2 #include "main/glheader.h"
3 #include "main/macros.h"
4 #include "main/mfeatures.h"
5 #include "main/mtypes.h"
6 #include "main/enums.h"
7 #include "main/bufferobj.h"
8 #include "main/context.h"
9 #include "main/formats.h"
11 #include "main/renderbuffer.h"
12 #include "main/texcompress.h"
13 #include "main/texstore.h"
14 #include "main/texgetimage.h"
15 #include "main/texobj.h"
16 #include "main/teximage.h"
18 #include "intel_context.h"
19 #include "intel_mipmap_tree.h"
20 #include "intel_buffer_objects.h"
21 #include "intel_batchbuffer.h"
22 #include "intel_tex.h"
23 #include "intel_blit.h"
24 #include "intel_fbo.h"
25 #include "intel_span.h"
27 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
29 /* Functions to store texture images. Where possible, mipmap_tree's
30 * will be created or further instantiated with image data, otherwise
31 * images will be stored in malloc'd memory. A validation step is
32 * required to pull those images into a mipmap tree, or otherwise
33 * decide a fallback is required.
38 /* Otherwise, store it in memory if (Border != 0) or (any dimension ==
41 * Otherwise, if max_level >= level >= min_level, create tree with
42 * space for textures from min_level down to max_level.
44 * Otherwise, create tree with space for textures from (level
45 * 0)..(1x1). Consider pruning this tree at a validation if the
48 static struct intel_mipmap_tree
*
49 intel_miptree_create_for_teximage(struct intel_context
*intel
,
50 struct intel_texture_object
*intelObj
,
51 struct intel_texture_image
*intelImage
,
52 GLboolean expect_accelerated_upload
)
56 GLuint width
= intelImage
->base
.Width
;
57 GLuint height
= intelImage
->base
.Height
;
58 GLuint depth
= intelImage
->base
.Depth
;
61 DBG("%s\n", __FUNCTION__
);
63 if (intelImage
->base
.Border
)
66 if (intelImage
->level
> intelObj
->base
.BaseLevel
&&
67 (intelImage
->base
.Width
== 1 ||
68 (intelObj
->base
.Target
!= GL_TEXTURE_1D
&&
69 intelImage
->base
.Height
== 1) ||
70 (intelObj
->base
.Target
== GL_TEXTURE_3D
&&
71 intelImage
->base
.Depth
== 1))) {
72 /* For this combination, we're at some lower mipmap level and
73 * some important dimension is 1. We can't extrapolate up to a
74 * likely base level width/height/depth for a full mipmap stack
75 * from this info, so just allocate this one level.
77 firstLevel
= intelImage
->level
;
78 lastLevel
= intelImage
->level
;
80 /* If this image disrespects BaseLevel, allocate from level zero.
81 * Usually BaseLevel == 0, so it's unlikely to happen.
83 if (intelImage
->level
< intelObj
->base
.BaseLevel
)
86 firstLevel
= intelObj
->base
.BaseLevel
;
88 /* Figure out image dimensions at start level. */
89 for (i
= intelImage
->level
; i
> firstLevel
; i
--) {
97 /* Guess a reasonable value for lastLevel. This is probably going
98 * to be wrong fairly often and might mean that we have to look at
99 * resizable buffers, or require that buffers implement lazy
100 * pagetable arrangements.
102 if ((intelObj
->base
.Sampler
.MinFilter
== GL_NEAREST
||
103 intelObj
->base
.Sampler
.MinFilter
== GL_LINEAR
) &&
104 intelImage
->level
== firstLevel
&&
105 (intel
->gen
< 4 || firstLevel
== 0)) {
106 lastLevel
= firstLevel
;
108 lastLevel
= firstLevel
+ _mesa_logbase2(MAX2(MAX2(width
, height
), depth
));
112 return intel_miptree_create(intel
,
113 intelObj
->base
.Target
,
114 intelImage
->base
.TexFormat
,
120 expect_accelerated_upload
);
127 target_to_face(GLenum target
)
130 case GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
:
131 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
:
132 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
:
133 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
:
134 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
:
135 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
:
136 return ((GLuint
) target
- (GLuint
) GL_TEXTURE_CUBE_MAP_POSITIVE_X
);
142 /* There are actually quite a few combinations this will work for,
143 * more than what I've listed here.
