f47f12ae58aa7c4e20a8296b193c5b70e903aba4
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex_validate.c
1 #include "main/mtypes.h"
2 #include "main/macros.h"
3 #include "main/samplerobj.h"
4
5 #include "intel_context.h"
6 #include "intel_mipmap_tree.h"
7 #include "intel_tex.h"
8
9 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
10
11 /**
12 * When validating, we only care about the texture images that could
13 * be seen, so for non-mipmapped modes we want to ignore everything
14 * but BaseLevel.
15 */
16 static void
17 intel_update_max_level(struct intel_texture_object *intelObj,
18 struct gl_sampler_object *sampler)
19 {
20 struct gl_texture_object *tObj = &intelObj->base;
21
22 if (sampler->MinFilter == GL_NEAREST ||
23 sampler->MinFilter == GL_LINEAR) {
24 intelObj->_MaxLevel = tObj->BaseLevel;
25 } else {
26 intelObj->_MaxLevel = tObj->_MaxLevel;
27 }
28 }
29
30 /**
31 * Copies the image's contents at its level into the object's miptree,
32 * and updates the image to point at the object's miptree.
33 */
34 static void
35 copy_image_data_to_tree(struct intel_context *intel,
36 struct intel_texture_object *intelObj,
37 struct intel_texture_image *intelImage)
38 {
39 if (intelImage->mt) {
40 /* Copy potentially with the blitter:
41 */
42 intel_miptree_image_copy(intel,
43 intelObj->mt,
44 intelImage->base.Face,
45 intelImage->base.Level, intelImage->mt);
46
47 intel_miptree_release(intel, &intelImage->mt);
48 }
49 else {
50 assert(intelImage->base.Data != NULL);
51
52 /* More straightforward upload.
53 */
54 intel_miptree_image_data(intel,
55 intelObj->mt,
56 intelImage->base.Face,
57 intelImage->base.Level,
58 intelImage->base.Data,
59 intelImage->base.RowStride,
60 intelImage->base.RowStride *
61 intelImage->base.Height);
62 _mesa_align_free(intelImage->base.Data);
63 intelImage->base.Data = NULL;
64 }
65
66 intel_miptree_reference(&intelImage->mt, intelObj->mt);
67 }
68
69
70 /*
71 */
72 GLuint
73 intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
74 {
75 struct gl_context *ctx = &intel->ctx;
76 struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current;
77 struct intel_texture_object *intelObj = intel_texture_object(tObj);
78 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
79 GLuint face, i;
80 GLuint nr_faces = 0;
81 struct intel_texture_image *firstImage;
82
83 /* We know/require this is true by now:
84 */
85 assert(intelObj->base._Complete);
86
87 /* What levels must the tree include at a minimum?
88 */
89 intel_update_max_level(intelObj, sampler);
90 firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]);
91
92 /* Fallback case:
93 */
94 if (firstImage->base.Border) {
95 if (intelObj->mt) {
96 intel_miptree_release(intel, &intelObj->mt);
97 }
98 return GL_FALSE;
99 }
100
101 /* Check tree can hold all active levels. Check tree matches
102 * target, imageFormat, etc.
103 *
104 * For pre-gen4, we have to match first_level == tObj->BaseLevel,
105 * because we don't have the control that gen4 does to make min/mag
106 * determination happen at a nonzero (hardware) baselevel. Because
107 * of that, we just always relayout on baselevel change.
108 */
109 if (intelObj->mt &&
110 (intelObj->mt->target != intelObj->base.Target ||
111 intelObj->mt->format != firstImage->base.TexFormat ||
112 intelObj->mt->first_level != tObj->BaseLevel ||
113 intelObj->mt->last_level < intelObj->_MaxLevel ||
114 intelObj->mt->width0 != firstImage->base.Width ||
115 intelObj->mt->height0 != firstImage->base.Height ||
116 intelObj->mt->depth0 != firstImage->base.Depth)) {
117 intel_miptree_release(intel, &intelObj->mt);
118 }
119
120
121 /* May need to create a new tree:
122 */
123 if (!intelObj->mt) {
124 intelObj->mt = intel_miptree_create(intel,
125 intelObj->base.Target,
126 firstImage->base.TexFormat,
127 tObj->BaseLevel,
128 intelObj->_MaxLevel,
129 firstImage->base.Width,
130 firstImage->base.Height,
131 firstImage->base.Depth,
132 GL_TRUE);
133 if (!intelObj->mt)
134 return GL_FALSE;
135 }
136
137 /* Pull in any images not in the object's tree:
138 */
139 nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
140 for (face = 0; face < nr_faces; face++) {
141 for (i = tObj->BaseLevel; i <= intelObj->_MaxLevel; i++) {
142 struct intel_texture_image *intelImage =
143 intel_texture_image(intelObj->base.Image[face][i]);
144 /* skip too small size mipmap */
145 if (intelImage == NULL)
146 break;
147 /* Need to import images in main memory or held in other trees.
148 * If it's a render target, then its data isn't needed to be in
149 * the object tree (otherwise we'd be FBO incomplete), and we need
150 * to keep track of the image's MT as needing to be pulled in still,
151 * or we'll lose the rendering that's done to it.
152 */
153 if (intelObj->mt != intelImage->mt &&
154 !intelImage->used_as_render_target) {
155 copy_image_data_to_tree(intel, intelObj, intelImage);
156 }
157 }
158 }
159
160 return GL_TRUE;
161 }
162
163 void
164 intel_tex_map_level_images(struct intel_context *intel,
165 struct intel_texture_object *intelObj,
166 int level)
167 {
168 GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
169 GLuint face;
170
171 for (face = 0; face < nr_faces; face++) {
172 struct intel_texture_image *intelImage =
173 intel_texture_image(intelObj->base.Image[face][level]);
174
175 if (intelImage && intelImage->mt) {
176 intelImage->base.Data =
177 intel_miptree_image_map(intel,
178 intelImage->mt,
179 intelImage->base.Face,
180 intelImage->base.Level,
181 &intelImage->base.RowStride,
182 intelImage->base.ImageOffsets);
183 /* convert stride to texels, not bytes */
184 intelImage->base.RowStride /= intelImage->mt->cpp;
185 /* intelImage->base.ImageStride /= intelImage->mt->cpp; */
186 }
187 }
188 }
189
190 void
191 intel_tex_unmap_level_images(struct intel_context *intel,
192 struct intel_texture_object *intelObj,
193 int level)
194 {
195 GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
196 GLuint face;
197
198 for (face = 0; face < nr_faces; face++) {
199 struct intel_texture_image *intelImage =
200 intel_texture_image(intelObj->base.Image[face][level]);
201
202 if (intelImage && intelImage->mt) {
203 intel_miptree_image_unmap(intel, intelImage->mt);
204 intelImage->base.Data = NULL;
205 }
206 }
207 }
208
209 void
210 intel_tex_map_images(struct intel_context *intel,
211 struct intel_texture_object *intelObj)
212 {
213 int i;
214
215 DBG("%s\n", __FUNCTION__);
216
217 for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++)
218 intel_tex_map_level_images(intel, intelObj, i);
219 }
220
221 void
222 intel_tex_unmap_images(struct intel_context *intel,
223 struct intel_texture_object *intelObj)
224 {
225 int i;
226
227 for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++)
228 intel_tex_unmap_level_images(intel, intelObj, i);
229 }