af18c26d55cd00ce3b09cfece487673cff46f8ad
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex_validate.c
1 #include "mtypes.h"
2 #include "macros.h"
3
4 #include "intel_context.h"
5 #include "intel_batchbuffer.h"
6 #include "intel_mipmap_tree.h"
7 #include "intel_tex.h"
8
9 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
10
11 /**
12 * Compute which mipmap levels that really need to be sent to the hardware.
13 * This depends on the base image size, GL_TEXTURE_MIN_LOD,
14 * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL.
15 */
16 static void
17 intel_calculate_first_last_level(struct intel_texture_object *intelObj)
18 {
19 struct gl_texture_object *tObj = &intelObj->base;
20 const struct gl_texture_image *const baseImage =
21 tObj->Image[0][tObj->BaseLevel];
22
23 /* These must be signed values. MinLod and MaxLod can be negative numbers,
24 * and having firstLevel and lastLevel as signed prevents the need for
25 * extra sign checks.
26 */
27 int firstLevel;
28 int lastLevel;
29
30 /* Yes, this looks overly complicated, but it's all needed.
31 */
32 switch (tObj->Target) {
33 case GL_TEXTURE_1D:
34 case GL_TEXTURE_2D:
35 case GL_TEXTURE_3D:
36 case GL_TEXTURE_CUBE_MAP:
37 if (tObj->MinFilter == GL_NEAREST || tObj->MinFilter == GL_LINEAR) {
38 /* GL_NEAREST and GL_LINEAR only care about GL_TEXTURE_BASE_LEVEL.
39 */
40 firstLevel = lastLevel = tObj->BaseLevel;
41 }
42 else {
43 firstLevel = tObj->BaseLevel + (GLint) (tObj->MinLod + 0.5);
44 firstLevel = MAX2(firstLevel, tObj->BaseLevel);
45 lastLevel = tObj->BaseLevel + (GLint) (tObj->MaxLod + 0.5);
46 lastLevel = MAX2(lastLevel, tObj->BaseLevel);
47 lastLevel = MIN2(lastLevel, tObj->BaseLevel + baseImage->MaxLog2);
48 lastLevel = MIN2(lastLevel, tObj->MaxLevel);
49 lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */
50 }
51 break;
52 case GL_TEXTURE_RECTANGLE_NV:
53 case GL_TEXTURE_4D_SGIS:
54 firstLevel = lastLevel = 0;
55 break;
56 default:
57 return;
58 }
59
60 /* save these values */
61 intelObj->firstLevel = firstLevel;
62 intelObj->lastLevel = lastLevel;
63 }
64
65 static void
66 copy_image_data_to_tree(struct intel_context *intel,
67 struct intel_texture_object *intelObj,
68 struct intel_texture_image *intelImage)
69 {
70 if (intelImage->mt) {
71 /* Copy potentially with the blitter:
72 */
73 intel_miptree_image_copy(intel,
74 intelObj->mt,
75 intelImage->face,
76 intelImage->level, intelImage->mt);
77
78 intel_miptree_release(intel, &intelImage->mt);
79 }
80 else {
81 assert(intelImage->base.Data != NULL);
82
83 /* More straightforward upload.
84 */
85 intel_miptree_image_data(intel,
86 intelObj->mt,
87 intelImage->face,
88 intelImage->level,
89 intelImage->base.Data,
90 intelImage->base.RowStride,
91 intelImage->base.RowStride *
92 intelImage->base.Height);
93 _mesa_align_free(intelImage->base.Data);
94 intelImage->base.Data = NULL;
95 }
96
97 intel_miptree_reference(&intelImage->mt, intelObj->mt);
98 }
99
100
101 /*
102 */
103 GLuint
104 intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
105 {
106 struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current;
107 struct intel_texture_object *intelObj = intel_texture_object(tObj);
108 int comp_byte = 0;
109 int cpp;
110
111 GLuint face, i;
112 GLuint nr_faces = 0;
113 struct intel_texture_image *firstImage;
114
115 GLboolean need_flush = GL_FALSE;
116
117 /* We know/require this is true by now:
118 */
119 assert(intelObj->base._Complete);
120
121 /* What levels must the tree include at a minimum?
122 */
123 intel_calculate_first_last_level(intelObj);
124 firstImage =
125 intel_texture_image(intelObj->base.Image[0][intelObj->firstLevel]);
126
127 /* Fallback case:
128 */
129 if (firstImage->base.Border) {
130 if (intelObj->mt) {
131 intel_miptree_release(intel, &intelObj->mt);
132 }
133 return GL_FALSE;
134 }
135
136
137 /* If both firstImage and intelObj have a tree which can contain
138 * all active images, favour firstImage. Note that because of the
139 * completeness requirement, we know that the image dimensions
140 * will match.
