gl: updated glxext.h to version 27
[mesa.git] / src / mesa / drivers / dri / mga / mgacontext.h
1 /*
2 * Copyright 2000-2001 VA Linux Systems, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 */
27
28 #ifndef MGALIB_INC
29 #define MGALIB_INC
30
31 #include <stdint.h>
32 #include "drm.h"
33 #include "mga_drm.h"
34 #include "dri_util.h"
35 #include "xf86drm.h"
36 #include "main/mtypes.h"
37 #include "main/mm.h"
38 #include "main/colormac.h"
39 #include "main/macros.h"
40 #include "texmem.h"
41 #include "xmlconfig.h"
42
43 #define MGA_SET_FIELD(reg,mask,val) reg = ((reg) & (mask)) | ((val) & ~(mask))
44 #define MGA_FIELD(field,val) (((val) << (field ## _SHIFT)) & ~(field ## _MASK))
45 #define MGA_GET_FIELD(field, val) ((val & ~(field ## _MASK)) >> (field ## _SHIFT))
46
47 #define MGA_IS_G200(mmesa) (mmesa->mgaScreen->chipset == MGA_CARD_TYPE_G200)
48 #define MGA_IS_G400(mmesa) (mmesa->mgaScreen->chipset == MGA_CARD_TYPE_G400)
49
50
51 /* SoftwareFallback
52 * - texture env GL_BLEND -- can be fixed
53 * - 1D and 3D textures
54 * - incomplete textures
55 * - GL_DEPTH_FUNC == GL_NEVER not in h/w
56 */
57 #define MGA_FALLBACK_TEXTURE 0x1
58 #define MGA_FALLBACK_DRAW_BUFFER 0x2
59 #define MGA_FALLBACK_READ_BUFFER 0x4
60 #define MGA_FALLBACK_BLEND 0x8
61 #define MGA_FALLBACK_RENDERMODE 0x10
62 #define MGA_FALLBACK_STENCIL 0x20
63 #define MGA_FALLBACK_DEPTH 0x40
64 #define MGA_FALLBACK_BORDER_MODE 0x80
65 #define MGA_FALLBACK_DISABLE 0x100
66
67
68 /* Use the templated vertex formats:
69 */
70 #define TAG(x) mga##x
71 #include "tnl_dd/t_dd_vertex.h"
72 #undef TAG
73
74 typedef struct mga_context_t mgaContext;
75 typedef struct mga_context_t *mgaContextPtr;
76
77 typedef void (*mga_tri_func)( mgaContextPtr, mgaVertex *, mgaVertex *,
78 mgaVertex * );
79 typedef void (*mga_line_func)( mgaContextPtr, mgaVertex *, mgaVertex * );
80 typedef void (*mga_point_func)( mgaContextPtr, mgaVertex * );
81
82
83
84 /* Texture environment color
85 */
86 #define RGB_ZERO(c) (((c) & 0xffffff) == 0x000000)
87 #define RGB_ONE(c) (((c) & 0xffffff) == 0xffffff)
88 #define ALPHA_ZERO(c) (((c) >> 24) == 0x00)
89 #define ALPHA_ONE(c) (((c) >> 24) == 0xff)
90 #define RGBA_EQUAL(c) ((c) == PACK_COLOR_8888( (c) & 0xff, (c) & 0xff, \
91 (c) & 0xff, (c) & 0xff ))
92
93 struct mga_texture_object_s;
94 struct mga_screen_private_s;
95
96 #define G200_TEX_MAXLEVELS 5
97 #define G400_TEX_MAXLEVELS 11
98
99 typedef struct mga_texture_object_s
100 {
101 driTextureObject base;
102
103 /* The G200 only has the ability to use 5 mipmap levels (including the
104 * base level). The G400 does not have this restriction, but it still
105 * only has 5 offset pointers in the hardware. The trick on the G400 is
106 * upto the first 4 offset pointers point to mipmap levels. The last
107 * offset pointer tells how large the preceeding mipmap is. This value is
108 * then used to determine where the remaining mipmaps are.
