4d257cc71dc0505c6aac202616cfdbe5e3d95460
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex_validate.c
1 #include "main/mtypes.h"
2 #include "main/macros.h"
3
4 #include "intel_context.h"
5 #include "intel_mipmap_tree.h"
6 #include "intel_tex.h"
7
8 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
9
10 /**
11 * When validating, we only care about the texture images that could
12 * be seen, so for non-mipmapped modes we want to ignore everything
13 * but BaseLevel.
14 */
15 static void
16 intel_update_max_level(struct intel_context *intel,
17 struct intel_texture_object *intelObj)
18 {
19 struct gl_texture_object *tObj = &intelObj->base;
20
21 if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) {
22 intelObj->_MaxLevel = tObj->BaseLevel;
23 } else {
24 intelObj->_MaxLevel = tObj->_MaxLevel;
25 }
26 }
27
28 /**
29 * Copies the image's contents at its level into the object's miptree,
30 * and updates the image to point at the object's miptree.
31 */
32 static void
33 copy_image_data_to_tree(struct intel_context *intel,
34 struct intel_texture_object *intelObj,
35 struct intel_texture_image *intelImage)
36 {
37 if (intelImage->mt) {
38 /* Copy potentially with the blitter:
39 */
40 intel_miptree_image_copy(intel,
41 intelObj->mt,
42 intelImage->face,
43 intelImage->level, intelImage->mt);
44
45 intel_miptree_release(intel, &intelImage->mt);
46 }
47 else {
48 assert(intelImage->base.Data != NULL);
49
50 /* More straightforward upload.
51 */
52 intel_miptree_image_data(intel,
53 intelObj->mt,
54 intelImage->face,
55 intelImage->level,
56 intelImage->base.Data,
57 intelImage->base.RowStride,
58 intelImage->base.RowStride *
59 intelImage->base.Height);
60 _mesa_align_free(intelImage->base.Data);
61 intelImage->base.Data = NULL;
62 }
63
64 intel_miptree_reference(&intelImage->mt, intelObj->mt);
65 }
66
67
68 /*
69 */
70 GLuint
71 intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
72 {
73 struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current;
74 struct intel_texture_object *intelObj = intel_texture_object(tObj);
75 int comp_byte = 0;
76 int cpp;
77 GLuint face, i;
78 GLuint nr_faces = 0;
79 struct intel_texture_image *firstImage;
80
81 /* We know/require this is true by now:
82 */
83 assert(intelObj->base._Complete);
84
85 /* What levels must the tree include at a minimum?
86 */
87 intel_update_max_level(intel, intelObj);
88 firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]);
89
90 /* Fallback case:
91 */
92 if (firstImage->base.Border) {
93 if (intelObj->mt) {
94 intel_miptree_release(intel, &intelObj->mt);
95 }
96 return GL_FALSE;
97 }
98
99
100 /* If both firstImage and intelObj have a tree which can contain
101 * all active images, favour firstImage. Note that because of the
102 * completeness requirement, we know that the image dimensions
103 * will match.
104 */
105 if (firstImage->mt &&
106 firstImage->mt != intelObj->mt &&
107 firstImage->mt->first_level <= tObj->BaseLevel &&
108 firstImage->mt->last_level >= intelObj->_MaxLevel) {
109
110 if (intelObj->mt)
111 intel_miptree_release(intel, &intelObj->mt);
112
113 intel_miptree_reference(&intelObj->mt, firstImage->mt);
114 }
115
116 if (_mesa_is_format_compressed(firstImage->base.TexFormat)) {
117 comp_byte = intel_compressed_num_bytes(firstImage->base.TexFormat);
118 cpp = comp_byte;
119 }
120 else
121 cpp = _mesa_get_format_bytes(firstImage->base.TexFormat);
122
123 /* Check tree can hold all active levels. Check tree matches
124 * target, imageFormat, etc.
125 *
126 * XXX: For some layouts (eg i945?), the test might have to be
127 * first_level == firstLevel, as the tree isn't valid except at the
128 * original start level. Hope to get around this by
129 * programming minLod, maxLod, baseLevel into the hardware and
130 * leaving the tree alone.
