intel: Make intel_region's pitch be bytes instead of pixels.
[mesa.git] / src / mesa / drivers / dri / intel / intel_tex_validate.c
1 #include "main/mtypes.h"
2 #include "main/macros.h"
3 #include "main/samplerobj.h"
4 #include "main/texobj.h"
5
6 #include "intel_context.h"
7 #include "intel_mipmap_tree.h"
8 #include "intel_blit.h"
9 #include "intel_tex.h"
10 #include "intel_tex_layout.h"
11
12 #define FILE_DEBUG_FLAG DEBUG_TEXTURE
13
14 /**
15 * When validating, we only care about the texture images that could
16 * be seen, so for non-mipmapped modes we want to ignore everything
17 * but BaseLevel.
18 */
19 static void
20 intel_update_max_level(struct intel_texture_object *intelObj,
21 struct gl_sampler_object *sampler)
22 {
23 struct gl_texture_object *tObj = &intelObj->base;
24 int maxlevel;
25
26 if (sampler->MinFilter == GL_NEAREST ||
27 sampler->MinFilter == GL_LINEAR) {
28 maxlevel = tObj->BaseLevel;
29 } else {
30 maxlevel = tObj->_MaxLevel;
31 }
32
33 if (intelObj->_MaxLevel != maxlevel) {
34 intelObj->_MaxLevel = maxlevel;
35 intelObj->needs_validate = true;
36 }
37 }
38
39 /*
40 */
41 GLuint
42 intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit)
43 {
44 struct gl_context *ctx = &intel->ctx;
45 struct gl_texture_object *tObj = intel->ctx.Texture.Unit[unit]._Current;
46 struct intel_texture_object *intelObj = intel_texture_object(tObj);
47 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
48 GLuint face, i;
49 GLuint nr_faces = 0;
50 struct intel_texture_image *firstImage;
51 int width, height, depth;
52
53 /* TBOs require no validation -- they always just point to their BO. */
54 if (tObj->Target == GL_TEXTURE_BUFFER)
55 return true;
56
57 /* We know/require this is true by now:
58 */
59 assert(intelObj->base._BaseComplete);
60
61 /* What levels must the tree include at a minimum?
62 */
63 intel_update_max_level(intelObj, sampler);
64 if (intelObj->mt && intelObj->mt->first_level != tObj->BaseLevel)
65 intelObj->needs_validate = true;
66
67 if (!intelObj->needs_validate)
68 return true;
69
70 firstImage = intel_texture_image(tObj->Image[0][tObj->BaseLevel]);
71
72 /* Check tree can hold all active levels. Check tree matches
73 * target, imageFormat, etc.
74 *
75 * For pre-gen4, we have to match first_level == tObj->BaseLevel,
76 * because we don't have the control that gen4 does to make min/mag
77 * determination happen at a nonzero (hardware) baselevel. Because
78 * of that, we just always relayout on baselevel change.
79 */
80 if (intelObj->mt &&
81 (!intel_miptree_match_image(intelObj->mt, &firstImage->base.Base) ||
82 intelObj->mt->first_level != tObj->BaseLevel ||
83 intelObj->mt->last_level < intelObj->_MaxLevel)) {
84 intel_miptree_release(&intelObj->mt);
85 }
86
87
88 /* May need to create a new tree:
89 */
90 if (!intelObj->mt) {
91 intel_miptree_get_dimensions_for_image(&firstImage->base.Base,
92 &width, &height, &depth);
93
94 perf_debug("Creating new %s %dx%dx%d %d..%d miptree to handle finalized "
95 "texture miptree.\n",
96 _mesa_get_format_name(firstImage->base.Base.TexFormat),
97 width, height, depth, tObj->BaseLevel, intelObj->_MaxLevel);
98
99 intelObj->mt = intel_miptree_create(intel,
100 intelObj->base.Target,
101 firstImage->base.Base.TexFormat,
102 tObj->BaseLevel,
103 intelObj->_MaxLevel,
104 width,
105 height,
106 depth,
107 true,
108 0 /* num_samples */,
109 false /* force_y_tiling */);
110 if (!intelObj->mt)
111 return false;
112 }
113
114 /* Pull in any images not in the object's tree:
115 */
116 nr_faces = _mesa_num_tex_faces(intelObj->base.Target);
117 for (face = 0; face < nr_faces; face++) {
118 for (i = tObj->BaseLevel; i <= intelObj->_MaxLevel; i++) {
