1 /* $XFree86$ */ /* -*- mode: c; c-basic-offset: 3 -*- */
3 * Mesa 3-D graphics library
6 * Copyright (C) 1999-2001 Brian Paul All Rights Reserved.
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 * Keith Whitwell <keithw@valinux.com>
28 * Modified for mach64 by:
29 * Leif Delgass <ldelgass@retinalburn.net>
30 * José Fonseca <j_r_fonseca@yahoo.co.uk>
34 /* Unlike the other templates here, this assumes quite a bit about the
35 * underlying hardware. Specifically it assumes a d3d-like vertex
36 * format, with a layout more or less constrained to look like the
42 * struct { char r, g, b, a; } color;
43 * struct { char r, g, b, fog; } spec;
51 * struct { char r, g, b, a; } color;
52 * struct { char r, g, b, fog; } spec;
60 * struct { char r, g, b, a; } color;
63 * unsigned int ui[16];
64 * unsigned char ub4[4][16];
68 * DO_XYZW: Emit xyz and maybe w coordinates.
69 * DO_RGBA: Emit color.
70 * DO_SPEC: Emit specular color.
71 * DO_FOG: Emit fog coordinate in specular alpha.
72 * DO_TEX0: Emit tex0 u,v coordinates.
73 * DO_TEX1: Emit tex1 u,v coordinates.
74 * DO_TEX2: Emit tex2 u,v coordinates.
75 * DO_TEX3: Emit tex3 u,v coordinates.
76 * DO_PTEX: Emit tex0,1,2,3 q coordinates where possible.
78 * HAVE_RGBA_COLOR: Hardware takes color in rgba order (else bgra).
80 * HAVE_HW_VIEWPORT: Hardware performs viewport transform.
81 * HAVE_HW_DIVIDE: Hardware performs perspective divide.
83 * HAVE_TINY_VERTICES: Hardware understands v.tv format.
84 * HAVE_PTEX_VERTICES: Hardware understands v.pv format.
85 * HAVE_NOTEX_VERTICES: Hardware understands v.v format with texcount 0.
87 * Additionally, this template assumes it is emitting *transformed*
88 * vertices; the modifications to emit untransformed vertices (ie. to
89 * t&l hardware) are probably too great to cooexist with the code
90 * already in this file.
92 * NOTE: The PTEX vertex format always includes TEX0 and TEX1, even if
93 * only TEX0 is enabled, in order to maintain a vertex size which is
94 * an exact number of quadwords.
97 #if (HAVE_HW_VIEWPORT)
98 #define VIEWPORT_X(dst,x) dst = x
99 #define VIEWPORT_Y(dst,y) dst = y
100 #define VIEWPORT_Z(dst,z) dst = z
102 #define VIEWPORT_X(dst,x) dst = s[0] * x + s[12]
103 #define VIEWPORT_Y(dst,y) dst = s[5] * y + s[13]
104 #define VIEWPORT_Z(dst,z) dst = s[10] * z + s[14]
107 #if (HAVE_HW_DIVIDE && !HAVE_PTEX_VERTICES)
108 #error "can't cope with this combination"
115 #ifndef CHECK_HW_DIVIDE