146 check_pbo_format(GLint internalFormat
,
147 GLenum format
, GLenum type
,
148 gl_format mesa_format
)
150 switch (internalFormat
) {
154 return (format
== GL_BGRA
&&
155 (type
== GL_UNSIGNED_BYTE
||
156 type
== GL_UNSIGNED_INT_8_8_8_8_REV
) &&
157 mesa_format
== MESA_FORMAT_ARGB8888
);
160 return (format
== GL_RGB
&&
161 type
== GL_UNSIGNED_SHORT_5_6_5
&&
162 mesa_format
== MESA_FORMAT_RGB565
);
165 return (format
== GL_LUMINANCE
&&
166 type
== GL_UNSIGNED_BYTE
&&
167 mesa_format
== MESA_FORMAT_L8
);
169 return (type
== GL_UNSIGNED_SHORT_8_8_MESA
|| type
== GL_UNSIGNED_BYTE
);
176 /* XXX: Do this for TexSubImage also:
179 try_pbo_upload(struct intel_context
*intel
,
180 struct intel_texture_image
*intelImage
,
181 const struct gl_pixelstore_attrib
*unpack
,
182 GLint internalFormat
,
183 GLint width
, GLint height
,
184 GLenum format
, GLenum type
, const void *pixels
)
186 struct intel_buffer_object
*pbo
= intel_buffer_object(unpack
->BufferObj
);
187 GLuint src_offset
, src_stride
;
188 GLuint dst_x
, dst_y
, dst_stride
;
189 drm_intel_bo
*dst_buffer
= intel_region_buffer(intel
,
190 intelImage
->mt
->region
,
193 if (!_mesa_is_bufferobj(unpack
->BufferObj
) ||
194 intel
->ctx
._ImageTransferState
||
195 unpack
->SkipPixels
|| unpack
->SkipRows
) {
196 DBG("%s: failure 1\n", __FUNCTION__
);
200 /* note: potential 64-bit ptr to 32-bit int cast */
201 src_offset
= (GLuint
) (unsigned long) pixels
;
203 if (unpack
->RowLength
> 0)
204 src_stride
= unpack
->RowLength
;
208 intel_miptree_get_image_offset(intelImage
->mt
, intelImage
->level
,
212 dst_stride
= intelImage
->mt
->region
->pitch
;
214 if (drm_intel_bo_references(intel
->batch
.bo
, dst_buffer
))
215 intel_flush(&intel
->ctx
);
219 drm_intel_bo
*src_buffer
=
220 intel_bufferobj_source(intel
, pbo
, 64, &offset
);
222 if (!intelEmitCopyBlit(intel
,
224 src_stride
, src_buffer
,
225 src_offset
+ offset
, GL_FALSE
,
226 dst_stride
, dst_buffer
, 0,
227 intelImage
->mt
->region
->tiling
,
228 0, 0, dst_x
, dst_y
, width
, height
,
239 try_pbo_zcopy(struct intel_context
*intel
,
240 struct intel_texture_image
*intelImage
,
241 const struct gl_pixelstore_attrib
*unpack
,
242 GLint internalFormat
,
243 GLint width
, GLint height
,
244 GLenum format
, GLenum type
, const void *pixels
)
246 struct intel_buffer_object
*pbo
= intel_buffer_object(unpack
->BufferObj
);
247 GLuint src_offset
, src_stride
;
248 GLuint dst_x
, dst_y
, dst_stride
;
250 if (!_mesa_is_bufferobj(unpack
->BufferObj
) ||
251 intel
->ctx
._ImageTransferState
||
252 unpack
->SkipPixels
|| unpack
->SkipRows
) {
253 DBG("%s: failure 1\n", __FUNCTION__
);
257 /* note: potential 64-bit ptr to 32-bit int cast */
258 src_offset
= (GLuint
) (unsigned long) pixels
;
260 if (unpack
->RowLength
> 0)
261 src_stride
= unpack
->RowLength
;
265 intel_miptree_get_image_offset(intelImage
->mt
, intelImage
->level
,
269 dst_stride
= intelImage
->mt
->region
->pitch
;
271 if (src_stride
!= dst_stride
|| dst_x
!= 0 || dst_y
!= 0 ||
273 DBG("%s: failure 2\n", __FUNCTION__
);
277 intel_region_attach_pbo(intel
, intelImage
->mt
->region
, pbo
);
283 * \param scatter Scatter if true. Gather if false.
