b0daa2c4de3c09ad260cbc0dcb943ec8a52954d1
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex_validate.c
1 #include "main/mtypes.h"
2 #include "main/macros.h"
3 #include "main/samplerobj.h"
4
5 #include "intel_context.h"
6 #include "intel_mipmap_tree.h"
7 #include "intel_blit.h"
8 #include "intel_tex.h"
9 #include "intel_tex_layout.h"
10
11 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
12
13 /**
14 * When validating, we only care about the texture images that could
15 * be seen, so for non-mipmapped modes we want to ignore everything
16 * but BaseLevel.
17 */
18 static void
19 intel_update_max_level(struct intel_texture_object *intelObj,
20 struct gl_sampler_object *sampler)
21 {
22 struct gl_texture_object *tObj = &intelObj->base;
23
24 if (sampler->MinFilter == GL_NEAREST ||
25 sampler->MinFilter == GL_LINEAR) {
26 intelObj->_MaxLevel = tObj->BaseLevel;
27 } else {
28 intelObj->_MaxLevel = tObj->_MaxLevel;
29 }
30 }
31
32 /*
33 */
34 GLuint
35 intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
36 {
37 struct gl_context *ctx = &intel->ctx;
38 struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current;
39 struct intel_texture_object *intelObj = intel_texture_object(tObj);
40 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
41 GLuint face, i;
42 GLuint nr_faces = 0;
43 struct intel_texture_image *firstImage;
44 int width, height, depth;
45
46 /* We know/require this is true by now:
47 */
48 assert(intelObj->base._Complete);
49
50 /* What levels must the tree include at a minimum?
51 */
52 intel_update_max_level(intelObj, sampler);
53 firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]);
54
55 /* Check tree can hold all active levels. Check tree matches
56 * target, imageFormat, etc.
57 *
58 * For pre-gen4, we have to match first_level == tObj->BaseLevel,
59 * because we don't have the control that gen4 does to make min/mag
60 * determination happen at a nonzero (hardware) baselevel. Because
61 * of that, we just always relayout on baselevel change.
62 */
63 if (intelObj->mt &&
64 (!intel_miptree_match_image(intelObj->mt, &firstImage->base.Base) ||
65 intelObj->mt->target != intelObj->base.Target ||
66 intelObj->mt->first_level != tObj->BaseLevel ||
67 intelObj->mt->last_level < intelObj->_MaxLevel)) {
68 intel_miptree_release(&intelObj->mt);
69 }
70
71
72 /* May need to create a new tree:
73 */
74 if (!intelObj->mt) {
75 intel_miptree_get_dimensions_for_image(&firstImage->base.Base,
76 &width, &height, &depth);
77
78 intelObj->mt = intel_miptree_create(intel,
79 intelObj->base.Target,
80 firstImage->base.Base.TexFormat,
81 tObj->BaseLevel,
82 intelObj->_MaxLevel,
83 width,
84 height,
85 depth,
86 true);
87 if (!intelObj->mt)
88 return false;
89 }
90
91 /* Pull in any images not in the object's tree:
92 */
93 nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
94 for (face = 0; face < nr_faces; face++) {
95 for (i = tObj->BaseLevel; i <= intelObj->_MaxLevel; i++) {
96 struct intel_texture_image *intelImage =
97 intel_texture_image(intelObj->base.Image[face][i]);
98 /* skip too small size mipmap */
99 if (intelImage == NULL)
100 break;
101 /* Need to import images in main memory or held in other trees.
102 * If it's a render target, then its data isn't needed to be in
103 * the object tree (otherwise we'd be FBO incomplete), and we need
104 * to keep track of the image's MT as needing to be pulled in still,
105 * or we'll lose the rendering that's done to it.
106 */
107 if (intelObj->mt != intelImage->mt &&
108 !intelImage->used_as_render_target) {
109 intel_miptree_copy_teximage(intel, intelImage, intelObj->mt);
110 }
111 }
112 }
113
114 return true;
115 }
116
117 /**
118 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
119 */
120 static void
121 intel_tex_map_image_for_swrast(struct intel_context *intel,
122 struct intel_texture_image *intel_image,
123 GLbitfield mode)
124 {
125 int level;
126 int face;
127 struct intel_mipmap_tree *mt;
128 unsigned int x, y;
129
130 if (!intel_image || !intel_image->mt)
131 return;
132
133 level = intel_image->base.Base.Level;
134 face = intel_image->base.Base.Face;
135 mt = intel_image->mt;
136
137 if (mt->target == GL_TEXTURE_3D ||
138 mt->target == GL_TEXTURE_2D_ARRAY ||
139 mt->target == GL_TEXTURE_1D_ARRAY) {
140 int i;
141
142 /* ImageOffsets[] is only used for swrast's fetch_texel_3d, so we can't
143 * share code with the normal path.
144 */
145 for (i = 0; i < mt->level[level].depth; i++) {
146 intel_miptree_get_image_offset(mt, level, face, i, &x, &y);
147 intel_image->base.ImageOffsets[i] = x + y * mt->region->pitch;
148 }
149
150 DBG("%s \n", __FUNCTION__);
151
152 intel_image->base.Data = intel_region_map(intel, mt->region, mode);
153 } else {
154 assert(intel_image->base.Base.Depth == 1);
155 intel_miptree_get_image_offset(mt, level, face, 0, &x, &y);
156
157 DBG("%s: (%d,%d) -> (%d, %d)/%d\n",
158 __FUNCTION__, face, level, x, y, mt->region->pitch * mt->cpp);
159
160 intel_image->base.Data = intel_region_map(intel, mt->region, mode) +
161 (x + y * mt->region->pitch) * mt->cpp;
162 }
163
164 intel_image->base.RowStride = mt->region->pitch;
165 }
166
167 static void
168 intel_tex_unmap_image_for_swrast(struct intel_context *intel,
169 struct intel_texture_image *intel_image)
170 {
171 if (intel_image && intel_image->mt) {
172 intel_region_unmap(intel, intel_image->mt->region);
173 intel_image->base.Data = NULL;
174 }
175 }
176
177 /**
178 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
179 */
180 void
181 intel_tex_map_images(struct intel_context *intel,
182 struct intel_texture_object *intelObj,
183 GLbitfield mode)
184 {
185 GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
186 int i, face;
187
188 DBG("%s\n", __FUNCTION__);
189
190 for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++) {
191 for (face = 0; face < nr_faces; face++) {
192 struct intel_texture_image *intel_image =
193 intel_texture_image(intelObj->base.Image[face][i]);
194
195 intel_tex_map_image_for_swrast(intel, intel_image, mode);
196 }
197 }
198 }
199
200 void
201 intel_tex_unmap_images(struct intel_context *intel,
202 struct intel_texture_object *intelObj)
203 {
204 GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
205 int i, face;
206
207 for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++) {
208 for (face = 0; face < nr_faces; face++) {
209 struct intel_texture_image *intel_image =
210 intel_texture_image(intelObj->base.Image[face][i]);
211
212 intel_tex_unmap_image_for_swrast(intel, intel_image);
213 }
214 }
215 }