116 #define CHECK_HW_DIVIDE 1
119 #if (HAVE_HW_DIVIDE || DO_SPEC || DO_TEX0 || DO_FOG || !HAVE_TINY_VERTICES)
121 static void TAG(emit
)( GLcontext
*ctx
,
122 GLuint start
, GLuint end
,
127 struct vertex_buffer
*VB
= &TNL_CONTEXT(ctx
)->vb
;
128 GLfloat (*tc0
)[4], (*tc1
)[4], (*fog
)[4];
129 GLfloat (*tc2
)[4], (*tc3
)[4];
130 GLubyte (*col
)[4], (*spec
)[4];
131 GLuint tc0_stride
, tc1_stride
, col_stride
, spec_stride
, fog_stride
;
132 GLuint tc2_stride
, tc3_stride
;
133 GLuint tc0_size
, tc1_size
;
134 GLuint tc2_size
, tc3_size
;
137 VERTEX
*v
= (VERTEX
*)dest
;
138 const GLfloat
*s
= GET_VIEWPORT_MAT();
139 const GLubyte
*mask
= VB
->ClipMask
;
142 /* fprintf(stderr, "%s(big) importable %d %d..%d\n", */
143 /* __FUNCTION__, VB->importable_data, start, end); */
145 if (HAVE_HW_VIEWPORT
&& HAVE_HW_DIVIDE
&& CHECK_HW_DIVIDE
) {
147 coord
= VB
->ClipPtr
->data
;
148 coord_stride
= VB
->ClipPtr
->stride
;
151 coord
= VB
->NdcPtr
->data
;
152 coord_stride
= VB
->NdcPtr
->stride
;
156 const GLuint t3
= GET_TEXSOURCE(3);
157 tc3
= VB
->TexCoordPtr
[t3
]->data
;
158 tc3_stride
= VB
->TexCoordPtr
[t3
]->stride
;
160 tc3_size
= VB
->TexCoordPtr
[t3
]->size
;
164 const GLuint t2
= GET_TEXSOURCE(2);
165 tc2
= VB
->TexCoordPtr
[t2
]->data
;
166 tc2_stride
= VB
->TexCoordPtr
[t2
]->stride
;
168 tc2_size
= VB
->TexCoordPtr
[t2
]->size
;
172 const GLuint t1
= GET_TEXSOURCE(1);
173 tc1
= VB
->TexCoordPtr
[t1
]->data
;
174 tc1_stride
= VB
->TexCoordPtr
[t1
]->stride
;
176 tc1_size
= VB
->TexCoordPtr
[t1
]->size
;
180 const GLuint t0
= GET_TEXSOURCE(0);
181 tc0_stride
= VB
->TexCoordPtr
[t0
]->stride
;
182 tc0
= VB
->TexCoordPtr
[t0
]->data
;
184 tc0_size
= VB
->TexCoordPtr
[t0
]->size
;
188 if (VB
->ColorPtr
[0]->Type
!= GL_UNSIGNED_BYTE
)
189 IMPORT_FLOAT_COLORS( ctx
);
190 col
= (GLubyte (*)[4])VB
->ColorPtr
[0]->Ptr
;
191 col_stride
= VB
->ColorPtr
[0]->StrideB
;
195 if (VB
->SecondaryColorPtr
[0]->Type
!= GL_UNSIGNED_BYTE
)
196 IMPORT_FLOAT_SPEC_COLORS( ctx
);
197 spec
= (GLubyte (*)[4])VB
->SecondaryColorPtr
[0]->Ptr
;
198 spec_stride
= VB
->SecondaryColorPtr
[0]->StrideB
;
202 if (VB
->FogCoordPtr
) {
203 fog
= VB
->FogCoordPtr
->data
;
204 fog_stride
= VB
->FogCoordPtr
->stride
;
206 static GLfloat tmp
[4] = {0, 0, 0, 0};
212 if (VB
->importable_data
|| (DO_SPEC
&& !spec_stride
) || (DO_FOG
&& !fog_stride
)) {
213 /* May have nonstandard strides:
216 coord
= (GLfloat (*)[4])((GLubyte
*)coord
+ start
