Remove stray defines of HAVE_RGBA
[mesa.git] / src / mesa / drivers / dri / mga / mgatris.c
1 /*
2 * Copyright 2000-2001 VA Linux Systems, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 */
27
28 #include "main/mtypes.h"
29 #include "main/macros.h"
30 #include "main/colormac.h"
31 #include "main/mm.h"
32 #include "swrast/swrast.h"
33 #include "swrast_setup/swrast_setup.h"
34 #include "tnl/t_context.h"
35 #include "tnl/t_pipeline.h"
36
37 #include "mgacontext.h"
38 #include "mgaioctl.h"
39 #include "mgatris.h"
40 #include "mgavb.h"
41
42
43 static void mgaRenderPrimitive( GLcontext *ctx, GLenum prim );
44
45 /***********************************************************************
46 * Functions to draw basic primitives *
47 ***********************************************************************/
48
49
50 #if defined (USE_X86_ASM)
51 #define EMIT_VERT( j, vb, vertex_size, v ) \
52 do { int __tmp; \
53 __asm__ __volatile__( "rep ; movsl" \
54 : "=%c" (j), "=D" (vb), "=S" (__tmp) \
55 : "0" (vertex_size), \
56 "D" ((long)vb), \
57 "S" ((long)v)); \
58 } while (0)
59 #else
60 #define EMIT_VERT( j, vb, vertex_size, v ) \
61 do { \
62 for ( j = 0 ; j < vertex_size ; j++ ) \
63 vb[j] = (v)->ui[j]; \
64 vb += vertex_size; \
65 } while (0)
66 #endif
67
68 static void INLINE mga_draw_triangle( mgaContextPtr mmesa,
69 mgaVertexPtr v0,
70 mgaVertexPtr v1,
71 mgaVertexPtr v2 )
72 {
73 GLuint vertex_size = mmesa->vertex_size;
74 GLuint *vb = mgaAllocDmaLow( mmesa, 3 * 4 * vertex_size );
75 int j;
76
77 EMIT_VERT( j, vb, vertex_size, v0 );
78 EMIT_VERT( j, vb, vertex_size, v1 );
79 EMIT_VERT( j, vb, vertex_size, v2 );
80 }
81
82
83 static void INLINE mga_draw_quad( mgaContextPtr mmesa,
84 mgaVertexPtr v0,
85 mgaVertexPtr v1,
86 mgaVertexPtr v2,
87 mgaVertexPtr v3 )
88 {
89 GLuint vertex_size = mmesa->vertex_size;
90 GLuint *vb = mgaAllocDmaLow( mmesa, 6 * 4 * vertex_size );
91 int j;
92
93 EMIT_VERT( j, vb, vertex_size, v0 );
94 EMIT_VERT( j, vb, vertex_size, v1 );
95 EMIT_VERT( j, vb, vertex_size, v3 );
96 EMIT_VERT( j, vb, vertex_size, v1 );
97 EMIT_VERT( j, vb, vertex_size, v2 );
98 EMIT_VERT( j, vb, vertex_size, v3 );
99 }
100
101
102 static INLINE void mga_draw_point( mgaContextPtr mmesa,
103 mgaVertexPtr tmp )
104 {
105 const GLfloat sz = 0.5 * CLAMP(mmesa->glCtx->Point.Size,
106 mmesa->glCtx->Const.MinPointSize,
107 mmesa->glCtx->Const.MaxPointSize);
108 const int vertex_size = mmesa->vertex_size;
109 GLuint *vb = mgaAllocDmaLow( mmesa, 6 * 4 * vertex_size );
110 int j;
111
112 #if 0
113 v0->v.x += PNT_X_OFFSET - TRI_X_OFFSET;
114 v0->v.y += PNT_Y_OFFSET - TRI_Y_OFFSET;
115 #endif
116
117 /* Draw a point as two triangles.
