,
468 pixels, unpack, "glTexImage");
469 }
470
471 LOCK_HARDWARE(intel);
472
473 if (intelImage->mt) {
474 if (pixels != NULL) {
475 /* Flush any queued rendering with the texture before mapping. */
476 if (drm_intel_bo_references(intel->batch->buf,
477 intelImage->mt->region->buffer)) {
478 intelFlush(ctx);
479 }
480 texImage->Data = intel_miptree_image_map(intel,
481 intelImage->mt,
482 intelImage->face,
483 intelImage->level,
484 &dstRowStride,
485 intelImage->base.ImageOffsets);
486 }
487
488 texImage->RowStride = dstRowStride / intelImage->mt->cpp;
489 }
490 else {
491 /* Allocate regular memory and store the image there temporarily. */
492 if (_mesa_is_format_compressed(texImage->TexFormat)) {
493 sizeInBytes = _mesa_format_image_size(texImage->TexFormat,
494 texImage->Width,
495 texImage->Height,
496 texImage->Depth);
497 dstRowStride =
498 _mesa_format_row_stride(texImage->TexFormat, width);
499 assert(dims != 3);
500 }
501 else {
502 dstRowStride = postConvWidth * texelBytes;
503 sizeInBytes = depth * dstRowStride * postConvHeight;
504 }
505
506 texImage->Data = _mesa_alloc_texmemory(sizeInBytes);
507 }
508
509 DBG("Upload image %dx%dx%d row_len %d "
510 "pitch %d pixels %d compressed %d\n",
511 width, height, depth, width * texelBytes, dstRowStride,
512 pixels ? 1 : 0, compressed);
513
514 /* Copy data. Would like to know when it's ok for us to eg. use
515 * the blitter to copy. Or, use the hardware to do the format
516 * conversion and copy:
517 */
518 if (pixels) {
519 if (compressed) {
520 if (intelImage->mt) {
521 struct intel_region *dst = intelImage->mt->region;
522 _mesa_copy_rect(texImage->Data, dst->cpp, dst->pitch,
523 0, 0,
524 intelImage->mt->level[level].width,
525 (intelImage->mt->level[level].height+3)/4,
526 pixels,
527 srcRowStride,
528 0, 0);
529 }
530 else {
531 memcpy(texImage->Data, pixels, imageSize);
532 }
533 }
534 else if (!_mesa_texstore(ctx, dims,
535 texImage->_BaseFormat,
536 texImage->TexFormat,
537 texImage->Data, 0, 0, 0, /* dstX/Y/Zoffset */
538 dstRowStride,
539 texImage->ImageOffsets,
540 width, height, depth,
541 format, type, pixels, unpack)) {
542 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
543 }
544 }
545
546 _mesa_unmap_teximage_pbo(ctx, unpack);
547
548 if (intelImage->mt) {
549 if (pixels != NULL)
550 intel_miptree_image_unmap(intel, intelImage->mt);
551 texImage->Data = NULL;
552 }
553
554 UNLOCK_HARDWARE(intel);
555 }
556
557
558 static void
559 intelTexImage3D(GLcontext * ctx,
560 GLenum target, GLint level,
561 GLint internalFormat,
562 GLint width, GLint height, GLint depth,
563 GLint border,
564 GLenum format, GLenum type, const void *pixels,
565 const struct gl_pixelstore_attrib *unpack,
566 struct gl_texture_object *texObj,
567 struct gl_texture_image *texImage)
568 {
569 intelTexImage(ctx, 3, target, level,
570 internalFormat, width, height, depth, border,
571 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
572 }
573
574
575 static void
576 intelTexImage2D(GLcontext * ctx,
577 GLenum target, GLint level,
578 GLint internalFormat,
579 GLint width, GLint height, GLint border,
580 GLenum format, GLenum type, const void *pixels,
581 const struct gl_pixelstore_attrib *unpack,
582 struct gl_texture_object *texObj,
583 struct gl_texture_image *texImage)
584 {
585 intelTexImage(ctx, 2, target, level,
586 internalFormat, width, height, 1, border,
587 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
588 }
589
590
591 static void
592 intelTexImage1D(GLcontext * ctx,
593 GLenum target, GLint level,
594 GLint internalFormat,
595 GLint width, GLint border,
596 GLenum format, GLenum type, const void *pixels,
597 const struct gl_pixelstore_attrib *unpack,
598 struct gl_texture_object *texObj,
599 struct gl_texture_image *texImage)
600 {
601 intelTexImage(ctx, 1, target, level,
602 internalFormat, width, 1, 1, border,
603 format, type, pixels, unpack, texObj, texImage, 0, GL_FALSE);
604 }
605
606
607 static void
608 intelCompressedTexImage2D( GLcontext *ctx, GLenum target, GLint level,
609 GLint internalFormat,
610 GLint width, GLint height, GLint border,
611 GLsizei imageSize, const GLvoid *data,
612 struct gl_texture_object *texObj,
613 struct gl_texture_image *texImage )
614 {
615 intelTexImage(ctx, 2, target, level,
616 internalFormat, width, height, 1, border,
617 0, 0, data, &ctx->Unpack, texObj, texImage, imageSize, GL_TRUE);
618 }
619
620
621 /**
622 * Need to map texture image into memory before copying image data,
623 * then unmap it.