* coord_stride
);
218 tc0
= (GLfloat (*)[4])((GLubyte
*)tc0
+ start
* tc0_stride
);
220 tc1
= (GLfloat (*)[4])((GLubyte
*)tc1
+ start
* tc1_stride
);
222 tc2
= (GLfloat (*)[4])((GLubyte
*)tc2
+ start
* tc2_stride
);
224 tc3
= (GLfloat (*)[4])((GLubyte
*)tc3
+ start
* tc3_stride
);
226 STRIDE_4UB(col
, start
* col_stride
);
228 STRIDE_4UB(spec
, start
* spec_stride
);
230 fog
= (GLfloat (*)[4])((GLubyte
*)fog
+ start
* fog_stride
);
231 /* STRIDE_F(fog, start * fog_stride); */
234 for (i
=start
; i
< end
; i
++, v
= (VERTEX
*)((GLubyte
*)v
+ stride
)) {
236 if (HAVE_HW_VIEWPORT
|| mask
[i
] == 0) {
238 VIEWPORT_X(v
->v
.x
, coord
[0][0]);
239 VIEWPORT_Y(v
->v
.y
, coord
[0][1]);
240 VIEWPORT_Z(v
->v
.z
, coord
[0][2]);
241 v
->v
.w
= coord
[0][3];
246 if (MACH64_DEBUG
& DEBUG_VERBOSE_PRIMS
) {
247 fprintf(stderr
, "%s: vert (importable) %d: %.2f %.2f %.2f %f\n",
248 __FUNCTION__
, i
, v
->v
.x
, v
->v
.y
, v
->v
.z
, v
->v
.w
);
250 coord
= (GLfloat (*)[4])((GLubyte
*)coord
+ coord_stride
);
253 if (HAVE_RGBA_COLOR
) {
254 *(GLuint
*)&v
->v
.color
= *(GLuint
*)&col
[0];
255 STRIDE_4UB(col
, col_stride
);
257 v
->v
.color
.blue
= col
[0][2];
258 v
->v
.color
.green
= col
[0][1];
259 v
->v
.color
.red
= col
[0][0];
260 v
->v
.color
.alpha
= col
[0][3];
261 STRIDE_4UB(col
, col_stride
);
265 v
->v
.specular
.red
= spec
[0][0];
266 v
->v
.specular
.green
= spec
[0][1];
267 v
->v
.specular
.blue
= spec
[0][2];
268 STRIDE_4UB(spec
, spec_stride
);
271 v
->v
.specular
.alpha
= fog
[0][0] * 255.0;
272 /* STRIDE_F(fog, fog_stride); */
273 fog
= (GLfloat (*)[4])((GLubyte
*)fog
+ fog_stride
);
278 if (MACH64_DEBUG
& DEBUG_VERBOSE_PRIMS
) {
279 fprintf(stderr
, "%s: vert (importable) %d: u0: %.2f, v0: %.2f, w: %f\n",
280 __FUNCTION__
, i
, v
->v
.u0
, v
->v
.v0
, v
->v
.w
);
282 #ifdef MACH64_PREMULT_TEXCOORDS
287 if (HAVE_PTEX_VERTICES
) {
289 v
->pv
.q0
= tc0
[0][3];
293 else if (tc0_size
== 4) {
294 #ifdef MACH64_PREMULT_TEXCOORDS
297 float rhw
= 1.0 / tc0
[0][3];
304 tc0
= (GLfloat (*)[4])((GLubyte
*)tc0
+ tc0_stride
);
308 v
->pv
.u1
= tc1
[0][0];
309 v
->pv
.v1
= tc1
[0][1];
311 v
->pv
.q1
= tc1
[0][3];
319 #ifdef MACH64_PREMULT_TEXCOORDS
323 tc1
= (GLfloat (*)[4])((GLubyte
*)tc1
+ tc1_stride
);
326 *(GLuint
*)&v
->pv
.q1
= 0; /* avoid culling on radeon */
330 v
->pv
.u2
= tc2
[0][0];
331 v
->pv
.v2
= tc2
[0][1];
333 v
->pv
.q2
= tc2
[0][3];
341 tc2
= (GLfloat (*)[4])((GLubyte
*)tc2
+ tc2_stride
);