118 */
119 *(float *)&vb[0] = tmp->v.x - sz;
120 *(float *)&vb[1] = tmp->v.y - sz;
121 for (j = 2 ; j < vertex_size ; j++)
122 vb[j] = tmp->ui[j];
123 vb += vertex_size;
124
125 *(float *)&vb[0] = tmp->v.x + sz;
126 *(float *)&vb[1] = tmp->v.y - sz;
127 for (j = 2 ; j < vertex_size ; j++)
128 vb[j] = tmp->ui[j];
129 vb += vertex_size;
130
131 *(float *)&vb[0] = tmp->v.x + sz;
132 *(float *)&vb[1] = tmp->v.y + sz;
133 for (j = 2 ; j < vertex_size ; j++)
134 vb[j] = tmp->ui[j];
135 vb += vertex_size;
136
137 *(float *)&vb[0] = tmp->v.x + sz;
138 *(float *)&vb[1] = tmp->v.y + sz;
139 for (j = 2 ; j < vertex_size ; j++)
140 vb[j] = tmp->ui[j];
141 vb += vertex_size;
142
143 *(float *)&vb[0] = tmp->v.x - sz;
144 *(float *)&vb[1] = tmp->v.y + sz;
145 for (j = 2 ; j < vertex_size ; j++)
146 vb[j] = tmp->ui[j];
147 vb += vertex_size;
148
149 *(float *)&vb[0] = tmp->v.x - sz;
150 *(float *)&vb[1] = tmp->v.y - sz;
151 for (j = 2 ; j < vertex_size ; j++)
152 vb[j] = tmp->ui[j];
153
154 #if 0
155 v0->v.x -= PNT_X_OFFSET - TRI_X_OFFSET;
156 v0->v.y -= PNT_Y_OFFSET - TRI_Y_OFFSET;
157 #endif
158 }
159
160
161 static INLINE void mga_draw_line( mgaContextPtr mmesa,
162 mgaVertexPtr v0,
163 mgaVertexPtr v1 )
164 {
165 GLuint vertex_size = mmesa->vertex_size;
166 GLuint *vb = mgaAllocDmaLow( mmesa, 6 * 4 * vertex_size );
167 GLfloat dx, dy, ix, iy;
168 const GLfloat width = CLAMP(mmesa->glCtx->Line.Width,
169 mmesa->glCtx->Const.MinLineWidth,
170 mmesa->glCtx->Const.MaxLineWidth);
171 GLint j;
172
173 #if 0
174 v0->v.x += LINE_X_OFFSET - TRI_X_OFFSET;
175 v0->v.y += LINE_Y_OFFSET - TRI_Y_OFFSET;
176 v1->v.x += LINE_X_OFFSET - TRI_X_OFFSET;
177 v1->v.y += LINE_Y_OFFSET - TRI_Y_OFFSET;
178 #endif
179
180 dx = v0->v.x - v1->v.x;
181 dy = v0->v.y - v1->v.y;
182
183 ix = width * .5; iy = 0;
184 if (dx * dx > dy * dy) {
185 iy = ix; ix = 0;
186 }
187
188 *(float *)&vb[0] = v0->v.x - ix;
189 *(float *)&vb[1] = v0->v.y - iy;
190 for (j = 2 ; j < vertex_size ; j++)
191 vb[j] = v0->ui[j];
192 vb += vertex_size;
193
194 *(float *)&vb[0] = v1->v.x + ix;
195 *(float *)&vb[1] = v1->v.y + iy;
196 for (j = 2 ; j < vertex_size ; j++)
197 vb[j] = v1->ui[j];
198 vb += vertex_size;
199
200 *(float *)&vb[0] = v0->v.x + ix;
201 *(float *)&vb[1] = v0->v.y + iy;
202 for (j = 2 ; j < vertex_size ; j++)
203 vb[j] = v0->ui[j];
204 vb += vertex_size;
205
206 *(float *)&vb[0] = v0->v.x - ix;
207 *(float *)&vb[1] = v0->v.y - iy;
208 for (j = 2 ; j < vertex_size ; j++)
209 vb[j] = v0->ui[j];
210 vb += vertex_size;
211
212 *(float *)&vb[0] = v1->v.x - ix;
213 *(float *)&vb[1] = v1->v.y - iy;
214 for (j = 2 ; j < vertex_size ; j++)
215 vb[j] = v1->ui[j];
216 vb += vertex_size;
217
218 *(float *)&vb[0] = v1->v.x + ix;
219 *(float *)&vb[1] = v1->v.y + iy;
220 for (j = 2 ; j < vertex_size ; j++)
221 vb[j] = v1->ui[j];
222 vb += vertex_size;
223
224 #if 0
225 v0->v.x -= LINE_X_OFFSET - TRI_X_OFFSET;
226 v0->v.y -= LINE_Y_OFFSET - TRI_Y_OFFSET;
227 v1->v.x -= LINE_X_OFFSET - TRI_X_OFFSET;
228 v1->v.y -= LINE_Y_OFFSET - TRI_Y_OFFSET;
229 #endif
230 }
231
232 /***********************************************************************
233 * Macros for t_dd_tritmp.h to draw basic primitives *
234 ***********************************************************************/
235
236 #define TRI( a, b, c ) \
237 do { \
238 if (DO_FALLBACK) \
239 mmesa->draw_tri( mmesa, a, b, c ); \
240 else \
241 mga_draw_triangle( mmesa, a, b, c ); \
242 } while (0)
243
244 #define QUAD( a, b, c, d ) \
245 do { \
246 if (DO_FALLBACK) { \
247 mmesa->draw_tri( mmesa, a, b, d ); \
248 mmesa->draw_tri( mmesa, b, c, d ); \
249 } else { \
250 mga_draw_quad( mmesa, a, b, c, d ); \
251 } \
252 } while (0)
253
254 #define LINE( v0, v1 ) \
255 do { \
256 if (DO_FALLBACK) \
257 mmesa->draw_line( mmesa, v0, v1 ); \
258 else { \
259 mga_draw_line( mmesa, v0, v1 ); \
260 } \
261 } while (0)
262
263 #define POINT( v0 ) \
264 do { \
265 if (DO_FALLBACK) \
266 mmesa->draw_point( mmesa, v0 ); \
267 else { \
268 mga_draw_point( mmesa, v0 ); \
269 } \
270 } while (0)
271
272
273 /***********************************************************************
274 * Fallback to swrast for basic primitives *
275 ***********************************************************************/
276
277 /* This code is hit only when a mix of accelerated and unaccelerated
278 * primitives are being drawn, and only for the unaccelerated
279 * primitives.