624 */
625 static void
626 intel_get_tex_image(GLcontext * ctx, GLenum target, GLint level,
627 GLenum format, GLenum type, GLvoid * pixels,
628 struct gl_texture_object *texObj,
629 struct gl_texture_image *texImage, GLboolean compressed)
630 {
631 struct intel_context *intel = intel_context(ctx);
632 struct intel_texture_image *intelImage = intel_texture_image(texImage);
633
634 /* If we're reading from a texture that has been rendered to, need to
635 * make sure rendering is complete.
636 * We could probably predicate this on texObj->_RenderToTexture
637 */
638 intelFlush(ctx);
639
640 /* Map */
641 if (intelImage->mt) {
642 /* Image is stored in hardware format in a buffer managed by the
643 * kernel. Need to explicitly map and unmap it.
644 */
645 intelImage->base.Data =
646 intel_miptree_image_map(intel,
647 intelImage->mt,
648 intelImage->face,
649 intelImage->level,
650 &intelImage->base.RowStride,
651 intelImage->base.ImageOffsets);
652 intelImage->base.RowStride /= intelImage->mt->cpp;
653 }
654 else {
655 /* Otherwise, the image should actually be stored in
656 * intelImage->base.Data. This is pretty confusing for
657 * everybody, I'd much prefer to separate the two functions of
658 * texImage->Data - storage for texture images in main memory
659 * and access (ie mappings) of images. In other words, we'd
660 * create a new texImage->Map field and leave Data simply for
661 * storage.
662 */
663 assert(intelImage->base.Data);
664 }
665
666
667 if (compressed) {
668 _mesa_get_compressed_teximage(ctx, target, level, pixels,
669 texObj, texImage);
670 }
671 else {
672 _mesa_get_teximage(ctx, target, level, format, type, pixels,
673 texObj, texImage);
674 }
675
676
677 /* Unmap */
678 if (intelImage->mt) {
679 intel_miptree_image_unmap(intel, intelImage->mt);
680 intelImage->base.Data = NULL;
681 }
682 }
683
684
685 static void
686 intelGetTexImage(GLcontext * ctx, GLenum target, GLint level,
687 GLenum format, GLenum type, GLvoid * pixels,
688 struct gl_texture_object *texObj,
689 struct gl_texture_image *texImage)
690 {
691 intel_get_tex_image(ctx, target, level, format, type, pixels,
692 texObj, texImage, GL_FALSE);
693 }
694
695
696 static void
697 intelGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
698 GLvoid *pixels,
699 struct gl_texture_object *texObj,
700 struct gl_texture_image *texImage)
701 {
702 intel_get_tex_image(ctx, target, level, 0, 0, pixels,
703 texObj, texImage, GL_TRUE);
704 }
705
706
707 void
708 intelSetTexOffset(__DRIcontext *pDRICtx, GLint texname,
709 unsigned long long offset, GLint depth, GLuint pitch)
710 {
711 struct intel_context *intel = pDRICtx->driverPrivate;
712 struct gl_texture_object *tObj = _mesa_lookup_texture(&intel->ctx, texname);
713 struct intel_texture_object *intelObj = intel_texture_object(tObj);
714
715 if (!intelObj)
716 return;
717
718 if (intelObj->mt)
719 intel_miptree_release(intel, &intelObj->mt);
720
721 intelObj->imageOverride = GL_TRUE;
722 intelObj->depthOverride = depth;
723 intelObj->pitchOverride = pitch;
724
725 if (offset)
726 intelObj->textureOffset = offset;