345 v
->pv
.u3
= tc3
[0][0];
346 v
->pv
.v3
= tc3
[0][1];
348 v
->pv
.q3
= tc3
[0][3];
356 tc3
= (GLfloat (*)[4])((GLubyte
*)tc3
+ tc3_stride
);
361 for (i
=start
; i
< end
; i
++, v
= (VERTEX
*)((GLubyte
*)v
+ stride
)) {
363 if (HAVE_HW_VIEWPORT
|| mask
[i
] == 0) {
365 VIEWPORT_X(v
->v
.x
, coord
[i
][0]);
366 VIEWPORT_Y(v
->v
.y
, coord
[i
][1]);
367 VIEWPORT_Z(v
->v
.z
, coord
[i
][2]);
368 v
->v
.w
= coord
[i
][3];
373 if (MACH64_DEBUG
& DEBUG_VERBOSE_PRIMS
) {
374 fprintf(stderr
, "%s: vert %d: %.2f %.2f %.2f %f\n",
375 __FUNCTION__
, i
, v
->v
.x
, v
->v
.y
, v
->v
.z
, v
->v
.w
);
379 if (HAVE_RGBA_COLOR
) {
380 *(GLuint
*)&v
->v
.color
= *(GLuint
*)&col
[i
];
383 v
->v
.color
.blue
= col
[i
][2];
384 v
->v
.color
.green
= col
[i
][1];
385 v
->v
.color
.red
= col
[i
][0];
386 v
->v
.color
.alpha
= col
[i
][3];
390 v
->v
.specular
.red
= spec
[i
][0];
391 v
->v
.specular
.green
= spec
[i
][1];
392 v
->v
.specular
.blue
= spec
[i
][2];
395 v
->v
.specular
.alpha
= fog
[i
][0] * 255.0;
400 if (MACH64_DEBUG
& DEBUG_VERBOSE_PRIMS
) {
401 fprintf(stderr
, "%s: vert %d: u0: %.2f, v0: %.2f, w: %f\n",
402 __FUNCTION__
, i
, v
->v
.u0
, v
->v
.v0
, v
->v
.w
);
404 #ifdef MACH64_PREMULT_TEXCOORDS
409 if (HAVE_PTEX_VERTICES
) {
411 v
->pv
.q0
= tc0
[i
][3];
415 v
->pv
.q1
= 0; /* radeon */
417 else if (tc0_size
== 4) {
418 #ifdef MACH64_PREMULT_TEXCOORDS
421 float rhw
= 1.0 / tc0
[i
][3];
431 v
->pv
.u1
= tc1
[i
][0];
432 v
->pv
.v1
= tc1
[i
][1];
434 v
->pv
.q1
= tc1
[i
][3];
442 #ifdef MACH64_PREMULT_TEXCOORDS
454 #error "cannot use tiny vertices with hw perspective divide"
457 static void TAG(emit
)( GLcontext
*ctx
, GLuint start
, GLuint end
,
458 void *dest
, GLuint stride
)
461 struct vertex_buffer
*VB
= &TNL_CONTEXT(ctx
)->vb
;
464 GLfloat (*coord
)[4] = VB
->NdcPtr
->data
;
465 GLuint coord_stride
= VB
->NdcPtr
->stride
;
466 GLfloat
*v
= (GLfloat
*)dest
;
467 const GLubyte
*mask
= VB
->ClipMask
;
468 const GLfloat
*s
= GET_VIEWPORT_MAT();
475 if (VB
->ColorPtr
[0]->Type
!= GL_UNSIGNED_BYTE
)
476 IMPORT_FLOAT_COLORS( ctx
);
478 col
= (GLubyte (*)[4])VB
->ColorPtr
[0]->Ptr
;
479 col_stride
= VB
->ColorPtr
[0]->StrideB
;
480 ASSERT(VB
->ColorPtr
[0]->Type
== GL_UNSIGNED_BYTE
);
482 /* fprintf(stderr, "%s(small) importable %x\n", */
483 /* __FUNCTION__, VB->importable_data); */
485 /* Pack what's left into a 4-dword vertex. Color is in a different
486 * place, and there is no 'w' coordinate.
