mesa: Remove target parameter from dd_function_table::GetBufferSubData
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex_obj.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
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14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
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27
28 #ifndef _INTEL_TEX_OBJ_H
29 #define _INTEL_TEX_OBJ_H
30
31 struct intel_texture_object
32 {
33 struct gl_texture_object base; /* The "parent" object */
34
35 /* This is a mirror of base._MaxLevel, updated at validate time,
36 * except that we don't bother with the non-base levels for
37 * non-mipmapped textures.
38 */
39 unsigned int _MaxLevel;
40
41 /* Offset for firstLevel image:
42 */
43 GLuint textureOffset;
44
45 /* On validation any active images held in main memory or in other
46 * regions will be copied to this region and the old storage freed.
47 */
48 struct intel_mipmap_tree *mt;
49 };
50
51 struct intel_texture_image
52 {
53 struct gl_texture_image base;
54
55 /* These aren't stored in gl_texture_image
56 */
57 GLuint level;
58 GLuint face;
59
60 /* If intelImage->mt != NULL, image data is stored here.
61 * Else if intelImage->base.Data != NULL, image is stored there.
62 * Else there is no image data.
63 */
64 struct intel_mipmap_tree *mt;
65 GLboolean used_as_render_target;
66
67 /**
68 * \name Renderbuffers for faking packed depth/stencil
69 *
70 * These renderbuffers are non-null only if the intel_context is using
71 * separate stencil and this texture has a packed depth/stencil format. When
72 * glFramebufferTexture is called on this image, the resultant renderbuffer
73 * wrapper reuses these renderbuffers as its own.
74 *
75 * \see intel_wrap_texture
76 * \see intel_tex_image_s8z24_create_renderbuffers
77 * \see intel_tex_image_s8z24_scatter
78 * \see intel_tex_image_s8z24_gather
79 *
80 * \{
81 */
82
83 /**
84 * The depth buffer has format X8_Z24. The x8 bits are undefined unless
85 * intel_tex_image_s8z24_gather has been immediately called. The depth buffer
86 * resuses the image miptree's region and hiz_region as its own.
87 */
88 struct gl_renderbuffer *depth_rb;
89
90 /**
91 * The stencil buffer has format S8 and keeps its data in its own region.
92 */
93 struct gl_renderbuffer *stencil_rb;
94
95 /** \} */
96 };
97
98 static INLINE struct intel_texture_object *
99 intel_texture_object(struct gl_texture_object *obj)
100 {
101 return (struct intel_texture_object *) obj;
102 }
103
104 static INLINE struct intel_texture_image *
105 intel_texture_image(struct gl_texture_image *img)
106 {
107 return (struct intel_texture_image *) img;
108 }
109
110 #endif /* _INTEL_TEX_OBJ_H */