280 */
281
282 static void
283 mga_fallback_tri( mgaContextPtr mmesa,
284 mgaVertex *v0,
285 mgaVertex *v1,
286 mgaVertex *v2 )
287 {
288 GLcontext *ctx = mmesa->glCtx;
289 SWvertex v[3];
290 mga_translate_vertex( ctx, v0, &v[0] );
291 mga_translate_vertex( ctx, v1, &v[1] );
292 mga_translate_vertex( ctx, v2, &v[2] );
293 _swrast_Triangle( ctx, &v[0], &v[1], &v[2] );
294 }
295
296
297 static void
298 mga_fallback_line( mgaContextPtr mmesa,
299 mgaVertex *v0,
300 mgaVertex *v1 )
301 {
302 GLcontext *ctx = mmesa->glCtx;
303 SWvertex v[2];
304 mga_translate_vertex( ctx, v0, &v[0] );
305 mga_translate_vertex( ctx, v1, &v[1] );
306 _swrast_Line( ctx, &v[0], &v[1] );
307 }
308
309
310 static void
311 mga_fallback_point( mgaContextPtr mmesa,
312 mgaVertex *v0 )
313 {
314 GLcontext *ctx = mmesa->glCtx;
315 SWvertex v[1];
316 mga_translate_vertex( ctx, v0, &v[0] );
317 _swrast_Point( ctx, &v[0] );
318 }
319
320 /***********************************************************************
321 * Build render functions from dd templates *
322 ***********************************************************************/
323
324
325 #define MGA_UNFILLED_BIT 0x1
326 #define MGA_OFFSET_BIT 0x2
327 #define MGA_TWOSIDE_BIT 0x4
328 #define MGA_FLAT_BIT 0x8 /* mga can't flatshade? */
329 #define MGA_FALLBACK_BIT 0x10
330 #define MGA_MAX_TRIFUNC 0x20
331
332 static struct {
333 tnl_points_func points;
334 tnl_line_func line;
335 tnl_triangle_func triangle;
336 tnl_quad_func quad;
337 } rast_tab[MGA_MAX_TRIFUNC];
338
339 #define DO_FALLBACK (IND & MGA_FALLBACK_BIT)
340 #define DO_OFFSET (IND & MGA_OFFSET_BIT)
341 #define DO_UNFILLED (IND & MGA_UNFILLED_BIT)
342 #define DO_TWOSIDE (IND & MGA_TWOSIDE_BIT)
343 #define DO_FLAT (IND & MGA_FLAT_BIT)
344 #define DO_TRI 1
345 #define DO_QUAD 1
346 #define DO_LINE 1
347 #define DO_POINTS 1
348 #define DO_FULL_QUAD 1
349
350 #define HAVE_BACK_COLORS 0
351 #define HAVE_SPEC 1
352 #define HAVE_HW_FLATSHADE 0
353 #define VERTEX mgaVertex
354 #define TAB rast_tab
355
356
357 #define DEPTH_SCALE mmesa->depth_scale
358 #define UNFILLED_TRI unfilled_tri
359 #define UNFILLED_QUAD unfilled_quad
360 #define VERT_X(_v) _v->v.x
361 #define VERT_Y(_v) _v->v.y
362 #define VERT_Z(_v) _v->v.z
363 #define AREA_IS_CCW( a ) (a > 0)
364 #define GET_VERTEX(e) (mmesa->verts + (e * mmesa->vertex_size * sizeof(int)))
365
366 #define VERT_SET_RGBA( v, c ) \
367 do { \
368 mga_color_t *color = (mga_color_t *)&((v)->ui[4]); \
369 UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]); \
370 UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]); \
371 UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]); \
372 UNCLAMPED_FLOAT_TO_UBYTE(color->alpha, (c)[3]); \
373 } while (0)
374
375 #define VERT_COPY_RGBA( v0, v1 ) v0->ui[4] = v1->ui[4]
376
377 #define VERT_SET_SPEC( v0, c ) \
378 do { \
379 UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.red, (c)[0]); \
380 UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.green, (c)[1]); \
381 UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.blue, (c)[2]); \
382 } while (0)
383
384 #define VERT_COPY_SPEC( v0, v1 ) \
385 do { \
386 v0->v.specular.red = v1->v.specular.red; \
387 v0->v.specular.green = v1->v.specular.green; \
388 v0->v.specular.blue = v1->v.specular.blue; \
389 } while (0)
390