285 * \see intel_tex_image_x8z24_scatter
286 * \see intel_tex_image_x8z24_gather
289 intel_tex_image_s8z24_scattergather(struct intel_context
*intel
,
290 struct intel_texture_image
*intel_image
,
293 struct gl_context
*ctx
= &intel
->ctx
;
294 struct gl_renderbuffer
*depth_rb
= intel_image
->depth_rb
;
295 struct gl_renderbuffer
*stencil_rb
= intel_image
->stencil_rb
;
297 int w
= intel_image
->base
.Width
;
298 int h
= intel_image
->base
.Height
;
300 uint32_t depth_row
[w
];
301 uint8_t stencil_row
[w
];
303 intel_renderbuffer_map(intel
, depth_rb
);
304 intel_renderbuffer_map(intel
, stencil_rb
);
307 for (int y
= 0; y
< h
; ++y
) {
308 depth_rb
->GetRow(ctx
, depth_rb
, w
, 0, y
, depth_row
);
309 for (int x
= 0; x
< w
; ++x
) {
310 stencil_row
[x
] = depth_row
[x
] >> 24;
312 stencil_rb
->PutRow(ctx
, stencil_rb
, w
, 0, y
, stencil_row
, NULL
);
314 } else { /* gather */
315 for (int y
= 0; y
< h
; ++y
) {
316 depth_rb
->GetRow(ctx
, depth_rb
, w
, 0, y
, depth_row
);
317 stencil_rb
->GetRow(ctx
, stencil_rb
, w
, 0, y
, stencil_row
);
318 for (int x
= 0; x
< w
; ++x
) {
319 uint32_t s8_x24
= stencil_row
[x
] << 24;
320 uint32_t x8_z24
= depth_row
[x
] & 0x00ffffff;
321 depth_row
[x
] = s8_x24
| x8_z24
;
323 depth_rb
->PutRow(ctx
, depth_rb
, w
, 0, y
, depth_row
, NULL
);
327 intel_renderbuffer_unmap(intel
, depth_rb
);
328 intel_renderbuffer_unmap(intel
, stencil_rb
);
332 * Copy the x8 bits from intel_image->depth_rb to intel_image->stencil_rb.
335 intel_tex_image_s8z24_scatter(struct intel_context
*intel
,
336 struct intel_texture_image
*intel_image
)
338 intel_tex_image_s8z24_scattergather(intel
, intel_image
, true);
342 * Copy the data in intel_image->stencil_rb to the x8 bits in
343 * intel_image->depth_rb.
346 intel_tex_image_s8z24_gather(struct intel_context
*intel
,
347 struct intel_texture_image
*intel_image
)
349 intel_tex_image_s8z24_scattergather(intel
, intel_image
, false);
353 intel_tex_image_s8z24_create_renderbuffers(struct intel_context
*intel
,
354 struct intel_texture_image
*image
)
356 struct gl_context
*ctx
= &intel
->ctx
;
359 int width
= image
->base
.Width
;
360 int height
= image
->base
.Height
;
361 struct gl_renderbuffer
*drb
;
362 struct gl_renderbuffer
*srb
;
363 struct intel_renderbuffer
*idrb
;
364 struct intel_renderbuffer
*isrb
;
366 assert(intel
->has_separate_stencil
);
367 assert(image
->base
.TexFormat
== MESA_FORMAT_S8_Z24
);
368 assert(image
->mt
!= NULL
);
370 drb
= intel_create_wrapped_renderbuffer(ctx
, width
, height
,
372 srb
= intel_create_wrapped_renderbuffer(ctx
, width
, height
,
385 idrb
= intel_renderbuffer(drb
);
386 isrb
= intel_renderbuffer(srb
);
388 intel_region_reference(&idrb
->region
, image
->mt
->region
);
389 ok
= intel_alloc_renderbuffer_storage(ctx
, srb
, GL_STENCIL_INDEX8
,
398 intel_renderbuffer_set_draw_offset(idrb
, image
, 0);
399 intel_renderbuffer_set_draw_offset(isrb
, image
, 0);
401 _mesa_reference_renderbuffer(&image