119 struct intel_texture_image *intelImage =
120 intel_texture_image(intelObj->base.Image[face][i]);
121 /* skip too small size mipmap */
122 if (intelImage == NULL)
123 break;
124
125 if (intelObj->mt != intelImage->mt) {
126 intel_miptree_copy_teximage(intel, intelImage, intelObj->mt);
127 }
128
129 /* After we're done, we'd better agree that our layout is
130 * appropriate, or we'll end up hitting this function again on the
131 * next draw
132 */
133 assert(intel_miptree_match_image(intelObj->mt, &intelImage->base.Base));
134 }
135 }
136
137 intelObj->needs_validate = false;
138
139 return true;
140 }
141
142 /**
143 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
144 */
145 static void
146 intel_tex_map_image_for_swrast(struct intel_context *intel,
147 struct intel_texture_image *intel_image,
148 GLbitfield mode)
149 {
150 int level;
151 int face;
152 struct intel_mipmap_tree *mt;
153 unsigned int x, y;
154
155 if (!intel_image || !intel_image->mt)
156 return;
157
158 level = intel_image->base.Base.Level;
159 face = intel_image->base.Base.Face;
160 mt = intel_image->mt;
161
162 for (int i = 0; i < mt->level[level].depth; i++)
163 intel_miptree_slice_resolve_depth(intel, mt, level, i);
164
165 if (mt->target == GL_TEXTURE_3D ||
166 mt->target == GL_TEXTURE_2D_ARRAY ||
167 mt->target == GL_TEXTURE_1D_ARRAY) {
168 int i;
169
170 /* ImageOffsets[] is only used for swrast's fetch_texel_3d, so we can't
171 * share code with the normal path.
172 */
173 for (i = 0; i < mt->level[level].depth; i++) {
174 intel_miptree_get_image_offset(mt, level, i, &x, &y);
175 intel_image->base.ImageOffsets[i] = x + y * (mt->region->pitch /
176 mt->region->cpp);
177 }
178
179 DBG("%s \n", __FUNCTION__);
180
181 intel_image->base.Map = intel_region_map(intel, mt->region, mode);
182 } else {
183 assert(intel_image->base.Base.Depth == 1);
184 intel_miptree_get_image_offset(mt, level, face, &x, &y);
185
186 DBG("%s: (%d,%d) -> (%d, %d)/%d\n",
187 __FUNCTION__, face, level, x, y, mt->region->pitch);
188
189 intel_image->base.Map = intel_region_map(intel, mt->region, mode) +
190 x * mt->cpp + y * mt->region->pitch;
191 }
192
193 assert(mt->region->pitch % mt->region->cpp == 0);
194 intel_image->base.RowStride = mt->region->pitch / mt->region->cpp;
195 }
196
197 static void
198 intel_tex_unmap_image_for_swrast(struct intel_context *intel,
199 struct intel_texture_image *intel_image)
200 {
201 if (intel_image && intel_image->mt) {
202 intel_region_unmap(intel, intel_image->mt->region);
203 intel_image->base.Map = NULL;
204 }
205 }
206
207 /**
208 * \param mode bitmask of GL_MAP_READ_BIT, GL_MAP_WRITE_BIT
209 */
210 void
211 intel_tex_map_images(struct intel_context *intel,
212 struct intel_texture_object *intelObj,
213 GLbitfield mode)
214 {
215 GLuint nr_faces = _mesa_num_tex_faces(intelObj->base.Target);
216 int i, face;
217
218 DBG("%s\n", __FUNCTION__);
219
220 for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++) {
221 for (face = 0; face < nr_faces; face++) {
222 struct intel_texture_image *intel_image =
223 intel_texture_image(intelObj->base.Image[face][i]);
224
225 intel_tex_map_image_for_swrast(intel, intel_image, mode);
226 }
227 }
228 }
229
230 void
231 intel_tex_unmap_images(struct intel_context *intel,
232 struct intel_texture_object *intelObj)
233 {
234 GLuint nr_faces = _mesa_num_tex_faces(intelObj->base.Target);
235 int i, face;
236
237 for (i = intelObj->base.BaseLevel; i <= intelObj->_MaxLevel; i++) {
238 for (face = 0; face < nr_faces; face++) {
239 struct intel_texture_image *intel_image =
240 intel_texture_image(intelObj->base.Image[face][i]);
241
242 intel_tex_unmap_image_for_swrast(intel, intel_image);
243 }
244 }
245 }