intel: Convert from GLboolean to 'bool' from stdbool.h.
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex_obj.h
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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27
28 #ifndef _INTEL_TEX_OBJ_H
29 #define _INTEL_TEX_OBJ_H
30
31 #include "swrast/s_context.h"
32
33
34 struct intel_texture_object
35 {
36 struct gl_texture_object base;
37
38 /* This is a mirror of base._MaxLevel, updated at validate time,
39 * except that we don't bother with the non-base levels for
40 * non-mipmapped textures.
41 */
42 unsigned int _MaxLevel;
43
44 /* Offset for firstLevel image:
45 */
46 GLuint textureOffset;
47
48 /* On validation any active images held in main memory or in other
49 * regions will be copied to this region and the old storage freed.
50 */
51 struct intel_mipmap_tree *mt;
52 };
53
54
55 /**
56 * intel_texture_image is a subclass of swrast_texture_image because we
57 * sometimes fall back to using the swrast module for software rendering.
58 */
59 struct intel_texture_image
60 {
61 struct swrast_texture_image base;
62
63 /* If intelImage->mt != NULL, image data is stored here.
64 * Else if intelImage->base.Data != NULL, image is stored there.
65 * Else there is no image data.
66 */
67 struct intel_mipmap_tree *mt;
68 bool used_as_render_target;
69
70 /**
71 * \name Renderbuffers for faking packed depth/stencil
72 *
73 * These renderbuffers are non-null only if the intel_context is using
74 * separate stencil and this texture has a packed depth/stencil format. When
75 * glFramebufferTexture is called on this image, the resultant renderbuffer
76 * wrapper reuses these renderbuffers as its own.
77 *
78 * \see intel_wrap_texture
79 * \see intel_tex_image_s8z24_create_renderbuffers
80 * \see intel_tex_image_s8z24_scatter
81 * \see intel_tex_image_s8z24_gather
82 *
83 * \{
84 */
85
86 /**
87 * The depth buffer has format X8_Z24. The x8 bits are undefined unless
88 * intel_tex_image_s8z24_gather has been immediately called. The depth buffer
89 * resuses the image miptree's region and hiz_region as its own.
90 */
91 struct gl_renderbuffer *depth_rb;
92
93 /**
94 * The stencil buffer has format S8 and keeps its data in its own region.
95 */
96 struct gl_renderbuffer *stencil_rb;
97
98 /** \} */
99 };
100
101 static INLINE struct intel_texture_object *
102 intel_texture_object(struct gl_texture_object *obj)
103 {
104 return (struct intel_texture_object *) obj;
105 }
106
107 static INLINE struct intel_texture_image *
108 intel_texture_image(struct gl_texture_image *img)
109 {
110 return (struct intel_texture_image *) img;
111 }
112
113 #endif /* _INTEL_TEX_OBJ_H */