8383c974c388fb86c6bcc1b5c9e40139e414754a
1 #include "main/mtypes.h"
2 #include "main/macros.h"
4 #include "intel_context.h"
5 #include "intel_mipmap_tree.h"
8 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
11 * Compute which mipmap levels that really need to be sent to the hardware.
12 * This depends on the base image size, GL_TEXTURE_MIN_LOD,
13 * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL.
16 intel_calculate_first_last_level(struct intel_context
*intel
,
17 struct intel_texture_object
*intelObj
)
19 struct gl_texture_object
*tObj
= &intelObj
->base
;
20 const struct gl_texture_image
*const baseImage
=
21 tObj
->Image
[0][tObj
->BaseLevel
];
23 /* These must be signed values. MinLod and MaxLod can be negative numbers,
24 * and having firstLevel and lastLevel as signed prevents the need for
27 int firstLevel
= tObj
->BaseLevel
;
30 /* Yes, this looks overly complicated, but it's all needed.
32 if (tObj
->MinFilter
== GL_NEAREST
|| tObj
->MinFilter
== GL_LINEAR
) {
33 /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL.
35 lastLevel
= tObj
->BaseLevel
;
37 /* Min/max LOD are taken into account in sampler state. We don't
38 * want to re-layout textures just because clamping has been applied
39 * since it means a bunch of blitting around and probably no memory
40 * savings (since we have to keep the other levels around anyway).
42 lastLevel
= MIN2(tObj
->BaseLevel
+ baseImage
->MaxLog2
,
44 /* need at least one level */
45 lastLevel
= MAX2(firstLevel
, lastLevel
);
48 /* save these values */
49 intelObj
->firstLevel
= firstLevel
;
50 intelObj
->lastLevel
= lastLevel
;
54 * Copies the image's contents at its level into the object's miptree,
55 * and updates the image to point at the object's miptree.
58 copy_image_data_to_tree(struct intel_context
*intel
,
59 struct intel_texture_object
*intelObj
,
60 struct intel_texture_image
*intelImage
)
63 /* Copy potentially with the blitter:
65 intel_miptree_image_copy(intel
,
68 intelImage
->level
, intelImage
->mt
);
70 intel_miptree_release(intel
, &intelImage
->mt
);
73 assert(intelImage
->base
.Data
!= NULL
);
75 /* More straightforward upload.
77 intel_miptree_image_data(intel
,
81 intelImage
->base
.Data
,
82 intelImage
->base
.RowStride
,
83 intelImage
->base
.RowStride
*
84 intelImage
->base
.Height
);
85 _mesa_align_free(intelImage
->base
.Data
);
86 intelImage
->base
.Data
= NULL
;
89 intel_miptree_reference(&intelImage
->mt
, intelObj
->mt
);
96 intel_finalize_mipmap_tree(struct intel_context
*intel
, GLuint unit
)
98 struct gl_texture_object
*tObj
= intel
->ctx
.Texture
.Unit
[unit
]._Current
;
99 struct intel_texture_object
*intelObj
= intel_texture_object(tObj
);
104 struct intel_texture_image
*firstImage
;
106 /* We know/require this is true by now:
108 assert(intelObj
->base
._Complete
);
110 /* What levels must the tree include at a minimum?
112 intel_calculate_first_last_level(intel
, intelObj
);
113 firstImage
= intel_texture_image(tObj
->Image
[0][intelObj
->firstLevel
]);
117 if (firstImage
->base
.Border
) {
119 intel_miptree_release(intel
, &intelObj
->mt
);
125 /* If both firstImage and intelObj have a tree which can contain
126 * all active images, favour firstImage. Note that because of the
127 * completeness requirement, we know that the image dimensions
130 if (firstImage
->mt
&&
131 firstImage
->mt
!= intelObj
->mt
&&
132 firstImage
->mt
->first_level
<= intelObj
->firstLevel
&&
133 firstImage
->mt
->last_level
>= intelObj
->lastLevel
) {
136 intel_miptree_release(intel
, &intelObj
->mt
);
138 intel_miptree_reference(&intelObj
->mt
, firstImage
->mt
);
141 if (_mesa_is_format_compressed(firstImage
->base
.TexFormat
)) {
142 comp_byte
= intel_compressed_num_bytes(firstImage
->base
.TexFormat
);
146 cpp
= _mesa_get_format_bytes(firstImage
->base
.TexFormat
);
148 /* Check tree can hold all active levels. Check tree matches
149 * target, imageFormat, etc.
