Merge remote-tracking branch 'origin/master' into pipe-video
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex_validate.c
1 #include "main/mtypes.h"
2 #include "main/macros.h"
3 #include "main/samplerobj.h"
4
5 #include "intel_context.h"
6 #include "intel_mipmap_tree.h"
7 #include "intel_tex.h"
8
9 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
10
11 /**
12 * When validating, we only care about the texture images that could
13 * be seen, so for non-mipmapped modes we want to ignore everything
14 * but BaseLevel.
15 */
16 static void
17 intel_update_max_level(struct intel_context *intel,
18 struct intel_texture_object *intelObj,
19 struct gl_sampler_object *sampler)
20 {
21 struct gl_texture_object *tObj = &intelObj->base;
22
23 if (sampler->MinFilter == GL_NEAREST ||
24 sampler->MinFilter == GL_LINEAR) {
25 intelObj->_MaxLevel = tObj->BaseLevel;
26 } else {
27 intelObj->_MaxLevel = tObj->_MaxLevel;
28 }
29 }
30
31 /**
32 * Copies the image's contents at its level into the object's miptree,
33 * and updates the image to point at the object's miptree.
34 */
35 static void
36 copy_image_data_to_tree(struct intel_context *intel,
37 struct intel_texture_object *intelObj,
38 struct intel_texture_image *intelImage)
39 {
40 if (intelImage->mt) {
41 /* Copy potentially with the blitter:
42 */
43 intel_miptree_image_copy(intel,
44 intelObj->mt,
45 intelImage->face,
46 intelImage->level, intelImage->mt);
47
48 intel_miptree_release(intel, &intelImage->mt);
49 }
50 else {
51 assert(intelImage->base.Data != NULL);
52
53 /* More straightforward upload.
54 */
55 intel_miptree_image_data(intel,
56 intelObj->mt,
57 intelImage->face,
58 intelImage->level,
59 intelImage->base.Data,
60 intelImage->base.RowStride,
61 intelImage->base.RowStride *
62 intelImage->base.Height);
63 _mesa_align_free(intelImage->base.Data);
64 intelImage->base.Data = NULL;
65 }
66
67 intel_miptree_reference(&intelImage->mt, intelObj->mt);
68 }
69
70
71 /*
72 */
73 GLuint
74 intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
75 {
76 struct gl_context *ctx = &intel->ctx;
77 struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current;
78 struct intel_texture_object *intelObj = intel_texture_object(tObj);
79 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
80 int comp_byte = 0;
81 int cpp;
82 GLuint face, i;
83 GLuint nr_faces = 0;
84 struct intel_texture_image *firstImage;
85
86 /* We know/require this is true by now:
87 */
88 assert(intelObj->base._Complete);
89
90 /* What levels must the tree include at a minimum?
91 */
92 intel_update_max_level(intel, intelObj, sampler);
93 firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]);
94
95 /* Fallback case:
96 */
97 if (firstImage->base.Border) {
98 if (intelObj->mt) {
99 intel_miptree_release(intel, &intelObj->mt);
100 }
101 return GL_FALSE;
102 }
103
104 if (_mesa_is_format_compressed(firstImage->base.TexFormat)) {
105 comp_byte = intel_compressed_num_bytes(firstImage->base.TexFormat);
106 cpp = comp_byte;
107 }
108 else
109 cpp = _mesa_get_format_bytes(firstImage->base.TexFormat);
110
111 /* Check tree can hold all active levels. Check tree matches
112 * target, imageFormat, etc.
113 *
114 * For pre-gen4, we have to match first_level == tObj->BaseLevel,
115 * because we don't have the control that gen4 does to make min/mag
116 * determination happen at a nonzero (hardware) baselevel. Because
117 * of that, we just always relayout on baselevel change.
