qi965: Add perf debug for texture relayout.
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex_validate.c
1 #include "main/mtypes.h"
2 #include "main/macros.h"
3 #include "main/samplerobj.h"
4 #include "main/texobj.h"
5
6 #include "intel_context.h"
7 #include "intel_mipmap_tree.h"
8 #include "intel_blit.h"
9 #include "intel_tex.h"
10 #include "intel_tex_layout.h"
11
12 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
13
14 /**
15 * When validating, we only care about the texture images that could
16 * be seen, so for non-mipmapped modes we want to ignore everything
17 * but BaseLevel.
18 */
19 static void
20 intel_update_max_level(struct intel_texture_object *intelObj,
21 struct gl_sampler_object *sampler)
22 {
23 struct gl_texture_object *tObj = &intelObj->base;
24
25 if (sampler->MinFilter == GL_NEAREST ||
26 sampler->MinFilter == GL_LINEAR) {
27 intelObj->_MaxLevel = tObj->BaseLevel;
28 } else {
29 intelObj->_MaxLevel = tObj->_MaxLevel;
30 }
31 }
32
33 /*
34 */
35 GLuint
36 intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
37 {
38 struct gl_context *ctx = &intel->ctx;
39 struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current;
40 struct intel_texture_object *intelObj = intel_texture_object(tObj);
41 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
42 GLuint face, i;
43 GLuint nr_faces = 0;
44 struct intel_texture_image *firstImage;
45 int width, height, depth;
46
47 /* TBOs require no validation -- they always just point to their BO. */
48 if (tObj->Target == GL_TEXTURE_BUFFER)
49 return true;
50
51 /* We know/require this is true by now:
52 */
53 assert(intelObj->base._BaseComplete);
54
55 /* What levels must the tree include at a minimum?
56 */
57 intel_update_max_level(intelObj, sampler);
58 firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]);
59
60 /* Check tree can hold all active levels. Check tree matches
61 * target, imageFormat, etc.
62 *
63 * For pre-gen4, we have to match first_level == tObj->BaseLevel,
64 * because we don't have the control that gen4 does to make min/mag
65 * determination happen at a nonzero (hardware) baselevel. Because
66 * of that, we just always relayout on baselevel change.
67 */
68 if (intelObj->mt &&
69 (!intel_miptree_match_image(intelObj->mt, &firstImage->base.Base) ||
70 intelObj->mt->first_level != tObj->BaseLevel ||
71 intelObj->mt->last_level < intelObj->_MaxLevel)) {
72 intel_miptree_release(&intelObj->mt);
73 }
74
75
76 /* May need to create a new tree:
77 */
78 if (!intelObj->mt) {
79 intel_miptree_get_dimensions_for_image(&firstImage->base.Base,
80 &width, &height, &depth);
81
82 perf_debug("Creating new %s %dx%dx%d %d..%d miptree to handle finalized "
83 "texture miptree.\n",
84 _mesa_get_format_name(firstImage->base.Base.TexFormat),
85 width, height, depth, tObj->BaseLevel, intelObj->_MaxLevel);
86
87 intelObj->mt = intel_miptree_create(intel,
88 intelObj->base.Target,
89 firstImage->base.Base.TexFormat,
90 tObj->BaseLevel,
91 intelObj->_MaxLevel,
92 width,
93 height,
94 depth,
95 true,
96 0 /* num_samples */,
97 INTEL_MSAA_LAYOUT_NONE);
98 if (!intelObj->mt)
99 return false;
100 }
101
102 /* Pull in any images not in the object's tree:
103 */
104 nr_faces = _mesa_num_tex_faces(intelObj->base.Target);
105 for (face = 0; face < nr_faces; face++) {
106 for (i = tObj->BaseLevel; i <= intelObj->_MaxLevel; i++) {
107 struct intel_texture_image *intelImage =
108 intel_texture_image(intelObj->base.Image[face][i]);
109 /* skip too small size mipmap */
110 if (intelImage == NULL)
111 break;
112
113 if (intelObj->mt != intelImage->mt) {
114 intel_miptree_copy_teximage(intel, intelImage, intelObj->mt);
115 }
116 }
117 }
118
119 return true;
120 }
121
122 /**
123 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
124 */
125 static void
126 intel_tex_map_image_for_swrast(struct intel_context *intel,
127 struct intel_texture_image *intel_image,
128 GLbitfield mode)
129 {
130 int level;
131 int face;
132 struct intel_mipmap_tree *mt;
133 unsigned int x, y;
134
135 if (!intel_image || !intel_image->mt)
136 return;
137
138 level = intel_image->base.Base.Level;
139 face = intel_image->base.Base.Face;
140 mt = intel_image->mt;
141
142 for (int i = 0; i < mt->level[level].depth; i++)
143 intel_miptree_slice_resolve_depth(intel, mt, level, i);
144
145 if (mt->target == GL_TEXTURE_3D ||
146 mt->target == GL_TEXTURE_2D_ARRAY ||
147 mt->target == GL_TEXTURE_1D_ARRAY) {
148 int i;
149
150 /* ImageOffsets[] is only used for swrast's fetch_texel_3d, so we can't
151 * share code with the normal path.
152 */
153 for (i = 0; i < mt->level[level].depth; i++) {
154 intel_miptree_get_image_offset(mt, level, i, &x, &y);
155 intel_image->base.ImageOffsets[i] = x + y * mt->region->pitch;
156 }
157
158 DBG("%s \n", __FUNCTION__);
159
160 intel_image->base.Map = intel_region_map(intel, mt->region, mode);
161 } else {
162 assert(intel_image->base.Base.Depth == 1);
163 intel_miptree_get_image_offset(mt, level, face, &x, &y);
164
165 DBG("%s: (%d,%d) -> (%d, %d)/%d\n",
166 __FUNCTION__, face, level, x, y, mt->region->pitch * mt->cpp);
167
168 intel_image->base.Map = intel_region_map(intel, mt->region, mode) +
169 (x + y * mt->region->pitch) * mt->cpp;
170 }
171
172 intel_image->base.RowStride = mt->region->pitch;
173 }
174
175 static void
176 intel_tex_unmap_image_for_swrast(struct intel_context *intel,
177 struct intel_texture_image *intel_image)
178 {
179 if (intel_image && intel_image->mt) {
180 intel_region_unmap(intel, intel_image->mt->region);
181 intel_image->base.Map = NULL;
182 }
183 }
184
185 /**
186 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
187 */
188 void
189 intel_tex_map_images(struct intel_context *intel,
190 struct intel_texture_object *intelObj,
191 GLbitfield mode)
192 {
193 GLuint nr_faces = _mesa_num_tex_faces(intelObj->base.Target);
194 int i, face;
195
196 DBG("%s\n", __FUNCTION__);
197
198 for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++) {
199 for (face = 0; face < nr_faces; face++) {
200 struct intel_texture_image *intel_image =
201 intel_texture_image(intelObj->base.Image[face][i]);
202
203 intel_tex_map_image_for_swrast(intel, intel_image, mode);
204 }
205 }
206 }
207
208 void
209 intel_tex_unmap_images(struct intel_context *intel,
210 struct intel_texture_object *intelObj)
211 {
212 GLuint nr_faces = _mesa_num_tex_faces(intelObj->base.Target);
213 int i, face;
214
215 for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++) {
216 for (face = 0; face < nr_faces; face++) {
217 struct intel_texture_image *intel_image =
218 intel_texture_image(intelObj->base.Image[face][i]);
219
220 intel_tex_unmap_image_for_swrast(intel, intel_image);
221 }
222 }
223 }