391 #define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[4]
392 #define VERT_RESTORE_RGBA( idx ) v[idx]->ui[4] = color[idx]
393 #define VERT_SAVE_SPEC( idx ) spec[idx] = v[idx]->ui[5]
394 #define VERT_RESTORE_SPEC( idx ) v[idx]->ui[5] = spec[idx]
395
396 #define LOCAL_VARS(n) \
397 mgaContextPtr mmesa = MGA_CONTEXT(ctx); \
398 GLuint color[n] = { 0 }; \
399 GLuint spec[n] = { 0 }; \
400 (void) color; (void) spec;
401
402
403
404 /***********************************************************************
405 * Functions to draw basic unfilled primitives *
406 ***********************************************************************/
407
408 #define RASTERIZE(x) if (mmesa->raster_primitive != x) \
409 mgaRasterPrimitive( ctx, x, MGA_WA_TRIANGLES )
410 #define RENDER_PRIMITIVE mmesa->render_primitive
411 #define IND MGA_FALLBACK_BIT
412 #define TAG(x) x
413 #include "tnl_dd/t_dd_unfilled.h"
414 #undef IND
415
416 /***********************************************************************
417 * Functions to draw GL primitives *
418 ***********************************************************************/
419
420 #define IND (0)
421 #define TAG(x) x
422 #include "tnl_dd/t_dd_tritmp.h"
423
424 #define IND (MGA_OFFSET_BIT)
425 #define TAG(x) x##_offset
426 #include "tnl_dd/t_dd_tritmp.h"
427
428 #define IND (MGA_TWOSIDE_BIT)
429 #define TAG(x) x##_twoside
430 #include "tnl_dd/t_dd_tritmp.h"
431
432 #define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT)
433 #define TAG(x) x##_twoside_offset
434 #include "tnl_dd/t_dd_tritmp.h"
435
436 #define IND (MGA_UNFILLED_BIT)
437 #define TAG(x) x##_unfilled
438 #include "tnl_dd/t_dd_tritmp.h"
439
440 #define IND (MGA_OFFSET_BIT|MGA_UNFILLED_BIT)
441 #define TAG(x) x##_offset_unfilled
442 #include "tnl_dd/t_dd_tritmp.h"
443
444 #define IND (MGA_TWOSIDE_BIT|MGA_UNFILLED_BIT)
445 #define TAG(x) x##_twoside_unfilled
446 #include "tnl_dd/t_dd_tritmp.h"
447
448 #define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_UNFILLED_BIT)
449 #define TAG(x) x##_twoside_offset_unfilled
450 #include "tnl_dd/t_dd_tritmp.h"
451
452 #define IND (MGA_FALLBACK_BIT)
453 #define TAG(x) x##_fallback
454 #include "tnl_dd/t_dd_tritmp.h"
455
456 #define IND (MGA_OFFSET_BIT|MGA_FALLBACK_BIT)
457 #define TAG(x) x##_offset_fallback
458 #include "tnl_dd/t_dd_tritmp.h"
459
460 #define IND (MGA_TWOSIDE_BIT|MGA_FALLBACK_BIT)
461 #define TAG(x) x##_twoside_fallback
462 #include "tnl_dd/t_dd_tritmp.h"
463
464 #define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_FALLBACK_BIT)
465 #define TAG(x) x##_twoside_offset_fallback
466 #include "tnl_dd/t_dd_tritmp.h"
467
468 #define IND (MGA_UNFILLED_BIT|MGA_FALLBACK_BIT)
469 #define TAG(x) x##_unfilled_fallback
470 #include "tnl_dd/t_dd_tritmp.h"
471
472 #define IND (MGA_OFFSET_BIT|MGA_UNFILLED_BIT|MGA_FALLBACK_BIT)
473 #define TAG(x) x##_offset_unfilled_fallback
474 #include "tnl_dd/t_dd_tritmp.h"
475
476 #define IND (MGA_TWOSIDE_BIT|MGA_UNFILLED_BIT|MGA_FALLBACK_BIT)
477 #define TAG(x) x##_twoside_unfilled_fallback
478 #include "tnl_dd/t_dd_tritmp.h"
479
480 #define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_UNFILLED_BIT| \
481 MGA_FALLBACK_BIT)
482 #define TAG(x) x##_twoside_offset_unfilled_fallback
483 #include "tnl_dd/t_dd_tritmp.h"
484
485
486 /* Mga doesn't support provoking-vertex flat-shading?