118 */
119 if (intelObj->mt &&
120 (intelObj->mt->target != intelObj->base.Target ||
121 intelObj->mt->internal_format != firstImage->base.InternalFormat ||
122 intelObj->mt->first_level != tObj->BaseLevel ||
123 intelObj->mt->last_level < intelObj->_MaxLevel ||
124 intelObj->mt->width0 != firstImage->base.Width ||
125 intelObj->mt->height0 != firstImage->base.Height ||
126 intelObj->mt->depth0 != firstImage->base.Depth ||
127 intelObj->mt->cpp != cpp ||
128 intelObj->mt->compressed != _mesa_is_format_compressed(firstImage->base.TexFormat))) {
129 intel_miptree_release(intel, &intelObj->mt);
130 }
131
132
133 /* May need to create a new tree:
134 */
135 if (!intelObj->mt) {
136 intelObj->mt = intel_miptree_create(intel,
137 intelObj->base.Target,
138 firstImage->base._BaseFormat,
139 firstImage->base.InternalFormat,
140 tObj->BaseLevel,
141 intelObj->_MaxLevel,
142 firstImage->base.Width,
143 firstImage->base.Height,
144 firstImage->base.Depth,
145 cpp,
146 comp_byte,
147 GL_TRUE);
148 if (!intelObj->mt)
149 return GL_FALSE;
150 }
151
152 /* Pull in any images not in the object's tree:
153 */
154 nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
155 for (face = 0; face < nr_faces; face++) {
156 for (i = tObj->BaseLevel; i <= intelObj->_MaxLevel; i++) {
157 struct intel_texture_image *intelImage =
158 intel_texture_image(intelObj->base.Image[face][i]);
159 /* skip too small size mipmap */
160 if (intelImage == NULL)
161 break;
162 /* Need to import images in main memory or held in other trees.
163 * If it's a render target, then its data isn't needed to be in
164 * the object tree (otherwise we'd be FBO incomplete), and we need
165 * to keep track of the image's MT as needing to be pulled in still,
166 * or we'll lose the rendering that's done to it.
167 */
168 if (intelObj->mt != intelImage->mt &&
169 !intelImage->used_as_render_target) {
170 copy_image_data_to_tree(intel, intelObj, intelImage);
171 }
172 }
173 }
174
175 return GL_TRUE;
176 }
177
178 void
179 intel_tex_map_level_images(struct intel_context *intel,
180 struct intel_texture_object *intelObj,
181 int level)
182 {
183 GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
184 GLuint face;
185
186 for (face = 0; face < nr_faces; face++) {
187 struct intel_texture_image *intelImage =
188 intel_texture_image(intelObj->base.Image[face][level]);
189
190 if (intelImage && intelImage->mt) {
191 intelImage->base.Data =
192 intel_miptree_image_map(intel,
193 intelImage->mt,
194 intelImage->face,
195 intelImage->level,
196 &intelImage->base.RowStride,
197 intelImage->base.ImageOffsets);
198 /* convert stride to texels, not bytes */
199 intelImage->base.RowStride /= intelImage->mt->cpp;
200 /* intelImage->base.ImageStride /= intelImage->mt->cpp; */
201 }
202 }
203 }
204
205 void
206 intel_tex_unmap_level_images(struct intel_context *intel,
207 struct intel_texture_object *intelObj,
208 int level)
209 {
210 GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
211 GLuint face;
212
213 for (face = 0; face < nr_faces; face++) {
214 struct intel_texture_image *intelImage =
215 intel_texture_image(intelObj->base.Image[face][level]);
216
217 if (intelImage && intelImage->mt) {
218 intel_miptree_image_unmap(intel, intelImage->mt);
219 intelImage->base.Data = NULL;
220 }
221 }
222 }
223
224 void
225 intel_tex_map_images(struct intel_context *intel,
226 struct intel_texture_object *intelObj)
227 {
228 int i;
229
230 DBG("%s\n", __FUNCTION__);
231
232 for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++)
233 intel_tex_map_level_images(intel, intelObj, i);
234 }
235
236 void
237 intel_tex_unmap_images(struct intel_context *intel,
238 struct intel_texture_object *intelObj)
239 {
240 int i;
241
242 for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++)
243 intel_tex_unmap_level_images(intel, intelObj, i);
244 }