intel: Drop texture border support code.
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex_validate.c
1 #include "main/mtypes.h"
2 #include "main/macros.h"
3 #include "main/samplerobj.h"
4
5 #include "intel_context.h"
6 #include "intel_mipmap_tree.h"
7 #include "intel_blit.h"
8 #include "intel_tex.h"
9 #include "intel_tex_layout.h"
10
11 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
12
13 /**
14 * When validating, we only care about the texture images that could
15 * be seen, so for non-mipmapped modes we want to ignore everything
16 * but BaseLevel.
17 */
18 static void
19 intel_update_max_level(struct intel_texture_object *intelObj,
20 struct gl_sampler_object *sampler)
21 {
22 struct gl_texture_object *tObj = &intelObj->base;
23
24 if (sampler->MinFilter == GL_NEAREST ||
25 sampler->MinFilter == GL_LINEAR) {
26 intelObj->_MaxLevel = tObj->BaseLevel;
27 } else {
28 intelObj->_MaxLevel = tObj->_MaxLevel;
29 }
30 }
31
32 /*
33 */
34 GLuint
35 intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
36 {
37 struct gl_context *ctx = &intel->ctx;
38 struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current;
39 struct intel_texture_object *intelObj = intel_texture_object(tObj);
40 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
41 GLuint face, i;
42 GLuint nr_faces = 0;
43 struct intel_texture_image *firstImage;
44 int width, height, depth;
45
46 /* We know/require this is true by now:
47 */
48 assert(intelObj->base._Complete);
49
50 /* What levels must the tree include at a minimum?
51 */
52 intel_update_max_level(intelObj, sampler);
53 firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]);
54
55 intel_miptree_get_dimensions_for_image(&firstImage->base.Base,
56 &width, &height, &depth);
57
58 /* Check tree can hold all active levels. Check tree matches
59 * target, imageFormat, etc.
60 *
61 * For pre-gen4, we have to match first_level == tObj->BaseLevel,
62 * because we don't have the control that gen4 does to make min/mag
63 * determination happen at a nonzero (hardware) baselevel. Because
64 * of that, we just always relayout on baselevel change.
65 */
66 if (intelObj->mt &&
67 (intelObj->mt->target != intelObj->base.Target ||
68 intelObj->mt->format != firstImage->base.Base.TexFormat ||
69 intelObj->mt->first_level != tObj->BaseLevel ||
70 intelObj->mt->last_level < intelObj->_MaxLevel ||
71 intelObj->mt->width0 != width ||
72 intelObj->mt->height0 != height ||
73 intelObj->mt->depth0 != depth)) {
74 intel_miptree_release(&intelObj->mt);
75 }
76
77
78 /* May need to create a new tree:
79 */
80 if (!intelObj->mt) {
81 intelObj->mt = intel_miptree_create(intel,
82 intelObj->base.Target,
83 firstImage->base.Base.TexFormat,
84 tObj->BaseLevel,
85 intelObj->_MaxLevel,
86 width,
87 height,
88 depth,
89 true);
90 if (!intelObj->mt)
91 return false;
92 }
93
94 /* Pull in any images not in the object's tree:
95 */
96 nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
97 for (face = 0; face < nr_faces; face++) {
98 for (i = tObj->BaseLevel; i <= intelObj->_MaxLevel; i++) {
99 struct intel_texture_image *intelImage =
100 intel_texture_image(intelObj->base.Image[face][i]);
101 /* skip too small size mipmap */
102 if (intelImage == NULL)
103 break;
104 /* Need to import images in main memory or held in other trees.
105 * If it's a render target, then its data isn't needed to be in
106 * the object tree (otherwise we'd be FBO incomplete), and we need
107 * to keep track of the image's MT as needing to be pulled in still,
108 * or we'll lose the rendering that's done to it.
109 */
110 if (intelObj->mt != intelImage->mt &&
111 !intelImage->used_as_render_target) {
112 intel_miptree_copy_teximage(intel, intelImage, intelObj->mt);
113 }
114 }
115 }
116
117 return true;
118 }
119
120 /**
121 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
122 */
123 static void
124 intel_tex_map_image_for_swrast(struct intel_context *intel,
125 struct intel_texture_image *intel_image,
126 GLbitfield mode)
127 {
128 int level = intel_image->base.Base.Level;
129 int face = intel_image->base.Base.Face;
130 struct intel_mipmap_tree *mt;
131 unsigned int x, y;
132
133 if (!intel_image || !intel_image->mt)
134 return;
135
136 mt = intel_image->mt;
137
138 if (mt->target == GL_TEXTURE_3D ||
139 mt->target == GL_TEXTURE_2D_ARRAY ||
140 mt->target == GL_TEXTURE_1D_ARRAY) {
141 int i;
142
143 /* ImageOffsets[] is only used for swrast's fetch_texel_3d, so we can't
144 * share code with the normal path.
145 */
146 for (i = 0; i < mt->level[level].depth; i++) {
147 intel_miptree_get_image_offset(mt, level, face, i, &x, &y);
148 intel_image->base.ImageOffsets[i] = x + y * mt->region->pitch;
149 }
150
151 DBG("%s \n", __FUNCTION__);
152
153 intel_image->base.Data = intel_region_map(intel, mt->region, mode);
154 } else {
155 assert(mt->level[level].depth == 1);
156 intel_miptree_get_image_offset(mt, level, face, 0, &x, &y);
157
158 DBG("%s: (%d,%d) -> (%d, %d)/%d\n",
159 __FUNCTION__, face, level, x, y, mt->region->pitch * mt->cpp);
160
161 intel_image->base.Data = intel_region_map(intel, mt->region, mode) +
162 (x + y * mt->region->pitch) * mt->cpp;
163 }
164
165 intel_image->base.RowStride = mt->region->pitch;
166 }
167
168 static void
169 intel_tex_unmap_image_for_swrast(struct intel_context *intel,
170 struct intel_texture_image *intel_image)
171 {
172 if (intel_image && intel_image->mt) {
173 intel_region_unmap(intel, intel_image->mt->region);
174 intel_image->base.Data = NULL;
175 }
176 }
177
178 /**
179 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
180 */
181 void
182 intel_tex_map_images(struct intel_context *intel,
183 struct intel_texture_object *intelObj,
184 GLbitfield mode)
185 {
186 GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
187 int i, face;
188
189 DBG("%s\n", __FUNCTION__);
190
191 for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++) {
192 for (face = 0; face < nr_faces; face++) {
193 struct intel_texture_image *intel_image =
194 intel_texture_image(intelObj->base.Image[face][i]);
195
196 intel_tex_map_image_for_swrast(intel, intel_image, mode);
197 }
198 }
199 }
200
201 void
202 intel_tex_unmap_images(struct intel_context *intel,
203 struct intel_texture_object *intelObj)
204 {
205 GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;
206 int i, face;
207
208 for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++) {
209 for (face = 0; face < nr_faces; face++) {
210 struct intel_texture_image *intel_image =
211 intel_texture_image(intelObj->base.Image[face][i]);
212
213 intel_tex_unmap_image_for_swrast(intel, intel_image);
214 }
215 }
216 }