488 if (VB
->importable_data
) {
490 coord
= (GLfloat (*)[4])((GLubyte
*)coord
+ start
* coord_stride
);
491 STRIDE_4UB(col
, start
* col_stride
);
494 for (i
=start
; i
< end
; i
++, v
+=4) {
495 if (HAVE_HW_VIEWPORT
|| mask
[i
] == 0) {
496 VIEWPORT_X(v
[0], coord
[0][0]);
497 VIEWPORT_Y(v
[1], coord
[0][1]);
498 VIEWPORT_Z(v
[2], coord
[0][2]);
500 coord
= (GLfloat (*)[4])((GLubyte
*)coord
+ coord_stride
);
502 if (HAVE_RGBA_COLOR
) {
503 *(GLuint
*)&v
[3] = *(GLuint
*)col
;
506 GLubyte
*b
= (GLubyte
*)&v
[3];
512 STRIDE_4UB( col
, col_stride
);
514 if (MACH64_DEBUG
& DEBUG_VERBOSE_PRIMS
) {
515 fprintf(stderr
, "vert (importable) %d: %.2f %.2f %.2f %x\n",
516 i
, v
[0], v
[1], v
[2], *(int *)&v
[3]);
521 for (i
=start
; i
< end
; i
++, v
+=4) {
522 if (HAVE_HW_VIEWPORT
|| mask
[i
] == 0) {
523 VIEWPORT_X(v
[0], coord
[i
][0]);
524 VIEWPORT_Y(v
[1], coord
[i
][1]);
525 VIEWPORT_Z(v
[2], coord
[i
][2]);
528 if (HAVE_RGBA_COLOR
) {
529 *(GLuint
*)&v
[3] = *(GLuint
*)&col
[i
];
532 GLubyte
*b
= (GLubyte
*)&v
[3];
539 if (MACH64_DEBUG
& DEBUG_VERBOSE_PRIMS
) {
540 fprintf(stderr
, "vert %d: %.2f %.2f %.2f %x\n",
541 i
, v
[0], v
[1], v
[2], *(int *)&v
[3]);
547 static void TAG(emit
)( GLcontext
*ctx
, GLuint start
, GLuint end
,
548 void *dest
, GLuint stride
)
551 struct vertex_buffer
*VB
= &TNL_CONTEXT(ctx
)->vb
;
554 GLfloat
*v
= (GLfloat
*)dest
;
557 if (VB
->ColorPtr
[0]->Type
!= GL_UNSIGNED_BYTE
)
558 IMPORT_FLOAT_COLORS( ctx
);
560 col
= VB
->ColorPtr
[0]->Ptr
;
561 col_stride
= VB
->ColorPtr
[0]->StrideB
;
564 STRIDE_4UB(col
, col_stride
* start
);
566 /* Need to figure out where color is:
568 if (GET_VERTEX_FORMAT() == TINY_VERTEX_FORMAT
)
573 for (i
=start
; i
< end
; i
++, STRIDE_F(v
, stride
)) {
574 if (HAVE_RGBA_COLOR
) {
575 *(GLuint
*)v
= *(GLuint
*)col
[0];
578 GLubyte
*b
= (GLubyte
*)v
;
584 STRIDE_4UB( col
, col_stride
);
590 #if (DO_XYZW) && (DO_RGBA)
593 #if (HAVE_PTEX_VERTICES)
594 static GLboolean
TAG(check_tex_sizes
)( GLcontext
*ctx
)
597 struct vertex_buffer
*VB
= &TNL_CONTEXT(ctx
)->vb
;
599 /* Force 'missing' texcoords to something valid.
601 if (DO_TEX3
&& VB
->TexCoordPtr
[2] == 0)
602 VB
->TexCoordPtr
[2] = VB
->TexCoordPtr
[3];
604 if (DO_TEX2
&& VB
->TexCoordPtr
[1] == 0)
605 VB
->TexCoordPtr
[1] = VB
->TexCoordPtr
[2];
607 if (DO_TEX1
&& VB
->TexCoordPtr
[0] == 0)
608 VB
->TexCoordPtr
[0] = VB
->TexCoordPtr
[1];
613 if ((DO_TEX3
&& VB
->TexCoordPtr
[GET_TEXSOURCE(3)]->size
== 4) ||
614 (DO_TEX2
&& VB
->TexCoordPtr
[GET_TEXSOURCE(2)]->size
== 4) ||
615 (DO_TEX1
&& VB
->TexCoordPtr
[GET_TEXSOURCE(1)]->size
== 4) ||
616 (DO_TEX0
&& VB
->TexCoordPtr
[GET_TEXSOURCE(0)]->size
== 4))
622 static GLboolean
TAG(check_tex_sizes
)( GLcontext
*ctx
)
625 struct vertex_buffer
*VB
= &TNL_CONTEXT(ctx
)->vb
;
627 /* Force 'missing' texcoords to something valid.