487 */
488 #define IND (MGA_FLAT_BIT)
489 #define TAG(x) x##_flat
490 #include "tnl_dd/t_dd_tritmp.h"
491
492 #define IND (MGA_OFFSET_BIT|MGA_FLAT_BIT)
493 #define TAG(x) x##_offset_flat
494 #include "tnl_dd/t_dd_tritmp.h"
495
496 #define IND (MGA_TWOSIDE_BIT|MGA_FLAT_BIT)
497 #define TAG(x) x##_twoside_flat
498 #include "tnl_dd/t_dd_tritmp.h"
499
500 #define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_FLAT_BIT)
501 #define TAG(x) x##_twoside_offset_flat
502 #include "tnl_dd/t_dd_tritmp.h"
503
504 #define IND (MGA_UNFILLED_BIT|MGA_FLAT_BIT)
505 #define TAG(x) x##_unfilled_flat
506 #include "tnl_dd/t_dd_tritmp.h"
507
508 #define IND (MGA_OFFSET_BIT|MGA_UNFILLED_BIT|MGA_FLAT_BIT)
509 #define TAG(x) x##_offset_unfilled_flat
510 #include "tnl_dd/t_dd_tritmp.h"
511
512 #define IND (MGA_TWOSIDE_BIT|MGA_UNFILLED_BIT|MGA_FLAT_BIT)
513 #define TAG(x) x##_twoside_unfilled_flat
514 #include "tnl_dd/t_dd_tritmp.h"
515
516 #define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_UNFILLED_BIT|MGA_FLAT_BIT)
517 #define TAG(x) x##_twoside_offset_unfilled_flat
518 #include "tnl_dd/t_dd_tritmp.h"
519
520 #define IND (MGA_FALLBACK_BIT|MGA_FLAT_BIT)
521 #define TAG(x) x##_fallback_flat
522 #include "tnl_dd/t_dd_tritmp.h"
523
524 #define IND (MGA_OFFSET_BIT|MGA_FALLBACK_BIT|MGA_FLAT_BIT)
525 #define TAG(x) x##_offset_fallback_flat
526 #include "tnl_dd/t_dd_tritmp.h"
527
528 #define IND (MGA_TWOSIDE_BIT|MGA_FALLBACK_BIT|MGA_FLAT_BIT)
529 #define TAG(x) x##_twoside_fallback_flat
530 #include "tnl_dd/t_dd_tritmp.h"
531
532 #define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_FALLBACK_BIT|MGA_FLAT_BIT)
533 #define TAG(x) x##_twoside_offset_fallback_flat
534 #include "tnl_dd/t_dd_tritmp.h"
535
536 #define IND (MGA_UNFILLED_BIT|MGA_FALLBACK_BIT|MGA_FLAT_BIT)
537 #define TAG(x) x##_unfilled_fallback_flat
538 #include "tnl_dd/t_dd_tritmp.h"
539
540 #define IND (MGA_OFFSET_BIT|MGA_UNFILLED_BIT|MGA_FALLBACK_BIT|MGA_FLAT_BIT)
541 #define TAG(x) x##_offset_unfilled_fallback_flat
542 #include "tnl_dd/t_dd_tritmp.h"
543
544 #define IND (MGA_TWOSIDE_BIT|MGA_UNFILLED_BIT|MGA_FALLBACK_BIT|MGA_FLAT_BIT)
545 #define TAG(x) x##_twoside_unfilled_fallback_flat
546 #include "tnl_dd/t_dd_tritmp.h"
547
548 #define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_UNFILLED_BIT| \
549 MGA_FALLBACK_BIT|MGA_FLAT_BIT)
550 #define TAG(x) x##_twoside_offset_unfilled_fallback_flat
551 #include "tnl_dd/t_dd_tritmp.h"
552
553
554 static void init_rast_tab( void )
555 {
556 init();
557 init_offset();
558 init_twoside();
559 init_twoside_offset();
560 init_unfilled();
561 init_offset_unfilled();
562 init_twoside_unfilled();
563 init_twoside_offset_unfilled();
564 init_fallback();
565 init_offset_fallback();
566 init_twoside_fallback();
567 init_twoside_offset_fallback();
568 init_unfilled_fallback();
569 init_offset_unfilled_fallback();
570 init_twoside_unfilled_fallback();
571 init_twoside_offset_unfilled_fallback();
572
573 init_flat();
574 init_offset_flat();
575 init_twoside_flat();
576 init_twoside_offset_flat();
577 init_unfilled_flat();
578 init_offset_unfilled_flat();
579 init_twoside_unfilled_flat();
580 init_twoside_offset_unfilled_flat();
581 init_fallback_flat();
582 init_offset_fallback_flat();
583 init_twoside_fallback_flat();
584 init_twoside_offset_fallback_flat();
585 init_unfilled_fallback_flat();
586 init_offset_unfilled_fallback_flat();
587 init_twoside_unfilled_fallback_flat();
588 init_twoside_offset_unfilled_fallback_flat();
