intel: Add 'mode' param to intel_region_map
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex_validate.c
1 #include "main/mtypes.h"
2 #include "main/macros.h"
3 #include "main/samplerobj.h"
4
5 #include "intel_context.h"
6 #include "intel_mipmap_tree.h"
7 #include "intel_blit.h"
8 #include "intel_tex.h"
9 #include "intel_tex_layout.h"
10
11 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
12
13 /**
14 * When validating, we only care about the texture images that could
15 * be seen, so for non-mipmapped modes we want to ignore everything
16 * but BaseLevel.
17 */
18 static void
19 intel_update_max_level(struct intel_texture_object *intelObj,
20 struct gl_sampler_object *sampler)
21 {
22 struct gl_texture_object *tObj = &intelObj->base;
23
24 if (sampler->MinFilter == GL_NEAREST ||
25 sampler->MinFilter == GL_LINEAR) {
26 intelObj->_MaxLevel = tObj->BaseLevel;
27 } else {
28 intelObj->_MaxLevel = tObj->_MaxLevel;
29 }
30 }
31
32 /*
33 */
34 GLuint
35 intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
36 {
37 struct gl_context *ctx = &intel->ctx;
38 struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current;
39 struct intel_texture_object *intelObj = intel_texture_object(tObj);
40 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
41 GLuint face, i;
42 GLuint nr_faces = 0;
43 struct intel_texture_image *firstImage;
44 int width, height, depth;
45
46 /* We know/require this is true by now:
47 */
48 assert(intelObj->base._Complete);
49
50 /* What levels must the tree include at a minimum?
51 */
52 intel_update_max_level(intelObj, sampler);
53 firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]);
54
55 /* Fallback case:
56 */
57 if (firstImage->base.Base.Border) {
58 intel_miptree_release(&intelObj->mt);
59 return false;
60 }
61
62 intel_miptree_get_dimensions_for_image(&firstImage->base.Base,
63 &width, &height, &depth);
64
65 /* Check tree can hold all active levels. Check tree matches
66 * target, imageFormat, etc.
67 *
68 * For pre-gen4, we have to match first_level == tObj->BaseLevel,
69 * because we don't have the control that gen4 does to make min/mag
70 * determination happen at a nonzero (hardware) baselevel. Because
71 * of that, we just always relayout on baselevel change.
72 */
73 if (intelObj->mt &&
74 (intelObj->mt->target != intelObj->base.Target ||
75 intelObj->mt->format != firstImage->base.Base.TexFormat ||
76 intelObj->mt->first_level != tObj->BaseLevel ||
77 intelObj->mt->last_level < intelObj->_MaxLevel ||
78 intelObj->mt->width0 != width ||
79 intelObj->mt->height0 != height ||
80 intelObj->mt->depth0 != depth)) {
81 intel_miptree_release(&intelObj->mt);
82 }
83
84
85 /* May need to create a new tree:
86 */
87 if (!intelObj->mt) {
88 intelObj->mt = intel_miptree_create(intel,
89 intelObj->base.Target,
90 firstImage->base.Base.TexFormat,
91 tObj->BaseLevel,
92 intelObj->_MaxLevel,
93 width,
94 height,
95 depth,
96 true);
97 if (!intelObj->mt)
98 return false;
99 }
100
101 /* Pull in any images not in the object's tree:
102 */
103 nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
104 for (face = 0; face < nr_faces; face++) {
105 for (i = tObj->BaseLevel; i <= intelObj->_MaxLevel; i++) {
106 struct intel_texture_image *intelImage =
107 intel_texture_image(intelObj->base.Image[face][i]);
108 /* skip too small size mipmap */
109 if (intelImage == NULL)
110 break;
111 /* Need to import images in main memory or held in other trees.
112 * If it's a render target, then its data isn't needed to be in
113 * the object tree (otherwise we'd be FBO incomplete), and we need
114 * to keep track of the image's MT as needing to be pulled in still,
115 * or we'll lose the rendering that's done to it.