->depth_rb
, drb
);
402 _mesa_reference_renderbuffer(&image
->stencil_rb
, srb
);
408 intelTexImage(struct gl_context
* ctx
,
410 GLenum target
, GLint level
,
411 GLint internalFormat
,
412 GLint width
, GLint height
, GLint depth
,
414 GLenum format
, GLenum type
, const void *pixels
,
415 const struct gl_pixelstore_attrib
*unpack
,
416 struct gl_texture_object
*texObj
,
417 struct gl_texture_image
*texImage
, GLsizei imageSize
,
418 GLboolean compressed
)
420 struct intel_context
*intel
= intel_context(ctx
);
421 struct intel_texture_object
*intelObj
= intel_texture_object(texObj
);
422 struct intel_texture_image
*intelImage
= intel_texture_image(texImage
);
423 GLint texelBytes
, sizeInBytes
;
424 GLuint dstRowStride
= 0, srcRowStride
= texImage
->RowStride
;
426 DBG("%s target %s level %d %dx%dx%d border %d\n", __FUNCTION__
,
427 _mesa_lookup_enum_by_nr(target
), level
, width
, height
, depth
, border
);
429 intelImage
->face
= target_to_face(target
);
430 intelImage
->level
= level
;
432 if (_mesa_is_format_compressed(texImage
->TexFormat
)) {
436 texelBytes
= _mesa_get_format_bytes(texImage
->TexFormat
);
438 if (!intelImage
->mt
) {
439 assert(texImage
->RowStride
== width
);
443 ctx
->Driver
.FreeTexImageData(ctx
, texImage
);
444 assert(!intelImage
->mt
);
447 intel_miptree_match_image(intelObj
->mt
, &intelImage
->base
)) {
448 /* Use an existing miptree when possible */
449 intel_miptree_reference(&intelImage
->mt
, intelObj
->mt
);
450 assert(intelImage
->mt
);
451 } else if (intelImage
->base
.Border
== 0) {
452 /* Didn't fit in the object miptree, but it's suitable for inclusion in
453 * a miptree, so create one just for our level and store it in the image.
454 * It'll get moved into the object miptree at validate time.
456 intelImage
->mt
= intel_miptree_create_for_teximage(intel
, intelObj
,
460 /* Even if the object currently has a mipmap tree associated
461 * with it, this one is a more likely candidate to represent the
462 * whole object since our level didn't fit what was there
463 * before, and any lower levels would fit into our miptree.
465 if (intelImage
->mt
) {
466 intel_miptree_release(intel
, &intelObj
->mt
);
467 intel_miptree_reference(&intelObj
->mt
, intelImage
->mt
);
475 _mesa_is_bufferobj(unpack
->BufferObj
) &&
476 check_pbo_format(internalFormat
, format
,
477 type
, intelImage
->base
.TexFormat
)) {
479 DBG("trying pbo upload\n");
481 /* Attempt to texture directly from PBO data (zero copy upload).
483 * Currently disable as it can lead to worse as well as better
484 * performance (in particular when intel_region_cow() is
487 if (intelObj
->mt
== intelImage
->mt
&&
488 intelObj
->mt
->first_level
== level
&&
489 intelObj
->mt
->last_level
== level
) {
491 if (try_pbo_zcopy(intel
, intelImage
, unpack
,
493 width
, height
, format
, type
, pixels
)) {
495 DBG("pbo zcopy upload succeeded\n");
501 /* Otherwise, attempt to use the blitter for PBO image uploads.
