intel: Fix rendering from textures after RenderTexture().
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex_validate.c
1 #include "main/mtypes.h"
2 #include "main/macros.h"
3 #include "main/samplerobj.h"
4
5 #include "intel_context.h"
6 #include "intel_mipmap_tree.h"
7 #include "intel_blit.h"
8 #include "intel_tex.h"
9 #include "intel_tex_layout.h"
10
11 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
12
13 /**
14 * When validating, we only care about the texture images that could
15 * be seen, so for non-mipmapped modes we want to ignore everything
16 * but BaseLevel.
17 */
18 static void
19 intel_update_max_level(struct intel_texture_object *intelObj,
20 struct gl_sampler_object *sampler)
21 {
22 struct gl_texture_object *tObj = &intelObj->base;
23
24 if (sampler->MinFilter == GL_NEAREST ||
25 sampler->MinFilter == GL_LINEAR) {
26 intelObj->_MaxLevel = tObj->BaseLevel;
27 } else {
28 intelObj->_MaxLevel = tObj->_MaxLevel;
29 }
30 }
31
32 /*
33 */
34 GLuint
35 intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
36 {
37 struct gl_context *ctx = &intel->ctx;
38 struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current;
39 struct intel_texture_object *intelObj = intel_texture_object(tObj);
40 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
41 GLuint face, i;
42 GLuint nr_faces = 0;
43 struct intel_texture_image *firstImage;
44 int width, height, depth;
45
46 /* We know/require this is true by now:
47 */
48 assert(intelObj->base._Complete);
49
50 /* What levels must the tree include at a minimum?
51 */
52 intel_update_max_level(intelObj, sampler);
53 firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]);
54
55 /* Check tree can hold all active levels. Check tree matches
56 * target, imageFormat, etc.
57 *
58 * For pre-gen4, we have to match first_level == tObj->BaseLevel,
59 * because we don't have the control that gen4 does to make min/mag
60 * determination happen at a nonzero (hardware) baselevel. Because
61 * of that, we just always relayout on baselevel change.
62 */
63 if (intelObj->mt &&
64 (!intel_miptree_match_image(intelObj->mt, &firstImage->base.Base) ||
65 intelObj->mt->first_level != tObj->BaseLevel ||
66 intelObj->mt->last_level < intelObj->_MaxLevel)) {
67 intel_miptree_release(&intelObj->mt);
68 }
69
70
71 /* May need to create a new tree:
72 */
73 if (!intelObj->mt) {
74 intel_miptree_get_dimensions_for_image(&firstImage->base.Base,
75 &width, &height, &depth);
76
77 intelObj->mt = intel_miptree_create(intel,
78 intelObj->base.Target,
79 firstImage->base.Base.TexFormat,
80 tObj->BaseLevel,
81 intelObj->_MaxLevel,
82 width,
83 height,
84 depth,
85 true);
86 if (!intelObj->mt)
87 return false;
88 }
89
90 /* Pull in any images not in the object's tree:
91 */
92 nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
93 for (face = 0; face < nr_faces; face++) {
94 for (i = tObj->BaseLevel; i <= intelObj->_MaxLevel; i++) {
95 struct intel_texture_image *intelImage =
96 intel_texture_image(intelObj->base.Image[face][i]);
97 /* skip too small size mipmap */
98 if (intelImage == NULL)
99 break;
100
101 if (intelObj->mt != intelImage->mt) {
102 intel_miptree_copy_teximage(intel, intelImage, intelObj->mt);
103 }
104 }
105 }
106
107 return true;
108 }
109
110 /**
111 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
112 */
113 static void
114 intel_tex_map_image_for_swrast(struct intel_context *intel,
115 struct intel_texture_image *intel_image,
116 GLbitfield mode)
117 {
118 int level;
119 int face;
120 struct intel_mipmap_tree *mt;
121 unsigned int x, y;
122
123 if (!intel_image || !intel_image->mt)
124 return;
125
126 level = intel_image->base.Base.Level;
127 face = intel_image->base.Base.Face;
128 mt = intel_image->mt;
129
130 if (mt->target == GL_TEXTURE_3D ||
131 mt->target == GL_TEXTURE_2D_ARRAY ||
132 mt->target == GL_TEXTURE_1D_ARRAY) {
133 int i;
134
135 /* ImageOffsets[] is only used for swrast's fetch_texel_3d, so we can't
136 * share code with the normal path.
137 */
138 for (i = 0; i < mt->level[level].depth; i++) {
139 intel_miptree_get_image_offset(mt, level, face, i, &x, &y);
140 intel_image->base.ImageOffsets[i] = x + y * mt->region->pitch;
141 }
142
143 DBG("%s \n", __FUNCTION__);
144
145 intel_image->base.Map = intel_region_map(intel, mt->region, mode);
146 } else {
147 assert(intel_image->base.Base.Depth == 1);
148 intel_miptree_get_image_offset(mt, level, face, 0, &x, &y);
149
150 DBG("%s: (%d,%d) -> (%d, %d)/%d\n",
151 __FUNCTION__, face, level, x, y, mt->region->pitch * mt->cpp);
152
153 intel_image->base.Map = intel_region_map(intel, mt->region, mode) +
154 (x + y * mt->region->pitch) * mt->cpp;
155 }
156
157 intel_image->base.RowStride = mt->region->pitch;
158 }
159
160 static void
161 intel_tex_unmap_image_for_swrast(struct intel_context *intel,
162 struct intel_texture_image *intel_image)
163 {
164 if (intel_image && intel_image->mt) {
165 intel_region_unmap(intel, intel_image->mt->region);
166 intel_image->base.Map = NULL;
167 }
168 }
169
170 /**
171 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
172 */
173 void
174 intel_tex_map_images(struct intel_context *intel,
175 struct intel_texture_object *intelObj,
176 GLbitfield mode)
177 {
178 GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
179 int i, face;
180
181 DBG("%s\n", __FUNCTION__);
182
183 for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++) {
184 for (face = 0; face < nr_faces; face++) {
185 struct intel_texture_image *intel_image =
186 intel_texture_image(intelObj->base.Image[face][i]);
187
188 intel_tex_map_image_for_swrast(intel, intel_image, mode);
189 }
190 }
191 }
192
193 void
194 intel_tex_unmap_images(struct intel_context *intel,
195 struct intel_texture_object *intelObj)
196 {
197 GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
198 int i, face;
199
200 for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++) {
201 for (face = 0; face < nr_faces; face++) {
202 struct intel_texture_image *intel_image =
203 intel_texture_image(intelObj->base.Image[face][i]);
204
205 intel_tex_unmap_image_for_swrast(intel, intel_image);
206 }
207 }
208 }