e810db85c1493df1080873daa677794565e9cda9
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex_validate.c
1 #include "main/mtypes.h"
2 #include "main/macros.h"
3 #include "main/samplerobj.h"
4
5 #include "intel_context.h"
6 #include "intel_mipmap_tree.h"
7 #include "intel_tex.h"
8
9 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
10
11 /**
12 * When validating, we only care about the texture images that could
13 * be seen, so for non-mipmapped modes we want to ignore everything
14 * but BaseLevel.
15 */
16 static void
17 intel_update_max_level(struct intel_context *intel,
18 struct intel_texture_object *intelObj,
19 struct gl_sampler_object *sampler)
20 {
21 struct gl_texture_object *tObj = &intelObj->base;
22
23 if (sampler->MinFilter == GL_NEAREST ||
24 sampler->MinFilter == GL_LINEAR) {
25 intelObj->_MaxLevel = tObj->BaseLevel;
26 } else {
27 intelObj->_MaxLevel = tObj->_MaxLevel;
28 }
29 }
30
31 /**
32 * Copies the image's contents at its level into the object's miptree,
33 * and updates the image to point at the object's miptree.
34 */
35 static void
36 copy_image_data_to_tree(struct intel_context *intel,
37 struct intel_texture_object *intelObj,
38 struct intel_texture_image *intelImage)
39 {
40 if (intelImage->mt) {
41 /* Copy potentially with the blitter:
42 */
43 intel_miptree_image_copy(intel,
44 intelObj->mt,
45 intelImage->face,
46 intelImage->level, intelImage->mt);
47
48 intel_miptree_release(intel, &intelImage->mt);
49 }
50 else {
51 assert(intelImage->base.Data != NULL);
52
53 /* More straightforward upload.
54 */
55 intel_miptree_image_data(intel,
56 intelObj->mt,
57 intelImage->face,
58 intelImage->level,
59 intelImage->base.Data,
60 intelImage->base.RowStride,
61 intelImage->base.RowStride *
62 intelImage->base.Height);
63 _mesa_align_free(intelImage->base.Data);
64 intelImage->base.Data = NULL;
65 }
66
67 intel_miptree_reference(&intelImage->mt, intelObj->mt);
68 }
69
70
71 /*
72 */
73 GLuint
74 intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
75 {
76 struct gl_context *ctx = &intel->ctx;
77 struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current;
78 struct intel_texture_object *intelObj = intel_texture_object(tObj);
79 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
80 int comp_byte = 0;
81 int cpp;
82 GLuint face, i;
83 GLuint nr_faces = 0;
84 struct intel_texture_image *firstImage;
85
86 /* We know/require this is true by now:
87 */
88 assert(intelObj->base._Complete);
89
90 /* What levels must the tree include at a minimum?
91 */
92 intel_update_max_level(intel, intelObj, sampler);
93 firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]);
94
95 /* Fallback case:
96 */
97 if (firstImage->base.Border) {
98 if (intelObj->mt) {
99 intel_miptree_release(intel, &intelObj->mt);
100 }
101 return GL_FALSE;
102 }
103
104 if (_mesa_is_format_compressed(firstImage->base.TexFormat)) {
105 comp_byte = intel_compressed_num_bytes(firstImage->base.TexFormat);
106 cpp = comp_byte;
107 }
108 else
109 cpp = _mesa_get_format_bytes(firstImage->base.TexFormat);
110
111 /* Check tree can hold all active levels. Check tree matches
112 * target, imageFormat, etc.
113 *
114 * For pre-gen4, we have to match first_level == tObj->BaseLevel,
115 * because we don't have the control that gen4 does to make min/mag
116 * determination happen at a nonzero (hardware) baselevel. Because
117 * of that, we just always relayout on baselevel change.