131 */
132 if (intelObj->mt &&
133 (intelObj->mt->target != intelObj->base.Target ||
134 intelObj->mt->internal_format != firstImage->base.InternalFormat ||
135 intelObj->mt->first_level != tObj->BaseLevel ||
136 intelObj->mt->last_level != intelObj->_MaxLevel ||
137 intelObj->mt->width0 != firstImage->base.Width ||
138 intelObj->mt->height0 != firstImage->base.Height ||
139 intelObj->mt->depth0 != firstImage->base.Depth ||
140 intelObj->mt->cpp != cpp ||
141 intelObj->mt->compressed != _mesa_is_format_compressed(firstImage->base.TexFormat))) {
142 intel_miptree_release(intel, &intelObj->mt);
143 }
144
145
146 /* May need to create a new tree:
147 */
148 if (!intelObj->mt) {
149 intelObj->mt = intel_miptree_create(intel,
150 intelObj->base.Target,
151 firstImage->base._BaseFormat,
152 firstImage->base.InternalFormat,
153 tObj->BaseLevel,
154 intelObj->_MaxLevel,
155 firstImage->base.Width,
156 firstImage->base.Height,
157 firstImage->base.Depth,
158 cpp,
159 comp_byte,
160 GL_TRUE);
161 }
162
163 /* Pull in any images not in the object's tree:
164 */
165 nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
166 for (face = 0; face < nr_faces; face++) {
167 for (i = tObj->BaseLevel; i <= intelObj->_MaxLevel; i++) {
168 struct intel_texture_image *intelImage =
169 intel_texture_image(intelObj->base.Image[face][i]);
170
171 /* Need to import images in main memory or held in other trees.
172 * If it's a render target, then its data isn't needed to be in
173 * the object tree (otherwise we'd be FBO incomplete), and we need
174 * to keep track of the image's MT as needing to be pulled in still,
175 * or we'll lose the rendering that's done to it.
176 */
177 if (intelObj->mt != intelImage->mt &&
178 !intelImage->used_as_render_target) {
179 copy_image_data_to_tree(intel, intelObj, intelImage);
180 }
181 }
182 }
183
184 return GL_TRUE;
185 }
186
187 void
188 intel_tex_map_level_images(struct intel_context *intel,
189 struct intel_texture_object *intelObj,
190 int level)
191 {
192 GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
193 GLuint face;
194
195 for (face = 0; face < nr_faces; face++) {
196 struct intel_texture_image *intelImage =
197 intel_texture_image(intelObj->base.Image[face][level]);
198
199 if (intelImage && intelImage->mt) {
200 intelImage->base.Data =
201 intel_miptree_image_map(intel,
202 intelImage->mt,
203 intelImage->face,
204 intelImage->level,
205 &intelImage->base.RowStride,
206 intelImage->base.ImageOffsets);
207 /* convert stride to texels, not bytes */
208 intelImage->base.RowStride /= intelImage->mt->cpp;
209 /* intelImage->base.ImageStride /= intelImage->mt->cpp; */
210 }
211 }
212 }
213
214 void
215 intel_tex_unmap_level_images(struct intel_context *intel,
216 struct intel_texture_object *intelObj,
217 int level)
218 {
219 GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
220 GLuint face;
221
222 for (face = 0; face < nr_faces; face++) {
223 struct intel_texture_image *intelImage =
224 intel_texture_image(intelObj->base.Image[face][level]);
225
226 if (intelImage && intelImage->mt) {
227 intel_miptree_image_unmap(intel, intelImage->mt);
228 intelImage->base.Data = NULL;
229 }
230 }
231 }
232
233 void
234 intel_tex_map_images(struct intel_context *intel,
235 struct intel_texture_object *intelObj)
236 {
237 int i;
238
239 DBG("%s\n", __FUNCTION__);
240
241 for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++)
242 intel_tex_map_level_images(intel, intelObj, i);
243 }
244
245 void
246 intel_tex_unmap_images(struct intel_context *intel,
247 struct intel_texture_object *intelObj)
248 {
249 int i;
250
251 for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++)
252 intel_tex_unmap_level_images(intel, intelObj, i);
253 }