589 }
590
591 /**********************************************************************/
592 /* Render whole begin/end objects */
593 /**********************************************************************/
594
595
596 #define VERT(x) (mgaVertex *)(vertptr + ((x)*vertex_size*sizeof(int)))
597 #define RENDER_POINTS( start, count ) \
598 for ( ; start < count ; start++) \
599 mga_draw_point( mmesa, VERT(ELT(start)) );
600 #define RENDER_LINE( v0, v1 ) \
601 mga_draw_line( mmesa, VERT(v0), VERT(v1) )
602 #define RENDER_TRI( v0, v1, v2 ) \
603 mga_draw_triangle( mmesa, VERT(v0), VERT(v1), VERT(v2) )
604 #define RENDER_QUAD( v0, v1, v2, v3 ) \
605 mga_draw_quad( mmesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) )
606 #define INIT(x) mgaRenderPrimitive( ctx, x )
607 #undef LOCAL_VARS
608 #define LOCAL_VARS \
609 mgaContextPtr mmesa = MGA_CONTEXT(ctx); \
610 GLubyte *vertptr = (GLubyte *)mmesa->verts; \
611 const GLuint vertex_size = mmesa->vertex_size; \
612 const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
613 (void) elt;
614 #define RESET_STIPPLE
615 #define RESET_OCCLUSION
616 #define PRESERVE_VB_DEFS
617 #define ELT(x) x
618 #define TAG(x) mga_##x##_verts
619 #include "tnl/t_vb_rendertmp.h"
620 #undef ELT
621 #undef TAG
622 #define TAG(x) mga_##x##_elts
623 #define ELT(x) elt[x]
624 #include "tnl/t_vb_rendertmp.h"
625
626
627 /**********************************************************************/
628 /* Render clipped primitives */
629 /**********************************************************************/
630
631
632
633 static void mgaRenderClippedPoly( GLcontext *ctx, const GLuint *elts, GLuint n )
634 {
635 mgaContextPtr mmesa = MGA_CONTEXT(ctx);
636 TNLcontext *tnl = TNL_CONTEXT(ctx);
637 struct vertex_buffer *VB = &tnl->vb;
638 GLuint prim = mmesa->render_primitive;
639
640 /* Render the new vertices as an unclipped polygon.
641 */
642 {
643 GLuint *tmp = VB->Elts;
644 VB->Elts = (GLuint *)elts;
645 tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, PRIM_BEGIN|PRIM_END );
646 VB->Elts = tmp;
647 }
648
649 /* Restore the render primitive
650 */
651 if (prim != GL_POLYGON)
652 tnl->Driver.Render.PrimitiveNotify( ctx, prim );
653 }
654
655 static void mgaRenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
656 {
657 TNLcontext *tnl = TNL_CONTEXT(ctx);
658 tnl->Driver.Render.Line( ctx, ii, jj );
659 }
660
661 static void mgaFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
662 GLuint n )
663 {
664 mgaContextPtr mmesa = MGA_CONTEXT( ctx );
665 GLuint vertex_size = mmesa->vertex_size;
666 GLuint *vb = mgaAllocDmaLow( mmesa, (n-2) * 3 * 4 * vertex_size );
667 GLubyte *vertptr = (GLubyte *)mmesa->verts;
668 const GLuint *start = (const GLuint *)VERT(elts[0]);
669 int i,j;
670
671 for (i = 2 ; i < n ; i++) {
672 EMIT_VERT( j, vb, vertex_size, (mgaVertexPtr) VERT(elts[i-1]) );
673 EMIT_VERT( j, vb, vertex_size, (mgaVertexPtr) VERT(elts[i]) );
674 EMIT_VERT( j, vb, vertex_size, (mgaVertexPtr) start );
675 }
676 }
677
678 /**********************************************************************/
679 /* Choose render functions */
680 /**********************************************************************/
681
682
683 #define POINT_FALLBACK (DD_POINT_SMOOTH)
684 #define LINE_FALLBACK (DD_LINE_SMOOTH | DD_LINE_STIPPLE)
685 #define TRI_FALLBACK (DD_TRI_SMOOTH | DD_TRI_UNFILLED)
686 #define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK)
