intel: Store miptree alignment units in the miptree
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex_layout.c
1 /**************************************************************************
2 *
3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
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15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
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27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 * Michel Dänzer <michel@tungstengraphics.com>
31 */
32
33 #include "intel_mipmap_tree.h"
34 #include "intel_tex_layout.h"
35 #include "intel_context.h"
36 #include "main/macros.h"
37
38 void
39 intel_get_texture_alignment_unit(gl_format format,
40 unsigned int *w, unsigned int *h)
41 {
42 if (_mesa_is_format_compressed(format)) {
43 /* The hardware alignment requirements for compressed textures
44 * happen to match the block boundaries.
45 */
46 _mesa_get_format_block_size(format, w, h);
47 } else {
48 *w = 4;
49 *h = 2;
50 }
51 }
52
53 void i945_miptree_layout_2d(struct intel_mipmap_tree *mt)
54 {
55 GLuint level;
56 GLuint x = 0;
57 GLuint y = 0;
58 GLuint width = mt->width0;
59 GLuint height = mt->height0;
60 GLuint depth = mt->depth0; /* number of array layers. */
61
62 mt->total_width = mt->width0;
63
64 if (mt->compressed) {
65 mt->total_width = ALIGN(mt->width0, mt->align_w);
66 }
67
68 /* May need to adjust width to accomodate the placement of
69 * the 2nd mipmap. This occurs when the alignment
70 * constraints of mipmap placement push the right edge of the
71 * 2nd mipmap out past the width of its parent.
72 */
73 if (mt->first_level != mt->last_level) {
74 GLuint mip1_width;
75
76 if (mt->compressed) {
77 mip1_width = ALIGN(minify(mt->width0), mt->align_w)
78 + ALIGN(minify(minify(mt->width0)), mt->align_w);
79 } else {
80 mip1_width = ALIGN(minify(mt->width0), mt->align_w)
81 + minify(minify(mt->width0));
82 }
83
84 if (mip1_width > mt->total_width) {
85 mt->total_width = mip1_width;
86 }
87 }
88
89 mt->total_height = 0;
90
91 for ( level = mt->first_level ; level <= mt->last_level ; level++ ) {
92 GLuint img_height;
93
94 intel_miptree_set_level_info(mt, level, x, y, width,
95 height, depth);
96
97 img_height = ALIGN(height, mt->align_h);
98 if (mt->compressed)
99 img_height /= mt->align_h;
100
101 /* Because the images are packed better, the final offset
102 * might not be the maximal one:
103 */
104 mt->total_height = MAX2(mt->total_height, y + img_height);
105
106 /* Layout_below: step right after second mipmap.
107 */
108 if (level == mt->first_level + 1) {
109 x += ALIGN(width, mt->align_w);
110 }
111 else {
112 y += img_height;
113 }
114
115 width = minify(width);
116 height = minify(height);
117 }
118 }