629 if (DO_TEX3
&& VB
->TexCoordPtr
[2] == 0)
630 VB
->TexCoordPtr
[2] = VB
->TexCoordPtr
[3];
632 if (DO_TEX2
&& VB
->TexCoordPtr
[1] == 0)
633 VB
->TexCoordPtr
[1] = VB
->TexCoordPtr
[2];
635 if (DO_TEX1
&& VB
->TexCoordPtr
[0] == 0)
636 VB
->TexCoordPtr
[0] = VB
->TexCoordPtr
[1];
641 /* No hardware support for projective texture. Can fake it for
644 if ((DO_TEX3
&& VB
->TexCoordPtr
[GET_TEXSOURCE(3)]->size
== 4) ||
645 (DO_TEX2
&& VB
->TexCoordPtr
[GET_TEXSOURCE(2)]->size
== 4) ||
646 (DO_TEX1
&& VB
->TexCoordPtr
[GET_TEXSOURCE(1)]->size
== 4)) {
651 if (DO_TEX0
&& VB
->TexCoordPtr
[GET_TEXSOURCE(0)]->size
== 4) {
652 if (DO_TEX1
|| DO_TEX2
|| DO_TEX3
) {
663 static void TAG(interp
)( GLcontext
*ctx
,
665 GLuint edst
, GLuint eout
, GLuint ein
,
666 GLboolean force_boundary
)
669 struct vertex_buffer
*VB
= &TNL_CONTEXT(ctx
)->vb
;
670 GLubyte
*ddverts
= GET_VERTEX_STORE();
671 GLuint shift
= GET_VERTEX_STRIDE_SHIFT();
672 const GLfloat
*dstclip
= VB
->ClipPtr
->data
[edst
];
674 const GLfloat
*s
= GET_VIEWPORT_MAT();
676 VERTEX
*dst
= (VERTEX
*)(ddverts
+ (edst
<< shift
));
677 VERTEX
*in
= (VERTEX
*)(ddverts
+ (ein
<< shift
));
678 VERTEX
*out
= (VERTEX
*)(ddverts
+ (eout
<< shift
));
682 if (HAVE_HW_DIVIDE
&& CHECK_HW_DIVIDE
) {
683 VIEWPORT_X( dst
->v
.x
, dstclip
[0] );
684 VIEWPORT_Y( dst
->v
.y
, dstclip
[1] );
685 VIEWPORT_Z( dst
->v
.z
, dstclip
[2] );
689 w
= (dstclip
[3] == 0.0F
) ? 1.0 : (1.0 / dstclip
[3]);
690 VIEWPORT_X( dst
->v
.x
, dstclip
[0] * w
);
691 VIEWPORT_Y( dst
->v
.y
, dstclip
[1] * w
);
692 VIEWPORT_Z( dst
->v
.z
, dstclip
[2] * w
);
695 if (MACH64_DEBUG
& DEBUG_VERBOSE_PRIMS
) {
696 fprintf( stderr
, "%s: dst vert: %.2f %.2f %.2f %f\n",
704 if ((HAVE_HW_DIVIDE
&& CHECK_HW_DIVIDE
) ||
705 DO_FOG
|| DO_SPEC
|| DO_TEX0
|| DO_TEX1
||
706 DO_TEX2
|| DO_TEX3
|| !HAVE_TINY_VERTICES
) {
710 INTERP_UB( t
, dst
->ub4
[4][0], out
->ub4
[4][0], in
->ub4
[4][0] );
711 INTERP_UB( t
, dst
->ub4
[4][1], out
->ub4
[4][1], in
->ub4
[4][1] );
712 INTERP_UB( t
, dst
->ub4
[4][2], out
->ub4
[4][2], in
->ub4
[4][2] );
713 INTERP_UB( t
, dst
->ub4
[4][3], out
->ub4
[4][3], in
->ub4
[4][3] );
716 INTERP_UB( t
, dst
->ub4
[5][0], out
->ub4
[5][0], in
->ub4
[5][0] );
717 INTERP_UB( t
, dst
->ub4
[5][1], out
->ub4
[5][1], in
->ub4
[5][1] );
718 INTERP_UB( t
, dst
->ub4
[5][2], out
->ub4
[5][2], in
->ub4
[5][2] );