109 *
110 * For example, if the first offsets[0] through offsets[2] are used as
111 * pointers, then offset[3] will be the size of the mipmap pointed to by
112 * offsets[2]. So mipmap level 3 will be at (offsets[2]+offsets[3]). For
113 * each successive mipmap level, offsets[3] is divided by 4 and added to
114 * the previous address. So mipmap level 4 will be at
115 * (offsets[2]+offsets[3]+(offsets[3] / 4)).
116 *
117 * The last pointer is selected by setting TO_texorgoffsetsel in its
118 * pointer. In the previous example, offset[2] would have
119 * TO_texorgoffsetsel or'ed in before writing it to the hardware.
120 *
121 * In the current driver all of the mipmaps are packed together linearly
122 * with mipmap level 0. Therefore offsets[0] points to the base of the
123 * texture (and has TO_texorgoffsetsel or'ed in), and offsets[1] is the
124 * size of the base texture.
125 *
126 * There is a possible optimization available here. At times the driver
127 * may not be able to allocate a single block of memory for the complete
128 * texture without ejecting some other textures from memory. It may be
129 * possible to put some of the lower mipmap levels (i.e., the larger
130 * mipmaps) in memory separate from the higher levels.
131 *
132 * The implementation should be fairly obvious, but getting "right" would
133 * likely be non-trivial. A first allocation for the entire texture would
134 * be attempted with a flag that says "don't eject other textures." If
135 * that failed, an additional allocation would be attmpted for just the
136 * base map. The process would repeat with the block of lower maps. The
137 * tricky parts would be in detecting when some of the levels had been
138 * ejected from texture memory by other textures and preventing the
139 * 4th allocation (for all the smallest mipmap levels) from kicking out
140 * any of the first three.
141 *
142 * This array holds G400_TEX_MAXLEVELS pointers to remove an if-statement
143 * in a loop in mgaSetTexImages. Values past G200_TEX_MAXLEVELS are not
144 * used.
145 */
146 GLuint offsets[G400_TEX_MAXLEVELS];
147
148 int texelBytes;
149 GLuint age;
150
151 drm_mga_texture_regs_t setup;
152
153 /* If one texture dimension wraps with GL_CLAMP and the other with
154 * GL_CLAMP_TO_EDGE, we have to fallback to software. We would also have
155 * to fallback for GL_CLAMP_TO_BORDER.
156 */
157 GLboolean border_fallback;
158 /* Depending on multitxturing and environment color
159 * GL_BLEND may have to be a software fallback.
160 */
161 GLboolean texenv_fallback;
162 } mgaTextureObject_t;
163
164 struct mga_hw_state {
165 GLuint specen;
166 GLuint cull;
167 GLuint cull_dualtex;
168 GLuint stencil;
169 GLuint stencilctl;
170 GLuint stencil_enable;
171 GLuint zmode;
172 GLuint rop;
173 GLuint alpha_func;
174 GLuint alpha_func_enable;
175 GLuint blend_func;
176 GLuint blend_func_enable;
177 GLuint alpha_sel;
178 };
179
180 struct mga_context_t {
181
182 GLcontext *glCtx;
183 unsigned int lastStamp; /* fullscreen breaks dpriv->laststamp,
184 * need to shadow it here. */
185
186 /* Hardware state management
187 */
188 struct mga_hw_state hw;
189
190 /* Bookkeeping for texturing
191 */
192 unsigned nr_heaps;
193 driTexHeap * texture_heaps[ MGA_NR_TEX_HEAPS ];
194 driTextureObject swapped;
195
196 struct mga_texture_object_s *CurrentTexObj[2];
197
198
199 /* Map GL texture units onto hardware.
200 */
201 GLuint tmu_source[2];
202
203 int texture_depth;
204
205 /* Manage fallbacks
206 */
207 GLuint Fallback;
208
209 /* Texture environment color.
