137910816f5b95344e80c174365f527df6d4762b
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex_validate.c
1 #include "main/mtypes.h"
2 #include "main/macros.h"
3 #include "main/samplerobj.h"
4
5 #include "intel_context.h"
6 #include "intel_mipmap_tree.h"
7 #include "intel_tex.h"
8
9 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
10
11 /**
12 * When validating, we only care about the texture images that could
13 * be seen, so for non-mipmapped modes we want to ignore everything
14 * but BaseLevel.
15 */
16 static void
17 intel_update_max_level(struct intel_texture_object *intelObj,
18 struct gl_sampler_object *sampler)
19 {
20 struct gl_texture_object *tObj = &intelObj->base;
21
22 if (sampler->MinFilter == GL_NEAREST ||
23 sampler->MinFilter == GL_LINEAR) {
24 intelObj->_MaxLevel = tObj->BaseLevel;
25 } else {
26 intelObj->_MaxLevel = tObj->_MaxLevel;
27 }
28 }
29
30 /**
31 * Copies the image's contents at its level into the object's miptree,
32 * and updates the image to point at the object's miptree.
33 */
34 static void
35 copy_image_data_to_tree(struct intel_context *intel,
36 struct intel_texture_object *intelObj,
37 struct intel_texture_image *intelImage)
38 {
39 if (intelImage->mt) {
40 /* Copy potentially with the blitter:
41 */
42 intel_miptree_image_copy(intel,
43 intelObj->mt,
44 intelImage->base.Base.Face,
45 intelImage->base.Base.Level, intelImage->mt);
46 }
47 else {
48 assert(intelImage->base.Base.Data != NULL);
49
50 /* More straightforward upload.
51 */
52 intel_miptree_image_data(intel,
53 intelObj->mt,
54 intelImage->base.Base.Face,
55 intelImage->base.Base.Level,
56 intelImage->base.Base.Data,
57 intelImage->base.Base.RowStride,
58 intelImage->base.Base.RowStride *
59 intelImage->base.Base.Height);
60 _mesa_align_free(intelImage->base.Base.Data);
61 intelImage->base.Base.Data = NULL;
62 }
63
64 intel_miptree_reference(&intelImage->mt, intelObj->mt);
65 }
66
67
68 /*
69 */
70 GLuint
71 intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
72 {
73 struct gl_context *ctx = &intel->ctx;
74 struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current;
75 struct intel_texture_object *intelObj = intel_texture_object(tObj);
76 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
77 GLuint face, i;
78 GLuint nr_faces = 0;
79 struct intel_texture_image *firstImage;
80
81 /* We know/require this is true by now:
82 */
83 assert(intelObj->base._Complete);
84
85 /* What levels must the tree include at a minimum?
86 */
87 intel_update_max_level(intelObj, sampler);
88 firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]);
89
90 /* Fallback case:
91 */
92 if (firstImage->base.Base.Border) {
93 intel_miptree_release(&intelObj->mt);
94 return GL_FALSE;
95 }
96
97 /* Check tree can hold all active levels. Check tree matches
98 * target, imageFormat, etc.
99 *
100 * For pre-gen4, we have to match first_level == tObj->BaseLevel,
101 * because we don't have the control that gen4 does to make min/mag
102 * determination happen at a nonzero (hardware) baselevel. Because
103 * of that, we just always relayout on baselevel change.
104 */
105 if (intelObj->mt &&
106 (intelObj->mt->target != intelObj->base.Target ||
107 intelObj->mt->format != firstImage->base.Base.TexFormat ||
108 intelObj->mt->first_level != tObj->BaseLevel ||
109 intelObj->mt->last_level < intelObj->_MaxLevel ||
110 intelObj->mt->width0 != firstImage->base.Base.Width ||
111 intelObj->mt->height0 != firstImage->base.Base.Height ||
112 intelObj->mt->depth0 != firstImage->base.Base.Depth)) {
113 intel_miptree_release(&intelObj->mt);
114 }
115
116
117 /* May need to create a new tree:
118 */
119 if (!intelObj->mt) {
120 intelObj->mt = intel_miptree_create(intel,
121 intelObj->base.Target,
122 firstImage->base.Base.TexFormat,
123 tObj->BaseLevel,
124 intelObj->_MaxLevel,
125 firstImage->base.Base.Width,
126 firstImage->base.Base.Height,
127 firstImage->base.Base.Depth,
128 GL_TRUE);
129 if (!intelObj->mt)
130 return GL_FALSE;
131 }
132
133 /* Pull in any images not in the object's tree:
134 */
135 nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
136 for (face = 0; face < nr_faces; face++) {
137 for (i = tObj->BaseLevel; i <= intelObj->_MaxLevel; i++) {
138 struct intel_texture_image *intelImage =
139 intel_texture_image(intelObj->base.Image[face][i]);
140 /* skip too small size mipmap */
141 if (intelImage == NULL)
142 break;
143 /* Need to import images in main memory or held in other trees.
144 * If it's a render target, then its data isn't needed to be in
145 * the object tree (otherwise we'd be FBO incomplete), and we need
146 * to keep track of the image's MT as needing to be pulled in still,
147 * or we'll lose the rendering that's done to it.
148 */
149 if (intelObj->mt != intelImage->mt &&
150 !intelImage->used_as_render_target) {
151 copy_image_data_to_tree(intel, intelObj, intelImage);
152 }
153 }
154 }
155
156 return GL_TRUE;
157 }
158
159 void
160 intel_tex_map_level_images(struct intel_context *intel,
161 struct intel_texture_object *intelObj,
162 int level)
163 {
164 GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
165 GLuint face;
166
167 for (face = 0; face < nr_faces; face++) {
168 struct intel_texture_image *intelImage =
169 intel_texture_image(intelObj->base.Image[face][level]);
170
171 if (intelImage && intelImage->mt) {
172 intelImage->base.Base.Data =
173 intel_miptree_image_map(intel,
174 intelImage->mt,
175 intelImage->base.Base.Face,
176 intelImage->base.Base.Level,
177 &intelImage->base.Base.RowStride,
178 intelImage->base.Base.ImageOffsets);
179 /* convert stride to texels, not bytes */
180 intelImage->base.Base.RowStride /= intelImage->mt->cpp;
181 /* intelImage->base.ImageStride /= intelImage->mt->cpp; */
182 }
183 }
184 }
185
186 void
187 intel_tex_unmap_level_images(struct intel_context *intel,
188 struct intel_texture_object *intelObj,
189 int level)
190 {
191 GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
192 GLuint face;
193
194 for (face = 0; face < nr_faces; face++) {
195 struct intel_texture_image *intelImage =
196 intel_texture_image(intelObj->base.Image[face][level]);
197
198 if (intelImage && intelImage->mt) {
199 intel_miptree_image_unmap(intel, intelImage->mt);
200 intelImage->base.Base.Data = NULL;
201 }
202 }
203 }
204
205 void
206 intel_tex_map_images(struct intel_context *intel,
207 struct intel_texture_object *intelObj)
208 {
209 int i;
210
211 DBG("%s\n", __FUNCTION__);
212
213 for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++)
214 intel_tex_map_level_images(intel, intelObj, i);
215 }
216
217 void
218 intel_tex_unmap_images(struct intel_context *intel,
219 struct intel_texture_object *intelObj)
220 {
221 int i;
222
223 for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++)
224 intel_tex_unmap_level_images(intel, intelObj, i);
225 }