721 INTERP_UB( t
, dst
->ub4
[5][3], out
->ub4
[5][3], in
->ub4
[5][3] );
725 if (HAVE_PTEX_VERTICES
) {
726 INTERP_F( t
, dst
->pv
.u0
, out
->pv
.u0
, in
->pv
.u0
);
727 INTERP_F( t
, dst
->pv
.v0
, out
->pv
.v0
, in
->pv
.v0
);
728 INTERP_F( t
, dst
->pv
.q0
, out
->pv
.q0
, in
->pv
.q0
);
730 GLfloat wout
= VB
->NdcPtr
->data
[eout
][3];
731 GLfloat win
= VB
->NdcPtr
->data
[ein
][3];
732 GLfloat qout
= out
->pv
.w
/ wout
;
733 GLfloat qin
= in
->pv
.w
/ win
;
736 ASSERT( !HAVE_HW_DIVIDE
);
738 INTERP_F( t
, dst
->v
.u0
, out
->v
.u0
* qout
, in
->v
.u0
* qin
);
739 INTERP_F( t
, dst
->v
.v0
, out
->v
.v0
* qout
, in
->v
.v0
* qin
);
740 INTERP_F( t
, qdst
, qout
, qin
);
749 #ifdef MACH64_PREMULT_TEXCOORDS
750 GLfloat qout
= 1 / out
->v
.w
;
751 GLfloat qin
= 1 / in
->v
.w
;
753 INTERP_F( t
, dst
->v
.u0
, out
->v
.u0
* qout
, in
->v
.u0
* qin
);
754 INTERP_F( t
, dst
->v
.v0
, out
->v
.v0
* qout
, in
->v
.v0
* qin
);
759 INTERP_F( t
, dst
->v
.u0
, out
->v
.u0
, in
->v
.u0
);
760 INTERP_F( t
, dst
->v
.v0
, out
->v
.v0
, in
->v
.v0
);
766 INTERP_F( t
, dst
->pv
.u1
, out
->pv
.u1
, in
->pv
.u1
);
767 INTERP_F( t
, dst
->pv
.v1
, out
->pv
.v1
, in
->pv
.v1
);
768 INTERP_F( t
, dst
->pv
.q1
, out
->pv
.q1
, in
->pv
.q1
);
770 #ifdef MACH64_PREMULT_TEXCOORDS
771 GLfloat qout
= 1 / out
->v
.w
;
772 GLfloat qin
= 1 / in
->v
.w
;
774 INTERP_F( t
, dst
->v
.u1
, out
->v
.u1
* qout
, in
->v
.u1
* qin
);
775 INTERP_F( t
, dst
->v
.v1
, out
->v
.v1
* qout
, in
->v
.v1
* qin
);
780 INTERP_F( t
, dst
->v
.u1
, out
->v
.u1
, in
->v
.u1
);
781 INTERP_F( t
, dst
->v
.v1
, out
->v
.v1
, in
->v
.v1
);
786 dst
->pv
.q0
= 0.0; /* must be a valid float on radeon */
790 INTERP_F( t
, dst
->pv
.u2
, out
->pv
.u2
, in
->pv
.u2
);
791 INTERP_F( t
, dst
->pv
.v2
, out
->pv
.v2
, in
->pv
.v2
);
792 INTERP_F( t
, dst
->pv
.q2
, out
->pv
.q2
, in
->pv
.q2
);
794 INTERP_F( t
, dst
->v
.u2
, out
->v
.u2
, in
->v
.u2
);
795 INTERP_F( t
, dst
->v
.v2
, out
->v
.v2
, in
->v
.v2
);
800 INTERP_F( t
, dst
->pv
.u3
, out
->pv
.u3
, in
->pv
.u3
);
801 INTERP_F( t
, dst
->pv
.v3
, out
->pv
.v3
, in
->pv
.v3
);
802 INTERP_F( t
, dst
->pv
.q3
, out
->pv
.q3
, in
->pv
.q3
);
804 INTERP_F( t
, dst
->v
.u3
, out
->v
.u3
, in
->v
.u3
);
805 INTERP_F( t
, dst
->v
.v3
, out
->v
.v3
, in
->v
.v3
);
809 /* 4-dword vertex. Color is in v[3] and there is no oow coordinate.