210 */
211 unsigned int envcolor[2];
212 GLboolean fcol_used;
213 GLboolean force_dualtex;
214
215 /* Rasterization state
216 */
217 GLuint SetupNewInputs;
218 GLuint SetupIndex;
219 GLuint RenderIndex;
220
221 GLuint hw_primitive;
222 GLenum raster_primitive;
223 GLenum render_primitive;
224
225 GLubyte *verts;
226 GLint vertex_stride_shift;
227 GLuint vertex_format;
228 GLuint vertex_size;
229
230 /* Fallback rasterization functions
231 */
232 mga_point_func draw_point;
233 mga_line_func draw_line;
234 mga_tri_func draw_tri;
235
236
237 /* Manage driver and hardware state
238 */
239 GLuint NewGLState;
240 GLuint dirty;
241
242 drm_mga_context_regs_t setup;
243
244 GLuint ClearColor;
245 GLuint ClearDepth;
246 GLuint poly_stipple;
247 GLfloat depth_scale;
248
249 GLuint depth_clear_mask;
250 GLuint stencil_clear_mask;
251 GLuint hw_stencil;
252 GLuint haveHwStipple;
253 GLfloat hw_viewport[16];
254
255 /* Dma buffers
256 */
257 drmBufPtr vertex_dma_buffer;
258 drmBufPtr iload_buffer;
259
260 int64_t swap_ust;
261 int64_t swap_missed_ust;
262
263 GLuint swap_count;
264 GLuint swap_missed_count;
265
266 uint32_t last_frame_fence;
267
268 /* Drawable, cliprect and scissor information
269 */
270 int dirty_cliprects; /* which sets of cliprects are uptodate? */
271 int draw_buffer; /* which buffer are we rendering to */
272 unsigned int drawOffset; /* draw buffer address in space */
273 int readOffset;
274 int drawX, drawY; /* origin of drawable in draw buffer */
275 int lastX, lastY; /* detect DSTORG bug */
276 GLuint numClipRects; /* cliprects for the draw buffer */
277 drm_clip_rect_t *pClipRects;
278 drm_clip_rect_t draw_rect;
279 drm_clip_rect_t scissor_rect;
280 int scissor;
281
282 drm_clip_rect_t tmp_boxes[2][MGA_NR_SAREA_CLIPRECTS];
283
284
285 /* Texture aging and DMA based aging.
286 */
287 unsigned int texAge[MGA_NR_TEX_HEAPS];/* texture LRU age */
288 unsigned int dirtyAge; /* buffer age for synchronization */
289
290 GLuint primary_offset;
291
292 /* Mirrors of some DRI state.
293 */
294 drm_context_t hHWContext;
295 drm_hw_lock_t *driHwLock;
296 int driFd;
297 __DRIdrawable *driDrawable;
298 __DRIdrawable *driReadable;
299
300 __DRIscreen *driScreen;
301 struct mga_screen_private_s *mgaScreen;
302 drm_mga_sarea_t *sarea;
303
304 /* Configuration cache
305 */
306 driOptionCache optionCache;
307 };
308
309 #define MGA_CONTEXT(ctx) ((mgaContextPtr)(ctx->DriverCtx))
310
311
312
313
314 /* ================================================================
315 * Debugging:
316 */
317 #define DO_DEBUG 1
318
319 #if DO_DEBUG
320 extern int MGA_DEBUG;
321 #else
322 #define MGA_DEBUG 0
323 #endif
324
325 #define DEBUG_VERBOSE_MSG 0x01
326 #define DEBUG_VERBOSE_DRI 0x02
327 #define DEBUG_VERBOSE_IOCTL 0x04
328 #define DEBUG_VERBOSE_TEXTURE 0x08
329 #define DEBUG_VERBOSE_FALLBACK 0x10
330
331 static INLINE GLuint mgaPackColor(GLuint cpp,
332 GLubyte r, GLubyte g,
333 GLubyte b, GLubyte a)
334 {
335 switch (cpp) {
336 case 2:
337 return PACK_COLOR_565( r, g, b );
338 case 4:
339 return PACK_COLOR_8888( a, r, g, b );
340 default:
341 return 0;
342 }
343 }
344
345
346 /*
347 * Subpixel offsets for window coordinates:
348 */
349 #define SUBPIXEL_X (-0.5F)
350 #define SUBPIXEL_Y (-0.5F + 0.125)
351
352
353 #define MGA_WA_TRIANGLES 0x18000000
354 #define MGA_WA_TRISTRIP_T0 0x02010200
355 #define MGA_WA_TRIFAN_T0 0x01000408
356 #define MGA_WA_TRISTRIP_T0T1 0x02010400
357 #define MGA_WA_TRIFAN_T0T1 0x01000810
358
359 #endif