687 #define ANY_RASTER_FLAGS (DD_FLATSHADE|DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET| \
688 DD_TRI_UNFILLED)
689
690 void mgaChooseRenderState(GLcontext *ctx)
691 {
692 TNLcontext *tnl = TNL_CONTEXT(ctx);
693 mgaContextPtr mmesa = MGA_CONTEXT(ctx);
694 GLuint flags = ctx->_TriangleCaps;
695 GLuint index = 0;
696
697 if (flags & (ANY_FALLBACK_FLAGS|ANY_RASTER_FLAGS|DD_TRI_STIPPLE)) {
698 if (flags & ANY_RASTER_FLAGS) {
699 if (flags & DD_TRI_LIGHT_TWOSIDE) index |= MGA_TWOSIDE_BIT;
700 if (flags & DD_TRI_OFFSET) index |= MGA_OFFSET_BIT;
701 if (flags & DD_TRI_UNFILLED) index |= MGA_UNFILLED_BIT;
702 if (flags & DD_FLATSHADE) index |= MGA_FLAT_BIT;
703 }
704
705 mmesa->draw_point = mga_draw_point;
706 mmesa->draw_line = mga_draw_line;
707 mmesa->draw_tri = mga_draw_triangle;
708
709 /* Hook in fallbacks for specific primitives.
710 */
711 if (flags & ANY_FALLBACK_FLAGS)
712 {
713 if (flags & POINT_FALLBACK)
714 mmesa->draw_point = mga_fallback_point;
715
716 if (flags & LINE_FALLBACK)
717 mmesa->draw_line = mga_fallback_line;
718
719 if (flags & TRI_FALLBACK)
720 mmesa->draw_tri = mga_fallback_tri;
721
722 index |= MGA_FALLBACK_BIT;
723 }
724
725 if ((flags & DD_TRI_STIPPLE) && !mmesa->haveHwStipple) {
726 mmesa->draw_tri = mga_fallback_tri;
727 index |= MGA_FALLBACK_BIT;
728 }
729 }
730
731 if (mmesa->RenderIndex != index) {
732 mmesa->RenderIndex = index;
733
734 tnl->Driver.Render.Points = rast_tab[index].points;
735 tnl->Driver.Render.Line = rast_tab[index].line;
736 tnl->Driver.Render.Triangle = rast_tab[index].triangle;
737 tnl->Driver.Render.Quad = rast_tab[index].quad;
738
739 if (index == 0) {
740 tnl->Driver.Render.PrimTabVerts = mga_render_tab_verts;
741 tnl->Driver.Render.PrimTabElts = mga_render_tab_elts;
742 tnl->Driver.Render.ClippedLine = line; /* from tritmp.h */
743 tnl->Driver.Render.ClippedPolygon = mgaFastRenderClippedPoly;
744 } else {
745 tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
746 tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
747 tnl->Driver.Render.ClippedLine = mgaRenderClippedLine;
748 tnl->Driver.Render.ClippedPolygon = mgaRenderClippedPoly;
749 }
750 }
751 }
752
753 /**********************************************************************/
754 /* Runtime render state and callbacks */
755 /**********************************************************************/
756
757
758 static GLenum reduced_prim[GL_POLYGON+1] = {
759 GL_POINTS,
760 GL_LINES,
761 GL_LINES,
762 GL_LINES,
763 GL_TRIANGLES,
764 GL_TRIANGLES,
765 GL_TRIANGLES,
766 GL_TRIANGLES,
767 GL_TRIANGLES,
768 GL_TRIANGLES
769 };
770
771
772
773 /* Always called between RenderStart and RenderFinish --> We already
774 * hold the lock.
775 */
776 void mgaRasterPrimitive( GLcontext *ctx, GLenum prim, GLuint hwprim )
777 {
778 mgaContextPtr mmesa = MGA_CONTEXT( ctx );
779
780 FLUSH_BATCH( mmesa );
781
782 /* Update culling */
783 if (mmesa->raster_primitive != prim)
784 mmesa->dirty |= MGA_UPLOAD_CONTEXT;
785
786 mmesa->raster_primitive = prim;
787 /* mmesa->hw_primitive = hwprim; */
788 mmesa->hw_primitive = MGA_WA_TRIANGLES; /* disable mgarender.c for now */
789
790 if (ctx->Polygon.StippleFlag && mmesa->haveHwStipple)
791 {
792 mmesa->dirty |= MGA_UPLOAD_CONTEXT;
793 mmesa->setup.dwgctl &= ~(0xf<<20);
794 if (mmesa->raster_primitive == GL_TRIANGLES)
795 mmesa->setup.dwgctl |= mmesa->poly_stipple;
796 }
797 }
798
799
800
801 /* Determine the rasterized primitive when not drawing unfilled
802 * polygons.