811 INTERP_UB( t
, dst
->ub4
[3][0], out
->ub4
[3][0], in
->ub4
[3][0] );
812 INTERP_UB( t
, dst
->ub4
[3][1], out
->ub4
[3][1], in
->ub4
[3][1] );
813 INTERP_UB( t
, dst
->ub4
[3][2], out
->ub4
[3][2], in
->ub4
[3][2] );
814 INTERP_UB( t
, dst
->ub4
[3][3], out
->ub4
[3][3], in
->ub4
[3][3] );
818 #endif /* rgba && xyzw */
821 static void TAG(init
)( void )
823 setup_tab
[IND
].emit
= TAG(emit
);
825 #if (DO_XYZW && DO_RGBA)
826 setup_tab
[IND
].check_tex_sizes
= TAG(check_tex_sizes
);
827 setup_tab
[IND
].interp
= TAG(interp
);
831 setup_tab
[IND
].copy_pv
= copy_pv_rgba4_spec5
;
832 else if (HAVE_HW_DIVIDE
|| DO_SPEC
|| DO_FOG
|| DO_TEX0
|| DO_TEX1
||
833 DO_TEX2
|| DO_TEX3
|| !HAVE_TINY_VERTICES
)
834 setup_tab
[IND
].copy_pv
= copy_pv_rgba4
;
836 setup_tab
[IND
].copy_pv
= copy_pv_rgba3
;
840 ASSERT(HAVE_PTEX_VERTICES
);
841 setup_tab
[IND
].vertex_format
= PROJ_TEX3_VERTEX_FORMAT
;
842 setup_tab
[IND
].vertex_size
= 18;
843 setup_tab
[IND
].vertex_stride_shift
= 7;
846 setup_tab
[IND
].vertex_format
= TEX3_VERTEX_FORMAT
;
847 setup_tab
[IND
].vertex_size
= 14;
848 setup_tab
[IND
].vertex_stride_shift
= 6;
853 ASSERT(HAVE_PTEX_VERTICES
);
854 setup_tab
[IND
].vertex_format
= PROJ_TEX3_VERTEX_FORMAT
;
855 setup_tab
[IND
].vertex_size
= 18;
856 setup_tab
[IND
].vertex_stride_shift
= 7;
859 setup_tab
[IND
].vertex_format
= TEX2_VERTEX_FORMAT
;
860 setup_tab
[IND
].vertex_size
= 12;
861 setup_tab
[IND
].vertex_stride_shift
= 6;
866 ASSERT(HAVE_PTEX_VERTICES
);
867 setup_tab
[IND
].vertex_format
= PROJ_TEX1_VERTEX_FORMAT
;
868 setup_tab
[IND
].vertex_size
= 12;
869 setup_tab
[IND
].vertex_stride_shift
= 6;
872 setup_tab
[IND
].vertex_format
= TEX1_VERTEX_FORMAT
;
873 setup_tab
[IND
].vertex_size
= 10;
874 setup_tab
[IND
].vertex_stride_shift
= 6;
878 if (DO_PTEX
&& HAVE_PTEX_VERTICES
) {
879 setup_tab
[IND
].vertex_format
= PROJ_TEX1_VERTEX_FORMAT
;
880 setup_tab
[IND
].vertex_size
= 12;
881 setup_tab
[IND
].vertex_stride_shift
= 6;
883 setup_tab
[IND
].vertex_format
= TEX0_VERTEX_FORMAT
;
884 setup_tab
[IND
].vertex_size
= 8;
885 setup_tab
[IND
].vertex_stride_shift
= 5;
888 else if (!HAVE_HW_DIVIDE
&& !DO_SPEC
&& !DO_FOG
&& HAVE_TINY_VERTICES
) {
889 setup_tab
[IND
].vertex_format
= TINY_VERTEX_FORMAT
;
890 setup_tab
[IND
].vertex_size
= 4;
891 setup_tab
[IND
].vertex_stride_shift
= 4;
892 } else if (HAVE_NOTEX_VERTICES
) {
893 setup_tab
[IND
].vertex_format
= NOTEX_VERTEX_FORMAT
;
894 setup_tab
[IND
].vertex_size
= 6;
895 setup_tab
[IND
].vertex_stride_shift
= 5;
897 setup_tab
[IND
].vertex_format
= TEX0_VERTEX_FORMAT
;
898 setup_tab
[IND
].vertex_size
= 8;
899 setup_tab
[IND
].vertex_stride_shift
= 5;
902 assert(setup_tab
[IND
].vertex_size
* 4 <=
903 1 << setup_tab
[IND
].vertex_stride_shift
);