118 */
119 if (intelObj->mt &&
120 (intelObj->mt->target != intelObj->base.Target ||
121 intelObj->mt->format != firstImage->base.TexFormat ||
122 intelObj->mt->first_level != tObj->BaseLevel ||
123 intelObj->mt->last_level < intelObj->_MaxLevel ||
124 intelObj->mt->width0 != firstImage->base.Width ||
125 intelObj->mt->height0 != firstImage->base.Height ||
126 intelObj->mt->depth0 != firstImage->base.Depth)) {
127 intel_miptree_release(intel, &intelObj->mt);
128 }
129
130
131 /* May need to create a new tree:
132 */
133 if (!intelObj->mt) {
134 intelObj->mt = intel_miptree_create(intel,
135 intelObj->base.Target,
136 firstImage->base.TexFormat,
137 tObj->BaseLevel,
138 intelObj->_MaxLevel,
139 firstImage->base.Width,
140 firstImage->base.Height,
141 firstImage->base.Depth,
142 cpp,
143 comp_byte,
144 GL_TRUE);
145 if (!intelObj->mt)
146 return GL_FALSE;
147 }
148
149 /* Pull in any images not in the object's tree:
150 */
151 nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
152 for (face = 0; face < nr_faces; face++) {
153 for (i = tObj->BaseLevel; i <= intelObj->_MaxLevel; i++) {
154 struct intel_texture_image *intelImage =
155 intel_texture_image(intelObj->base.Image[face][i]);
156 /* skip too small size mipmap */
157 if (intelImage == NULL)
158 break;
159 /* Need to import images in main memory or held in other trees.
160 * If it's a render target, then its data isn't needed to be in
161 * the object tree (otherwise we'd be FBO incomplete), and we need
162 * to keep track of the image's MT as needing to be pulled in still,
163 * or we'll lose the rendering that's done to it.
164 */
165 if (intelObj->mt != intelImage->mt &&
166 !intelImage->used_as_render_target) {
167 copy_image_data_to_tree(intel, intelObj, intelImage);
168 }
169 }
170 }
171
172 return GL_TRUE;
173 }
174
175 void
176 intel_tex_map_level_images(struct intel_context *intel,
177 struct intel_texture_object *intelObj,
178 int level)
179 {
180 GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
181 GLuint face;
182
183 for (face = 0; face < nr_faces; face++) {
184 struct intel_texture_image *intelImage =
185 intel_texture_image(intelObj->base.Image[face][level]);
186
187 if (intelImage && intelImage->mt) {
188 intelImage->base.Data =
189 intel_miptree_image_map(intel,
190 intelImage->mt,
191 intelImage->face,
192 intelImage->level,
193 &intelImage->base.RowStride,
194 intelImage->base.ImageOffsets);
195 /* convert stride to texels, not bytes */
196 intelImage->base.RowStride /= intelImage->mt->cpp;
197 /* intelImage->base.ImageStride /= intelImage->mt->cpp; */
198 }
199 }
200 }
201
202 void
203 intel_tex_unmap_level_images(struct intel_context *intel,
204 struct intel_texture_object *intelObj,
205 int level)
206 {
207 GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
208 GLuint face;
209
210 for (face = 0; face < nr_faces; face++) {
211 struct intel_texture_image *intelImage =
212 intel_texture_image(intelObj->base.Image[face][level]);
213
214 if (intelImage && intelImage->mt) {
215 intel_miptree_image_unmap(intel, intelImage->mt);
216 intelImage->base.Data = NULL;
217 }
218 }
219 }
220
221 void
222 intel_tex_map_images(struct intel_context *intel,
223 struct intel_texture_object *intelObj)
224 {
225 int i;
226
227 DBG("%s\n", __FUNCTION__);
228
229 for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++)
230 intel_tex_map_level_images(intel, intelObj, i);
231 }
232
233 void
234 intel_tex_unmap_images(struct intel_context *intel,
235 struct intel_texture_object *intelObj)
236 {
237 int i;
238
239 for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++)
240 intel_tex_unmap_level_images(intel, intelObj, i);
241 }