503 if (try_pbo_upload(intel
, intelImage
, unpack
,
505 width
, height
, format
, type
, pixels
)) {
506 DBG("pbo upload succeeded\n");
510 DBG("pbo upload failed\n");
513 /* intelCopyTexImage calls this function with pixels == NULL, with
514 * the expectation that the mipmap tree will be set up but nothing
515 * more will be done. This is where those calls return:
518 pixels
= _mesa_validate_pbo_compressed_teximage(ctx
, imageSize
, pixels
,
520 "glCompressedTexImage");
522 pixels
= _mesa_validate_pbo_teximage(ctx
, dims
, width
, height
, 1,
524 pixels
, unpack
, "glTexImage");
527 if (intelImage
->mt
) {
528 if (pixels
!= NULL
) {
529 /* Flush any queued rendering with the texture before mapping. */
530 if (drm_intel_bo_references(intel
->batch
.bo
,
531 intelImage
->mt
->region
->buffer
)) {
534 texImage
->Data
= intel_miptree_image_map(intel
,
539 intelImage
->base
.ImageOffsets
);
542 texImage
->RowStride
= dstRowStride
/ intelImage
->mt
->cpp
;
545 /* Allocate regular memory and store the image there temporarily. */
546 if (_mesa_is_format_compressed(texImage
->TexFormat
)) {
547 sizeInBytes
= _mesa_format_image_size(texImage
->TexFormat
,
552 _mesa_format_row_stride(texImage
->TexFormat
, width
);
556 dstRowStride
= width
* texelBytes
;
557 sizeInBytes
= depth
* dstRowStride
* height
;
560 texImage
->Data
= _mesa_alloc_texmemory(sizeInBytes
);
563 DBG("Upload image %dx%dx%d row_len %d "
564 "pitch %d pixels %d compressed %d\n",
565 width
, height
, depth
, width
* texelBytes
, dstRowStride
,
566 pixels
? 1 : 0, compressed
);
568 /* Copy data. Would like to know when it's ok for us to eg. use
569 * the blitter to copy. Or, use the hardware to do the format
570 * conversion and copy:
574 if (intelImage
->mt
) {
575 struct intel_region
*dst
= intelImage
->mt
->region
;
576 _mesa_copy_rect(texImage
->Data
, dst
->cpp
, dst
->pitch
,
578 intelImage
->mt
->level
[level
].width
,
579 (intelImage
->mt
->level
[level
].height
+3)/4,
585 memcpy(texImage
->Data
, pixels
, imageSize
);
588 else if (!_mesa_texstore(ctx
, dims
,
589 texImage
->_BaseFormat
,
591 texImage
->Data
, 0, 0, 0, /* dstX/Y/Zoffset */
593 texImage
->ImageOffsets
,
594 width
, height
, depth
,
595 format
, type
, pixels
, unpack
)) {
596 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "glTexImage");
600 _mesa_unmap_teximage_pbo(ctx
, unpack
);
602 if (intel
->must_use_separate_stencil
603 && texImage
->TexFormat
== MESA_FORMAT_S8_Z24
) {
604 intel_tex_image_s8z24_create_renderbuffers(intel
, intelImage
);
605 intel_tex_image_s8z24_scatter(intel
, intelImage
);
608 if (intelImage
->mt
) {
610 intel_miptree_image_unmap(intel
, intelImage
->mt
);
611 texImage
->Data
= NULL
;
617 intelTexImage3D(struct gl_context
* ctx
,
618 GLenum target
, GLint level
,
619 GLint internalFormat
,
620 GLint width
, GLint height
, GLint depth
,
622 GLenum format
, GLenum type
, const void *pixels
,
623 const struct gl_pixelstore_attrib
*unpack
,
624 struct gl_texture_object
*texObj
,
625 struct gl_texture_image
*texImage
)
627 intelTexImage(ctx
, 3, target
, level
,
628 internalFormat
, width
, height
, depth
, border
,
629 format
, type
, pixels
, unpack
, texObj
, texImage
, 0, GL_FALSE
);
634 intelTexImage2D(struct gl_context
* ctx
,
635 GLenum target
, GLint level
,
636 GLint internalFormat
,
637 GLint width
, GLint height
, GLint border
,
638 GLenum format
, GLenum type
, const void *pixels
,
639 const struct gl_pixelstore_attrib
*unpack
,
640 struct gl_texture_object
*texObj
,
641 struct gl_texture_image
*texImage
)
643 intelTexImage(ctx
, 2, target
, level
,
644 internalFormat
, width
, height
, 1, border
,
645 format
, type
, pixels
, unpack
, texObj
, texImage
, 0, GL_FALSE
);
650 intelTexImage1D(struct gl_context
* ctx
,
651 GLenum target
, GLint level
,
652 GLint internalFormat
,
653 GLint width
, GLint border
,
654 GLenum format
, GLenum type
, const void *pixels
,
655 const struct gl_pixelstore_attrib
*unpack
,
656 struct gl_texture_object
*texObj
,
657 struct gl_texture_image
*texImage
)
659 intelTexImage(ctx
, 1, target
, level
,
660 internalFormat
, width
, 1, 1, border
,
661 format
, type
, pixels
, unpack
, texObj
, texImage
, 0, GL_FALSE
);
666 intelCompressedTexImage2D( struct gl_context
*ctx
, GLenum target
, GLint level
,
667 GLint internalFormat
,
668 GLint width
, GLint height
, GLint border
,
669 GLsizei imageSize
, const GLvoid
*data
,
670 struct gl_texture_object
*texObj
,
671 struct gl_texture_image
*texImage
)
673 intelTexImage(ctx
, 2, target
, level
,
674 internalFormat
, width
, height
, 1, border
,
675 0, 0, data
, &ctx
->Unpack
, texObj
, texImage
, imageSize
, GL_TRUE
);
680 * Need to map texture image into memory before copying image data,
684 intel_get_tex_image(struct gl_context
* ctx
, GLenum target
, GLint level
,
685 GLenum format
, GLenum type
, GLvoid
* pixels
,
686 struct gl_texture_object
*texObj
,
687 struct gl_texture_image
*texImage
, GLboolean compressed
)
689 struct intel_context
*intel
= intel_context(ctx
);
690 struct intel_texture_image
*intelImage
= intel_texture_image(texImage
);
692 /* If we're reading from a texture that has been rendered to, need to
693 * make sure rendering is complete.