803 *
804 * Used only for the default render stage which always decomposes
805 * primitives to trianges/lines/points. For the accelerated stage,
806 * which renders strips as strips, the equivalent calculations are
807 * performed in mgarender.c.
808 */
809 static void mgaRenderPrimitive( GLcontext *ctx, GLenum prim )
810 {
811 mgaContextPtr mmesa = MGA_CONTEXT(ctx);
812 GLuint rprim = reduced_prim[prim];
813
814 mmesa->render_primitive = prim;
815
816 if (rprim == GL_TRIANGLES && (ctx->_TriangleCaps & DD_TRI_UNFILLED))
817 return;
818
819 if (mmesa->raster_primitive != rprim) {
820 mgaRasterPrimitive( ctx, rprim, MGA_WA_TRIANGLES );
821 }
822 }
823
824 static void mgaRenderFinish( GLcontext *ctx )
825 {
826 if (MGA_CONTEXT(ctx)->RenderIndex & MGA_FALLBACK_BIT)
827 _swrast_flush( ctx );
828 }
829
830
831
832 /**********************************************************************/
833 /* Manage total rasterization fallbacks */
834 /**********************************************************************/
835
836 static const char * const fallbackStrings[] = {
837 "Texture mode",
838 "glDrawBuffer(GL_FRONT_AND_BACK)",
839 "read buffer",
840 "glBlendFunc(GL_SRC_ALPHA_SATURATE, GL_ZERO)",
841 "glRenderMode(selection or feedback)",
842 "No hardware stencil",
843 "glDepthFunc( GL_NEVER )",
844 "Mixing GL_CLAMP_TO_EDGE and GL_CLAMP",
845 "rasterization fallback option"
846 };
847
848 static const char *getFallbackString(GLuint bit)
849 {
850 int i = 0;
851 while (bit > 1) {
852 i++;
853 bit >>= 1;
854 }
855 return fallbackStrings[i];
856 }
857
858
859 void mgaFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
860 {
861 TNLcontext *tnl = TNL_CONTEXT(ctx);
862 mgaContextPtr mmesa = MGA_CONTEXT(ctx);
863 GLuint oldfallback = mmesa->Fallback;
864
865 if (mode) {
866 mmesa->Fallback |= bit;
867 if (oldfallback == 0) {
868 FLUSH_BATCH(mmesa);
869 _swsetup_Wakeup( ctx );
870 mmesa->RenderIndex = ~0;
871 if (MGA_DEBUG & DEBUG_VERBOSE_FALLBACK) {
872 fprintf(stderr, "MGA begin rasterization fallback: 0x%x %s\n",
873 bit, getFallbackString(bit));
874 }
875 }
876 }
877 else {
878 mmesa->Fallback &= ~bit;
879 if (oldfallback == bit) {
880 _swrast_flush( ctx );
881 tnl->Driver.Render.Start = mgaCheckTexSizes;
882 tnl->Driver.Render.PrimitiveNotify = mgaRenderPrimitive;
883 tnl->Driver.Render.Finish = mgaRenderFinish;
884 tnl->Driver.Render.BuildVertices = mgaBuildVertices;
885 mmesa->NewGLState |= (_MGA_NEW_RENDERSTATE |
886 _MGA_NEW_RASTERSETUP);
887 if (MGA_DEBUG & DEBUG_VERBOSE_FALLBACK) {
888 fprintf(stderr, "MGA end rasterization fallback: 0x%x %s\n",
889 bit, getFallbackString(bit));
890 }
891 }
892 }
893 }
894
895
896 void mgaDDInitTriFuncs( GLcontext *ctx )
897 {
898 TNLcontext *tnl = TNL_CONTEXT(ctx);
899 mgaContextPtr mmesa = MGA_CONTEXT(ctx);
900 static int firsttime = 1;
901 if (firsttime) {
902 init_rast_tab();
903 firsttime = 0;
904 }
905
906 mmesa->RenderIndex = ~0;
907
908 tnl->Driver.Render.Start = mgaCheckTexSizes;
909 tnl->Driver.Render.Finish = mgaRenderFinish;
910 tnl->Driver.Render.PrimitiveNotify = mgaRenderPrimitive;
911 tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
912 tnl->Driver.Render.BuildVertices = mgaBuildVertices;
913 tnl->Driver.Render.Multipass = NULL;
914 }