1 /* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */
3 * Copyright 2000 Gareth Hughes
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * GARETH HUGHES BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
21 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 * Gareth Hughes <gareth@valinux.com>
28 * Leif Delgass <ldelgass@retinalburn.net>
29 * Jos�Fonseca <j_r_fonseca@yahoo.co.uk>
32 #ifndef __MACH64_CONTEXT_H__
33 #define __MACH64_CONTEXT_H__
35 #ifdef GLX_DIRECT_RENDERING
39 #include "mach64_drm.h"
43 #include "mach64_reg.h"
47 struct mach64_context
;
48 typedef struct mach64_context mach64ContextRec
;
49 typedef struct mach64_context
*mach64ContextPtr
;
51 #include "mach64_lock.h"
52 #include "mach64_screen.h"
54 /* Experimental driver options */
55 #define MACH64_CLIENT_STATE_EMITS 0
57 /* Performace monitoring */
58 #define ENABLE_PERF_BOXES 1
60 /* Native vertex format */
61 #define MACH64_NATIVE_VTXFMT 1
63 /* Flags for what context state needs to be updated:
65 #define MACH64_NEW_ALPHA 0x0001
66 #define MACH64_NEW_DEPTH 0x0002
67 #define MACH64_NEW_FOG 0x0004
68 #define MACH64_NEW_CLIP 0x0008
69 #define MACH64_NEW_CULL 0x0010
70 #define MACH64_NEW_MASKS 0x0020
71 #define MACH64_NEW_RENDER_UNUSED 0x0040
72 #define MACH64_NEW_WINDOW 0x0080
73 #define MACH64_NEW_TEXTURE 0x0100
74 #define MACH64_NEW_CONTEXT 0x0200
75 #define MACH64_NEW_ALL 0x03ff
77 /* Flags for software fallback cases:
79 #define MACH64_FALLBACK_TEXTURE 0x0001
80 #define MACH64_FALLBACK_DRAW_BUFFER 0x0002
81 #define MACH64_FALLBACK_READ_BUFFER 0x0004
82 #define MACH64_FALLBACK_STENCIL 0x0008
83 #define MACH64_FALLBACK_RENDER_MODE 0x0010
84 #define MACH64_FALLBACK_MULTIDRAW 0x0020
85 #define MACH64_FALLBACK_LOGICOP 0x0040
86 #define MACH64_FALLBACK_SEP_SPECULAR 0x0080
87 #define MACH64_FALLBACK_BLEND_EQ 0x0100
88 #define MACH64_FALLBACK_BLEND_FUNC 0x0200
90 #define CARD32 GLuint /* KW: For building in mesa tree */
92 #if MACH64_NATIVE_VTXFMT
94 /* The vertex structures.
97 /* The size of this union is not of relevence:
99 union mach64_vertex_t
{
106 typedef union mach64_vertex_t mach64Vertex
, *mach64VertexPtr
;
110 /* Use the templated vertex format:
112 #define TAG(x) mach64##x
113 #include "tnl_dd/t_dd_vertex.h"
116 #endif /* MACH64_NATIVE_VTXFMT */
118 /* Subpixel offsets for window coordinates:
119 * These are enough to fix most glean tests except polygonOffset.
120 * There are also still some gaps that show in e.g. the tunnel Mesa demo
121 * or the lament xscreensaver hack.
123 #define SUBPIXEL_X (0.0125F)
124 #define SUBPIXEL_Y (0.15F)
127 typedef void (*mach64_tri_func
)( mach64ContextPtr
,
132 typedef void (*mach64_line_func
)( mach64ContextPtr
,
136 typedef void (*mach64_point_func
)( mach64ContextPtr
,
140 struct mach64_texture_object
{
141 driTextureObject base
;
155 /* Have to keep these separate due to how they are programmed.
156 * FIXME: Why don't we just use the tObj values?
158 GLboolean BilinearMin
;
159 GLboolean BilinearMag
;
164 struct mach64_texture_object
{
165 struct mach64_texture_object
*next
;
166 struct mach64_texture_object
*prev
;
167 struct gl_texture_object
*tObj
;
186 /* Have to keep these separate due to how they are programmed.
187 * FIXME: Why don't we just use the tObj values?
