2 /**************************************************************************
4 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the
9 * "Software"), to deal in the Software without restriction, including
10 * without limitation the rights to use, copy, modify, merge, publish,
11 * distribute, sub license, and/or sell copies of the Software, and to
12 * permit persons to whom the Software is furnished to do so, subject to
13 * the following conditions:
15 * The above copyright notice and this permission notice (including the
16 * next paragraph) shall be included in all copies or substantial portions
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
22 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
23 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
24 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
25 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 **************************************************************************/
29 #include "main/bufferobj.h"
30 #include "main/macros.h"
31 #include "main/mtypes.h"
33 #include "main/texobj.h"
34 #include "main/texstore.h"
35 #include "main/texcompress.h"
36 #include "main/enums.h"
38 #include "intel_batchbuffer.h"
39 #include "intel_context.h"
40 #include "intel_tex.h"
41 #include "intel_mipmap_tree.h"
42 #include "intel_blit.h"
44 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
47 intel_blit_texsubimage(struct gl_context
* ctx
,
48 struct gl_texture_image
*texImage
,
49 GLint xoffset
, GLint yoffset
,
50 GLint width
, GLint height
,
51 GLenum format
, GLenum type
, const void *pixels
,
52 const struct gl_pixelstore_attrib
*packing
)
54 struct intel_context
*intel
= intel_context(ctx
);
55 struct intel_texture_image
*intelImage
= intel_texture_image(texImage
);
56 GLuint dstRowStride
= 0;
57 drm_intel_bo
*temp_bo
= NULL
;
58 unsigned int blit_x
= 0, blit_y
= 0;
60 uint32_t tiling_mode
= I915_TILING_NONE
;
63 /* Try to do a blit upload of the subimage if the texture is
69 /* The blitter can't handle Y tiling */
70 if (intelImage
->mt
->region
->tiling
== I915_TILING_Y
)
73 if (texImage
->TexObject
->Target
!= GL_TEXTURE_2D
)
76 /* On gen6, it's probably not worth swapping to the blit ring to do
77 * this because of all the overhead involved.
82 if (!drm_intel_bo_busy(intelImage
->mt
->region
->bo
))
85 DBG("BLT subimage %s target %s level %d offset %d,%d %dx%d\n",
87 _mesa_lookup_enum_by_nr(texImage
->TexObject
->Target
),
88 texImage
->Level
, xoffset
, yoffset
, width
, height
);
90 pixels
= _mesa_validate_pbo_teximage(ctx
, 2, width
, height
, 1,
91 format
, type
, pixels
, packing
,
96 temp_bo
= drm_intel_bo_alloc_tiled(intel
->bufmgr
,
103 if (temp_bo
== NULL
) {
104 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "intelTexSubImage");
108 if (drm_intel_gem_bo_map_gtt(temp_bo
)) {
109 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "intelTexSubImage");
113 dstMap
= temp_bo
->virtual;
114 dstRowStride
= pitch
;
116 intel_miptree_get_image_offset(intelImage
->mt
, texImage
->Level
,
117 intelImage
->base
.Base
.Face
,
122 if (!_mesa_texstore(ctx
, 2, texImage
->_BaseFormat
,
127 format
, type
, pixels
, packing
)) {
128 _mesa_error(ctx
, GL_OUT_OF_MEMORY
, "intelTexSubImage");
133 drm_intel_gem_bo_unmap_gtt(temp_bo
);
135 ret
= intelEmitCopyBlit(intel
,
139 intelImage
->mt
->region
->pitch
,
140 intelImage
->mt
->region
->bo
, 0,
141 intelImage
->mt
->region
->tiling
,
142 0, 0, blit_x
, blit_y
, width
, height
,
146 drm_intel_bo_unreference(temp_bo
);
147 _mesa_unmap_teximage_pbo(ctx
, packing
);
153 * \brief A fast path for glTexImage and glTexSubImage.
155 * \param for_glTexImage Was this called from glTexImage or glTexSubImage?
157 * This fast path is taken when the hardware natively supports the texture
158 * format (such as GL_BGRA) and when the texture memory is X-tiled. It uploads
159 * the texture data by mapping the texture memory without a GTT fence, thus
160 * acquiring a tiled view of the memory, and then memcpy'ing sucessive
161 * subspans within each tile.
163 * This is a performance win over the conventional texture upload path because
164 * it avoids the performance penalty of writing through the write-combine
165 * buffer. In the conventional texture upload path,
166 * texstore.c:store_texsubimage(), the texture memory is mapped through a GTT
167 * fence, thus acquiring a linear view of the memory, then each row in the
168 * image is memcpy'd. In this fast path, we replace each row's memcpy with
169 * a sequence of memcpy's over each bit6 swizzle span in the row.
171 * This fast path's use case is Google Chrome's paint rectangles. Chrome (as
172 * of version 21) renders each page as a tiling of 256x256 GL_BGRA textures.
173 * Each page's content is initially uploaded with glTexImage2D and damaged
174 * regions are updated with glTexSubImage2D. On some workloads, the
175 * performance gain of this fastpath on Sandybridge is over 5x.
178 intel_texsubimage_tiled_memcpy(struct gl_context
* ctx
,
180 struct gl_texture_image
*texImage
,
181 GLint xoffset
, GLint yoffset
, GLint zoffset
,
182 GLsizei width
, GLsizei height
, GLsizei depth
,
183 GLenum format
, GLenum type
,
184 const GLvoid
*pixels
,
185 const struct gl_pixelstore_attrib
*packing
,
188 struct intel_context
*intel
= intel_context(ctx
);
189 struct intel_texture_image
*image
= intel_texture_image(texImage
);
191 /* The miptree's buffer. */
196 /* This fastpath is restricted to a specific texture type: level 0 of
197 * a 2D BGRA texture. It could be generalized to support more types by
198 * varying the arithmetic loop below.