151 * XXX: For some layouts (eg i945?), the test might have to be
152 * first_level == firstLevel, as the tree isn't valid except at the
153 * original start level. Hope to get around this by
154 * programming minLod, maxLod, baseLevel into the hardware and
155 * leaving the tree alone.
158 (intelObj
->mt
->target
!= intelObj
->base
.Target
||
159 intelObj
->mt
->internal_format
!= firstImage
->base
.InternalFormat
||
160 intelObj
->mt
->first_level
!= intelObj
->firstLevel
||
161 intelObj
->mt
->last_level
!= intelObj
->lastLevel
||
162 intelObj
->mt
->width0
!= firstImage
->base
.Width
||
163 intelObj
->mt
->height0
!= firstImage
->base
.Height
||
164 intelObj
->mt
->depth0
!= firstImage
->base
.Depth
||
165 intelObj
->mt
->cpp
!= cpp
||
166 intelObj
->mt
->compressed
!= _mesa_is_format_compressed(firstImage
->base
.TexFormat
))) {
167 intel_miptree_release(intel
, &intelObj
->mt
);
171 /* May need to create a new tree:
174 intelObj
->mt
= intel_miptree_create(intel
,
175 intelObj
->base
.Target
,
176 firstImage
->base
._BaseFormat
,
177 firstImage
->base
.InternalFormat
,
178 intelObj
->firstLevel
,
180 firstImage
->base
.Width
,
181 firstImage
->base
.Height
,
182 firstImage
->base
.Depth
,
188 /* Pull in any images not in the object's tree:
190 nr_faces
= (intelObj
->base
.Target
== GL_TEXTURE_CUBE_MAP
) ? 6 : 1;
191 for (face
= 0; face
< nr_faces
; face
++) {
192 for (i
= intelObj
->firstLevel
; i
<= intelObj
->lastLevel
; i
++) {
193 struct intel_texture_image
*intelImage
=
194 intel_texture_image(intelObj
->base
.Image
[face
][i
]);
196 /* Need to import images in main memory or held in other trees.
197 * If it's a render target, then its data isn't needed to be in
198 * the object tree (otherwise we'd be FBO incomplete), and we need
199 * to keep track of the image's MT as needing to be pulled in still,
200 * or we'll lose the rendering that's done to it.
202 if (intelObj
->mt
!= intelImage
->mt
&&
203 !intelImage
->used_as_render_target
) {
204 copy_image_data_to_tree(intel
, intelObj
, intelImage
);
213 intel_tex_map_level_images(struct intel_context
*intel
,
214 struct intel_texture_object
*intelObj
,
217 GLuint nr_faces
= (intelObj
->base
.Target
== GL_TEXTURE_CUBE_MAP
) ? 6 : 1;
220 for (face
= 0; face
< nr_faces
; face
++) {
221 struct intel_texture_image
*intelImage
=
222 intel_texture_image(intelObj
->base
.Image
[face
][level
]);
224 if (intelImage
&& intelImage
->mt
) {
225 intelImage
->base
.Data
=
226 intel_miptree_image_map(intel
,
230 &intelImage
->base
.RowStride
,
231 intelImage
->base
.ImageOffsets
);
232 /* convert stride to texels, not bytes */
233 intelImage
->base
.RowStride
/= intelImage
->mt
->cpp
;
234 /* intelImage->base.ImageStride /= intelImage->mt->cpp; */
240 intel_tex_unmap_level_images(struct intel_context
*intel
,
241 struct intel_texture_object
*intelObj
,
244 GLuint nr_faces
= (intelObj
->base
.Target
== GL_TEXTURE_CUBE_MAP
) ? 6 : 1;
247 for (face
= 0; face
< nr_faces
; face
++) {
248 struct intel_texture_image
*intelImage
=
249 intel_texture_image(intelObj
->base
.Image
[face
][level
]);
251 if (intelImage
&& intelImage
->mt
) {
252 intel_miptree_image_unmap(intel
, intelImage
->mt
);
253 intelImage
->base
.Data
= NULL
;
259 intel_tex_map_images(struct intel_context
*intel
,
260 struct intel_texture_object
*intelObj
)
264 DBG("%s\n", __FUNCTION__
);
266 for (i
= intelObj
->firstLevel
; i
<= intelObj
->lastLevel
; i
++)
267 intel_tex_map_level_images(intel
, intelObj
, i
);
271 intel_tex_unmap_images(struct intel_context
*intel
,
272 struct intel_texture_object
*intelObj
)
276 for (i
= intelObj
->firstLevel
; i
<= intelObj
->lastLevel
; i
++)
277 intel_tex_unmap_level_images(intel
, intelObj
, i
);