141 */
142 if (firstImage->mt &&
143 firstImage->mt != intelObj->mt &&
144 firstImage->mt->first_level <= intelObj->firstLevel &&
145 firstImage->mt->last_level >= intelObj->lastLevel) {
146
147 if (intelObj->mt)
148 intel_miptree_release(intel, &intelObj->mt);
149
150 intel_miptree_reference(&intelObj->mt, firstImage->mt);
151 }
152
153 if (firstImage->base.IsCompressed) {
154 comp_byte = intel_compressed_num_bytes(firstImage->base.TexFormat->MesaFormat);
155 cpp = comp_byte;
156 }
157 else cpp = firstImage->base.TexFormat->TexelBytes;
158
159 /* Check tree can hold all active levels. Check tree matches
160 * target, imageFormat, etc.
161 *
162 * XXX: For some layouts (eg i945?), the test might have to be
163 * first_level == firstLevel, as the tree isn't valid except at the
164 * original start level. Hope to get around this by
165 * programming minLod, maxLod, baseLevel into the hardware and
166 * leaving the tree alone.
167 */
168 if (intelObj->mt &&
169 (intelObj->mt->target != intelObj->base.Target ||
170 intelObj->mt->internal_format != firstImage->base.InternalFormat ||
171 intelObj->mt->first_level != intelObj->firstLevel ||
172 intelObj->mt->last_level != intelObj->lastLevel ||
173 intelObj->mt->width0 != firstImage->base.Width ||
174 intelObj->mt->height0 != firstImage->base.Height ||
175 intelObj->mt->depth0 != firstImage->base.Depth ||
176 intelObj->mt->cpp != cpp ||
177 intelObj->mt->compressed != firstImage->base.IsCompressed)) {
178 intel_miptree_release(intel, &intelObj->mt);
179 }
180
181
182 /* May need to create a new tree:
183 */
184 if (!intelObj->mt) {
185 intelObj->mt = intel_miptree_create(intel,
186 intelObj->base.Target,
187 firstImage->base.InternalFormat,
188 intelObj->firstLevel,
189 intelObj->lastLevel,
190 firstImage->base.Width,
191 firstImage->base.Height,
192 firstImage->base.Depth,
193 cpp,
194 comp_byte);
195 }
196
197 /* Pull in any images not in the object's tree:
198 */
199 nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
200 for (face = 0; face < nr_faces; face++) {
201 for (i = intelObj->firstLevel; i <= intelObj->lastLevel; i++) {
202 struct intel_texture_image *intelImage =
203 intel_texture_image(intelObj->base.Image[face][i]);
204
205 /* Need to import images in main memory or held in other trees.
206 */
207 if (intelObj->mt != intelImage->mt) {
208 copy_image_data_to_tree(intel, intelObj, intelImage);
209 need_flush = GL_TRUE;
210 }
211 }
212 }
213
214 if (need_flush)
215 intel_batchbuffer_flush(intel->batch);
216
217 return GL_TRUE;
218 }
219
220
221
222 void
223 intel_tex_map_images(struct intel_context *intel,
224 struct intel_texture_object *intelObj)
225 {
226 GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
227 GLuint face, i;
228
229 DBG("%s\n", __FUNCTION__);
230
231 for (face = 0; face < nr_faces; face++) {
232 for (i = intelObj->firstLevel; i <= intelObj->lastLevel; i++) {
233 struct intel_texture_image *intelImage =
234 intel_texture_image(intelObj->base.Image[face][i]);
235
236 if (intelImage->mt) {
237 intelImage->base.Data =
238 intel_miptree_image_map(intel,
239 intelImage->mt,
240 intelImage->face,
241 intelImage->level,
242 &intelImage->base.RowStride,
243 intelImage->base.ImageOffsets);
244 /* convert stride to texels, not bytes */
245 intelImage->base.RowStride /= intelImage->mt->cpp;
246 /* intelImage->base.ImageStride /= intelImage->mt->cpp; */
247 }
248 }
249 }
250 }
251
252
253
254 void
255 intel_tex_unmap_images(struct intel_context *intel,
256 struct intel_texture_object *intelObj)
257 {
258 GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
259 GLuint face, i;
260
261 for (face = 0; face < nr_faces; face++) {
262 for (i = intelObj->firstLevel; i <= intelObj->lastLevel; i++) {
263 struct intel_texture_image *intelImage =
264 intel_texture_image(intelObj->base.Image[face][i]);
265
266 if (intelImage->mt) {
267 intel_miptree_image_unmap(intel, intelImage->mt);
268 intelImage->base.Data = NULL;
269 }
270 }
271 }
272 }