116 */
117 if (intelObj->mt != intelImage->mt &&
118 !intelImage->used_as_render_target) {
119 intel_miptree_copy_teximage(intel, intelImage, intelObj->mt);
120 }
121 }
122 }
123
124 return true;
125 }
126
127 /**
128 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
129 */
130 static void
131 intel_tex_map_image_for_swrast(struct intel_context *intel,
132 struct intel_texture_image *intel_image,
133 GLbitfield mode)
134 {
135 int level = intel_image->base.Base.Level;
136 int face = intel_image->base.Base.Face;
137 struct intel_mipmap_tree *mt;
138 unsigned int x, y;
139
140 if (!intel_image || !intel_image->mt)
141 return;
142
143 mt = intel_image->mt;
144
145 if (mt->target == GL_TEXTURE_3D ||
146 mt->target == GL_TEXTURE_2D_ARRAY ||
147 mt->target == GL_TEXTURE_1D_ARRAY) {
148 int i;
149
150 if (mt->target == GL_TEXTURE_2D_ARRAY ||
151 mt->target == GL_TEXTURE_1D_ARRAY) {
152 /* Mesa only allocates one entry for these, but we really do have an
153 * offset per depth.
154 */
155 free(intel_image->base.Base.ImageOffsets);
156 intel_image->base.Base.ImageOffsets = malloc(mt->level[level].depth *
157 sizeof(GLuint));
158 }
159
160 /* ImageOffsets[] is only used for swrast's fetch_texel_3d, so we can't
161 * share code with the normal path.
162 */
163 for (i = 0; i < mt->level[level].depth; i++) {
164 intel_miptree_get_image_offset(mt, level, face, i, &x, &y);
165 intel_image->base.Base.ImageOffsets[i] = x + y * mt->region->pitch;
166 }
167
168 DBG("%s \n", __FUNCTION__);
169
170 intel_image->base.Base.Data = intel_region_map(intel, mt->region, mode);
171 } else {
172 assert(mt->level[level].depth == 1);
173 intel_miptree_get_image_offset(mt, level, face, 0, &x, &y);
174 intel_image->base.Base.ImageOffsets[0] = 0;
175
176 DBG("%s: (%d,%d) -> (%d, %d)/%d\n",
177 __FUNCTION__, face, level, x, y, mt->region->pitch * mt->cpp);
178
179 intel_image->base.Base.Data = intel_region_map(intel, mt->region, mode) +
180 (x + y * mt->region->pitch) * mt->cpp;
181 }
182
183 intel_image->base.Base.RowStride = mt->region->pitch;
184 }
185
186 static void
187 intel_tex_unmap_image_for_swrast(struct intel_context *intel,
188 struct intel_texture_image *intel_image)
189 {
190 if (intel_image && intel_image->mt) {
191 intel_region_unmap(intel, intel_image->mt->region);
192 intel_image->base.Base.Data = NULL;
193 }
194 }
195
196 /**
197 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
198 */
199 void
200 intel_tex_map_images(struct intel_context *intel,
201 struct intel_texture_object *intelObj,
202 GLbitfield mode)
203 {
204 GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
205 int i, face;
206
207 DBG("%s\n", __FUNCTION__);
208
209 for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++) {
210 for (face = 0; face < nr_faces; face++) {
211 struct intel_texture_image *intel_image =
212 intel_texture_image(intelObj->base.Image[face][i]);
213
214 intel_tex_map_image_for_swrast(intel, intel_image, mode);
215 }
216 }
217 }
218
219 void
220 intel_tex_unmap_images(struct intel_context *intel,
221 struct intel_texture_object *intelObj)
222 {
223 GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
224 int i, face;
225
226 for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++) {
227 for (face = 0; face < nr_faces; face++) {
228 struct intel_texture_image *intel_image =
229 intel_texture_image(intelObj->base.Image[face][i]);
230
231 intel_tex_unmap_image_for_swrast(intel, intel_image);
232 }
233 }
234 }