cadba29ff416e5ff361cec5a607139f207015a56
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex_validate.c
1 #include "main/mtypes.h"
2 #include "main/macros.h"
3 #include "main/samplerobj.h"
4
5 #include "intel_context.h"
6 #include "intel_mipmap_tree.h"
7 #include "intel_blit.h"
8 #include "intel_tex.h"
9 #include "intel_tex_layout.h"
10
11 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
12
13 /**
14 * When validating, we only care about the texture images that could
15 * be seen, so for non-mipmapped modes we want to ignore everything
16 * but BaseLevel.
17 */
18 static void
19 intel_update_max_level(struct intel_texture_object *intelObj,
20 struct gl_sampler_object *sampler)
21 {
22 struct gl_texture_object *tObj = &intelObj->base;
23
24 if (sampler->MinFilter == GL_NEAREST ||
25 sampler->MinFilter == GL_LINEAR) {
26 intelObj->_MaxLevel = tObj->BaseLevel;
27 } else {
28 intelObj->_MaxLevel = tObj->_MaxLevel;
29 }
30 }
31
32 /*
33 */
34 GLuint
35 intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
36 {
37 struct gl_context *ctx = &intel->ctx;
38 struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current;
39 struct intel_texture_object *intelObj = intel_texture_object(tObj);
40 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
41 GLuint face, i;
42 GLuint nr_faces = 0;
43 struct intel_texture_image *firstImage;
44 int width, height, depth;
45
46 /* TBOs require no validation -- they always just point to their BO. */
47 if (tObj->Target == GL_TEXTURE_BUFFER)
48 return true;
49
50 /* We know/require this is true by now:
51 */
52 assert(intelObj->base._BaseComplete);
53
54 /* What levels must the tree include at a minimum?
55 */
56 intel_update_max_level(intelObj, sampler);
57 firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]);
58
59 /* Check tree can hold all active levels. Check tree matches
60 * target, imageFormat, etc.
61 *
62 * For pre-gen4, we have to match first_level == tObj->BaseLevel,
63 * because we don't have the control that gen4 does to make min/mag
64 * determination happen at a nonzero (hardware) baselevel. Because
65 * of that, we just always relayout on baselevel change.
66 */
67 if (intelObj->mt &&
68 (!intel_miptree_match_image(intelObj->mt, &firstImage->base.Base) ||
69 intelObj->mt->first_level != tObj->BaseLevel ||
70 intelObj->mt->last_level < intelObj->_MaxLevel)) {
71 intel_miptree_release(&intelObj->mt);
72 }
73
74
75 /* May need to create a new tree:
76 */
77 if (!intelObj->mt) {
78 intel_miptree_get_dimensions_for_image(&firstImage->base.Base,
79 &width, &height, &depth);
80
81 intelObj->mt = intel_miptree_create(intel,
82 intelObj->base.Target,
83 firstImage->base.Base.TexFormat,
84 tObj->BaseLevel,
85 intelObj->_MaxLevel,
86 width,
87 height,
88 depth,
89 true,
90 0 /* num_samples */);
91 if (!intelObj->mt)
92 return false;
93 }
94
95 /* Pull in any images not in the object's tree:
96 */
97 nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
98 for (face = 0; face < nr_faces; face++) {
99 for (i = tObj->BaseLevel; i <= intelObj->_MaxLevel; i++) {
100 struct intel_texture_image *intelImage =
101 intel_texture_image(intelObj->base.Image[face][i]);
102 /* skip too small size mipmap */
103 if (intelImage == NULL)
104 break;
105
106 if (intelObj->mt != intelImage->mt) {
107 intel_miptree_copy_teximage(intel, intelImage, intelObj->mt);
108 }
109 }
110 }
111
112 return true;
113 }
114
115 /**
116 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
117 */
118 static void
119 intel_tex_map_image_for_swrast(struct intel_context *intel,
120 struct intel_texture_image *intel_image,
121 GLbitfield mode)
122 {
123 int level;
124 int face;
125 struct intel_mipmap_tree *mt;
126 unsigned int x, y;
127
128 if (!intel_image || !intel_image->mt)
129 return;
130
131 level = intel_image->base.Base.Level;
132 face = intel_image->base.Base.Face;
133 mt = intel_image->mt;
134
135 if (mt->target == GL_TEXTURE_3D ||
136 mt->target == GL_TEXTURE_2D_ARRAY ||
137 mt->target == GL_TEXTURE_1D_ARRAY) {
138 int i;
139
140 /* ImageOffsets[] is only used for swrast's fetch_texel_3d, so we can't
141 * share code with the normal path.
142 */
143 for (i = 0; i < mt->level[level].depth; i++) {
144 intel_miptree_get_image_offset(mt, level, face, i, &x, &y);
145 intel_image->base.ImageOffsets[i] = x + y * mt->region->pitch;
146 }
147
148 DBG("%s \n", __FUNCTION__);
149
150 intel_image->base.Map = intel_region_map(intel, mt->region, mode);
151 } else {
152 assert(intel_image->base.Base.Depth == 1);
153 intel_miptree_get_image_offset(mt, level, face, 0, &x, &y);
154
155 DBG("%s: (%d,%d) -> (%d, %d)/%d\n",
156 __FUNCTION__, face, level, x, y, mt->region->pitch * mt->cpp);
157
158 intel_image->base.Map = intel_region_map(intel, mt->region, mode) +
159 (x + y * mt->region->pitch) * mt->cpp;
160 }
161
162 intel_image->base.RowStride = mt->region->pitch;
163 }
164
165 static void
166 intel_tex_unmap_image_for_swrast(struct intel_context *intel,
167 struct intel_texture_image *intel_image)
168 {
169 if (intel_image && intel_image->mt) {
170 intel_region_unmap(intel, intel_image->mt->region);
171 intel_image->base.Map = NULL;
172 }
173 }
174
175 /**
176 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
177 */
178 void
179 intel_tex_map_images(struct intel_context *intel,
180 struct intel_texture_object *intelObj,
181 GLbitfield mode)
182 {
183 GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
184 int i, face;
185
186 DBG("%s\n", __FUNCTION__);
187
188 for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++) {
189 for (face = 0; face < nr_faces; face++) {
190 struct intel_texture_image *intel_image =
191 intel_texture_image(intelObj->base.Image[face][i]);
192
193 intel_tex_map_image_for_swrast(intel, intel_image, mode);
194 }
195 }
196 }
197
198 void
199 intel_tex_unmap_images(struct intel_context *intel,
200 struct intel_texture_object *intelObj)
201 {
202 GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
203 int i, face;
204
205 for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++) {
206 for (face = 0; face < nr_faces; face++) {
207 struct intel_texture_image *intel_image =
208 intel_texture_image(intelObj->base.Image[face][i]);
209
210 intel_tex_unmap_image_for_swrast(intel, intel_image);
211 }
212 }
213 }