189 GLboolean BilinearMin
;
190 GLboolean BilinearMag
;
196 typedef struct mach64_texture_object mach64TexObj
, *mach64TexObjPtr
;
199 struct mach64_context
{
202 /* Driver and hardware state management
205 GLuint dirty
; /* Hardware state to be updated */
206 drm_mach64_context_regs_t setup
;
211 GLuint SetupNewInputs
;
213 GLfloat hw_viewport
[16];
216 GLuint vertex_stride_shift
;
217 GLuint vertex_format
;
221 CARD32 Color
; /* Current draw color */
222 CARD32 ClearColor
; /* Color used to clear color buffer */
223 CARD32 ClearDepth
; /* Value used to clear depth buffer */
225 /* Map GL texture units onto hardware
231 /* Texture object bookkeeping
233 mach64TexObjPtr CurrentTexObj
[2];
236 driTexHeap
* texture_heaps
[ R128_NR_TEX_HEAPS
];
237 driTextureObject swapped
;
239 mach64TexObj TexObjList
[MACH64_NR_TEX_HEAPS
];
240 mach64TexObj SwappedOut
;
241 memHeap_t
*texHeap
[MACH64_NR_TEX_HEAPS
];
242 GLuint lastTexAge
[MACH64_NR_TEX_HEAPS
];
243 GLint firstTexHeap
, lastTexHeap
;
246 /* Fallback rasterization functions
248 mach64_point_func draw_point
;
249 mach64_line_func draw_line
;
250 mach64_tri_func draw_tri
;
253 GLfloat backface_sign
;
262 GLenum render_primitive
;
264 /* Visual, drawable, cliprect and scissor information
266 GLint drawOffset
, drawPitch
;
267 GLint drawX
, drawY
; /* origin of drawable in draw buffer */
268 GLint readOffset
, readPitch
;
270 GLuint numClipRects
; /* Cliprects for the draw buffer */
271 drm_clip_rect_t
*pClipRects
;
274 drm_clip_rect_t ScissorRect
; /* Current software scissor */
276 /* Mirrors of some DRI state
278 __DRIcontextPrivate
*driContext
; /* DRI context */
279 __DRIscreenPrivate
*driScreen
; /* DRI screen */
280 __DRIdrawablePrivate
*driDrawable
; /* DRI drawable bound to this ctx */
282 unsigned int lastStamp
; /* mirror driDrawable->lastStamp */
284 drm_context_t hHWContext
;
285 drm_hw_lock_t
*driHwLock
;
288 mach64ScreenPtr mach64Screen
; /* Screen private DRI data */
289 drm_mach64_sarea_t
*sarea
; /* Private SAREA data */
291 GLuint hardwareWentIdle
;
293 #if ENABLE_PERF_BOXES
294 /* Performance counters
296 GLuint boxes
; /* Draw performance boxes */
299 GLuint c_textureSwaps
;
300 GLuint c_textureBytes
;
301 GLuint c_agpTextureBytes
;
303 GLuint c_texsrc_card
;
304 GLuint c_vertexBuffers
;
313 /* Configuration cache
315 driOptionCache optionCache
;
318 #define MACH64_CONTEXT(ctx) ((mach64ContextPtr)(ctx->DriverCtx))
321 extern GLboolean
mach64CreateContext( const __GLcontextModes
*glVisual
,
322 __DRIcontextPrivate
*driContextPriv
,
323 void *sharedContextPrivate
);
325 extern void mach64DestroyContext( __DRIcontextPrivate
* );
327 extern GLboolean
mach64MakeCurrent( __DRIcontextPrivate
*driContextPriv
,
328 __DRIdrawablePrivate
*driDrawPriv
,
329 __DRIdrawablePrivate
*driReadPriv
);
331 extern GLboolean
mach64UnbindContext( __DRIcontextPrivate
*driContextPriv
);
333 /* ================================================================
336 #if MESA_LITTLE_ENDIAN == 1
337 #define LE32_IN( x ) ( *(GLuint *)(x) )
338 #define LE32_IN_FLOAT( x ) ( *(GLfloat *)(x) )
339 #define LE32_OUT( x, y ) do { *(GLuint *)(x) = (y); } while (0)
340 #define LE32_OUT_FLOAT( x, y ) do { *(GLfloat *)(x) = (y); } while (0)
342 #include <byteswap.h>
343 #define LE32_IN( x ) bswap_32( *(GLuint *)(x) )
344 #define LE32_IN_FLOAT( x ) \
346 GLuint __tmp = bswap_32( *(GLuint *)(x) ); \
347 *(GLfloat *)&__tmp; \
349 #define LE32_OUT( x, y ) do { *(GLuint *)(x) = bswap_32( y ); } while (0)
350 #define LE32_OUT_FLOAT( x, y ) \
353 *(GLfloat *)&__tmp = (y); \
354 *(GLuint *)(x) = bswap_32( __tmp ); \
358 /* ================================================================
362 #define DMALOCALS CARD32 *buf=NULL; int requested=0; int outcount=0
364 /* called while locked for interleaved client-side state emits */
365 #define DMAGETPTR( dwords ) \
367 requested = (dwords); \
368 buf = (CARD32 *)mach64AllocDmaLocked( mmesa, ((dwords)*4) ); \
372 #define DMAOUTREG( reg, val ) \
374 LE32_OUT( &buf[outcount++], ADRINDEX( reg ) ); \
375 LE32_OUT( &buf[outcount++], ( val ) ); \
378 #define DMAADVANCE() \
380 if (outcount < requested) { \
381 mmesa->vert_used -= (requested - outcount) * 4; \
385 /* ================================================================
392 extern int MACH64_DEBUG
;
394 #define MACH64_DEBUG 0
397 #define DEBUG_ALWAYS_SYNC 0x001
398 #define DEBUG_VERBOSE_API 0x002
399 #define DEBUG_VERBOSE_MSG 0x004
400 #define DEBUG_VERBOSE_LRU 0x008
401 #define DEBUG_VERBOSE_DRI 0x010
402 #define DEBUG_VERBOSE_IOCTL 0x020
403 #define DEBUG_VERBOSE_PRIMS 0x040
404 #define DEBUG_VERBOSE_COUNT 0x080
405 #define DEBUG_NOWAIT 0x100
407 #endif /* __MACH64_CONTEXT_H__ */