694 * We could probably predicate this on texObj->_RenderToTexture
699 if (intelImage
->mt
) {
700 /* Image is stored in hardware format in a buffer managed by the
701 * kernel. Need to explicitly map and unmap it.
703 intelImage
->base
.Data
=
704 intel_miptree_image_map(intel
,
708 &intelImage
->base
.RowStride
,
709 intelImage
->base
.ImageOffsets
);
710 intelImage
->base
.RowStride
/= intelImage
->mt
->cpp
;
713 /* Otherwise, the image should actually be stored in
714 * intelImage->base.Data. This is pretty confusing for
715 * everybody, I'd much prefer to separate the two functions of
716 * texImage->Data - storage for texture images in main memory
717 * and access (ie mappings) of images. In other words, we'd
718 * create a new texImage->Map field and leave Data simply for
721 assert(intelImage
->base
.Data
);
724 if (intelImage
->stencil_rb
) {
726 * The texture has packed depth/stencil format, but uses separate
727 * stencil. The texture's embedded stencil buffer contains the real
728 * stencil data, so copy that into the miptree.
730 intel_tex_image_s8z24_gather(intel
, intelImage
);
734 _mesa_get_compressed_teximage(ctx
, target
, level
, pixels
,
738 _mesa_get_teximage(ctx
, target
, level
, format
, type
, pixels
,
744 if (intelImage
->mt
) {
745 intel_miptree_image_unmap(intel
, intelImage
->mt
);
746 intelImage
->base
.Data
= NULL
;
752 intelGetTexImage(struct gl_context
* ctx
, GLenum target
, GLint level
,
753 GLenum format
, GLenum type
, GLvoid
* pixels
,
754 struct gl_texture_object
*texObj
,
755 struct gl_texture_image
*texImage
)
757 intel_get_tex_image(ctx
, target
, level
, format
, type
, pixels
,
758 texObj
, texImage
, GL_FALSE
);
763 intelGetCompressedTexImage(struct gl_context
*ctx
, GLenum target
, GLint level
,
765 struct gl_texture_object
*texObj
,
766 struct gl_texture_image
*texImage
)
768 intel_get_tex_image(ctx
, target
, level
, 0, 0, pixels
,
769 texObj
, texImage
, GL_TRUE
);
773 intelSetTexBuffer2(__DRIcontext
*pDRICtx
, GLint target
,
774 GLint texture_format
,
775 __DRIdrawable
*dPriv
)
777 struct gl_framebuffer
*fb
= dPriv
->driverPrivate
;
778 struct intel_context
*intel
= pDRICtx
->driverPrivate
;
779 struct gl_context
*ctx
= &intel
->ctx
;
780 struct intel_texture_object
*intelObj
;
781 struct intel_texture_image
*intelImage
;
782 struct intel_mipmap_tree
*mt
;
783 struct intel_renderbuffer
*rb
;
784 struct gl_texture_object
*texObj
;
785 struct gl_texture_image
*texImage
;
786 int level
= 0, internalFormat
;
789 texObj
= _mesa_get_current_tex_object(ctx
, target
);
790 intelObj
= intel_texture_object(texObj
);
795 if (dPriv
->lastStamp
!= dPriv
->dri2
.stamp
||
796 !pDRICtx
->driScreenPriv
->dri2
.useInvalidate
)
797 intel_update_renderbuffers(pDRICtx
, dPriv
);
799 rb
= intel_get_renderbuffer(fb
, BUFFER_FRONT_LEFT
);
800 /* If the region isn't set, then intel_update_renderbuffers was unable
801 * to get the buffers for the drawable.