727 }
728
729 void
730 intelSetTexBuffer2(__DRIcontext *pDRICtx, GLint target,
731 GLint glx_texture_format,
732 __DRIdrawable *dPriv)
733 {
734 struct intel_framebuffer *intel_fb = dPriv->driverPrivate;
735 struct intel_context *intel = pDRICtx->driverPrivate;
736 struct intel_texture_object *intelObj;
737 struct intel_texture_image *intelImage;
738 struct intel_mipmap_tree *mt;
739 struct intel_renderbuffer *rb;
740 struct gl_texture_unit *texUnit;
741 struct gl_texture_object *texObj;
742 struct gl_texture_image *texImage;
743 int level = 0, internalFormat;
744
745 texUnit = &intel->ctx.Texture.Unit[intel->ctx.Texture.CurrentUnit];
746 texObj = _mesa_select_tex_object(&intel->ctx, texUnit, target);
747 intelObj = intel_texture_object(texObj);
748
749 if (!intelObj)
750 return;
751
752 intel_update_renderbuffers(pDRICtx, dPriv);
753
754 rb = intel_fb->color_rb[0];
755 /* If the region isn't set, then intel_update_renderbuffers was unable
756 * to get the buffers for the drawable.
757 */
758 if (rb->region == NULL)
759 return;
760
761 if (glx_texture_format == GLX_TEXTURE_FORMAT_RGB_EXT)
762 internalFormat = GL_RGB;
763 else
764 internalFormat = GL_RGBA;
765
766 mt = intel_miptree_create_for_region(intel, target,
767 internalFormat,
768 0, 0, rb->region, 1, 0);
769 if (mt == NULL)
770 return;
771
772 _mesa_lock_texture(&intel->ctx, texObj);
773
774 texImage = _mesa_get_tex_image(&intel->ctx, texObj, target, level);
775 intelImage = intel_texture_image(texImage);
776
777 if (intelImage->mt) {
778 intel_miptree_release(intel, &intelImage->mt);
779 assert(!texImage->Data);
780 }
781 if (intelObj->mt)
782 intel_miptree_release(intel, &intelObj->mt);
783
784 intelObj->mt = mt;
785 _mesa_init_teximage_fields(&intel->ctx, target, texImage,
786 rb->region->width, rb->region->height, 1,
787 0, internalFormat);
788
789 intelImage->face = target_to_face(target);
790 intelImage->level = level;
791 if (glx_texture_format == GLX_TEXTURE_FORMAT_RGB_EXT)
792 texImage->TexFormat = MESA_FORMAT_XRGB8888;
793 else
794 texImage->TexFormat = MESA_FORMAT_ARGB8888;
795 texImage->RowStride = rb->region->pitch;
796 intel_miptree_reference(&intelImage->mt, intelObj->mt);
797
798 if (!intel_miptree_match_image(intelObj->mt, &intelImage->base)) {
799 fprintf(stderr, "miptree doesn't match image\n");
800 }
801
802 _mesa_unlock_texture(&intel->ctx, texObj);
803 }
804
805 void
806 intelSetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
807 {
808 /* The old interface didn't have the format argument, so copy our
809 * implementation's behavior at the time.
810 */
811 intelSetTexBuffer2(pDRICtx, target, GLX_TEXTURE_FORMAT_RGBA_EXT, dPriv);
812 }
813
814
815 void
816 intelInitTextureImageFuncs(struct dd_function_table *functions)
817 {
818 functions->TexImage1D = intelTexImage1D;
819 functions->TexImage2D = intelTexImage2D;
820 functions->TexImage3D = intelTexImage3D;
821 functions->GetTexImage = intelGetTexImage;
822
823 functions->CompressedTexImage2D = intelCompressedTexImage2D;
824 functions->GetCompressedTexImage = intelGetCompressedTexImage;
825 }