200 if (!intel
->has_llc
||
202 type
!= GL_UNSIGNED_BYTE
||
203 texImage
->TexFormat
!= MESA_FORMAT_ARGB8888
||
204 texImage
->TexObject
->Target
!= GL_TEXTURE_2D
||
205 texImage
->Level
!= 0 ||
207 _mesa_is_bufferobj(packing
->BufferObj
) ||
208 packing
->Alignment
> 4 ||
209 packing
->SkipPixels
> 0 ||
210 packing
->SkipRows
> 0 ||
211 (packing
->RowLength
!= 0 && packing
->RowLength
!= width
) ||
212 packing
->SwapBytes
||
218 ctx
->Driver
.AllocTextureImageBuffer(ctx
, texImage
);
221 image
->mt
->region
->tiling
!= I915_TILING_X
) {
222 /* The algorithm below is written only for X-tiled memory. */
226 bo
= image
->mt
->region
->bo
;
228 if (drm_intel_bo_references(intel
->batch
.bo
, bo
)) {
229 perf_debug("Flushing before mapping a referenced bo.\n");
230 intel_batchbuffer_flush(intel
);
233 if (unlikely(intel
->perf_debug
)) {
234 if (drm_intel_bo_busy(bo
)) {
235 perf_debug("Mapping a busy BO, causing a stall on the GPU.\n");
239 error
= drm_intel_bo_map(bo
, true /*write_enable*/);
240 if (error
|| bo
->virtual == NULL
) {
241 DBG("%s: failed to map bo\n", __FUNCTION__
);
245 /* We postponed printing this message until having committed to executing
248 DBG("%s: level=%d offset=(%d,%d) (w,h)=(%d,%d)\n",
249 __FUNCTION__
, texImage
->Level
, xoffset
, yoffset
, width
, height
);
251 /* In the tiling algorithm below, some variables are in units of pixels,
252 * others are in units of bytes, and others (such as height) are unitless.
253 * Each variable name is suffixed with its units.
256 const uint32_t x_max_pixels
= xoffset
+ width
;
257 const uint32_t y_max_pixels
= yoffset
+ height
;
259 const uint32_t tile_size_bytes
= 4096;
261 const uint32_t tile_width_bytes
= 512;
262 const uint32_t tile_width_pixels
= 128;
264 const uint32_t tile_height
= 8;
266 const uint32_t cpp
= 4; /* chars per pixel of GL_BGRA */
267 const uint32_t swizzle_width_pixels
= 16;
269 const uint32_t stride_bytes
= image
->mt
->region
->pitch
;
270 const uint32_t width_tiles
= stride_bytes
/ tile_width_bytes
;
272 for (uint32_t y_pixels
= yoffset
; y_pixels
< y_max_pixels
; ++y_pixels
) {
273 const uint32_t y_offset_bytes
= (y_pixels
/ tile_height
) * width_tiles
* tile_size_bytes
274 + (y_pixels
% tile_height
) * tile_width_bytes
;
276 for (uint32_t x_pixels
= xoffset
; x_pixels
< x_max_pixels
; x_pixels
+= swizzle_width_pixels
) {
277 const uint32_t x_offset_bytes
= (x_pixels
/ tile_width_pixels
) * tile_size_bytes
278 + (x_pixels
% tile_width_pixels
) * cpp
;
280 intptr_t offset_bytes
= y_offset_bytes
+ x_offset_bytes
;
281 if (intel
->has_swizzling
) {
283 /* Clear, unoptimized version. */
284 bool bit6
= (offset_bytes
>> 6) & 1;
285 bool bit9
= (offset_bytes
>> 9) & 1;
286 bool bit10
= (offset_bytes
>> 10) & 1;
289 offset_bytes
^= (1 << 6);
291 /* Optimized, obfuscated version. */
292 offset_bytes
^= ((offset_bytes
>> 3) ^ (offset_bytes
>> 4))
297 const uint32_t swizzle_bound_pixels
= ALIGN(x_pixels
+ 1, swizzle_width_pixels
);
298 const uint32_t memcpy_bound_pixels
= MIN2(x_max_pixels
, swizzle_bound_pixels
);
299 const uint32_t copy_size
= cpp
* (memcpy_bound_pixels
- x_pixels
);
301 memcpy(bo
->virtual + offset_bytes
, pixels
, copy_size
);
303 x_pixels
-= (x_pixels
% swizzle_width_pixels
);
307 drm_intel_bo_unmap(bo
);
312 intelTexSubImage(struct gl_context
* ctx
,
314 struct gl_texture_image
*texImage
,
315 GLint xoffset
, GLint yoffset
, GLint zoffset
,
316 GLsizei width
, GLsizei height
, GLsizei depth
,
317 GLenum format
, GLenum type
,
318 const GLvoid
* pixels
,
319 const struct gl_pixelstore_attrib
*packing
)
323 ok
= intel_texsubimage_tiled_memcpy(ctx
, dims
, texImage
,
324 xoffset
, yoffset
, zoffset
,
325 width
, height
, depth
,
326 format
, type
, pixels
, packing
,
327 false /*for_glTexImage*/);
331 /* The intel_blit_texsubimage() function only handles 2D images */
332 if (dims
!= 2 || !intel_blit_texsubimage(ctx
, texImage
,
335 format
, type
, pixels
, packing
)) {
336 _mesa_store_texsubimage(ctx
, dims
, texImage
,
337 xoffset
, yoffset
, zoffset
,
338 width
, height
, depth
,
339 format
, type
, pixels
, packing
);
344 intelInitTextureSubImageFuncs(struct dd_function_table
*functions
)
346 functions
->TexSubImage
= intelTexSubImage
;