803 if (rb
->region
== NULL
)
806 if (texture_format
== __DRI_TEXTURE_FORMAT_RGB
) {
807 internalFormat
= GL_RGB
;
808 texFormat
= MESA_FORMAT_XRGB8888
;
811 internalFormat
= GL_RGBA
;
812 texFormat
= MESA_FORMAT_ARGB8888
;
815 mt
= intel_miptree_create_for_region(intel
, target
, texFormat
,
820 _mesa_lock_texture(&intel
->ctx
, texObj
);
822 texImage
= _mesa_get_tex_image(&intel
->ctx
, texObj
, target
, level
);
823 intelImage
= intel_texture_image(texImage
);
825 if (intelImage
->mt
) {
826 intel_miptree_release(intel
, &intelImage
->mt
);
827 assert(!texImage
->Data
);
830 intel_miptree_release(intel
, &intelObj
->mt
);
834 _mesa_init_teximage_fields(&intel
->ctx
, target
, texImage
,
835 rb
->region
->width
, rb
->region
->height
, 1,
836 0, internalFormat
, texFormat
);
838 intelImage
->face
= target_to_face(target
);
839 intelImage
->level
= level
;
840 texImage
->RowStride
= rb
->region
->pitch
;
841 intel_miptree_reference(&intelImage
->mt
, intelObj
->mt
);
843 if (!intel_miptree_match_image(intelObj
->mt
, &intelImage
->base
)) {
844 fprintf(stderr
, "miptree doesn't match image\n");
847 _mesa_unlock_texture(&intel
->ctx
, texObj
);
851 intelSetTexBuffer(__DRIcontext
*pDRICtx
, GLint target
, __DRIdrawable
*dPriv
)
853 /* The old interface didn't have the format argument, so copy our
854 * implementation's behavior at the time.
856 intelSetTexBuffer2(pDRICtx
, target
, __DRI_TEXTURE_FORMAT_RGBA
, dPriv
);
859 #if FEATURE_OES_EGL_image
861 intel_image_target_texture_2d(struct gl_context
*ctx
, GLenum target
,
862 struct gl_texture_object
*texObj
,
863 struct gl_texture_image
*texImage
,
864 GLeglImageOES image_handle
)
866 struct intel_context
*intel
= intel_context(ctx
);
867 struct intel_texture_object
*intelObj
= intel_texture_object(texObj
);
868 struct intel_texture_image
*intelImage
= intel_texture_image(texImage
);
869 struct intel_mipmap_tree
*mt
;
873 screen
= intel
->intelScreen
->driScrnPriv
;
874 image
= screen
->dri2
.image
->lookupEGLImage(screen
, image_handle
,
875 screen
->loaderPrivate
);
879 mt
= intel_miptree_create_for_region(intel
, target
, image
->format
,
884 if (intelImage
->mt
) {
885 intel_miptree_release(intel
, &intelImage
->mt
);
886 assert(!texImage
->Data
);
889 intel_miptree_release(intel
, &intelObj
->mt
);
892 _mesa_init_teximage_fields(&intel
->ctx
, target
, texImage
,
893 image
->region
->width
, image
->region
->height
, 1,
894 0, image
->internal_format
, image
->format
);
896 intelImage
->face
= target_to_face(target
);
897 intelImage
->level
= 0;
898 texImage
->RowStride
= image
->region
->pitch
;
899 intel_miptree_reference(&intelImage
->mt
, intelObj
->mt
);
901 if (!intel_miptree_match_image(intelObj
->mt
, &intelImage
->base
))
902 fprintf(stderr
, "miptree doesn't match image\n");
907 intelInitTextureImageFuncs(struct dd_function_table
*functions
)
909 functions
->TexImage1D
= intelTexImage1D
;
910 functions
->TexImage2D
= intelTexImage2D
;
911 functions
->TexImage3D
= intelTexImage3D
;
912 functions
->GetTexImage
= intelGetTexImage
;
914 functions
->CompressedTexImage2D
= intelCompressedTexImage2D
;
915 functions
->GetCompressedTexImage
= intelGetCompressedTexImage
;
917 #if FEATURE_OES_EGL_image
918 functions
->EGLImageTargetTexture2D
= intel_image_target_texture_2d
;