e810db85c1493df1080873daa677794565e9cda9
1 #include "main/mtypes.h"
2 #include "main/macros.h"
3 #include "main/samplerobj.h"
5 #include "intel_context.h"
6 #include "intel_mipmap_tree.h"
9 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
12 * When validating, we only care about the texture images that could
13 * be seen, so for non-mipmapped modes we want to ignore everything
17 intel_update_max_level(struct intel_context
*intel
,
18 struct intel_texture_object
*intelObj
,
19 struct gl_sampler_object
*sampler
)
21 struct gl_texture_object
*tObj
= &intelObj
->base
;
23 if (sampler
->MinFilter
== GL_NEAREST
||
24 sampler
->MinFilter
== GL_LINEAR
) {
25 intelObj
->_MaxLevel
= tObj
->BaseLevel
;
27 intelObj
->_MaxLevel
= tObj
->_MaxLevel
;
32 * Copies the image's contents at its level into the object's miptree,
33 * and updates the image to point at the object's miptree.
36 copy_image_data_to_tree(struct intel_context
*intel
,
37 struct intel_texture_object
*intelObj
,
38 struct intel_texture_image
*intelImage
)
41 /* Copy potentially with the blitter:
43 intel_miptree_image_copy(intel
,
46 intelImage
->level
, intelImage
->mt
);
48 intel_miptree_release(intel
, &intelImage
->mt
);
51 assert(intelImage
->base
.Data
!= NULL
);
53 /* More straightforward upload.
55 intel_miptree_image_data(intel
,
59 intelImage
->base
.Data
,
60 intelImage
->base
.RowStride
,
61 intelImage
->base
.RowStride
*
62 intelImage
->base
.Height
);
63 _mesa_align_free(intelImage
->base
.Data
);
64 intelImage
->base
.Data
= NULL
;
67 intel_miptree_reference(&intelImage
->mt
, intelObj
->mt
);
74 intel_finalize_mipmap_tree(struct intel_context
*intel
, GLuint unit
)
76 struct gl_context
*ctx
= &intel
->ctx
;
77 struct gl_texture_object
*tObj
= intel
->ctx
.Texture
.Unit
[unit
]._Current
;
78 struct intel_texture_object
*intelObj
= intel_texture_object(tObj
);
79 struct gl_sampler_object
*sampler
= _mesa_get_samplerobj(ctx
, unit
);
84 struct intel_texture_image
*firstImage
;
86 /* We know/require this is true by now:
88 assert(intelObj
->base
._Complete
);
90 /* What levels must the tree include at a minimum?
92 intel_update_max_level(intel
, intelObj
, sampler
);
93 firstImage
= intel_texture_image(tObj
->Image
[0][tObj
->BaseLevel
]);
97 if (firstImage
->base
.Border
) {
99 intel_miptree_release(intel
, &intelObj
->mt
);
104 if (_mesa_is_format_compressed(firstImage
->base
.TexFormat
)) {
105 comp_byte
= intel_compressed_num_bytes(firstImage
->base
.TexFormat
);
109 cpp
= _mesa_get_format_bytes(firstImage
->base
.TexFormat
);
111 /* Check tree can hold all active levels. Check tree matches
112 * target, imageFormat, etc.
114 * For pre-gen4, we have to match first_level == tObj->BaseLevel,
115 * because we don't have the control that gen4 does to make min/mag
116 * determination happen at a nonzero (hardware) baselevel. Because
117 * of that, we just always relayout on baselevel change.
120 (intelObj
->mt
->target
!= intelObj
->base
.Target
||
121 intelObj
->mt
->format
!= firstImage
->base
.TexFormat
||
122 intelObj
->mt
->first_level
!= tObj
->BaseLevel
||
123 intelObj
->mt
->last_level
< intelObj
->_MaxLevel
||
124 intelObj
->mt
->width0
!= firstImage
->base
.Width
||
125 intelObj
->mt
->height0
!= firstImage
->base
.Height
||
126 intelObj
->mt
->depth0
!= firstImage
->base
.Depth
)) {
127 intel_miptree_release(intel
, &intelObj
->mt
);
131 /* May need to create a new tree:
134 intelObj
->mt
= intel_miptree_create(intel
,
135 intelObj
->base
.Target
,
136 firstImage
->base
.TexFormat
,
139 firstImage
->base
.Width
,
140 firstImage
->base
.Height
,
141 firstImage
->base
.Depth
,
149 /* Pull in any images not in the object's tree:
151 nr_faces
= (intelObj
->base
.Target
== GL_TEXTURE_CUBE_MAP
) ? 6 : 1;
152 for (face
= 0; face
< nr_faces
; face
++) {
153 for (i
= tObj
->BaseLevel
; i
<= intelObj
->_MaxLevel
; i
++) {
154 struct intel_texture_image
*intelImage
=
155 intel_texture_image(intelObj
->base
.Image
[face
][i
]);
156 /* skip too small size mipmap */
157 if (intelImage
== NULL
)
159 /* Need to import images in main memory or held in other trees.
160 * If it's a render target, then its data isn't needed to be in
161 * the object tree (otherwise we'd be FBO incomplete), and we need
162 * to keep track of the image's MT as needing to be pulled in still,
163 * or we'll lose the rendering that's done to it.
165 if (intelObj
->mt
!= intelImage
->mt
&&
166 !intelImage
->used_as_render_target
) {
167 copy_image_data_to_tree(intel
, intelObj
, intelImage
);
176 intel_tex_map_level_images(struct intel_context
*intel
,
177 struct intel_texture_object
*intelObj
,
180 GLuint nr_faces
= (intelObj
->base
.Target
== GL_TEXTURE_CUBE_MAP
) ? 6 : 1;
183 for (face
= 0; face
< nr_faces
; face
++) {
184 struct intel_texture_image
*intelImage
=
185 intel_texture_image(intelObj
->base
.Image
[face
][level
]);
187 if (intelImage
&& intelImage
->mt
) {
188 intelImage
->base
.Data
=
189 intel_miptree_image_map(intel
,
193 &intelImage
->base
.RowStride
,
194 intelImage
->base
.ImageOffsets
);
195 /* convert stride to texels, not bytes */
196 intelImage
->base
.RowStride
/= intelImage
->mt
->cpp
;
197 /* intelImage->base.ImageStride /= intelImage->mt->cpp; */
203 intel_tex_unmap_level_images(struct intel_context
*intel
,
204 struct intel_texture_object
*intelObj
,
207 GLuint nr_faces
= (intelObj
->base
.Target
== GL_TEXTURE_CUBE_MAP
) ? 6 : 1;
210 for (face
= 0; face
< nr_faces
; face
++) {
211 struct intel_texture_image
*intelImage
=
212 intel_texture_image(intelObj
->base
.Image
[face
][level
]);
214 if (intelImage
&& intelImage
->mt
) {
215 intel_miptree_image_unmap(intel
, intelImage
->mt
);
216 intelImage
->base
.Data
= NULL
;
222 intel_tex_map_images(struct intel_context
*intel
,
223 struct intel_texture_object
*intelObj
)
227 DBG("%s\n", __FUNCTION__
);
229 for (i
= intelObj
->base
.BaseLevel
; i
<= intelObj
->_MaxLevel
; i
++)
230 intel_tex_map_level_images(intel
, intelObj
, i
);
234 intel_tex_unmap_images(struct intel_context
*intel
,
235 struct intel_texture_object
*intelObj
)
239 for (i
= intelObj
->base
.BaseLevel
; i
<= intelObj
->_MaxLevel
; i
++)
240 intel_tex_unmap_level_images(intel
, intelObj
, i
);